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Pleng 
Re: New AMIGA game 68k
Posted on 10-Mar-2008 14:47:45
#101 ]
Regular Member
Joined: 17-Nov-2005
Posts: 458
From: Unknown

@Gleng

That sounds like a very reasonable assumption to me. Also there's talk of AROS being backported, once the kickstart replacement bounty has been completed. Though AROS probably makes a little less sense on this system than it does on a PC/SAM etc!

I have to say that I'm excited about Natami. With a PPC card in the CPU-Slot it could theoretically run OS-4 too.

The only thing I'm not too keen on is the max resolution of 1280*1024. But, then again, a certain phrase which involves the words beggars and choosers springs to mind!

:)

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Gleng 
Re: New AMIGA game 68k
Posted on 10-Mar-2008 15:01:31
#102 ]
Super Member
Joined: 12-Dec-2004
Posts: 1071
From: Blighty

@Pleng

The AROS m68k port will include a kickstart replacement, and will apparently be binary compatible with OS 3.1 (hopefully!), so I think it will be useful to have an open source classic OS for UAE and projects such as this and the Minimig.

Quote:
The only thing I'm not too keen on is the max resolution of 1280*1024.


My best monitor does 1280x1024, so that suits me fine!

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mpiva 
Re: New AMIGA game 68k
Posted on 10-Mar-2008 15:03:44
#103 ]
Regular Member
Joined: 3-Aug-2005
Posts: 202
From: Alberta, CAN

Quote:

Fransexy wrote:


The NATAMI web page has been updated

http://www.natami.net


Wow, there's even pictures of the hardware! That's better than ACK has ever managed to do. This is looking more and more real all the time.

One question though. If this has an 90Mhz 060, why does sysinfo only report a rather slow 030?

Last edited by mpiva on 10-Mar-2008 at 03:42 PM.

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Gleng 
Re: New AMIGA game 68k
Posted on 10-Mar-2008 15:09:00
#104 ]
Super Member
Joined: 12-Dec-2004
Posts: 1071
From: Blighty

@mpiva

I think it was mentioned earlier (somewhere) that the early development was done with an 030, but the board now uses an 060.

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Pleng 
Re: New AMIGA game 68k
Posted on 10-Mar-2008 15:56:34
#105 ]
Regular Member
Joined: 17-Nov-2005
Posts: 458
From: Unknown

@Gleng

Quote:
The AROS m68k port will include a kickstart replacement, and will apparently be binary compatible with OS 3.1 (hopefully!),


Yes the Kickstart replacement would be excellent. It would free the NatAmi guys from having to acquire kickstart Roms to bundle with the machine.

Quote:
My best monitor does 1280x1024, so that suits me fine!


It falls a little short of my 1600 * 1024 monitor. Oh well. Roll on NatAmi 2! :p

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mpiva 
Re: New AMIGA game 68k
Posted on 10-Mar-2008 15:58:13
#106 ]
Regular Member
Joined: 3-Aug-2005
Posts: 202
From: Alberta, CAN

I'm really looking forward to this... a true Amiga successor. Now if we can do the following:

- Get a PPC accelerator for it
- Get AmigaOS4 running on it
- put it in a modified Amiga 1000 case with DVD-Drive and a wireless keyboard in the garage (with properly labeled Amiga keys)

You would have my ultimate dream Amiga. Something that truely deserves to be called an Amiga.

Quick question though... does anybody know if it has a floppy controller? Would it need an Amiga floppy drive or would it "fake it" with an SDcard and ADFs like Minimig does?

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Gleng 
Re: New AMIGA game 68k
Posted on 10-Mar-2008 16:32:48
#107 ]
Super Member
Joined: 12-Dec-2004
Posts: 1071
From: Blighty

@mpiva

On the hardware specs page, it claims to have an Amiga compatible floppy and IDE controller.

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ChaosLord 
Re: New AMIGA game 68k
Posted on 10-Mar-2008 17:00:20
#108 ]
Cult Member
Joined: 4-Apr-2005
Posts: 782
From: Houston, Texas USA

I vote that we abandon the floppy drive. It is 2008. We need either DVDs or memory cards as our new removable media standard. Its ok with me if there is the ability to optionally add an expensive Amiga-compatible floppy. I haven't used a floppy on my A3000 or A1200 for many years. If I want to play floppy games I use my trusty old A500 or A2000 which already have Amiga floppies built in. I don't need to pay for another one. Ethernet would be far more useful than a floppy in the NatAmi.

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Gleng 
Re: New AMIGA game 68k
Posted on 10-Mar-2008 17:06:05
#109 ]
Super Member
Joined: 12-Dec-2004
Posts: 1071
From: Blighty

@ChaosLord

Luckily, on the hardware specs page, it claims it will have an IDE connector and PCI slots, so we can add whatever Amiga compatible stuff we like, including ethernet, scsi, etc, etc.

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_Steve_ 
Re: New AMIGA game 68k
Posted on 10-Mar-2008 18:15:04
#110 ]
Team Member
Joined: 18-Oct-2002
Posts: 6803
From: UK

@Gleng

It is being developed around a Commodore One board. If that is the case, the C1 has an MMC/SD card socket built onto the motherboard. Provided the NatAmi remains on this board, and suitable drivers are made for the MMC/SD card, there isn't any reason this could not be used in much the same way as the minimig does (only supporting FAT32 would be better than limiting it to FAT16).

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wawa 
Re: New AMIGA game 68k
Posted on 10-Mar-2008 18:55:20
#111 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@_Steve_

it is obvious and has been already posted here that c-one board is too limited to implement the features that the dev plans to include. it was obviously needed for the first stage of the project. i suppose this phase is over, as there was mention of the current prototype running a 060 and if big_gun really got his graphics hardware working on it .

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Mrodfr 
Re: New AMIGA game 68k
Posted on 10-Mar-2008 19:11:58
#112 ]
Super Member
Joined: 28-Jan-2007
Posts: 1396
From: French

hello,

the superpaula is interesting also.

- Having 8, 16,32 channels with cd quality sound, maybe xm or related soundtracker can be made and used directly.

- mp3, flac, ogg quality played directly with superpaula and the 68060 high speed. Verry interesting

- AOS4, A ppc added and all will be happy Hope the project arrive at final stage, crossing fingers .

_________________
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-A1200+Mediator+VooDoo3+060/50+96mo+SCSI-KIT
-SAM440EP-667mhz-on MapowerKC3000+AOS4.1

Amiga Docs Disks Preservation Project

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utri007 
Re: New AMIGA game 68k
Posted on 10-Mar-2008 20:47:39
#113 ]
Super Member
Joined: 12-Aug-2003
Posts: 1068
From: United States of Europe

Looks good :)

Just forget PPC and OS4

It's bad that all this has done several times earlier, I just hope that this time new amiga will materialize.

BoXeR and some others

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wawa 
Re: New AMIGA game 68k
Posted on 10-Mar-2008 21:08:30
#114 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@ the devs:
two things: I wouldnt put the processor onboard, just on a replacable cpu daughterboard. full modular design would be probably cheaper and more effective in marketing. plus i would like to have the original rgb port for genlock kompatibility if the signals are present. sounds outdated but thats just what i need the amis for. otherwise if antami can genlock its graphic over the video input softwarewise it would be probably even better.

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Kicko 
Re: New AMIGA game 68k
Posted on 10-Mar-2008 21:54:43
#115 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5009
From: Sweden

Comeon people why go back when you can buy an amigaone :)

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Reth 
Re: New AMIGA game 68k
Posted on 10-Mar-2008 22:18:37
#116 ]
Regular Member
Joined: 28-Jun-2005
Posts: 197
From: Germany

Wow!

Her damit (give it to me)!

Preferred with a PPC card for AOS4 usage!

Very very interesting and promising project!
This is one where ACK and similar should take a leaf out of its book!

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wawa 
Re: New AMIGA game 68k
Posted on 10-Mar-2008 22:48:17
#117 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@Kicko
because i need genlock-compatible machine for my part. and from what i know only ("classic") amiga makes that possible in consumer segment

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wawa 
Re: New AMIGA game 68k
Posted on 10-Mar-2008 22:48:32
#118 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

sorry 4 double-posting...

Last edited by wawa on 10-Mar-2008 at 10:54 PM.
Last edited by wawa on 10-Mar-2008 at 10:54 PM.
Last edited by wawa on 10-Mar-2008 at 10:50 PM.

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_Steve_ 
Re: New AMIGA game 68k
Posted on 10-Mar-2008 23:24:19
#119 ]
Team Member
Joined: 18-Oct-2002
Posts: 6803
From: UK

@wawa

Quote:

wawa wrote:
@_Steve_

it is obvious and has been already posted here that c-one board is too limited to implement the features that the dev plans to include. it was obviously needed for the first stage of the project. i suppose this phase is over, as there was mention of the current prototype running a 060 and if big_gun really got his graphics hardware working on it .


Well until the site was updated recently, it still pointed to development taking place on a C-1 board. The thread in question where the FPGA size being a limiting factor on the C-1 I admittedly had not read all of (I remember seeing the first few pages of what is now a 14 page thread - but I have had other things on my mind of late and had not followed this one).

The official site though still shows the 1st prototype on the C-1 board, but since it now states 1st Prototype, one can assume that subsequent ones may now reside on a different PCB.

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DJBase 
Re: New AMIGA game 68k
Posted on 10-Mar-2008 23:28:50
#120 ]
Regular Member
Joined: 20-Jan-2004
Posts: 285
From: Germany

@Kicko

Quote:
Comeon people why go back when you can buy an amigaone :)


hahaha, good joke.

_________________
Amiga 1200 | Vampire 1200 II | 128 MB RAM | Indivision AGA Mk3 | A314-cp | 2x128 GB CF | AmigaOS 3.2.2
AmigaOne X1000 | 1.8 GHz | 4 GB RAM | Radeon R7 250X | 250 GB SATA SSD | AmigaOS 4.1

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