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/  Forum Index
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      /  Napalm Setup & Boot Script
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PosterThread
BigD 
Re: Napalm Setup & Boot Script
Posted on 27-Feb-2021 18:17:57
#61 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7654
From: UK

@Hypex

I might have an old A1200 coming my way which I could pimp with a Warp 1260 or Vampire V1200 to experiment with 'High Res' Napalm 2-player! I'm not sure it's worth pushing my current machines considering it works stably playing Napalm in Low-Res on both.

Note: My setup is also great for Xtreme Racing (4 player; as only the original game works with null-modem and only the Data Disk version supports 4-player adapters) and Blitz Bombers (8-player)!

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BigD 
Re: Napalm Setup & Boot Script
Posted on 5-Jun-2023 22:11:29
#62 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7654
From: UK

@Thread

2 years on and here I am with 2No. high res RTG capable Amigas! Guess what? They still won't bloody sync!!! Maybe I should downgrade from the 1.4 patch?

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BigD 
Re: Napalm Setup & Boot Script
Posted on 11-Jun-2023 18:35:39
#63 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7654
From: UK

@Thread

Success! Flicker issues under Emu68 are solved with Thomas Richter's RTG96 patched version (RTGMaster libraries). The 2-player serial link requires the following EmuControl tweaks

First slider = 2
Second slider = Half way at 63 works best
And disable Fast Cache

Job done other than obviously NET_NODENAME = Player 1, NET_NODENR = 1 on one machine and the suffix 2 on the other, I made the faster machine (PiStorm32) Player 1.

Baud rate 14400 worked!

Obviously I set up a Picasso96 with 640x512 8-bit screen and RTGMaster.user on the Classic Amiga and installed RTGMaster.user on the PiStorm (and then the patch).

Additionally, the version included with CaffeineOS allows play without the CD and works with the 060 Amiga with the EmuControl code removed from the Napalm executable supplied (to stop "EmuControl not found" errors).

Enjoy Napalm in HiRes!

Edit: Some 'Network Consistency Failure' messages occur when selecting or clicking too much on the toolbar/unit build queuing selection. Multiple left mouse button inputs crashed the game i.e. pausing and unpausing the build queue! Beware! The massive tank rush was fine so maybe a bug or maybe could be overcome with further tweaking of the settings! I'm open to suggestions!

The game lasted 25 minutes.

Last edited by BigD on 11-Jun-2023 at 08:34 PM.
Last edited by BigD on 11-Jun-2023 at 06:36 PM.

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BigD 
Re: Napalm Setup & Boot Script
Posted on 11-Jun-2023 18:39:45
#64 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7654
From: UK

@Thread

...and I seem to require OS3.1 on the 060 system but that is also true for TFX and Alien Breed 3D 2 so maybe I've not configured OS3.9/3.5 correctly for these hardware pushing games!

The PiStorm32 is now rock solid playing the 2-player games with the EmuControl tweaks. The 060/50 is now keeping pace with the new settings.

Did the HiRes version always have a network consistency bug? What further setting tweaks should I try to lesson the frequency of this happening?

Last edited by BigD on 11-Jun-2023 at 10:03 PM.
Last edited by BigD on 11-Jun-2023 at 10:01 PM.
Last edited by BigD on 11-Jun-2023 at 10:00 PM.

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amigang 
Re: Napalm Setup & Boot Script
Posted on 14-Jun-2023 9:07:00
#65 ]
Elite Member
Joined: 12-Jan-2005
Posts: 2193
From: Cheshire, England

@BigD

Loved that game, never played 2 player but good to see you can get it working.

The bastard tank is still I think my fav RTS super tank/weapon you could upgrade too.

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BigD 
Re: Napalm Setup & Boot Script
Posted on 14-Jun-2023 10:52:31
#66 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7654
From: UK

@amigang

It's quite a polished game other than the translation spellings! Also, the in-game chat/save game typing should have been double buffered as it's really hit and miss with typing being recognised or not!

I wonder how long it will take for my children to spot that it should be 'satellite' not sattelite!
Or that unleashing the 'Plasmer Cannon' seems to be a copyrightable trade name of a death weapon rather than the technology itself!

From Amiga Format:

Quote:
Speeling Mistokes?

One of the odd, and slightly bad, things about Napalm is the poor spelling that's evident throughout the game.

On units like the "plasmer" it may not be important since it could be argued that it's a trade name for a type of unit, but things like "Spy Sattelite" aren't really forgivable and it really detracts from the polished touches that clickBOOM have obviously added.

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klapdeur 
Re: Napalm Setup & Boot Script
Posted on 16-Jun-2023 20:52:42
#67 ]
Regular Member
Joined: 11-Oct-2011
Posts: 169
From: Unknown

@BigD
where can i get the patched version ?

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BigD 
Re: Napalm Setup & Boot Script
Posted on 16-Jun-2023 21:54:11
#68 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7654
From: UK

@klapdeur

Do you mean the fix for the flicker on a PiStorm32? If so try the link below:

RTGP96 Napalm Flicker-Free RTGMaster Lib patch

You'll need an account.

Last edited by BigD on 16-Jun-2023 at 10:36 PM.
Last edited by BigD on 16-Jun-2023 at 10:36 PM.

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BigD 
Re: Napalm Setup & Boot Script
Posted on 16-Jan-2024 11:24:53
#69 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7654
From: UK

@Thread

Quote:

BigD wrote:
@Thread

Did the HiRes version always have a network consistency bug? What further setting tweaks should I try to lesson the frequency of this happening?


I have managed to pretty much eliminate the network consistency errors now (which is good because there is a nasty bug involving right clicking for unit production queuing causing a crash if wrongly timed during the process of recovery from these consistency errors)!

The regular 060 seems better for 'Master' (Humans) under WB 3.1 with PiStorm32 under Caffeine the 'Slave' (Robots) with all the RTG patches etc and settings 1, 31, 8 and 500 in the EmuControls.

It's like black magic to get this to work stably!

Last edited by BigD on 16-Jan-2024 at 02:18 PM.

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g01df1sh 
Re: Napalm Setup & Boot Script
Posted on 16-Jan-2024 18:55:58
#70 ]
Super Member
Joined: 16-Apr-2009
Posts: 1783
From: UK

If your not using a gfx card reduce your screen mode pallet to 4 colours pal this will help free up some chip ram

_________________
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BigD 
Re: Napalm Setup & Boot Script
Posted on 16-Jan-2024 20:12:23
#71 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7654
From: UK

@g01df1sh

No, both are running under P96 RTG modes now! I don't think the 060/50 Amiga would have been able to keep up pace with the PiStorm32 A1200 without it! Speed is in short supply with these late 90s games!

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Amiboy 
Re: Napalm Setup & Boot Script
Posted on 28-Feb-2026 11:00:04
#72 ]
Super Member
Joined: 21-Dec-2003
Posts: 1125
From: At home (probably)

@BigD

Im not usualy one to revive old threads, but I am really struggling to get Napalm to work on my setup.

Currently my A1200 is in a tower with Mediator, Voodoo 3, Network Card, Sound Card and USB, I am also using a pistorm32 with pi4B Emu68 v 1.0.4, Workbench 3.2.3 and latest P96, I run my RTG via the pi4's videocore driver, and I also have an Indivision Mk3 hooked up to a ratte and also have the pis HDMI output connected to the ratte so I can have autoswitching between native and RTG outputs.

When attempting to get RTGMaster to bring up the screen mode selector when clicking on the Napalm icon (holding left control) it just wont load the RTGMaster selector, it just tries to load up Napalm.

If I boot into my Amiga whilst holding both shift keys down to load up a depreciated workbench (i.e. not using the pi4's video core, RTGMaster screen mode selector will work in this situation, but I can only select the various PAL or NTSC screen modes).

I am at a loss of how to get around this issue so that I can select.

I have setup the necessary screen modes in P96 of 640x480 and 640x512, I have also ran the Napalm setup to 'ask' for screen mode.

Any ideas/clues/suggestion etc on solutions are more than welcome

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Live Long and keep Amigaing!

A1200, Power Tower, TF1260 128MB RAM, 68060 Rev 6, OS3.9 BB2, HD-Floppy, Mediator TX+ PCI, Voodoo 3 3000, Soundblaster 4.1, TV Card, Spider USB, 100MBit Ethernet, 16GB CF HD, 52xCDRom.

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Amiboy 
Re: Napalm Setup & Boot Script
Posted on 1-Mar-2026 14:42:11
#73 ]
Super Member
Joined: 21-Dec-2003
Posts: 1125
From: At home (probably)

@Amiboy

To add a little bit of mystery to this if I boot into my nice full colour high res workbench, all the RTGMaster demos will bring up the screenmode requestor and the games Nightlong and Bubble Heroes will also bring up the screenmode requestor.

It just appears to be Napalm which refuses to launch the screenmode requestor :-/

(Installed RTGMaster library is version 42.0)

_________________
Live Long and keep Amigaing!

A1200, Power Tower, TF1260 128MB RAM, 68060 Rev 6, OS3.9 BB2, HD-Floppy, Mediator TX+ PCI, Voodoo 3 3000, Soundblaster 4.1, TV Card, Spider USB, 100MBit Ethernet, 16GB CF HD, 52xCDRom.

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amigang 
Re: Napalm Setup & Boot Script
Posted on 1-Mar-2026 21:11:28
#74 ]
Elite Member
Joined: 12-Jan-2005
Posts: 2193
From: Cheshire, England

@Amiboy

Sounds like it could be this
https://www.triflex.dk/2019/11/09/napalm-by-clickboom-wont-start-rtgmaster-library-not-found/


I need to replay napalm, I only ever completed the human missions.

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Amiboy 
Re: Napalm Setup & Boot Script
Posted on 1-Mar-2026 21:52:18
#75 ]
Super Member
Joined: 21-Dec-2003
Posts: 1125
From: At home (probably)

@amigang

I wish it was, ive got the extra library installed and still no go

Issue is not that I am getting a requestor that the library is not available, but that the game will refuse to load the screen mode selector and just goes straight into a black screen :-/

Last edited by Amiboy on 01-Mar-2026 at 10:02 PM.

_________________
Live Long and keep Amigaing!

A1200, Power Tower, TF1260 128MB RAM, 68060 Rev 6, OS3.9 BB2, HD-Floppy, Mediator TX+ PCI, Voodoo 3 3000, Soundblaster 4.1, TV Card, Spider USB, 100MBit Ethernet, 16GB CF HD, 52xCDRom.

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BigD 
Re: Napalm Setup & Boot Script
Posted on 3-Mar-2026 11:49:16
#76 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7654
From: UK

@amigang

Quote:
I need to replay napalm, I only ever completed the human missions.


Wow! You completed the last human mission! Any hints? Those robot waves are brutal never mind wiping out their bases!

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amigang 
Re: Napalm Setup & Boot Script
Posted on 4-Mar-2026 7:58:16
#77 ]
Elite Member
Joined: 12-Jan-2005
Posts: 2193
From: Cheshire, England

@BigD

It been a very long time, but all I remember is rocket solider are the secret weapon of the humans.

But I remember it being dam hard game, as the robots I think I got stuck fairly earlier on.

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