Click Here
home features news forums classifieds faqs links search
6071 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)
Login

Nickname

Password

Lost Password?

Don't have an account yet?
Register now!

Support Amigaworld.net
Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
Donate

Menu
Main sections
» Home
» Features
» News
» Forums
» Classifieds
» Links
» Downloads
Extras
» OS4 Zone
» IRC Network
» AmigaWorld Radio
» Newsfeed
» Top Members
» Amiga Dealers
Information
» About Us
» FAQs
» Advertise
» Polls
» Terms of Service
» Search

IRC Channel
Server: irc.amigaworld.net
Ports: 1024,5555, 6665-6669
SSL port: 6697
Channel: #Amigaworld
Channel Policy and Guidelines

Who's Online
18 crawler(s) on-line.
 128 guest(s) on-line.
 1 member(s) on-line.


 kolla

You are an anonymous user.
Register Now!
 kolla:  3 secs ago
 zipper:  6 mins ago
 OlafS25:  30 mins ago
 Swisso:  34 mins ago
 amigakit:  1 hr 10 mins ago
 amigang:  1 hr 42 mins ago
 clint:  2 hrs 8 mins ago
 ppcamiga1:  3 hrs 15 mins ago
 VooDoo:  3 hrs 34 mins ago
 marcofreeman:  3 hrs 53 mins ago

/  Forum Index
   /  Amiga OS4.x \ Workbench 4.x
      /  AmigaOS 4.1 review on ArsTechnica
Register To Post

Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 Next Page )
PosterThread
SvenHarvey 
Re: AmigaOS 4.1 review on ArsTechnica
Posted on 23-Sep-2008 12:01:34
#21 ]
Cult Member
Joined: 4-Mar-2003
Posts: 541
From: Birmingham, UK

Three things to remember with regard to Sony and the Amiga...

The guys who do Wipeout and used to do F1 for the Playstation Family are Sony Computer Entertainment Studio Liverpool and was formerly known as Psygnosis.

The guys who developed the EyeToy and Playstation Eye and most of the software that goes with it as well as Getaway are Sony Computer Entertainment Studio London, formerly known as Psygnosis London.

The guys who did MediEvil, Primal et al are Sony Computer Entertainment Europe Studio Cambridge and was formerly known as Millenium (as in James Pond etc.)

Hell Lemmings was converted to the PS3 by Team 17.

I think there may be some support for the move :)

Shame Sony Didn't buy Commodore at the original liquidation auction instead of EsCom...

Last edited by SvenHarvey on 23-Sep-2008 at 12:03 PM.

_________________
Sven Harvey
Amiga Mart in Micro Mart, Geekology 4M@, and other places
A1000, A2000, A1500 A500, CDTV, A500+, A600, A4000, A1200, CD32, AT A1200HD, A1-XE

 Status: Offline
Profile     Report this post  
madmalkav 
Re: AmigaOS 4.1 review on ArsTechnica
Posted on 23-Sep-2008 12:06:27
#22 ]
Member
Joined: 19-May-2006
Posts: 88
From: Unknown

@SvenHarvey

Nice information. If at some time the Friedens says they want to get a license from Sony, I will write all that people to ask for they support ;)

 Status: Offline
Profile     Report this post  
SvenHarvey 
Re: AmigaOS 4.1 review on ArsTechnica
Posted on 23-Sep-2008 12:24:52
#23 ]
Cult Member
Joined: 4-Mar-2003
Posts: 541
From: Birmingham, UK

@madmalkav

[dreamworld]
You are assuming they don't already - who knows whats going on behind those closed doors. Even though the PS3 is outselling the PS2 at the same point in its product life, at the moment the machine only has 22-23% of the hardware sales share - and they ain't happy about that, if they see something that they believe can add more "value" (interpret that as you will) by granting a cheapish license, even if its like $1 a copy, they may well take it up. Hell if they like it enough they might just say sod it and put in an offer for Hyperion and Amiga, Inc - shame Amiga, Inc aint for sale as that would be a nice way to sort the court case.
[/dreamworld]

and now back in the real world... Where the Amiga isn't allowed to get more than one really good piece of news per decade...

_________________
Sven Harvey
Amiga Mart in Micro Mart, Geekology 4M@, and other places
A1000, A2000, A1500 A500, CDTV, A500+, A600, A4000, A1200, CD32, AT A1200HD, A1-XE

 Status: Offline
Profile     Report this post  
Turrican3 
Re: AmigaOS 4.1 review on ArsTechnica
Posted on 23-Sep-2008 12:39:03
#24 ]
Regular Member
Joined: 20-Jun-2003
Posts: 386
From: Italy

@SvenHarvey
May I add that RJ Mical, one of the engineers of the original team that made the Amiga (then to be known as A1000), also works at Sony?

http://www.mical.org/workhistory/

 Status: Offline
Profile     Report this post  
Hammer 
Re: AmigaOS 4.1 review on ArsTechnica
Posted on 23-Sep-2008 12:51:00
#25 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5286
From: Australia

@madmalkav

Quote:

madmalkav wrote:
ArsTechnica AmigaOS 4.1 Review

Nice review, I recommend all of you to read it. But I will quote here the most interesting line on the article:

Quote:
A Hyperion developer told me that not only has the OS been run on a PS3, but they have even tested support for the seven SPU units in the Cell processor.


Anyone knows if that's true? Exagerated? Time for some dancing bananas for PS3 owners?

Have Hyperion developer breach PS3's hypervisor? PS3’s hypervisor only allows 6 SPU and PPE i.e. 1 SPU is reserve for Sony OS.

_________________
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB
Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A, KS 3.2, PiStorm/RPi 3a/Emu68)

 Status: Offline
Profile     Report this post  
Hammer 
Re: AmigaOS 4.1 review on ArsTechnica
Posted on 23-Sep-2008 12:54:25
#26 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5286
From: Australia

Quote:

madmalkav wrote:
@Leo

We are making lot of assumptions there. It can mean they tried all the SPUs according to the third party OS limitations. Perhaps it means that, it they get a license like the gaming companies, they will have access to the full hardware like the games do... Dunno, it is all quite hypotetical.

Only PPE + 6 SPUs + NV RSX (based on G7x GPU) are available for the game developers. 1 SPU is reserve for the “Sony” OS.

Last edited by Hammer on 23-Sep-2008 at 12:55 PM.

_________________
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB
Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A, KS 3.2, PiStorm/RPi 3a/Emu68)

 Status: Offline
Profile     Report this post  
madmalkav 
Re: AmigaOS 4.1 review on ArsTechnica
Posted on 23-Sep-2008 12:55:52
#27 ]
Member
Joined: 19-May-2006
Posts: 88
From: Unknown

@Hammer

As I said before, that can have a lot of explanations, probably simple ones like he was said all the SPU were tested and didn't know that limitation, so figured 7 instead of 6. Or perhaps he heard bad and when he heard that was already tested the person who told that wanted to mean will love to test. You better address the article writer for clarification on those, I just pointed his assertion and said that will lovely that to be true.

 Status: Offline
Profile     Report this post  
madmalkav 
Re: AmigaOS 4.1 review on ArsTechnica
Posted on 23-Sep-2008 13:04:09
#28 ]
Member
Joined: 19-May-2006
Posts: 88
From: Unknown

Wow,, that interview with Thomas Frieden was there before and I totally skip it or was posted later?

 Status: Offline
Profile     Report this post  
pixie 
Re: AmigaOS 4.1 review on ArsTechnica
Posted on 23-Sep-2008 13:09:11
#29 ]
Elite Member
Joined: 10-Mar-2003
Posts: 3123
From: Figueira da Foz - Portugal

@Leo

Quote:
Not all SPU units are available for third party Open Source OS... Sounds like it's false then... sigh...

There, fixed it for you...

_________________
Indigo 3D Lounge, my second home.
The Illusion of Choice | Am*ga

 Status: Offline
Profile     Report this post  
Leo 
Re: AmigaOS 4.1 review on ArsTechnica
Posted on 23-Sep-2008 13:16:09
#30 ]
Super Member
Joined: 21-Aug-2003
Posts: 1597
From: Unknown

Quote:

Only PPE + 6 SPUs + NV RSX (based on G7x GPU) are available for the game developers. 1 SPU is reserve for the “Sony” OS.

You don't understand... Linux (and any other foreign OS) doesn't have access to all SPU, only 4 SPU are accessible iirc. In addition to not having access to graphics acceleration, and a lot of other things. Foreign OS access is crippled by Sony: they have no benefit in letting anyone taking full advantage of their hardware. And they are doing the right thing, since they are only making money using software...

PS3 games run using the built-in OS and have indeed access to all 6 SPUs.

Quote:

Shame Sony Didn't buy Commodore at the original liquidation auction instead of EsCom...

What for ? Sony didn't need Commodore...

_________________
http://www.warpdesign.fr/

 Status: Offline
Profile     Report this post  
Turrican3 
Re: AmigaOS 4.1 review on ArsTechnica
Posted on 23-Sep-2008 13:39:17
#31 ]
Regular Member
Joined: 20-Jun-2003
Posts: 386
From: Italy

@Leo
Quote:
Foreign OS access is crippled by Sony: they have no benefit in letting anyone taking full advantage of their hardware. And they are doing the right thing, since they are only making money using software...

Of course, it is an understandable behaviour (from Sony's point of view by the way).

Anyway, even with all of those limitations in place I still believe we would get an interesting HW platform for OS4.x

Quote:
What for ? Sony didn't need Commodore...

I guess it was the other way round: C= needed Sony (to somewhat survive).

EDIT: typos

Last edited by Turrican3 on 23-Sep-2008 at 01:46 PM.

 Status: Offline
Profile     Report this post  
pixie 
Re: AmigaOS 4.1 review on ArsTechnica
Posted on 23-Sep-2008 14:07:53
#32 ]
Elite Member
Joined: 10-Mar-2003
Posts: 3123
From: Figueira da Foz - Portugal

@Leo
Which other non Open Source OS exists on PS3?

_________________
Indigo 3D Lounge, my second home.
The Illusion of Choice | Am*ga

 Status: Offline
Profile     Report this post  
Leo 
Re: AmigaOS 4.1 review on ArsTechnica
Posted on 23-Sep-2008 14:12:55
#33 ]
Super Member
Joined: 21-Aug-2003
Posts: 1597
From: Unknown

Quote:

Which other non Open Source OS exists on PS3?

Guess there are none... But what's the use of a closed-source, non free OS, which cannot take full advantage of the hardware on the ps3 ?

_________________
http://www.warpdesign.fr/

 Status: Offline
Profile     Report this post  
OldFart 
Re: AmigaOS 4.1 review on ArsTechnica
Posted on 23-Sep-2008 14:59:54
#34 ]
Elite Member
Joined: 12-Sep-2004
Posts: 3060
From: Stad; en d'r is moar ain stad en da's Stad. Makkelk zat!

@Mr_Capehill

Yep! From the moment it is switched 'ON' to the moment 'AmiDock' is present takes about 43 seconds. Part of this figure is due to the SCSI-Conroller board and the attached peripherals to fire up. But that's only about some 7 sec's, iirc.

So, yes, 43 seconds it is.

OldFart

_________________
More then three levels of indigestion and you're scroomed!

 Status: Offline
Profile     Report this post  
Hans 
Re: AmigaOS 4.1 review on ArsTechnica
Posted on 23-Sep-2008 15:06:01
#35 ]
Elite Member
Joined: 27-Dec-2003
Posts: 5067
From: New Zealand

I don't want to detract from a well written article, but isn't the original Amiga Inc. from Washington, and the current once from Delaware? Looks like a small whoopsie.

Hans

_________________
http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more. Home of the RadeonHD driver for Amiga OS 4.x project.
https://keasigmadelta.com/ - More of my work.

 Status: Offline
Profile     Report this post  
SvenHarvey 
Re: AmigaOS 4.1 review on ArsTechnica
Posted on 23-Sep-2008 15:31:57
#36 ]
Cult Member
Joined: 4-Mar-2003
Posts: 541
From: Birmingham, UK

@Leo
In retrospect Sony did very well... at the time no-one believed for one second that they would have any real success... then they bought up Psygnosis, Millenium and a bunch of others... They used the CD32 as a test bed for their CD interfacing (two Sony control chips on the CD32 motherboard). Sony also made noises about buying Commodore for the CBM and Amiga brands around 1991. What makes you think it is such a stretch?

_________________
Sven Harvey
Amiga Mart in Micro Mart, Geekology 4M@, and other places
A1000, A2000, A1500 A500, CDTV, A500+, A600, A4000, A1200, CD32, AT A1200HD, A1-XE

 Status: Offline
Profile     Report this post  
pixie 
Re: AmigaOS 4.1 review on ArsTechnica
Posted on 23-Sep-2008 16:25:17
#37 ]
Elite Member
Joined: 10-Mar-2003
Posts: 3123
From: Figueira da Foz - Portugal

@Leo

Why do you think a closed source OS wouldn't get access PS3 to its fullest? Don't games take advantage of it, doesn't Sony have a royalty on each game sale?

_________________
Indigo 3D Lounge, my second home.
The Illusion of Choice | Am*ga

 Status: Offline
Profile     Report this post  
MikeB 
Re: AmigaOS 4.1 review on ArsTechnica
Posted on 23-Sep-2008 16:28:33
#38 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

Quote:
A Hyperion developer told me that not only has the OS been run on a PS3, but they have even tested support for the seven SPU units in the Cell processor.




 Status: Offline
Profile     Report this post  
Stephen_Robinson 
Re: AmigaOS 4.1 review on ArsTechnica
Posted on 23-Sep-2008 16:35:00
#39 ]
Super Member
Joined: 29-Apr-2005
Posts: 1991
From: UK

Good to see a review out in the 'real world', I bought my µA1/OS4 because of a review from ArsTechnica, so good for them.

Well, I say that, I havn't actually read it yet, but just as soon as I've posted this I will!

Talking of which, whatever happened to OSnews? I'm sure it use to be better, now it's little better than Slashdot. They didn't even bother reviewing Morphos 2, despite been given a FREE a Peg2, had a problem with the monitor settings and err. gave up.



Edited to add:

"Hyperion has done the same with the new memory manager they built for OS 4.1: memory protection is there, but the user can't turn it on."

Hmmm? If correct, they've not told anyone have they?

Last edited by Stephen_Robinson on 23-Sep-2008 at 04:39 PM.

_________________
Rage quited 29th May 2011

 Status: Offline
Profile     Report this post  
MikeB 
Re: AmigaOS 4.1 review on ArsTechnica
Posted on 23-Sep-2008 16:42:33
#40 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

@Leo

Quote:
You don't understand... Linux (and any other foreign OS) doesn't have access to all SPU, only 4 SPU are accessible iirc.


6 SPUs are available under Linux, 1 SPU is fully reserved by the CellOS, so Sony can use this processor freely without draining performance from the other 6 SPU processors. This provides a great amount of freedom to add features to the PS3 without affecting any stuff developers may do on the other 6 SPUs.

Games developers still aren't using the bulk of SPU resources, the Killzone 2 beta only used 4 SPUs together with the PPE processor and they still have overwhelming opportunities for optimization, so having 6 SPUs available will go a long way for the future with regard to long term gains.

 Status: Offline
Profile     Report this post  
Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 Next Page )

[ home ][ about us ][ privacy ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright (C) 2000 - 2019 Amigaworld.net.
Amigaworld.net was originally founded by David Doyle