Click Here
home features news forums classifieds faqs links search
6071 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)
Login

Nickname

Password

Lost Password?

Don't have an account yet?
Register now!

Support Amigaworld.net
Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
Donate

Menu
Main sections
» Home
» Features
» News
» Forums
» Classifieds
» Links
» Downloads
Extras
» OS4 Zone
» IRC Network
» AmigaWorld Radio
» Newsfeed
» Top Members
» Amiga Dealers
Information
» About Us
» FAQs
» Advertise
» Polls
» Terms of Service
» Search

IRC Channel
Server: irc.amigaworld.net
Ports: 1024,5555, 6665-6669
SSL port: 6697
Channel: #Amigaworld
Channel Policy and Guidelines

Who's Online
20 crawler(s) on-line.
 98 guest(s) on-line.
 1 member(s) on-line.


 clint

You are an anonymous user.
Register Now!
 clint:  2 mins ago
 RickSkid:  12 mins ago
 bhabbott:  17 mins ago
 BigD:  19 mins ago
 Diane:  22 mins ago
 VooDoo:  26 mins ago
 A1200:  30 mins ago
 pixie:  42 mins ago
 retrofaza:  43 mins ago
 DiscreetFX:  1 hr 4 mins ago

/  Forum Index
   /  Amiga OS4 Software
      /  Elite & The Final Frontier & clones
Register To Post

Goto page ( Previous Page 1 | 2 | 3 Next Page )
PosterThread
KimmoK 
Re: Elite & The Final Frontier & clones
Posted on 18-Feb-2009 7:15:26
#21 ]
Elite Member
Joined: 14-Mar-2003
Posts: 5211
From: Ylikiiminki, Finland

So far the best candidates for porting seem to be oolite and GLFrontier.
(see links at the beginning of the thread)

Has anyone tried compiling & porting those for AOS4?

_________________
- KimmoK
// For freedom, for honor, for AMIGA
//
// Thing that I should find more time for: CC64 - 64bit Community Computer?

 Status: Offline
Profile     Report this post  
ChrisH 
Re: Elite & The Final Frontier & clones
Posted on 18-Feb-2009 9:40:51
#22 ]
Elite Member
Joined: 30-Jan-2005
Posts: 6679
From: Unknown

@KimmoK
GLfrontier would be awesome

_________________
Author of the PortablE programming language.
It is pitch black. You are likely to be eaten by a grue...

 Status: Offline
Profile     Report this post  
Mr_Capehill 
Re: Elite & The Final Frontier & clones
Posted on 18-Feb-2009 10:22:33
#23 ]
Super Member
Joined: 15-Mar-2003
Posts: 1932
From: Yharnam

@ChrisH

I might give it a try if no other voluenteers...no promises or schedules.

 Status: Offline
Profile     Report this post  
Slash 
Re: Elite & The Final Frontier & clones
Posted on 18-Feb-2009 11:05:09
#24 ]
Cult Member
Joined: 10-Mar-2003
Posts: 686
From: Newcastle-upon-Tyne, UK

I think GLFrontier was a patched version of the official PC Frontier Elite 2, meaning that the entire source code was, and probably still is, x86 ASM.

Quite a task, unless it has indeed been converted to C in the last couple of years since I looked at it.

EDIT:
Hmm, I tell a lie... it has been reverse engineered from the Atari-ST version, and is now re-written in C from 68k ASM. See here FrontierGL.

Seems I was thinking of JJFFE, which is the OpenGL verision of First Encounters.

Last edited by Slash on 18-Feb-2009 at 11:13 AM.

_________________
This fire is burnin' and it's out of control
It's not a problem you can stop, It's rock n' roll - GN'F'N'R

 Status: Offline
Profile     Report this post  
ChrisH 
Re: Elite & The Final Frontier & clones
Posted on 18-Feb-2009 18:06:15
#25 ]
Elite Member
Joined: 30-Jan-2005
Posts: 6679
From: Unknown

@Mr_Capehill
Could you look at Quake 3's movement speed on my Sam440 first please? I get 10 to 30 fps, but walking/running is REALLY slow. (Possibly related is that the AI bot on the first single player level never moves or does anything.)

My first blind guess is that Quake 3 keeps track of how much time has passed, to decide how far you should have moved, and the timer used must be buggy...

EDIT: OS4.1's QuickFix solved this issue for me!

Last edited by ChrisH on 16-Sep-2009 at 05:32 PM.
Last edited by ChrisH on 18-Feb-2009 at 06:09 PM.

_________________
Author of the PortablE programming language.
It is pitch black. You are likely to be eaten by a grue...

 Status: Offline
Profile     Report this post  
Mr_Capehill 
Re: Elite & The Final Frontier & clones
Posted on 18-Feb-2009 21:00:38
#26 ]
Super Member
Joined: 15-Mar-2003
Posts: 1932
From: Yharnam

@Slash

Yeah, this version is reverse engineered from the ST version but not completely re-written: there is an assembler which compiles the dis-assembled 68K code to C. It crashes on OS4 due to a NULL pointer (dict_set() function) so I cannot create the C file yet. Has anyone played glFrontier, is it worth hassle? I read from the web that there some stuff are not drawn etc.

 Status: Offline
Profile     Report this post  
Mr_Capehill 
Re: Elite & The Final Frontier & clones
Posted on 18-Feb-2009 21:03:22
#27 ]
Super Member
Joined: 15-Mar-2003
Posts: 1932
From: Yharnam

@ChrisH

Yeah, just need time + motivation ;) Does any setting make any difference? I try to compile Q3 with the latest SDK some day.

 Status: Offline
Profile     Report this post  
ChrisH 
Re: Elite & The Final Frontier & clones
Posted on 18-Feb-2009 21:58:53
#28 ]
Elite Member
Joined: 30-Jan-2005
Posts: 6679
From: Unknown

@Mr_Capehill
When I tried GlFrontier a while ago, it seemed pretty good to me, but FFE was better, so I played JJFFE instead.

Quake3: No menu settings made any difference. I don't know what shell commands would be worth trying. But your version was a lot better than Thomas Frieden's older version (which had graphical glitches, rendering was slow, and crashed often).

Last edited by ChrisH on 18-Feb-2009 at 09:59 PM.

_________________
Author of the PortablE programming language.
It is pitch black. You are likely to be eaten by a grue...

 Status: Offline
Profile     Report this post  
TheKorn 
Re: Elite & The Final Frontier & clones
Posted on 16-Sep-2009 7:43:34
#29 ]
Regular Member
Joined: 15-Oct-2008
Posts: 171
From: Texas

@Mr_Capehill
Any updates on GLFrontier?

_________________
Raptor BlackBird (awaiting a Miggy like OS)
Amiga 4000 3.9 / Pegasos II 4.1 F.E.

 Status: Offline
Profile     Report this post  
spotUP 
Re: Elite & The Final Frontier & clones
Posted on 16-Sep-2009 8:33:45
#30 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

i ported an elite 1 clone some months ago...
its using allegro... it freezes randomly on my machine (pegasos2) but it works on hitmans machine which is a microamigaone.... if anyone is interested in taking a look i can upload the sources...

_________________
AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.

http://www.asciiarena.com
http://www.uprough.net

 Status: Offline
Profile     Report this post  
Daedalus 
Re: Elite & The Final Frontier & clones
Posted on 16-Sep-2009 9:20:52
#31 ]
Super Member
Joined: 14-Jul-2003
Posts: 1680
From: Glasgow - UK, Irish born

According to the JJFFEE page, they were working on an SDL port of it, which could be very interesting! No news from them since 2006 though I'd love to get into FFE...

_________________
RobTheNerd.com | InstallerGen | SMBMounter | Atoms-X

 Status: Offline
Profile     Report this post  
Hypex 
Re: Elite & The Final Frontier & clones
Posted on 16-Sep-2009 14:03:26
#32 ]
Elite Member
Joined: 6-May-2007
Posts: 11180
From: Greensborough, Australia

@Mr_Capehill

Quote:
Yeah, this version is reverse engineered from the ST version but not completely re-written: there is an assembler which compiles the dis-assembled 68K code to C.


There are two versions, one converts to C, the other into x86 ASM. IMHO the resulting C code is bad as it tries to emulate a 68k including CC's instead of just translating it. The same it looks for the ASM version, where I think it should have just translated 68k instructions to x86 since both have CISC interfaces.

Anyway, what I wonder is, is there any Amiga source code wandering around that would be better to work with? A few tweaks for gfx and sound and we could run it on the JIT emulator. Better than ST-C hack!

Quote:
It crashes on OS4 due to a NULL pointer (dict_set() function) so I cannot create the C file yet. Has anyone played glFrontier, is it worth hassle? I read from the web that there some stuff are not drawn etc.


I got the same. I wonder why a NULL pointer doesn't crash a PC.

I actually got Stratagus to crash on a PC with Stargus, so the PC isn't immune to crashes as I thought it was.

Last edited by Hypex on 19-Sep-2009 at 03:36 PM.

 Status: Offline
Profile     Report this post  
ian-uk 
Re: Elite & The Final Frontier & clones
Posted on 16-Sep-2009 17:56:50
#33 ]
Member
Joined: 12-Aug-2006
Posts: 26
From: Swansea, Wales

Frontier's main man David Braben confirms that Elite IV is coming to Xbox 360, PC and now PlayStation 3. click here

_________________
Dual Core 2.6 GHz
4 GB RAM
Geforce 9400 1 GB Graphics
1 TB HD
+ AROS

 Status: Offline
Profile     Report this post  
Niolator 
Re: Elite & The Final Frontier & clones
Posted on 18-Sep-2009 11:55:41
#34 ]
Super Member
Joined: 3-May-2003
Posts: 1420
From: Unknown

@KimmoK

Thanks for the tip. I have played Frontier on WinUAE lately, it is actually better than the PC version run on DosBox (I have made Dangerous and begun bombing missions).

I am thinking of starting to play First Encounters and I have found a bugfixed version but it needs the original game. Anyone who can sell one to me?

Last edited by Niolator on 18-Sep-2009 at 11:56 AM.

 Status: Offline
Profile     Report this post  
Daedalus 
Re: Elite & The Final Frontier & clones
Posted on 18-Sep-2009 12:29:52
#35 ]
Super Member
Joined: 14-Jul-2003
Posts: 1680
From: Glasgow - UK, Irish born

@Niolator

Does it not work with the shareware version?

_________________
RobTheNerd.com | InstallerGen | SMBMounter | Atoms-X

 Status: Offline
Profile     Report this post  
Niolator 
Re: Elite & The Final Frontier & clones
Posted on 18-Sep-2009 17:42:45
#36 ]
Super Member
Joined: 3-May-2003
Posts: 1420
From: Unknown

@Daedalus

It is possible. Where can I get a hold of the freeware version? I have set up a Pentium III computer specific for classic PC gaming so it would be interesting to try.

 Status: Offline
Profile     Report this post  
vox 
Re: Elite & The Final Frontier & clones
Posted on 18-Sep-2009 19:20:42
#37 ]
Elite Member
Joined: 12-Jun-2005
Posts: 3731
From: Belgrade, Serbia

@ChrisH

Can some of the SAM/AmigaOne/Peg users download
First Encouters x86 for DOS (386+FPU required, 4MB RAM maybe?)
and try it under a DosBox.

OpenGL just should be patch around it, and its OpenGL
so OpenGL for AmigaOS might help. Even the Dosbox remains emulated?
Is this more possibile for a decent PPC CPUs?

_________________
Future Acube and MOS supporter, fi di good, nothing fi di unprofessionals. Learn it harder way!

 Status: Offline
Profile     Report this post  
Daedalus 
Re: Elite & The Final Frontier & clones
Posted on 18-Sep-2009 20:02:55
#38 ]
Super Member
Joined: 14-Jul-2003
Posts: 1680
From: Glasgow - UK, Irish born

@Niolator

http://www.frontierastro.co.uk/Files/files.html

Shareware versions of all the Elite games. I've just checked, and FFE runs fine under XP with the JJFFE replacement files. I have to say though, the way they drew the icons for the dashboard in FFE (being anti-aliased and all that) might have looked good back in the days of goldfish-bowl CRTs, but on modern CRTs and LCDs it looks awful, and I find it easier to tell the icons apart with the hand-drawn ones in Frontier...

_________________
RobTheNerd.com | InstallerGen | SMBMounter | Atoms-X

 Status: Offline
Profile     Report this post  
Niolator 
Re: Elite & The Final Frontier & clones
Posted on 18-Sep-2009 21:25:19
#39 ]
Super Member
Joined: 3-May-2003
Posts: 1420
From: Unknown

@Daedalus

Thanks for that. If I find the website where you can download the bugfixed version I will post it here.

About the graphics, I don´t mind bad graphics. If I cared much for that I would probably not be playing classic games at all.

 Status: Offline
Profile     Report this post  
Daedalus 
Re: Elite & The Final Frontier & clones
Posted on 19-Sep-2009 12:08:29
#40 ]
Super Member
Joined: 14-Jul-2003
Posts: 1680
From: Glasgow - UK, Irish born

@Niolator

The JJFFE version 2.8 apparently has most of the bugfixes already included...

Yeah, I know, but there's a difference between the hand-drawn pixel-graphics of Frontier and the anti-aliased graphics of First Encounters, and I find the older, hand-drawn ones easier to use and look at on a modern display.

_________________
RobTheNerd.com | InstallerGen | SMBMounter | Atoms-X

 Status: Offline
Profile     Report this post  
Goto page ( Previous Page 1 | 2 | 3 Next Page )

[ home ][ about us ][ privacy ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright (C) 2000 - 2019 Amigaworld.net.
Amigaworld.net was originally founded by David Doyle