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KimmoK
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Re: Elite & The Final Frontier & clones Posted on 18-Feb-2009 7:15:26
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Elite Member |
Joined: 14-Mar-2003 Posts: 5211
From: Ylikiiminki, Finland | | |
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| So far the best candidates for porting seem to be oolite and GLFrontier. (see links at the beginning of the thread)
Has anyone tried compiling & porting those for AOS4?
_________________ - KimmoK // For freedom, for honor, for AMIGA // // Thing that I should find more time for: CC64 - 64bit Community Computer? |
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ChrisH
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Re: Elite & The Final Frontier & clones Posted on 18-Feb-2009 9:40:51
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Elite Member |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| @KimmoK GLfrontier would be awesome _________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue... |
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Mr_Capehill
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Re: Elite & The Final Frontier & clones Posted on 18-Feb-2009 10:22:33
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Super Member |
Joined: 15-Mar-2003 Posts: 1932
From: Yharnam | | |
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| @ChrisH
I might give it a try if no other voluenteers...no promises or schedules. |
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Slash
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Re: Elite & The Final Frontier & clones Posted on 18-Feb-2009 11:05:09
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Cult Member |
Joined: 10-Mar-2003 Posts: 686
From: Newcastle-upon-Tyne, UK | | |
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| I think GLFrontier was a patched version of the official PC Frontier Elite 2, meaning that the entire source code was, and probably still is, x86 ASM.
Quite a task, unless it has indeed been converted to C in the last couple of years since I looked at it.
EDIT: Hmm, I tell a lie... it has been reverse engineered from the Atari-ST version, and is now re-written in C from 68k ASM. See here FrontierGL.
Seems I was thinking of JJFFE, which is the OpenGL verision of First Encounters. Last edited by Slash on 18-Feb-2009 at 11:13 AM.
_________________ This fire is burnin' and it's out of control It's not a problem you can stop, It's rock n' roll - GN'F'N'R |
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ChrisH
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Re: Elite & The Final Frontier & clones Posted on 18-Feb-2009 18:06:15
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Elite Member |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| @Mr_Capehill Could you look at Quake 3's movement speed on my Sam440 first please? I get 10 to 30 fps, but walking/running is REALLY slow. (Possibly related is that the AI bot on the first single player level never moves or does anything.)
My first blind guess is that Quake 3 keeps track of how much time has passed, to decide how far you should have moved, and the timer used must be buggy...
EDIT: OS4.1's QuickFix solved this issue for me! Last edited by ChrisH on 16-Sep-2009 at 05:32 PM. Last edited by ChrisH on 18-Feb-2009 at 06:09 PM.
_________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue... |
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Mr_Capehill
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Re: Elite & The Final Frontier & clones Posted on 18-Feb-2009 21:00:38
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Super Member |
Joined: 15-Mar-2003 Posts: 1932
From: Yharnam | | |
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| @Slash
Yeah, this version is reverse engineered from the ST version but not completely re-written: there is an assembler which compiles the dis-assembled 68K code to C. It crashes on OS4 due to a NULL pointer (dict_set() function) so I cannot create the C file yet. Has anyone played glFrontier, is it worth hassle? I read from the web that there some stuff are not drawn etc. |
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Mr_Capehill
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Re: Elite & The Final Frontier & clones Posted on 18-Feb-2009 21:03:22
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Super Member |
Joined: 15-Mar-2003 Posts: 1932
From: Yharnam | | |
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| @ChrisH
Yeah, just need time + motivation ;) Does any setting make any difference? I try to compile Q3 with the latest SDK some day. |
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ChrisH
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Re: Elite & The Final Frontier & clones Posted on 18-Feb-2009 21:58:53
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Elite Member |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| @Mr_Capehill When I tried GlFrontier a while ago, it seemed pretty good to me, but FFE was better, so I played JJFFE instead.
Quake3: No menu settings made any difference. I don't know what shell commands would be worth trying. But your version was a lot better than Thomas Frieden's older version (which had graphical glitches, rendering was slow, and crashed often). Last edited by ChrisH on 18-Feb-2009 at 09:59 PM.
_________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue... |
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TheKorn
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Re: Elite & The Final Frontier & clones Posted on 16-Sep-2009 7:43:34
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Regular Member |
Joined: 15-Oct-2008 Posts: 171
From: Texas | | |
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| @Mr_Capehill Any updates on GLFrontier?
_________________ Raptor BlackBird (awaiting a Miggy like OS) Amiga 4000 3.9 / Pegasos II 4.1 F.E. |
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spotUP
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Re: Elite & The Final Frontier & clones Posted on 16-Sep-2009 8:33:45
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| i ported an elite 1 clone some months ago... its using allegro... it freezes randomly on my machine (pegasos2) but it works on hitmans machine which is a microamigaone.... if anyone is interested in taking a look i can upload the sources...
_________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
http://www.asciiarena.com http://www.uprough.net |
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Daedalus
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Re: Elite & The Final Frontier & clones Posted on 16-Sep-2009 9:20:52
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Super Member |
Joined: 14-Jul-2003 Posts: 1680
From: Glasgow - UK, Irish born | | |
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Hypex
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Re: Elite & The Final Frontier & clones Posted on 16-Sep-2009 14:03:26
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Elite Member |
Joined: 6-May-2007 Posts: 11180
From: Greensborough, Australia | | |
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| @Mr_Capehill
Quote:
Yeah, this version is reverse engineered from the ST version but not completely re-written: there is an assembler which compiles the dis-assembled 68K code to C. |
There are two versions, one converts to C, the other into x86 ASM. IMHO the resulting C code is bad as it tries to emulate a 68k including CC's instead of just translating it. The same it looks for the ASM version, where I think it should have just translated 68k instructions to x86 since both have CISC interfaces.
Anyway, what I wonder is, is there any Amiga source code wandering around that would be better to work with? A few tweaks for gfx and sound and we could run it on the JIT emulator. Better than ST-C hack!
Quote:
It crashes on OS4 due to a NULL pointer (dict_set() function) so I cannot create the C file yet. Has anyone played glFrontier, is it worth hassle? I read from the web that there some stuff are not drawn etc. |
I got the same. I wonder why a NULL pointer doesn't crash a PC.
I actually got Stratagus to crash on a PC with Stargus, so the PC isn't immune to crashes as I thought it was. Last edited by Hypex on 19-Sep-2009 at 03:36 PM.
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ian-uk
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Re: Elite & The Final Frontier & clones Posted on 16-Sep-2009 17:56:50
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Member |
Joined: 12-Aug-2006 Posts: 26
From: Swansea, Wales | | |
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| Frontier's main man David Braben confirms that Elite IV is coming to Xbox 360, PC and now PlayStation 3. click here _________________ Dual Core 2.6 GHz 4 GB RAM Geforce 9400 1 GB Graphics 1 TB HD + AROS |
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Niolator
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Re: Elite & The Final Frontier & clones Posted on 18-Sep-2009 11:55:41
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Super Member |
Joined: 3-May-2003 Posts: 1420
From: Unknown | | |
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| @KimmoK
Thanks for the tip. I have played Frontier on WinUAE lately, it is actually better than the PC version run on DosBox (I have made Dangerous and begun bombing missions).
I am thinking of starting to play First Encounters and I have found a bugfixed version but it needs the original game. Anyone who can sell one to me? Last edited by Niolator on 18-Sep-2009 at 11:56 AM.
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Daedalus
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Re: Elite & The Final Frontier & clones Posted on 18-Sep-2009 12:29:52
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Super Member |
Joined: 14-Jul-2003 Posts: 1680
From: Glasgow - UK, Irish born | | |
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Niolator
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Re: Elite & The Final Frontier & clones Posted on 18-Sep-2009 17:42:45
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Super Member |
Joined: 3-May-2003 Posts: 1420
From: Unknown | | |
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| @Daedalus
It is possible. Where can I get a hold of the freeware version? I have set up a Pentium III computer specific for classic PC gaming so it would be interesting to try. |
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vox
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Re: Elite & The Final Frontier & clones Posted on 18-Sep-2009 19:20:42
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Elite Member |
Joined: 12-Jun-2005 Posts: 3731
From: Belgrade, Serbia | | |
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| @ChrisH
Can some of the SAM/AmigaOne/Peg users download First Encouters x86 for DOS (386+FPU required, 4MB RAM maybe?) and try it under a DosBox.
OpenGL just should be patch around it, and its OpenGL so OpenGL for AmigaOS might help. Even the Dosbox remains emulated? Is this more possibile for a decent PPC CPUs? _________________ Future Acube and MOS supporter, fi di good, nothing fi di unprofessionals. Learn it harder way! |
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Daedalus
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Re: Elite & The Final Frontier & clones Posted on 18-Sep-2009 20:02:55
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Super Member |
Joined: 14-Jul-2003 Posts: 1680
From: Glasgow - UK, Irish born | | |
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| @Niolator
http://www.frontierastro.co.uk/Files/files.html
Shareware versions of all the Elite games. I've just checked, and FFE runs fine under XP with the JJFFE replacement files. I have to say though, the way they drew the icons for the dashboard in FFE (being anti-aliased and all that) might have looked good back in the days of goldfish-bowl CRTs, but on modern CRTs and LCDs it looks awful, and I find it easier to tell the icons apart with the hand-drawn ones in Frontier... _________________ RobTheNerd.com | InstallerGen | SMBMounter | Atoms-X |
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Niolator
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Re: Elite & The Final Frontier & clones Posted on 18-Sep-2009 21:25:19
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Super Member |
Joined: 3-May-2003 Posts: 1420
From: Unknown | | |
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| @Daedalus
Thanks for that. If I find the website where you can download the bugfixed version I will post it here.
About the graphics, I don´t mind bad graphics. If I cared much for that I would probably not be playing classic games at all. |
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Daedalus
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Re: Elite & The Final Frontier & clones Posted on 19-Sep-2009 12:08:29
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Super Member |
Joined: 14-Jul-2003 Posts: 1680
From: Glasgow - UK, Irish born | | |
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| @Niolator
The JJFFE version 2.8 apparently has most of the bugfixes already included...
Yeah, I know, but there's a difference between the hand-drawn pixel-graphics of Frontier and the anti-aliased graphics of First Encounters, and I find the older, hand-drawn ones easier to use and look at on a modern display. _________________ RobTheNerd.com | InstallerGen | SMBMounter | Atoms-X |
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