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Re: TIMBERWOLF: Brand New Screen-SHOTS!!! Posted on 24-Nov-2009 13:24:07
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Elite Member |
Joined: 30-Sep-2009 Posts: 2790
From: Italy | | |
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| @Gebrochen I repeat, Blender is basically almost finished and fully working (on os 4.1.1 that is) the build present at Pianeta Amiga (now outdated) already had the majority of features implemented. You could load demo scenes, play them (in full solid shaded GL) and manipulate stuff as you would expect.
In anticipation of this release I'm playing a lot with Blender (on the PC) these days, and all I can say is I am mesmerized.
At work we use 3DSMax2009 (and some plug ins) but Blender is more elegant and more fully featured as it incorporates all those plug ins features from the get go. It even sports fluids simulation and (gasp!) a 3D Game engine!
There are a lot of softwares in the open source world that do well against commercial apps, but this is ridiculous (how can such incredible software be free is beyond me, they could charge $2000 for it and people would buy it!).
_________________ SamFlex Complete 800Mhz System + AmigaOS 4.1 Update 4 Amiga 2000 DKB 2MB ChipRam GVP G-Force040 Picasso 2 OS3.9 BB2 AmigaCD 32 |
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ChrisH
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Re: TIMBERWOLF: Brand New Screen-SHOTS!!! Posted on 24-Nov-2009 21:23:05
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Elite Member |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| @Gebrochen Quote:
Last time in another screenshot I saw Blender on his workbench, does this mean he has a working version of Blender for Amiga OS4? |
Entil'Zha started working on one port, but then development seems to have slowed, and another guy independently decided to port Blender. Not sure if they have combined their efforts or not, but it sounds like Blender is very close to being perfected!
@DAX Quote:
Broadblues said that the GL update speed was further improved |
You mean for OS4.1.1? Awesome! That should mean Quake 3 will run even better.
@Georg It seems kind of silly to tell one of the main authors of OS4 how to write programs for their OS...
(edit: Replaced "Rogue" with "Entil'Zha".)Last edited by ChrisH on 25-Nov-2009 at 11:04 AM. Last edited by ChrisH on 24-Nov-2009 at 09:23 PM.
_________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue... |
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pixie
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Re: TIMBERWOLF: Brand New Screen-SHOTS!!! Posted on 24-Nov-2009 22:49:14
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Elite Member |
Joined: 10-Mar-2003 Posts: 3118
From: Figueira da Foz - Portugal | | |
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| @DAX
Quote:
There are a lot of softwares in the open source world that do well against commercial apps, but this is ridiculous (how can such incredible software be free is beyond me, they could charge $2000 for it and people would buy it!). |
And they could release them free and yet people would still buy commercial software... oh wait, this already happens... Last edited by pixie on 24-Nov-2009 at 11:57 PM.
_________________ Indigo 3D Lounge, my second home. The Illusion of Choice | Am*ga |
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Gebrochen
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Re: TIMBERWOLF: Brand New Screen-SHOTS!!! Posted on 25-Nov-2009 1:26:33
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Super Member |
Joined: 23-Nov-2008 Posts: 1430
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Rogue
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Re: TIMBERWOLF: Brand New Screen-SHOTS!!! Posted on 25-Nov-2009 10:23:25
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OS4 Core Developer |
Joined: 14-Jul-2003 Posts: 3999
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| @Georg
I know how this works, it doesn't solve the problem though, just makes it different for one single application which is not how that should be handled.
We're discussing possibilities for a revised window sizing. _________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail |
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Rogue
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Re: TIMBERWOLF: Brand New Screen-SHOTS!!! Posted on 25-Nov-2009 10:24:52
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OS4 Core Developer |
Joined: 14-Jul-2003 Posts: 3999
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| @Hypex
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Better to have a big bottom size. |
Why, actually? You usually have much more horizontal screen estate than vertical, and there is already the title bar and screen title bar subtracting from that. I think the real issue is that usually the space (either right or bottom) is not usable as a client area._________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail |
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Rogue
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Re: TIMBERWOLF: Brand New Screen-SHOTS!!! Posted on 25-Nov-2009 10:26:32
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OS4 Core Developer |
Joined: 14-Jul-2003 Posts: 3999
From: Unknown | | |
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| @ChrisH
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Rogue started working on one port, |
Correction: Entil'Zha started working on a port, I didn't. _________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail |
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DAX
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Re: TIMBERWOLF: Brand New Screen-SHOTS!!! Posted on 25-Nov-2009 11:05:59
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Elite Member |
Joined: 30-Sep-2009 Posts: 2790
From: Italy | | |
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| @Gebrochen (ok Blender OT in genral ) I used LW on Amiga and PC before 3DSMAX (the latter I was basically "forced" to learn for work reasons).
I still didn't try 2010 but I found 2009 and earlier to be more of a HUB for the exclusive (excellent) plug-ins it has. Taken alone it would not be very up to date (the standard pipe-line generally also includes Z-Brush/Mudbox for modeling, CAT or MotionBuilder for animating and your choice of VRay-Brazil-Maxwell Render for rendering not to mention Real-Flow for fluids, it would be great to have features of that quality built in).
As for making 3D stuff for Amiga projects sure why not, it should be a "definite" project though.
Talking about big studios still not adopting Blender it isn't a matter of features anymore. 1st they cannot change a pipeline in the middle of a project, secondly their workforce is probably skilled in other softwares. But there are many studios integrating Blender in their pipelins as it offers a free way to gain access to excellent Fluids simulation and Unbiased Renedering, moreover, there are new start-ups using Blender as their main software (and they all hire skilled Blender artists!). So rest assured that we will hear of many more Blender commercial productions in the future. _________________ SamFlex Complete 800Mhz System + AmigaOS 4.1 Update 4 Amiga 2000 DKB 2MB ChipRam GVP G-Force040 Picasso 2 OS3.9 BB2 AmigaCD 32 |
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Hypex
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Re: TIMBERWOLF: Brand New Screen-SHOTS!!! Posted on 1-Dec-2009 13:54:10
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Elite Member |
Joined: 6-May-2007 Posts: 11200
From: Greensborough, Australia | | |
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| @Rogue
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Oh, because it's called SIZEBBOTTOM.
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You usually have much more horizontal screen estate than vertical, and there is already the title bar and screen title bar subtracting from that. |
Yes, true, but with it on the righthand side the way it is, one thing usually happens; it looks crap!
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I think the real issue is that usually the space (either right or bottom) is not usable as a client area. |
That's right. Not only does it become a cosmetic nonsense, it becomes useless. Unless you have gadgets in the "size" bar.
DOpus has a minimaml size gadget. Don't know how it works, but it doesn't have a normal one there; only window borders. Yet you can drag the corner. Not as easy as it looks being smaller.
IMHO the size gagget should "appear" when the mouse moves over the window corner. to be dragged. And then dissapper for everything else unless it is needed to fill the available space as normal. |
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BooBoo
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Re: TIMBERWOLF: Brand New Screen-SHOTS!!! Posted on 6-Dec-2009 18:33:19
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Member |
Joined: 13-May-2007 Posts: 45
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| Nice |
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NovaCoder
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Re: TIMBERWOLF: Brand New Screen-SHOTS!!! Posted on 6-Dec-2009 21:59:00
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Regular Member |
Joined: 16-Apr-2008 Posts: 490
From: Melbourne (Australia) | | |
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| Looking good, is an Xmas release out of the question I wonder? |
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ChrisH
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Re: TIMBERWOLF: Brand New Screen-SHOTS!!! Posted on 6-Dec-2009 23:47:32
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Elite Member |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| @NovaCoder They have always said that an ALPHA demo *might* be possible this year, but we will have to wait-and-see! Let's keep a space in our Xmas stockings, just in case Santa Claus (perhaps Rogue dressed in a red outfit & a dodgy white beard?) has a surprise :) Last edited by ChrisH on 07-Dec-2009 at 12:18 AM.
_________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue... |
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Samwel
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Re: TIMBERWOLF: Brand New Screen-SHOTS!!! Posted on 7-Dec-2009 0:12:11
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Elite Member |
Joined: 7-Apr-2004 Posts: 3404
From: Sweden | | |
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| @Rogue
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Why, actually? You usually have much more horizontal screen estate than vertical, and there is already the title bar and screen title bar subtracting from that. I think the real issue is that usually the space (either right or bottom) is not usable as a client area.
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I think Hypex means (like I do) that an empty thick bottom is better looking than an empty thick righthand side.. Anyway until you guys make a revised popup resize gadget then this subject will be an issue for many.
_________________ /Harry
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broadblues
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Re: TIMBERWOLF: Brand New Screen-SHOTS!!! Posted on 7-Dec-2009 14:40:17
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Amiga Developer Team |
Joined: 20-Jul-2004 Posts: 4446
From: Portsmouth England | | |
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| @ChrisH
This blender stuff is a bit off topic but there are a couple of points that need clarifying to avoid "disapointment"
Quote:
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@DAX Quote: Broadblues said that the GL update speed was further improved
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You mean for OS4.1.1? Awesome! That should mean Quake 3 will run even better.
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This is a definite case of chinese wispers going on here! Starting from
"the file requesters in blender are appalingly slow" then "the file requesters have been speeded dramaticaly" (using gfx lib text BTW) then "the GL update speed was further improved" (nope never said that) arriving at "That should mean Quake 3 will run even better"
That last is an inference too far...
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Entil'Zha started working on one port, but then development seems to have slowed, and another guy independently decided to port Blender. Not sure if they have combined their efforts or not, but it sounds like Blender is very close to being perfected!
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We've not shared source at the blender level, but Entil'Zha made improvements to minigl for his port which naturally work for my port too. Further improvements have been made since then, both by myself and Hans De Ruiter. Also Rogue and Entil,Zha gave me some very useful 'techelp' to resolve a couple of issues recently, for which I am very grateful.
Blender is almost done, subject to another suprise bug poping out of the woodwork (there are an awful lot of features for bugs to hide in) it will require the latest minigl amd the latest python, so effectively depends on 4.1 update 1.
Last edited by broadblues on 07-Dec-2009 at 02:41 PM. Last edited by broadblues on 07-Dec-2009 at 02:40 PM.
_________________ BroadBlues On Blues BroadBlues On Amiga Walker Broad |
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Troels
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Re: TIMBERWOLF: Brand New Screen-SHOTS!!! Posted on 7-Dec-2009 14:54:20
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Elite Member |
Joined: 8-Mar-2003 Posts: 2005
From: Unknown | | |
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| @broadblues Thanks for the clarification, keep up the good work:) _________________
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mr2
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Re: TIMBERWOLF: Brand New Screen-SHOTS!!! Posted on 7-Dec-2009 15:13:12
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Cult Member |
Joined: 3-Feb-2004 Posts: 691
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broadblues
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Re: TIMBERWOLF: Brand New Screen-SHOTS!!! Posted on 7-Dec-2009 16:03:56
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Amiga Developer Team |
Joined: 20-Jul-2004 Posts: 4446
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DAX
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Re: TIMBERWOLF: Brand New Screen-SHOTS!!! Posted on 7-Dec-2009 16:42:04
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Elite Member |
Joined: 30-Sep-2009 Posts: 2790
From: Italy | | |
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| @broadblues Thanks for the clarification. Will a newer version of Mini-GL ship with 4.1 update 1?
BTW, can't wait to get it! I'm playing with it on evenings (and week ends too) on the PC and I am quite surprised so far (truly powerful and "modern", not just feature wise but the whole philosophy behind it!).
I started 3D on Amiga, can't wait to get back at doing it once more!
@mr2 2.5 is in Alpha stage, the version available not only misses an installer but also many features of 2.49 (as the entire 2.49 feature list is not implemented yet) at this stage it is only for testing purposes.
Of course when it will be finished we will be very glad to have it on Amiga (right?) Last edited by DAX on 07-Dec-2009 at 04:56 PM.
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mr2
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Re: TIMBERWOLF: Brand New Screen-SHOTS!!! Posted on 7-Dec-2009 17:24:56
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Cult Member |
Joined: 3-Feb-2004 Posts: 691
From: Poland | | |
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| @DAX
Yes, I know but I've seen some info about 2.5a for MOS
@broadblues
Thanks....good luck with the project
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DAX
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Re: TIMBERWOLF: Brand New Screen-SHOTS!!! Posted on 7-Dec-2009 18:54:30
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Elite Member |
Joined: 30-Sep-2009 Posts: 2790
From: Italy | | |
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| @mr2 Aside from the fact that it would be pointless to get an incomplete pre-alpha version as our first Blender, I wouldn't be very exited to get a buggy software that doesn't even posses all the features of the current version.
I will happily let others be 2.5's guinea pigs... Last edited by DAX on 07-Dec-2009 at 07:15 PM. Last edited by DAX on 07-Dec-2009 at 07:01 PM. Last edited by DAX on 07-Dec-2009 at 06:56 PM.
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