Poster | Thread |
pavlor
| |
Re: AROS68K Pic Posted on 18-Feb-2011 12:04:31
| | [ #101 ] |
|
|
|
Elite Member |
Joined: 10-Jul-2005 Posts: 9578
From: Unknown | | |
|
| @utri007
Quote:
030 50mhz is slighly faster than 486 33mhz, if we are talking about Doom. |
Strange, my 486SX 25 MHz notebook is as fast as my A1200 (Blizzard 1230 50 MHz) in The Doom Benchmark - and as I wrote, it had not the fastest GFX...
In CPU intensive applications, even my 486SX is notably faster than 68030 50 MHz (eg. faster AI turns in Civilization etc.). |
|
Status: Offline |
|
|
damocles
| |
Re: AROS68K Pic Posted on 18-Feb-2011 13:18:52
| | [ #102 ] |
|
|
|
Super Member |
Joined: 22-Dec-2007 Posts: 1719
From: Unknown | | |
|
| @wawa
_________________ Dammy |
|
Status: Offline |
|
|
hardwired
| |
Re: AROS68K Pic Posted on 18-Feb-2011 13:44:23
| | [ #103 ] |
|
|
|
Regular Member |
Joined: 15-Mar-2007 Posts: 106
From: Portugal - Gaia | | |
|
| @pavlor
You're kidding right? You're comparing an MS-DOS non multi-tasking game to a fully AmigaOS dependent one? With the use of libraries and devices all the way?
Naturally the CPU intensive should perform better, it does not have to bear with multi-tasking issues. The only MicroProse game at that time (AFAIR) that totally shutdown multitasking was F1 by Geoff Crammond, and only on the game itself! I used to put a small mod-player working before going into the game. And while on the menus it kept playing - only on the game itself it stoped, only to start again (from where it left) when I got back to the menus!
Off-topic: Yep, Microprose games were done too much by the book...
So you can only really compare those who either kick the AmigaOS out on the word go, or you're comparing bolts with oranges...
While you're mentioning only the CPU intensive tasks as AI decision also bear in mind that it was a port - hardly optimized, if any optimization was done (probably an almost recompile of the game)... The AGA version is much intensive on the chipset than the ECS one, and is more slower only because of its planar nature, which Civ was not originally done to take that into account, so VGA performs faster then AGA one most of the game situations - So it was a very straight port in my opinion (Not saying bad! It's just what it is!).
Also the 486 itself was a much better designed CPU by Intel Standards then people admit it... I'm not saying it was better then the M68k range, but I think it's more fair to compare 68040 and 486, as they're more contemporary... And I always thought that my Amiga 4000/040 run rings around PCs until the Pentium range... Last edited by hardwired on 18-Feb-2011 at 01:52 PM. Last edited by hardwired on 18-Feb-2011 at 01:46 PM.
_________________ Because Amiga It's not just about technology but it's also about people... |
|
Status: Offline |
|
|
_ThEcRoW
| |
Re: AROS68K Pic Posted on 18-Feb-2011 14:50:06
| | [ #104 ] |
|
|
|
Cult Member |
Joined: 12-Jan-2005 Posts: 834
From: Murcia (Spain) | | |
|
| @Crumb
My 486 dx 33 at the time ran doom 1 & 2 flawlessly and in high detail. A friend of mine who had a 386 had to put it in low res in order to play smooth. My a1200 with apollo 030 50 runs doom worse that the 486. I mean with worse as slower.
P.D: Oh! and i forgot to say that the 486 was with sound coming from sound blaster 16, whereas none of the versions available for the amiga i tried had the music(not available?).
Last edited by _ThEcRoW on 18-Feb-2011 at 02:53 PM.
_________________ Amiga 1200 desktop. Apollo 030/50 Mhz 8mb ram + ClassicWB + Wb 3.1 Amiga 500 + ACA500plus 8mb + 30gb CF Raspberry Pi 3b+ and Amibian 1.4 Mac Mini G4 1GB Ram with the butterfly!! |
|
Status: Offline |
|
|
pavlor
| |
Re: AROS68K Pic Posted on 18-Feb-2011 15:38:06
| | [ #105 ] |
|
|
|
Elite Member |
Joined: 10-Jul-2005 Posts: 9578
From: Unknown | | |
|
| @hardwired
Quote:
As I wrote, I have both A1200 with 68030 and notebook with 486SX - enough to compare them, I think...
Quote:
So you can only really compare those who either kick the AmigaOS out on the word go, or you're comparing bolts with oranges... |
Nonsense, I´m comparing what was then day avaiable for both platforms and what I use. Do you know better comparison?
Quote:
Also the 486 itself was a much better designed CPU by Intel Standards then people admit it... I'm not saying it was better then the M68k range, but I think it's more fair to compare 68040 and 486, as they're more contemporary... |
Good point. And 486 also had much higher performance for same price (68040 25 MHz vs 486DX/2 66 MHz - in 1994). It is interesting to see how price of 486 CPUs fell around 1994/1995. At the end of 1995, 80486DX/2 66 MHz was even in relatively cheap computers (1000 USD) - it was massive speed increase in this class of computers (4-5 times faster in comparison to 386DX in 1994). Now, compare it to 680x0 market - 68040 was still expensive, so 68030 50 MHz was used in most mid-range CPU cards for Amiga.
Quote:
And I always thought that my Amiga 4000/040 run rings around PCs until the Pentium range... |
My A1200 is still more responsive than Pentium 4 of my father (and boots muuuuuuch faster) |
|
Status: Offline |
|
|
deadwood
| |
Re: AROS68K Pic Posted on 10-Mar-2011 20:21:42
| | [ #106 ] |
|
|
|
Regular Member |
Joined: 4-Nov-2008 Posts: 452
From: Unknown | | |
|
| Toni and Jason started working on workbench replacement fitting into ROM modules. Here are first results (original AmigaOS 3.1 Workbench disk booted using AROS Rom in WinUAE)
Some more information from Jason:
"Workbook: Super lightweight Workbench/Wanderer replacement Workbook is a BOOPSI based Workbench replacement, designed for very light weight systems, namely Amiga m68k. This is the initial prototype checkin, which can (before it crashes due to some memory corruption I haven't fully diagnosed yet) open the disk volumes, drawers, and launch applications. TODO: Stop crashing, snapshops, copy, paste, rename, info, etc etc. Total compiled size is 20k on m68k. This is *not* meant as a replacement for Wanderer on full systems. It is for low memory/slow cpu systems, and as an exerciser for workbench.library."
_________________ https://www.axrt.org |
|
Status: Offline |
|
|
pavlor
| |
Re: AROS68K Pic Posted on 10-Mar-2011 21:57:34
| | [ #107 ] |
|
|
|
Elite Member |
Joined: 10-Jul-2005 Posts: 9578
From: Unknown | | |
|
| |
Status: Offline |
|
|
wawa
| |
Re: AROS68K Pic Posted on 11-Mar-2011 0:30:12
| | [ #108 ] |
|
|
|
Elite Member |
Joined: 21-Jan-2008 Posts: 6259
From: Unknown | | |
|
| |
Status: Offline |
|
|
pavlor
| |
Re: AROS68K Pic Posted on 11-Mar-2011 7:34:08
| | [ #109 ] |
|
|
|
Elite Member |
Joined: 10-Jul-2005 Posts: 9578
From: Unknown | | |
|
| @wawa
I don´t like that skin - plain 3.1 theme is much better. I also think older AROS icons would be more suited for "classic" Amiga.
This is AROS design I like:
|
|
Status: Offline |
|
|
wawa
| |
Re: AROS68K Pic Posted on 11-Mar-2011 13:26:17
| | [ #110 ] |
|
|
|
Elite Member |
Joined: 21-Jan-2008 Posts: 6259
From: Unknown | | |
|
| @pavlor
i agree. aros skins suck, classic look is much better. it was just a generic example that it can be used already to certain extent. i made this shot as soon as i managed to start it, my bad. |
|
Status: Offline |
|
|
pavlor
| |
Re: AROS68K Pic Posted on 11-Mar-2011 13:33:49
| | [ #111 ] |
|
|
|
Elite Member |
Joined: 10-Jul-2005 Posts: 9578
From: Unknown | | |
|
| @wawa
Skin can be changed. It is good to know that AROS68k is continually improved. |
|
Status: Offline |
|
|
vidarh
| |
Re: AROS68K Pic Posted on 11-Mar-2011 14:34:32
| | [ #112 ] |
|
|
|
Cult Member |
Joined: 4-Jan-2010 Posts: 580
From: London, UK (ex-pat; originally from Norway) | | |
|
| @pavlor
Quote:
I don´t like that skin - plain 3.1 theme is much better |
Incidentally, AROS is *far* faster with decoration turned off as well... It's a problem that needs to be addressed at some point, but if you prefer the classic Amiga look, then disabling C:Decoration in startup-sequence will speed things up significantly (even on x86 it's very noticeable).
_________________ Wiki for new/returning Amiga users - Projects: ACE basic compiler / FrexxEd / Git |
|
Status: Offline |
|
|
wawa
| |
Re: AROS68K Pic Posted on 11-Mar-2011 15:25:15
| | [ #113 ] |
|
|
|
Elite Member |
Joined: 21-Jan-2008 Posts: 6259
From: Unknown | | |
|
| @vidarh
i also tend to swicth off the decoartion as well as the a bit kitchy backgrounds, but it is bothersome to do it every nightly update, so i dont care for the most time. |
|
Status: Offline |
|
|
nikosidis
| |
Re: AROS68K Pic Posted on 11-Mar-2011 15:50:02
| | [ #114 ] |
|
|
|
Cult Member |
Joined: 9-Dec-2008 Posts: 994
From: Norway, Oslo | | |
|
| @wawa
Quite strange it is used in the night builds. I also prefer to turn off decoration. First of all it is slowing down AROS as Vidar said, second I like the original feel. |
|
Status: Offline |
|
|
wawa
| |
Re: AROS68K Pic Posted on 11-Mar-2011 22:38:42
| | [ #115 ] |
|
|
|
Elite Member |
Joined: 21-Jan-2008 Posts: 6259
From: Unknown | | |
|
| @nikosidis
i dont think there is any special reason behind it, but then if everything is on by default you will find out quicker when something doesnt work.
edit: i only wish there was a nicer skin. do the afa skins are compatible btw? Last edited by wawa on 11-Mar-2011 at 10:39 PM.
|
|
Status: Offline |
|
|