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TorbenLarsen
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The first 2-player split-screen shoot'em up (Amiga) on App Store Posted on 21-Dec-2011 14:15:12
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Joined: 30-Apr-2010 Posts: 111
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Plexus
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Re: The first 2-player split-screen shoot'em up (Amiga) on App Store Posted on 21-Dec-2011 18:41:00
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Joined: 29-Sep-2003 Posts: 289
From: SWEDEN (Sverige) | | |
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| @TorbenLarsen
OK Where is AmigaOS 4.x port???? Tell me when ready! _________________ AmigaOne X5000, AmigaOS 4.1 Final Edition Update 2 special super 2 cores prepared super edition v75 christmas speciale uniqe quadro prepared AmigaOS... TWO MORE YEARS IS NOTHING IF YOU BEEN WAITING SINCE 1994.. |
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djnick
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Re: The first 2-player split-screen shoot'em up (Amiga) on App Store Posted on 21-Dec-2011 21:40:11
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Joined: 11-Jun-2003 Posts: 946
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TorbenLarsen
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Re: The first 2-player split-screen shoot'em up (Amiga) on App Store Posted on 22-Dec-2011 15:54:52
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| @djnick
Thanks djnick, great support :)
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_analogkid_
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Re: The first 2-player split-screen shoot'em up (Amiga) on App Store Posted on 22-Dec-2011 16:19:45
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Joined: 22-Jun-2005 Posts: 182
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| @TorbenLarsen
It looks great! I hope you'll make an Android Version, too. |
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Kicko
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Re: The first 2-player split-screen shoot'em up (Amiga) on App Store Posted on 22-Dec-2011 17:37:19
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Joined: 19-Jun-2004 Posts: 5009
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TorbenLarsen
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Re: The first 2-player split-screen shoot'em up (Amiga) on App Store Posted on 22-Dec-2011 18:06:44
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Joined: 30-Apr-2010 Posts: 111
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| @_analogkid_
Thanks AND good news!! There is Android version in the works as we speak :)
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djnick
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Re: The first 2-player split-screen shoot'em up (Amiga) on App Store Posted on 22-Dec-2011 19:26:42
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KimmoK
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Re: The first 2-player split-screen shoot'em up (Amiga) on App Store Posted on 23-Dec-2011 0:09:50
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Elite Member |
Joined: 14-Mar-2003 Posts: 5211
From: Ylikiiminki, Finland | | |
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| @anyone
What are the biggest (technical) stumbling blocks to get iOS games also for AOS4? Lack of 3D drivers? Lack of Unity3D "engine" for AOS4?
(IMHO, iOS HW is too pricey, one expensive hobby is enough for me) Last edited by KimmoK on 23-Dec-2011 at 12:14 AM.
_________________ - KimmoK // For freedom, for honor, for AMIGA // // Thing that I should find more time for: CC64 - 64bit Community Computer? |
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DiscreetFX
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Re: The first 2-player split-screen shoot'em up (Amiga) on App Store Posted on 23-Dec-2011 5:07:44
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Joined: 12-Feb-2003 Posts: 2480
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| @TorbenLarsen
Bought, thanx a bunch for the awesome update! _________________ Sent from my Quantum Computer. |
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_analogkid_
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Re: The first 2-player split-screen shoot'em up (Amiga) on App Store Posted on 23-Dec-2011 13:02:03
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Joined: 22-Jun-2005 Posts: 182
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| @TorbenLarsen
Cool, I'm really looking forward to it! |
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TorbenLarsen
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Re: The first 2-player split-screen shoot'em up (Amiga) on App Store Posted on 23-Dec-2011 13:14:43
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Joined: 30-Apr-2010 Posts: 111
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| @djnick Thanks djnick, :) your game looks cool too :) It is amazing how small teams can develop these days. Cheers :)
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djnick
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Re: The first 2-player split-screen shoot'em up (Amiga) on App Store Posted on 23-Dec-2011 16:27:39
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Daytona675x
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Re: The first 2-player split-screen shoot'em up (Amiga) on App Store Posted on 23-Dec-2011 16:39:28
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Joined: 5-Jan-2011 Posts: 491
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| @TorbenLarsen
I'm at the ready, standing by... _________________ AmigaOS 4.1 FE (sam460ex Radeon 9200 / RadeonHD), MorphOS 3.8 (PowerMac G4 733MHz Radeon 9000), AROS (x86), A1200 (060 80MHz Indivision MK2), A500, A600, CDTV Wings Remastered Development Diary |
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Daytona675x
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Re: The first 2-player split-screen shoot'em up (Amiga) on App Store Posted on 23-Dec-2011 16:40:28
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Joined: 5-Jan-2011 Posts: 491
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| @KimmoK Quote:
What are the biggest (technical) stumbling blocks to get iOS games also for AOS4? Lack of 3D drivers? Lack of Unity3D "engine" for AOS4? |
Lack of decent OpenGL support._________________ AmigaOS 4.1 FE (sam460ex Radeon 9200 / RadeonHD), MorphOS 3.8 (PowerMac G4 733MHz Radeon 9000), AROS (x86), A1200 (060 80MHz Indivision MK2), A500, A600, CDTV Wings Remastered Development Diary |
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TorbenLarsen
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Re: The first 2-player split-screen shoot'em up (Amiga) on App Store Posted on 23-Dec-2011 18:04:27
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Joined: 30-Apr-2010 Posts: 111
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| @Daytona675x Serious? no opengl support at all on OS4?
Last edited by TorbenLarsen on 23-Dec-2011 at 06:05 PM.
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Daytona675x
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Re: The first 2-player split-screen shoot'em up (Amiga) on App Store Posted on 23-Dec-2011 18:50:11
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Joined: 5-Jan-2011 Posts: 491
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| @TorbenLarsen
Well, don't want to hurt anybody's feelings, but the sad truth is: at this moment OpenGL support on AmigaOS is nothing but laughable. If you're lucky and have an antique Radeon 9200 or so you can get the very very basic OpenGL functionality.
I know Hyperion is on it, I know Hans is working on the Radeon HD driver, and I extremely appreciate all that, but nevertheless: it's not done. And it looks like the latest OS update didn't improve that situation.
It's of course far from being a trivial task and man-power is low in Amigaland, so I'd not be surprised if it'll still be a long time until we see GLSL or anything on everybodys Amigas.
_________________ AmigaOS 4.1 FE (sam460ex Radeon 9200 / RadeonHD), MorphOS 3.8 (PowerMac G4 733MHz Radeon 9000), AROS (x86), A1200 (060 80MHz Indivision MK2), A500, A600, CDTV Wings Remastered Development Diary |
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TorbenLarsen
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Re: The first 2-player split-screen shoot'em up (Amiga) on App Store Posted on 24-Dec-2011 7:34:51
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| @Daytona675x Depending on the type of game and what is supported of openGL or depth etc. in OS4. It could be of significance to get some clearification on OS4 and openGL support in trying to convince people to actually port stuff to OS4. :) Anyone with links about OS4 and openGL?
Last edited by TorbenLarsen on 24-Dec-2011 at 07:36 AM.
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Daytona675x
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Re: The first 2-player split-screen shoot'em up (Amiga) on App Store Posted on 24-Dec-2011 10:29:24
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Regular Member |
Joined: 5-Jan-2011 Posts: 491
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| @TorbenLarsen Quote:
It could be of significance to get some clearification on OS4 and openGL support in trying to convince people to actually port stuff to OS4. |
The current state convinced me NOT to port my otherwise completed (and portable) Atomic Bomberman remake... :P
Hyperion Blog: The State of OpenGL Hans de Ruiter's HDRLab RadeonHD Dev Log
Last edited by Daytona675x on 24-Dec-2011 at 10:29 AM.
_________________ AmigaOS 4.1 FE (sam460ex Radeon 9200 / RadeonHD), MorphOS 3.8 (PowerMac G4 733MHz Radeon 9000), AROS (x86), A1200 (060 80MHz Indivision MK2), A500, A600, CDTV Wings Remastered Development Diary |
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Daytona675x
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Re: The first 2-player split-screen shoot'em up (Amiga) on App Store Posted on 25-Dec-2011 10:02:10
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Regular Member |
Joined: 5-Jan-2011 Posts: 491
From: Germany | | |
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| @TorbenLarsen On it _________________ AmigaOS 4.1 FE (sam460ex Radeon 9200 / RadeonHD), MorphOS 3.8 (PowerMac G4 733MHz Radeon 9000), AROS (x86), A1200 (060 80MHz Indivision MK2), A500, A600, CDTV Wings Remastered Development Diary |
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