Click Here
home features news forums classifieds faqs links search
6071 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)
Login

Nickname

Password

Lost Password?

Don't have an account yet?
Register now!

Support Amigaworld.net
Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
Donate

Menu
Main sections
» Home
» Features
» News
» Forums
» Classifieds
» Links
» Downloads
Extras
» OS4 Zone
» IRC Network
» AmigaWorld Radio
» Newsfeed
» Top Members
» Amiga Dealers
Information
» About Us
» FAQs
» Advertise
» Polls
» Terms of Service
» Search

IRC Channel
Server: irc.amigaworld.net
Ports: 1024,5555, 6665-6669
SSL port: 6697
Channel: #Amigaworld
Channel Policy and Guidelines

Who's Online
20 crawler(s) on-line.
 132 guest(s) on-line.
 0 member(s) on-line.



You are an anonymous user.
Register Now!
 Rob:  12 mins ago
 billt:  20 mins ago
 amigang:  31 mins ago
 OneTimer1:  33 mins ago
 agami:  56 mins ago
 matthey:  1 hr 3 mins ago
 kolla:  1 hr 10 mins ago
 amigakit:  1 hr 34 mins ago
 Tuxedo:  2 hrs 19 mins ago
 zipper:  2 hrs 23 mins ago

/  Forum Index
   /  Amiga OS4 Software
      /  ReWarp project
Register To Post

Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 Next Page )
PosterThread
samo79 
Re: ReWarp project
Posted on 17-May-2016 10:10:54
#41 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

@nubechecorre

Consider that ReWarp is progressing almost daily so you might check the changelog and test the various nightly they are releasing

Here the repository where you can follow the progress:

https://github.com/Sakura-IT/ReWarp

And here the updated binaries:

https://sonnet.uguu.waw.pl/jenkins/job/ReWarp/

For the GR logs, best solution inho is to send all that GR to them ... it could help to solve the current issue and of course help for the ingoing development

_________________
BACK FOR THE FUTURE

http://www.betatesting.it/backforthefuture

Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6
AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6

 Status: Offline
Profile     Report this post  
thellier 
Re: ReWarp project
Posted on 17-May-2016 14:02:31
#42 ]
Regular Member
Joined: 2-Nov-2009
Posts: 263
From: Paris

@rewarp coders

BTW
Perhaps using my
http://aminet.net/package/driver/video/PatchWarp3D
could help to fix some Warp3D v4/v5 problems

>Anything using the old "indirect" mode will fail.

So will only need to add two more patchs for the two functions that set indirect mode

/*==========================================================================*/
W3D_Context *W3D_CreateContext(ULONG *error, struct TagItem *taglist)
{
struct TagItem *ThisTag=taglist;

while (ThisTag->ti_Tag != TAG_DONE)
{

if (ThisTag->ti_Tag == TAG_MORE)
{
ThisTag = (struct TagItem *)ThisTag->ti_Data;
continue;
}

if(ThisTag->ti_Tag==W3D_CC_INDIRECT)
ThisTag->ti_Data=FALSE;
ThisTag++;
}

return(TrueW3D_CreateContext(error,taglist));

}
/*==========================================================================*/
ULONG W3D_SetState(W3D_Context *context, ULONG state, ULONG action)
{
ULONG support;

if(state==W3D_INDIRECT)
action=W3D_DISABLE;
return(TrueW3D_SetState(context,state,action));
}
/*==========================================================================*/

and also set/unset those functions in the main() the same manner the others function were patched

Then it may works...

(but dont have the time to try it myself)

Alain Thellier


Last edited by thellier on 17-May-2016 at 02:03 PM.

 Status: Offline
Profile     Report this post  
kas1e 
Re: ReWarp project
Posted on 17-May-2016 14:57:38
#43 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3549
From: Russia

@nubechecorre
Quote:

I did a crashlog file with GR but I don't know how to read and understand the crashlog.. any hint where to start?


If you still want to understand some bits of it, you may read aos4 wiki tutorials in the debug section, probably that ones are best for begining:

http://wiki.amigaos.net/wiki/Using_Crash-Logs_for_Debugging
http://wiki.amigaos.net/wiki/Debug_Logging_on_AmigaOS

_________________
Join us to improve dopus5!
zerohero's mirror of os4/os3 crosscompiler suites

 Status: Offline
Profile     Report this post  
strim 
Re: ReWarp project
Posted on 22-May-2016 8:11:04
#44 ]
Member
Joined: 28-Oct-2011
Posts: 59
From: Warsaw, Poland

Recent progress allowed running real Warp3D apps, but as Alain said there are some compatibility problems.

Dennis has just posted a vid of glQuakeWOS running with ReWarp and PatchWarp3D:
https://www.youtube.com/watch?v=GV26o079aU8

 Status: Offline
Profile     Report this post  
pavlor 
Re: ReWarp project
Posted on 22-May-2016 8:20:41
#45 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9584
From: Unknown

@strim

Nice!

 Status: Offline
Profile     Report this post  
strim 
Re: ReWarp project
Posted on 22-May-2016 21:32:06
#46 ]
Member
Joined: 28-Oct-2011
Posts: 59
From: Warsaw, Poland

https://www.youtube.com/watch?v=VDqZk7YD1qc

Sulaco by Encore

 Status: Offline
Profile     Report this post  
strim 
Re: ReWarp project
Posted on 22-May-2016 23:17:15
#47 ]
Member
Joined: 28-Oct-2011
Posts: 59
From: Warsaw, Poland

Also Quake 2 WOS:

https://www.youtube.com/watch?v=8Rqs_BTulZI

 Status: Offline
Profile     Report this post  
FerruleMedia 
Re: ReWarp project
Posted on 22-May-2016 23:41:27
#48 ]
Member
Joined: 10-Nov-2010
Posts: 52
From: Haugesund, Norway

@strim

Very nice to see the old Encore-demos running!

My old group Scenic made a coop-demo with Encore called Kheshkhash : http://ada.untergrund.net/?p=demo&i=213

Would it be possible to get this to run as well?

best regards
Torgeir - aka fuskoSCN

 Status: Offline
Profile     Report this post  
strim 
Re: ReWarp project
Posted on 23-May-2016 0:14:38
#49 ]
Member
Joined: 28-Oct-2011
Posts: 59
From: Warsaw, Poland

In the meantime, WipeOut. In software mode, and kinda glitching here and there:
https://www.youtube.com/watch?v=Ambuq1-FhB0


@FerruleMedia

No idea yet, I guess you could check yourself :). Grab latest ReWarp build from:
https://sonnet.uguu.waw.pl/jenkins/job/ReWarp/
And PatchWarp3D from Aminet:
http://aminet.net/driver/video/PatchWarp3D.lha

Report problems at GitHub issues:
https://github.com/Sakura-IT/ReWarp/issues

 Status: Offline
Profile     Report this post  
Hans 
Re: ReWarp project
Posted on 23-May-2016 3:34:04
#50 ]
Elite Member
Joined: 27-Dec-2003
Posts: 5067
From: New Zealand

@strim

Quote:

strim wrote:
In the meantime, WipeOut. In software mode, and kinda glitching here and there:
https://www.youtube.com/watch?v=Ambuq1-FhB0

Do you mean that you're using Wazp? Because I don't remember Wipeout having a software renderer (at least on AmigaOS).

Your video also shows boxes for shadows which is characteristic of the chromatest bug, which I remember seeing with my A1-XE + Radeon 9000 pro. There's an ENV var for the Radeon Warp3D drivers that you can use to mimic an old Permedia2 driver bug. See this page. The ENV var is UseChromaTestABGR.

Hans

_________________
http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more. Home of the RadeonHD driver for Amiga OS 4.x project.
https://keasigmadelta.com/ - More of my work.

 Status: Offline
Profile     Report this post  
Rob 
Re: ReWarp project
Posted on 23-May-2016 4:30:56
#51 ]
Elite Member
Joined: 20-Mar-2003
Posts: 6351
From: S.Wales

@Hans

There is a software driver for Warp3D.

http://aminet.net/package/driver/video/Warp3D_CPU_PPC

 Status: Offline
Profile     Report this post  
kas1e 
Re: ReWarp project
Posted on 23-May-2016 8:05:23
#52 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3549
From: Russia

@Strim
That cool it go that far ! Really nice progress, and show how fast something interesting can be done when some skilled devs step in.

Can you also try please another demo from Encore called By Night ?

Also few demos from MadWizzards, like: Kruel Karma Force , Cull Bazaar and Heavy traffic.

And if possible, a game which everyone want to try out on os4 : Shogo.

Thanks


ps. I remember also another nice wos-ppc demo Planet Potion, but from my past expirience i was able to run it only on classic amiga with bvision : it didn't work on voodoo3, as well, as it (if i remember right) banging audio hardware directly.

Last edited by kas1e on 23-May-2016 at 08:07 AM.

_________________
Join us to improve dopus5!
zerohero's mirror of os4/os3 crosscompiler suites

 Status: Offline
Profile     Report this post  
samo79 
Re: ReWarp project
Posted on 23-May-2016 8:17:22
#53 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

@strim

Tested Sulaco by Encore demo on my Sam440 Flex 800 but it freeze my system after i double click on it :-/

I didn't tested with Warzp or other software rendered solution, just I'm used the latest snapshot of ReWarp availible till now (#41) and standard Warp3D library

@thellier

As far as i know Daytona still working on Warp3D, did you tried to send your patch to him ?
Maybe he could implement/merge them into the next update of the library he are working on ...

_________________
BACK FOR THE FUTURE

http://www.betatesting.it/backforthefuture

Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6
AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6

 Status: Offline
Profile     Report this post  
thellier 
Re: ReWarp project
Posted on 23-May-2016 13:09:01
#54 ]
Regular Member
Joined: 2-Nov-2009
Posts: 263
From: Paris

@samo79

In fact I have think more about my patch and it wont be enough : it will not work

If we disable the indirect mode then we will need to add a lock/unlockhardware for each drawing operations ... so patching all draw operations :-/


@all
but Sam440ep was supposed to already have some legacy ppc support , no?
I mean is it really rewarp that allow to play those stuff on aSam440ep

Alain

 Status: Offline
Profile     Report this post  
kas1e 
Re: ReWarp project
Posted on 23-May-2016 14:43:06
#55 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3549
From: Russia

@Alain
Quote:

but Sam440ep was supposed to already have some legacy ppc support , no?


Via some old buggy aos4's original powerpc.library, which author replaced via rewarp (their new powerpc.library). Difference is that their powerpc.library will works everywhere, not only on sam440.

Quote:

I mean is it really rewarp that allow to play those stuff on aSam440ep


In any case it should be powerpc.library. Old one, or rewarp one. If rewarp one works fine already, then it mean they at least have same support as old one.

I mean, there no other legacy ppc-warpos support, but only powerpc.library. To test rewarp, they had to remove old one, and use new one. That what they of course do when test their rewarp.

Last edited by kas1e on 23-May-2016 at 02:44 PM.

_________________
Join us to improve dopus5!
zerohero's mirror of os4/os3 crosscompiler suites

 Status: Offline
Profile     Report this post  
samo79 
Re: ReWarp project
Posted on 23-May-2016 15:59:20
#56 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

@thellier

Quote:
but Sam440ep was supposed to already have some legacy ppc support , no?
I mean is it really rewarp that allow to play those stuff on aSam440ep


Theorically yes, but pratically not all software will work on 440 with the included powerpc.library, expecially big games like WipeOut 2097 tend to freeze the system almost instanranely or simply crash ... (this even if they are marked as working!)
.. atleast this is what i experience using my (Sam Flex 800)

Now atleast we have another solution for our test ... )

_________________
BACK FOR THE FUTURE

http://www.betatesting.it/backforthefuture

Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6
AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6

 Status: Offline
Profile     Report this post  
TearsOfMe 
Re: ReWarp project
Posted on 23-May-2016 16:32:18
#57 ]
Member
Joined: 31-Dec-2009
Posts: 90
From: Westerwald

Today tested WipeOutDemo and ShogoDemo on X1000.
Both starts with reaper that can be ignored.
WipeOut runs with Wazp3d but slow.
Shogo runs also with Wazp3d and is slowmotion.

With the SI warp3d driver the display is disturbed.

 Status: Offline
Profile     Report this post  
pavlor 
Re: ReWarp project
Posted on 23-May-2016 16:43:35
#58 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9584
From: Unknown

@TearsOfMe

Shogo supports software rendering - should be fast enough in 640x480.

 Status: Offline
Profile     Report this post  
TearsOfMe 
Re: ReWarp project
Posted on 23-May-2016 16:50:55
#59 ]
Member
Joined: 31-Dec-2009
Posts: 90
From: Westerwald

Ive tried now Shogo and WipeOut with my 9200 in my X1000.

WipeOut runs so far fine.
Shogo runs with graphics glitches.

Last edited by TearsOfMe on 23-May-2016 at 04:51 PM.

 Status: Offline
Profile     Report this post  
TearsOfMe 
Re: ReWarp project
Posted on 23-May-2016 18:12:44
#60 ]
Member
Joined: 31-Dec-2009
Posts: 90
From: Westerwald

@pavlor

Okay, tested but when select software mode a reaper comes
witch can not ignored.

 Status: Offline
Profile     Report this post  
Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 Next Page )

[ home ][ about us ][ privacy ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright (C) 2000 - 2019 Amigaworld.net.
Amigaworld.net was originally founded by David Doyle