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samo79
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Re: ReWarp project Posted on 17-May-2016 10:10:54
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| @nubechecorre
Consider that ReWarp is progressing almost daily so you might check the changelog and test the various nightly they are releasing
Here the repository where you can follow the progress:
https://github.com/Sakura-IT/ReWarp
And here the updated binaries:
https://sonnet.uguu.waw.pl/jenkins/job/ReWarp/
For the GR logs, best solution inho is to send all that GR to them ... it could help to solve the current issue and of course help for the ingoing development
_________________ BACK FOR THE FUTURE
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Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6 |
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thellier
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Re: ReWarp project Posted on 17-May-2016 14:02:31
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Joined: 2-Nov-2009 Posts: 263
From: Paris | | |
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| @rewarp coders
BTW Perhaps using my http://aminet.net/package/driver/video/PatchWarp3D could help to fix some Warp3D v4/v5 problems
>Anything using the old "indirect" mode will fail.
So will only need to add two more patchs for the two functions that set indirect mode
/*==========================================================================*/ W3D_Context *W3D_CreateContext(ULONG *error, struct TagItem *taglist) { struct TagItem *ThisTag=taglist; while (ThisTag->ti_Tag != TAG_DONE) {
if (ThisTag->ti_Tag == TAG_MORE) { ThisTag = (struct TagItem *)ThisTag->ti_Data; continue; }
if(ThisTag->ti_Tag==W3D_CC_INDIRECT) ThisTag->ti_Data=FALSE; ThisTag++; }
return(TrueW3D_CreateContext(error,taglist)); } /*==========================================================================*/ ULONG W3D_SetState(W3D_Context *context, ULONG state, ULONG action) { ULONG support;
if(state==W3D_INDIRECT) action=W3D_DISABLE; return(TrueW3D_SetState(context,state,action)); } /*==========================================================================*/
and also set/unset those functions in the main() the same manner the others function were patched
Then it may works...
(but dont have the time to try it myself)
Alain Thellier
Last edited by thellier on 17-May-2016 at 02:03 PM.
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kas1e
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Re: ReWarp project Posted on 17-May-2016 14:57:38
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Joined: 11-Jan-2004 Posts: 3549
From: Russia | | |
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strim
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Re: ReWarp project Posted on 22-May-2016 8:11:04
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Joined: 28-Oct-2011 Posts: 59
From: Warsaw, Poland | | |
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| Recent progress allowed running real Warp3D apps, but as Alain said there are some compatibility problems.
Dennis has just posted a vid of glQuakeWOS running with ReWarp and PatchWarp3D: https://www.youtube.com/watch?v=GV26o079aU8
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pavlor
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Re: ReWarp project Posted on 22-May-2016 8:20:41
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Joined: 10-Jul-2005 Posts: 9584
From: Unknown | | |
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strim
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Re: ReWarp project Posted on 22-May-2016 21:32:06
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Joined: 28-Oct-2011 Posts: 59
From: Warsaw, Poland | | |
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strim
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Re: ReWarp project Posted on 22-May-2016 23:17:15
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Joined: 28-Oct-2011 Posts: 59
From: Warsaw, Poland | | |
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FerruleMedia
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Re: ReWarp project Posted on 22-May-2016 23:41:27
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Joined: 10-Nov-2010 Posts: 52
From: Haugesund, Norway | | |
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| @strim
Very nice to see the old Encore-demos running!
My old group Scenic made a coop-demo with Encore called Kheshkhash : http://ada.untergrund.net/?p=demo&i=213
Would it be possible to get this to run as well?
best regards Torgeir - aka fuskoSCN |
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strim
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Re: ReWarp project Posted on 23-May-2016 0:14:38
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Joined: 28-Oct-2011 Posts: 59
From: Warsaw, Poland | | |
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Hans
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Re: ReWarp project Posted on 23-May-2016 3:34:04
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Joined: 27-Dec-2003 Posts: 5067
From: New Zealand | | |
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| @strim
Quote:
Do you mean that you're using Wazp? Because I don't remember Wipeout having a software renderer (at least on AmigaOS).
Your video also shows boxes for shadows which is characteristic of the chromatest bug, which I remember seeing with my A1-XE + Radeon 9000 pro. There's an ENV var for the Radeon Warp3D drivers that you can use to mimic an old Permedia2 driver bug. See this page. The ENV var is UseChromaTestABGR.
Hans
_________________ http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more. Home of the RadeonHD driver for Amiga OS 4.x project. https://keasigmadelta.com/ - More of my work. |
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Rob
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Re: ReWarp project Posted on 23-May-2016 4:30:56
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Joined: 20-Mar-2003 Posts: 6351
From: S.Wales | | |
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kas1e
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Re: ReWarp project Posted on 23-May-2016 8:05:23
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Elite Member |
Joined: 11-Jan-2004 Posts: 3549
From: Russia | | |
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| @Strim That cool it go that far ! Really nice progress, and show how fast something interesting can be done when some skilled devs step in.
Can you also try please another demo from Encore called By Night ?
Also few demos from MadWizzards, like: Kruel Karma Force , Cull Bazaar and Heavy traffic.
And if possible, a game which everyone want to try out on os4 : Shogo.
Thanks
ps. I remember also another nice wos-ppc demo Planet Potion, but from my past expirience i was able to run it only on classic amiga with bvision : it didn't work on voodoo3, as well, as it (if i remember right) banging audio hardware directly.
Last edited by kas1e on 23-May-2016 at 08:07 AM.
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samo79
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Re: ReWarp project Posted on 23-May-2016 8:17:22
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| @strim
Tested Sulaco by Encore demo on my Sam440 Flex 800 but it freeze my system after i double click on it :-/
I didn't tested with Warzp or other software rendered solution, just I'm used the latest snapshot of ReWarp availible till now (#41) and standard Warp3D library
@thellier
As far as i know Daytona still working on Warp3D, did you tried to send your patch to him ? Maybe he could implement/merge them into the next update of the library he are working on ...
_________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6 |
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thellier
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Re: ReWarp project Posted on 23-May-2016 13:09:01
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Regular Member |
Joined: 2-Nov-2009 Posts: 263
From: Paris | | |
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| @samo79
In fact I have think more about my patch and it wont be enough : it will not work
If we disable the indirect mode then we will need to add a lock/unlockhardware for each drawing operations ... so patching all draw operations :-/
@all but Sam440ep was supposed to already have some legacy ppc support , no? I mean is it really rewarp that allow to play those stuff on aSam440ep
Alain |
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kas1e
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Re: ReWarp project Posted on 23-May-2016 14:43:06
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Elite Member |
Joined: 11-Jan-2004 Posts: 3549
From: Russia | | |
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| @Alain Quote:
but Sam440ep was supposed to already have some legacy ppc support , no?
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Via some old buggy aos4's original powerpc.library, which author replaced via rewarp (their new powerpc.library). Difference is that their powerpc.library will works everywhere, not only on sam440.
Quote:
I mean is it really rewarp that allow to play those stuff on aSam440ep
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In any case it should be powerpc.library. Old one, or rewarp one. If rewarp one works fine already, then it mean they at least have same support as old one.
I mean, there no other legacy ppc-warpos support, but only powerpc.library. To test rewarp, they had to remove old one, and use new one. That what they of course do when test their rewarp.
Last edited by kas1e on 23-May-2016 at 02:44 PM.
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samo79
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Re: ReWarp project Posted on 23-May-2016 15:59:20
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| @thellier
Quote:
but Sam440ep was supposed to already have some legacy ppc support , no? I mean is it really rewarp that allow to play those stuff on aSam440ep |
Theorically yes, but pratically not all software will work on 440 with the included powerpc.library, expecially big games like WipeOut 2097 tend to freeze the system almost instanranely or simply crash ... (this even if they are marked as working!) .. atleast this is what i experience using my (Sam Flex 800)
Now atleast we have another solution for our test ... )_________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6 |
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TearsOfMe
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Re: ReWarp project Posted on 23-May-2016 16:32:18
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Joined: 31-Dec-2009 Posts: 90
From: Westerwald | | |
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| Today tested WipeOutDemo and ShogoDemo on X1000. Both starts with reaper that can be ignored. WipeOut runs with Wazp3d but slow. Shogo runs also with Wazp3d and is slowmotion.
With the SI warp3d driver the display is disturbed. |
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pavlor
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Re: ReWarp project Posted on 23-May-2016 16:43:35
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Elite Member |
Joined: 10-Jul-2005 Posts: 9584
From: Unknown | | |
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| @TearsOfMe
Shogo supports software rendering - should be fast enough in 640x480. |
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TearsOfMe
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Re: ReWarp project Posted on 23-May-2016 16:50:55
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Joined: 31-Dec-2009 Posts: 90
From: Westerwald | | |
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| Ive tried now Shogo and WipeOut with my 9200 in my X1000.
WipeOut runs so far fine. Shogo runs with graphics glitches.
Last edited by TearsOfMe on 23-May-2016 at 04:51 PM.
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TearsOfMe
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Re: ReWarp project Posted on 23-May-2016 18:12:44
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Joined: 31-Dec-2009 Posts: 90
From: Westerwald | | |
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| @pavlor
Okay, tested but when select software mode a reaper comes witch can not ignored. |
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