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      /  SuperBase Pro Information
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PosterThread
apsturk 
Re: SuperBase Pro Information
Posted on 17-Jun-2016 20:50:54
#21 ]
Regular Member
Joined: 6-Mar-2015
Posts: 108
From: Oswego, NY USA

@Neilr

"non-Windows versions of Superbase to Oxxi"

Let me be clear. The Amiga version including all source code of SuperBase Amiga was sold off by Oxxi, leaving windows (& Atari) only. There is only one "entity" that owns and holds the sole and full exclusive rights to SuperBase for Amiga. Papatuo Holdings Ltd does NOT own and never did have the rights for the Amiga. Any database that they have or are working on is in no way a direct link back to SuperBase. What they have is something new and totally different. Amiga SuperBase is called SBase4Pro and is not connected in any way with what Papatuo Holdings Ltd is doing or anything they have done.

I have "direct" knowledge of the contract

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neilr 
Re: SuperBase Pro Information
Posted on 20-Jun-2016 8:12:41
#22 ]
New Member
Joined: 16-Jun-2016
Posts: 4
From: Unknown

@apsturk

That is what I said. The non-Windows versions were sold by SPC to Oxxi. The right to the Superbase name was not sold to Oxxi. That is why the later Amiga versions were called SBase not Superbase. The version of the source code that represents the final SBasePro version is probably 98% if not higher the same source code that was sold to Oxxi and which made up the old 1.31 Windows version.

I find the statement:

Quote:
Any database that they have or are working on is in no way a direct link back to SuperBase. What they have is something new and totally different.


rather curious. I was the technical director of Superbase Developers plc from 1996 until 2009. I moved to Simpol Ltd. as technical director in 2006, when the source code of Superbase NG changed hands. The same team that delivered the last 5 major releases of the directly compatible Superbase series (and fairly easily convertible from Amiga SBase4Pro), also designed and delivered Superbase NG. We still own the source code to Superbase Classic, which as a development tool was far superior to the Amiga release (I worked as a customer and 3rd-party tools developer with Superbase from the Commodore 64 version forwards, using every single version other than the Atari ST and the Commodore 128 versions).

Once Superbase was sold to SPC, they threw silly money at the product. Version 2's programming language moved from the global variables and GOSUB, GOTO, RETURN syntax of 1.31 and earlier, into the realm of modern programming, with user-definable SUBs and FUNCTIONs, local variables, event driven programming a banded report writer, and much more. It was also translated into 9 languages. The version 3 release went a step further and added object-oriented support for all of the visual elements on the screen, added proper event handling at the control level with onclick, onlostfocus, etc. type events.

Superbase NG is a direct evolution of the design ideas in Superbase 3.x, but in the process it dropped all of the old command-oriented syntax and the 270+ key words. We opted to remove redundancy, reduced the key word set to less than 30, and went with functions and objects to keep things consistent for the programmer. The database engine in the new Superbase was designed by the engineer who was responsible for much of the work in the version 2.x engine.

I am sure you are talking to whoever bought the Oxxi version of SBase4Pro, and you can no doubt acquire the rights to that version of the code, but please don't make assumptions about the heritage of the current Superbase line. I have been there all the way. I still have my free Superbase 4 Pro Amiga version that I got as an alpha/beta tester during the development phase of the product back in 1990-91.

Last edited by neilr on 20-Jun-2016 at 08:13 AM.

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QuikSanz 
Re: SuperBase Pro Information
Posted on 25-Sep-2017 2:42:39
#23 ]
Super Member
Joined: 28-Mar-2003
Posts: 1236
From: Harbor Gateway, Gardena, Ca.

@apsturk,

Any news

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