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      /  Demo THE CURE (Was: Dot-matrix engine for AGA)
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PosterThread
Jose 
Re: Dot-matrix engine for AGA
Posted on 29-Dec-2019 17:21:10
#21 ]
Cult Member
Joined: 10-Mar-2003
Posts: 992
From: Unknown

@saimo

How many colors can it display at once ?

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saimo 
Re: Dot-matrix engine for AGA
Posted on 29-Dec-2019 18:21:53
#22 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@Jose

Without dynamic changes, any 4 colors + background color (the black background in the videos).

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saimo 
Re: Dot-matrix engine for AGA
Posted on 10-Feb-2020 13:20:39
#23 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

Reprise of the spaceship-travelling-through-tunnel idea: https://www.youtube.com/watch?v=Be94FYcr1Oc

The tunnel renders in about :
* 1.1 frames on a stock Amiga 1200 (I must say I'm quite disappointed I just can't make it take less than 1 frame);
* 0.28 frames on an Amiga 1200 + Blizzard 1230-IV with 60 ns RAM (the machine used to record the video).

Previous videos:
* https://www.youtube.com/watch?v=mB6wgJbj0Gg
* https://www.youtube.com/watch?v=LE8FyrxEhnQ
* https://www.youtube.com/watch?v=jSvJmn0-KoE
* https://www.youtube.com/watch?v=cH20N0D5kKw

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saimo 
Re: Dot-matrix engine for AGA
Posted on 11-Feb-2020 12:38:39
#24 ]
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Joined: 11-Mar-2003
Posts: 2450
From: Unknown

I managed to get the effect to run in less than one frame also on a stock Amiga 1200. I was trying to be too smart, so I thought I'd try to dumb the code down... and it worked! The time needed to render the tunnel went from ~1.1 frames (~22 ms) to ~0.937 frames (~18.74 ms). On the other hand, unsurprisingly, the simplified code performs worse on expanded machines: on an Amiga 1200 with Blizzard 1230-IV with 60 ns RAM, it went from ~0.28 frames (~5.6 ms) to ~0.48 frames (~9.52 ms).

This video shows the effect running on a stock Amiga 1200. The second part shows visually the rendering time: the blue blackground represents the part of a frame (the whole screen + vertical blanking area) taken by the the tunnel rendering; in other words, the non-blue blackground represents the unused time of a frame.

https://www.youtube.com/watch?v=DCvqD-35_zE

Previous videos:
* https://www.youtube.com/watch?v=Be94FYcr1Oc
* https://www.youtube.com/watch?v=mB6wgJbj0Gg
* https://www.youtube.com/watch?v=LE8FyrxEhnQ
* https://www.youtube.com/watch?v=jSvJmn0-KoE
* https://www.youtube.com/watch?v=cH20N0D5kKw

Last edited by saimo on 11-Feb-2020 at 12:39 PM.

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saimo 
Re: Dot-matrix engine for AGA
Posted on 11-Jul-2020 22:05:10
#25 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

Eventually I used the engine to make a demo. It got released at the Solskogen 2020 demoparty about 1 hour ago. Feel free to watch/download it from https://www.retream.com/THE_CURE (running it on a real Amiga is mandatory to really appreciate it, as a video, due to technical reasons, just doesn't cut it)
The demo comes with a README that explains all the details, including why I dropped the idea of a making game and went for a demo, instead.

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klx300r 
Re: Dot-matrix engine for AGA
Posted on 11-Jul-2020 22:17:42
#26 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3833
From: Toronto, Canada

@saimo

LOVE IT !!!! so awesome to see a new original demo released for our miggies

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nikosidis 
Re: Dot-matrix engine for AGA
Posted on 12-Jul-2020 10:39:38
#27 ]
Cult Member
Joined: 9-Dec-2008
Posts: 994
From: Norway, Oslo

I watched Solskogen demo party yesterday and we where stunned by your demo that for sure won the compo. Gratz and thank you for the contribution :)

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saimo 
Re: Dot-matrix engine for AGA
Posted on 12-Jul-2020 12:04:38
#28 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@klx300r

Many, many


@nikosidis

Quote:
I watched Solskogen demo party yesterday and we where stunned by your demo that for sure won the compo. Gratz and thank you for the contribution :)

Thank you! Do you mean you were one of those few who had the opportunity of being physically there? If so, I guess that you discovered the demo as it's supposed to (due to its visuals, it isn't video/stream-friendly, so all the others couldn't).

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klx300r 
Re: Dot-matrix engine for AGA
Posted on 12-Jul-2020 21:13:09
#29 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3833
From: Toronto, Canada

@saimo

oh and congrats for 1st place ...beyond well deserved btw

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nikosidis 
Re: Dot-matrix engine for AGA
Posted on 12-Jul-2020 22:12:11
#30 ]
Cult Member
Joined: 9-Dec-2008
Posts: 994
From: Norway, Oslo

@saimo

I always go to Solskogen demo party but this year no one could go cause of the Corona virus. I watched the stream on Twitch. I also had vote key and for sure gave you best vote.

I have the demo on my A1200 now. Have watched it 3 times there. Works great. Blizzard MKIV 030, CRT. Thanks again :)

Last edited by nikosidis on 12-Jul-2020 at 10:13 PM.
Last edited by nikosidis on 12-Jul-2020 at 10:12 PM.

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saimo 
Re: Dot-matrix engine for AGA
Posted on 13-Jul-2020 10:09:39
#31 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@klx300r

Quote:

klx300r wrote:
@saimo

oh and congrats for 1st place ...beyond well deserved btw




@nikosidis

Quote:
I watched the stream on Twitch. I also had vote key and for sure gave you best vote.

The demo is really unsuitable for streaming and it actually looked quite bad, so double-thanks for the vote!

Quote:
I have the demo on my A1200 now. Have watched it 3 times there. Works great. Blizzard MKIV 030, CRT.

My only Amiga has exactly the same board, so that's actually the most tested system I don't have a CRT monitor, though, and I suspect that the demo might look even better on that.

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nikosidis 
Re: Dot-matrix engine for AGA
Posted on 13-Jul-2020 10:41:12
#32 ]
Cult Member
Joined: 9-Dec-2008
Posts: 994
From: Norway, Oslo

@saimo

That is very cool Saimo. That board rocks :D
I have scan plus AGA, scandoubler so I can use VGA monitors.
17" CRT is very nice monitor size for Amiga.
I also have original 1081 CRT monitor that is great.

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saimo 
Re: Dot-matrix engine for AGA
Posted on 14-Jul-2020 9:57:34
#33 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@nikosidis

Quote:
I have scan plus AGA, scandoubler so I can use VGA monitors.
17" CRT is very nice monitor size for Amiga.
I also have original 1081 CRT monitor that is great.

Oh, the similarities continue: I have a ScanPlus AGA, too (bought it because it promised to support all the PAL/NTSC screenmodes, but it doesn't support SHRES, so I'm only half-happy with it) because my ancient C= 1940 died. But it's connected to an LCD, so I can only imagine how the demo looks like on a CRT.

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ferrels 
Re: Dot-matrix engine for AGA
Posted on 15-Jul-2020 2:52:07
#34 ]
Cult Member
Joined: 20-Oct-2005
Posts: 922
From: Arizona

@saimo

Very nice stuff. You should put together a portfolio of your videos and send them to some of the big names in pinball such as Stern and Williams. Zen Studios might also be interested as they're pretty much the leader in virtual pinball on Android and Windows. Zen Studios creates a lot of fantasy tables with DMD's and mini-games. The mini-games within the pinball tables are usually played on the DMD.

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saimo 
Re: Dot-matrix engine for AGA
Posted on 15-Jul-2020 10:00:16
#35 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@ferrels

Quote:
Very nice stuff.

Thank you!

Quote:
You should put together a portfolio of your videos and send them to some of the big names in pinball such as Stern and Williams. Zen Studios might also be interested as they're pretty much the leader in virtual pinball on Android and Windows. Zen Studios creates a lot of fantasy tables with DMD's and mini-games. The mini-games within the pinball tables are usually played on the DMD.

Thanks for the suggestion, but I wouldn't have anything to show: eventually I did not produce any game, but a demo instead.

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saimo 
Re: Demo THE CURE (Was: Dot-matrix engine for AGA)
Posted on 24-Jul-2020 13:12:01
#36 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

I've been asked a few times to release the music separately, and finally I got around to do it! Here it is:

https://soundcloud.com/retream/the-cure

(The quality is higher than in the demo itself due to the limitations of the Amiga hardware - for details, check out the "About the music" post in the Community section of the demo page.)

And sorry for the delay

Last edited by saimo on 24-Jul-2020 at 01:14 PM.

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NutsAboutAmiga 
Re: Demo THE CURE (Was: Dot-matrix engine for AGA)
Posted on 25-Jul-2020 18:46:57
#37 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12795
From: Norway

@saimo

Thanks for sharing.

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saimo 
Re: Demo THE CURE (Was: Dot-matrix engine for AGA)
Posted on 26-Jul-2020 10:11:14
#38 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@NutsAboutAmiga

You're welcome!

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saimo 
Re: Demo THE CURE (Was: Dot-matrix engine for AGA)
Posted on 2-Jun-2021 11:52:05
#39 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

Lately I realized I could make the startup and cleanup code of SkillGrid more robust, so I improved it further. I decided to apply the same improvements to my other productions, and today it was THE CURE's turn...

v1.1 (20210602)
* Made startup and cleanup code more robust.
* Fixed (unlikely) memory leak in cleanup code.
* Replaced "actual" with "current" in standings graphics.
* Fixed/improved README.

The new version is available for free download from https://www.retream.com/THE_CURE.

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pixie 
Re: Demo THE CURE (Was: Dot-matrix engine for AGA)
Posted on 2-Jun-2021 13:51:12
#40 ]
Elite Member
Joined: 10-Mar-2003
Posts: 3115
From: Figueira da Foz - Portugal

@saimo

That's amazing! Congrats

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