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Hammer 
Re: Update from RGL concerning THEA500 Maxi
Posted on 9-Jun-2025 6:25:46
#181 ]
Elite Member
Joined: 9-Mar-2003
Posts: 6690
From: Australia

@matthey

Quote:

I have read the blog before. The author does not know what he is talking about. The comments from some well known Amiga users are interesting and correct some of the many inaccuracies of the blog.

Jon Lennart Aasenden's "Hyperion bought the 3.1 source-code from Amiga Inc lock-stock-and-barrel" narrative is comically false.

Hyperion has an AmigaOS 3.1 source code license, which is different from AmigaOS 3.1 source code ownership.

Quote:

I doubt any Hyperion license of Amiga IP will exist after the judgement of a material breach of the 2009 settlement agreement. I expect a prompt bankruptcy filling from Hyperion after such a judgement.

A valid contract agreement must have exchange benefits.

It has morphed from AmigaOS 3.1 68K to PPC port outsource contract with a US$25,000 payment, with PPC AmigaOS source code to be transferred to Amiga Inc into something else.

AmigaOS PPC source code to be transferred to Amiga Inc. clause just disappeared?

The AmigaOS PPC port enables AmigaOS to move into an active CPU R&D roadmap.

Haage & Partner did have an AmigaOS 3.1 source code development contract. Cloanto obtained updated OS software components from AmigaOS 3.5 and 3.9.

Last edited by Hammer on 09-Jun-2025 at 06:32 AM.

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cdimauro 
Re: Update from RGL concerning THEA500 Maxi
Posted on 9-Jun-2025 8:26:29
#182 ]
Elite Member
Joined: 29-Oct-2012
Posts: 4584
From: Germany

@matthey

Quote:

matthey wrote:
Hammer Quote:

TD/BH camp's narrative from https://jonlennartaasenden.wordpress.com/2019/02/15/hyperion-vs-cloanto-the-longest-running-lawsuit-in-the-history-of-computing/


I have read the blog before. The author does not know what he is talking about. The comments from some well known Amiga users are interesting and correct some of the many inaccuracies of the blog.

The author is a blind fanatical which blocked me on FB when there's a discussion about the Amiga OS, NG, etc., because he wasn't able to rebut (and, especially, to accept) to the FACTs which I've reported.

He did the same with the comments which I've tried to write on his site.

He's a lame, pathetic Taliban which lives on his parallel universe, detached from the reality.

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cdimauro 
Re: Update from RGL concerning THEA500 Maxi
Posted on 9-Jun-2025 8:32:49
#183 ]
Elite Member
Joined: 29-Oct-2012
Posts: 4584
From: Germany

@kolla

Quote:

kolla wrote:
@Hammer

Quote:

Hammer wrote:
@kolla

WinUAE 6.0 beta has multi-threaded Amiga chipset emulation, not just RTG functions, hence it makes multi-CPU cores useful for Amiga emulation.


Cool... though we had that like more than two decades ago already on Linux UAE (the "famous" --enable-penguins build option.)

I don't think that it's the same.

WinUAE had from some time a separate thread for I/O and updating the host system with the graphics and audio which was generated by the emulation.

Now, Tony introduced a new feature: running the Denise/Lisa graphics generation on a separate thread.

Which is clearly NOT delegating the ENTIRE chipset emulation to a separate thread.

Which is NOT possible without rewriting (Win)UAE (it would be very different from the current implementation). And it's something which I strongly doubt that Tony is inclined to do (maybe in the very long run, once there's nothing else to do).

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kolla 
Re: Update from RGL concerning THEA500 Maxi
Posted on 10-Jun-2025 21:11:07
#184 ]
Elite Member
Joined: 20-Aug-2003
Posts: 3540
From: Trondheim, Norway

@Hammer

Quote:
My point, WinUAE's R&D is not standing still


Opposed to…? It’s all quite dynamic, all the different approaches to recreate Amiga draw and pull from each other. And it’s not just Amiga, the other 68k platform also contribute.

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number6 
Re: Update from RGL concerning THEA500 Maxi
Posted on 22-Jul-2025 0:12:42
#185 ]
Elite Member
Joined: 25-Mar-2005
Posts: 11910
From: In the village

@thread

Video update (30 seconds) from RGL a few days ago

#6

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BigD 
Re: Update from RGL concerning THEA500 Maxi
Posted on 23-Jul-2025 10:03:29
#186 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7649
From: UK

@number6

Hmmm...probably an Amstrad 464. I still think we'll end up with THECommodore1200 now instead of THEA1200.

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amigang 
Re: Update from RGL concerning THEA500 Maxi
Posted on 20-Aug-2025 11:08:02
#187 ]
Elite Member
Joined: 12-Jan-2005
Posts: 2186
From: Cheshire, England




Looks like at GameCon Retro Game Ltd has finally confirmed The A1200, and it will be coming with Settlers 2 Gold Edition ( more about that here- https://www.indieretronews.com/2025/08/settlers-ii-gold-edition-hot-news-as.html )

I will be interested in the quality of the Keyboard and if the Hardware is going to be any different to the A500 mini and whether or not Retro Game Ltd Remembers its a computer this time and included the OS, any serious apps and hell even the Demo Scene should get some love.



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Amiboy 
Re: Update from RGL concerning THEA500 Maxi
Posted on 20-Aug-2025 18:01:37
#188 ]
Super Member
Joined: 21-Dec-2003
Posts: 1122
From: At home (probably)

@amigang

Given the Settlers 2 specs for classic systems I am going to make a decent assumption that the hardware inside would be decently more powerful than the A500 mini (given it could roughly emulate an 030 based A1200 - which would be far too slow for Settlers 2 which is requiring an 040 40MHZ at minimum).

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A1200, Power Tower, TF1260 128MB RAM, 68060 Rev 6, OS3.9 BB2, HD-Floppy, Mediator TX+ PCI, Voodoo 3 3000, Soundblaster 4.1, TV Card, Spider USB, 100MBit Ethernet, 16GB CF HD, 52xCDRom.

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MagicSN 
Re: Update from RGL concerning THEA500 Maxi
Posted on 20-Aug-2025 19:56:59
#189 ]
Hyperion
Joined: 10-Mar-2003
Posts: 834
From: Unknown

@Amiboy

While the THEA1200 as to my knowledge is indeed more powerful the main limiting factor on 500mini is probably emulator settings.

There is a settings called "CPU Speed". You can either set it to "fastest possible", or to 68000 or 68020 or 68030 or whatever. I am pretty sure it was NOT set to fastest possible on 500mini, and it was not possible for the user to modify the settings.

Main issue for 500mini would have been though that the maximum mem usable on Amiga side was limited (to a lower value than what Settlers 2 needs).

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Hammer 
Re: Update from RGL concerning THEA500 Maxi
Posted on 21-Aug-2025 2:27:01
#190 ]
Elite Member
Joined: 9-Mar-2003
Posts: 6690
From: Australia

@MagicSN

https://www.youtube.com/watch?v=Xith15zSW7k
Unlocking TheA500mini. The process involves modifying configuration files and using a USB stick to transfer files between the Mini and a computer.

TheA500mini's emulation GUI needs to be modified for The Settlers II's system requirements.

Last edited by Hammer on 21-Aug-2025 at 02:36 AM.

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Hammer 
Re: Update from RGL concerning THEA500 Maxi
Posted on 21-Aug-2025 4:02:01
#191 ]
Elite Member
Joined: 9-Mar-2003
Posts: 6690
From: Australia

@cdimauro

Quote:
WinUAE had from some time a separate thread for I/O and updating the host system with the graphics and audio which was generated by the emulation.

Now, Tony introduced a new feature: running the Denise/Lisa graphics generation on a separate thread.

Which is clearly NOT delegating the ENTIRE chipset emulation to a separate thread.

Which is NOT possible without rewriting (Win)UAE (it would be very different from the current implementation). And it's something which I strongly doubt that Tony is inclined to do (maybe in the very long run, once there's nothing else to do).

Denise/Lisa is Amiga's native display chip. I didn't claim the ENTIRE chipset emulation when I narrowed it to RTG-like. I don't recall P96 RTG handling PCM audio.

Last edited by Hammer on 21-Aug-2025 at 04:05 AM.
Last edited by Hammer on 21-Aug-2025 at 04:03 AM.

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cdimauro 
Re: Update from RGL concerning THEA500 Maxi
Posted on 21-Aug-2025 4:15:31
#192 ]
Elite Member
Joined: 29-Oct-2012
Posts: 4584
From: Germany

@Hammer

Quote:

Hammer wrote:
@cdimauro

Quote:
WinUAE had from some time a separate thread for I/O and updating the host system with the graphics and audio which was generated by the emulation.

Now, Tony introduced a new feature: running the Denise/Lisa graphics generation on a separate thread.

Which is clearly NOT delegating the ENTIRE chipset emulation to a separate thread.

Which is NOT possible without rewriting (Win)UAE (it would be very different from the current implementation). And it's something which I strongly doubt that Tony is inclined to do (maybe in the very long run, once there's nothing else to do).

Denise/Lisa is Amiga's native display chip. I didn't claim the ENTIRE chipset emulation when I narrowed it to RTG-like. I don't recall P96 RTG handling PCM audio.


https://amigaworld.net/modules/newbb/viewtopic.php?topic_id=45449&forum=8&start=160&viewmode=flat&order=0#879579

WinUAE 6 allocates a separate CPU thread for chipset emulation, which enables a CPU thread to be dedicated for the CPU translation.

One thread -> chipset emulation. Generic statement. So, it should be entire chipset. Where chipset = Amiga chipset, of course.

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Amiboy 
Re: Update from RGL concerning THEA500 Maxi
Posted on 21-Aug-2025 6:49:16
#193 ]
Super Member
Joined: 21-Dec-2003
Posts: 1122
From: At home (probably)

@MagicSN

Ahhh OK, thank you for the correction. That's quite cool then.

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Live Long and keep Amigaing!

A1200, Power Tower, TF1260 128MB RAM, 68060 Rev 6, OS3.9 BB2, HD-Floppy, Mediator TX+ PCI, Voodoo 3 3000, Soundblaster 4.1, TV Card, Spider USB, 100MBit Ethernet, 16GB CF HD, 52xCDRom.

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amigang 
Re: Update from RGL concerning THEA500 Maxi
Posted on 21-Aug-2025 10:46:59
#194 ]
Elite Member
Joined: 12-Jan-2005
Posts: 2186
From: Cheshire, England

Im fairly sure the hardware in the A500mini could run Settlers 2, of course an extra Config would be required.

This is SysInfo for A500mini with JIT on
https://amigang.com/wp-content/uploads/2022/04/sys2.jpg

I mean it will be a nice surprise if it gets more grunt.

Pi3, orange pi3, A600GS/A1200NG & A500 mini are fine hardware to emulate the Amiga and you can get away with it, but if you really want to push beyond say the classic Amiga stuff and do really high end Amiga stuff, like play some of the top end 3d games and things that we are beginning to see being ported to the Amiga 68K+ market, that demand more Vampire v4/Pistorm speeds, then I cant help but feel this hardware is just a bit underperforming, its annoying as for very little more money, much more powerful hardware could be had.

I know a lot of people ask, why do we need more power, I think Amigakit Web Browser show one reason, dont get me wrong, from video I seen, Youtube is running ok on it now on low res videos, but as soon as you try HD vids, its going to struggle, plus what the harm of more future proofing these devices.

Last edited by amigang on 21-Aug-2025 at 11:10 AM.

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pixie 
Re: Update from RGL concerning THEA500 Maxi
Posted on 21-Aug-2025 11:54:27
#195 ]
Elite Member
Joined: 10-Mar-2003
Posts: 3526
From: Figueira da Foz - Portugal

@amigang

Quote:
Vampire v4/Pistorm


I mean, Vampire is quite a neat piece altogether, but pistorm is on a different level altogether

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Amiboy 
Re: Update from RGL concerning THEA500 Maxi
Posted on 21-Aug-2025 12:47:43
#196 ]
Super Member
Joined: 21-Dec-2003
Posts: 1122
From: At home (probably)

@amigang

Ahhh OK, I know sysinfo is not the most reliable benchmarking tool but I believe it's fair enough to compare between systems.

It does look like A500 mini can put out 2-3 times the grunt of an OCd 060, so should have enough performance for a smooth experience, possibly in high Res?

Last edited by Amiboy on 21-Aug-2025 at 03:35 PM.

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Live Long and keep Amigaing!

A1200, Power Tower, TF1260 128MB RAM, 68060 Rev 6, OS3.9 BB2, HD-Floppy, Mediator TX+ PCI, Voodoo 3 3000, Soundblaster 4.1, TV Card, Spider USB, 100MBit Ethernet, 16GB CF HD, 52xCDRom.

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cdimauro 
Re: Update from RGL concerning THEA500 Maxi
Posted on 21-Aug-2025 18:33:29
#197 ]
Elite Member
Joined: 29-Oct-2012
Posts: 4584
From: Germany

@Amiboy: there should be some other benchmarks based on Lightwave 3D, which give a much better idea (more realistic) of the performance of each system.

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MagicSN 
Re: Update from RGL concerning THEA500 Maxi
Posted on 21-Aug-2025 20:41:06
#198 ]
Hyperion
Joined: 10-Mar-2003
Posts: 834
From: Unknown

@amigang

The hardware of the a500mini absolutely can do this, and probably at minimum in 800x600.

The issue is just the limitations on Emulation settings. If there is a "hack" to fix the limitation (and the other stuff I mentioned) I expect the game to fully run.

(Note for people who want me as the developer to get some money out of it - I earn most from a physical copy of the game, including packaging)

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OneTimer1 
Re: Update from RGL concerning THEA500 Maxi
Posted on 21-Aug-2025 22:28:09
#199 ]
Super Member
Joined: 3-Aug-2015
Posts: 1445
From: Germany

@pixie

Quote:

pixie wrote:

I mean, Vampire is quite a neat piece altogether, but pistorm is on a different level altogether


I think "Vampire4 Stand Alone" would be a real kicker, if USB could handle mass storage devices.

Currently the biggest competitors for them are Pistorm and ready to use systems like THEA500 / A600GS, they have good USB and WiFi support.

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matthey 
Re: Update from RGL concerning THEA500 Maxi
Posted on 21-Aug-2025 23:45:46
#200 ]
Elite Member
Joined: 14-Mar-2007
Posts: 2825
From: Kansas

Amiboy Quote:

Ahhh OK, I know sysinfo is not the most reliable benchmarking tool but I believe it's fair enough to compare between systems.


SysInfo is not "fair enough to compare between systems". The CPU benchmarks are complete crap with unrealistic code of random instructions. Even if the SysInfo MIPS code had used the Dhrystone benchmark code, an in-order superscalar CPU like the 68060 requires the code to be compiled for the 68060 to gain maximum performance which the SysInfo code was not. SysSpeed is better but still benchmarks low likely because of poor compiler support for the 68060 which rarely includes a 68060 specific instruction scheduler.

https://aminet.net/package/util/moni/sspeed26

SysSpeed is old and not perfect but remains one of the best benchmarking programs for the Amiga.

Amiboy Quote:

It does look like A500 mini can put out 2-3 times the grunt of an OCd 060, so should have enough performance for a smooth experience, possibly in high Res?


The recommendation 68k system requirements for high res 640x480 are a 68060@100MHz. The A500 Mini has to emulate the Amiga chipset too so the CPU emulation performance may decrease with AGA. Choosing a chunky RTG mode should improve the performance for both.

cdimauro Quote:

@Amiboy: there should be some other benchmarks based on Lightwave 3D, which give a much better idea (more realistic) of the performance of each system.


Lightwave 3D uses FP and many trapped instructions on newer 68k CPUs. The results may be somewhat useful if Settlers II required a FPU but if there is floating point use, it is likely light enough for software emulation as there is no mention of the A1222, 68040s or 68060s without a FPU.

It is interesting that the minimum CPU requirement for the 68k is a 68040@40MHz compared to a PPC603e@175MHz. The recommended 68k CPU for 640x480 is a 68060@100MHz compared to a PPCG3@800MHz. That is a huge difference in CPU requirements between the 68k and PPC. The memory requirements and recommendations are the same though at 32MiB and 64MiB respectively, likely because they are rounded values.

MagicSN Quote:

The hardware of the a500mini absolutely can do this, and probably at minimum in 800x600.

The issue is just the limitations on Emulation settings. If there is a "hack" to fix the limitation (and the other stuff I mentioned) I expect the game to fully run.

(Note for people who want me as the developer to get some money out of it - I earn most from a physical copy of the game, including packaging)


Considering the major conflict of interest and continued advertising of your connection with Hyperion Entertainment, perhaps you should mention that the port of Settlers II is by Look Behind You and not by Hyperion. It appears Retro Games Limited (RGL) has no problems communicating with and licensing from Look Behind You for THEA1200, perhaps because they respect IP ownership instead of claiming it for themselves.

https://lookbehindyou.de/en/product/thesettlers2amiga/ Quote:

© 1996-2005 Ubisoft Entertainment. All Rights Reserved. Developed by Blue Byte Software. The Settlers, Blue Byte and the Blue Byte logo are registered or unregistered trademarks of Ubisoft GmbH in the U.S. and/or other countries. Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries.


If Hyperion changed the IP marks like for AmigaOS, this could be changed to a copyright date before Hyperion existed.

Quote:

© 1996-2005 Hyperion Entertainment. All Rights Reserved. Developed by Hyperion Entertainment under license. The Settlers, Hyperion Entertainment and Hyperion Entertainment logo are registered or unregistered trademarks of Hyperion Entertainment in the U.S. and/or other countries. Hyperion Entertainment and the Hyperion Entertainment logo are registered or unregistered trademarks of Hyperion Entertainment in the U.S. and/or other countries.


When people complain about it, it could get changed again.

Quote:

Produced under license to Hyperion Entertainment. All trademarks and copyrights are valid. All rights reserved.


Hyperion could then try to trademark the Settlers IP, sell licenses to Ubisoft licensees and sell the Settlers II game to Ubisoft customers. It would be unbelievable and funny if Hyperion had not already done something similar with the AmigaOS. Hyperion could have been a legitimate game porter and RGL partner too but they chose to be litigating con men instead. You probably will not believe me but you are better off disassociating from Hyperion. The ties are a liability and a conflict of interest.

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