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Lou 
Re: Commodore > Motorola
Posted on 5-May-2025 23:45:04
#221 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4259
From: Rhode Island

@IntuitionAmiga

Quote:

IntuitionAmiga wrote:
@Lou

50 years old and nothing better to do than talk like a 12yr old kid on obscure forums..

https://www.linkedin.com/in/louis-dias-7b111276

No activity on your linkedin i see. Would be a shame if a bunch of nutjob autists got you fired from AIPSO for bringing them into disrepute.

Tell me how hard those fingers of yours press the keyboard you internet warrior.
Please try. Then I can dox you. You're so cool!

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Lou 
Re: Commodore > Motorola
Posted on 5-May-2025 23:49:24
#222 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4259
From: Rhode Island

@IntuitionAmiga

When you're done whacking off cdimauro, you should look in the mirror about social skills.
I've had no interaction with you and you came right at me.

Someone criticizes hardware you worship and suddenly your panties are in a bunch.

While you're at it, get my address and come say hi personally.

Last edited by Lou on 06-May-2025 at 12:00 AM.

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Hammer 
Re: Commodore > Motorola
Posted on 8-May-2025 4:27:30
#223 ]
Elite Member
Joined: 9-Mar-2003
Posts: 6365
From: Australia

@matthey

Quote:

The hobbyist and retro market sales would be relatively large at first and then taper off with seasonal and cyclical demand variations. Embedded market demand would likely start slower and ramp slower but provide more defensive consistency. The combined markets allow lower profit margins to be safer as the RPi has demonstrated and Commodore wished they had had when the PC market crashed in the early 1990s.


PC market had a small sales dip in 1990 and 1991.

https://en.wikipedia.org/wiki/Market_share_of_personal_computer_vendors
PC:
1989: 17,550,000,
1990: 16,838,000,
1991: 14,399,000,
1992: 18,300,000, Windows 3.1 was released in April 1992.
1993: 27,750,000. Windows 3.11 / Win32S, Windows NT 3.1, Pentium 60/66, and Doom were released in 1993. Large sales boom with PC's 1993 year!

By 1992, PC unit sales continued from 1989's growth. The big loser is IBM.
1990 and 1991 corresponded with Amiga's golden 1990 and 1991 years.


Amiga:
1989: 600,000,
1990: 750,000,
1991: 1,035,000. R&D wasted on cost-reduced ECS A3000 designs with ECS A2200/A2400/A3200/A3400 i.e. nicknamed as "A1000Jr".
1992: Crashed and burned by ECS A600. "A1000Jr" project was rejected by Commodore's national subsidiaries.

Like many Amiga 500 users, my family purchased a 386DX-33/SVGA gaming PC in Xmas 1992. A1200's 1992 production was a debacle, fu_kup from within Commodore's management when somebody didn't order enough Lisa chips from HP for Xmas 1992 year. From June 1991, Commodore's management wasted 8 months on ECS Amiga R&D.
For existing A500 owners, there's very little reason for the A600 purchase, and A1200's production scale is about 44,000 units for Q4 1992.
A1200's 1993 production is throttled by 1992 A600 production debts i.e. Commodore runs out of cash in 1993 and causing Irving Gould to lend millions of dollars for Commodore's AGA Amiga production.

AGA sales numbers are treated as worldwide
44,000 (the UK has 30,000 during its launch),
100,000 (AF50, Sep 1993),
170,000 (AF56, Feb 1994),
166,000 (CD32, Commodore US president, Jan 1994),
7,500 (Germany's A4000/030),
3,800 (Germany's A4000/040),
Total: 491,300 AGA units, mostly in 1993.
Another 65,000 CD32 for Commodore Canada's A2200-1/A2200-2 frozen in the Philippines warehouse.
Irving Gould's funding support couldn't reach the 800,000 AGA sales target.


Macintosh:
1989: 1,100,000
1990: 1,300,000, Mac LC 1 released in October 1990.
1991: 2,100,000,
1992: 2,500,000, Apple's best-selling Mac LC 2 model for 1992 was released in March 1992.
1993: 3,300,000,
1994: 3,800,000, 1.2 million Macs are PowerMacs.

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Hammer 
Re: Commodore > Motorola
Posted on 8-May-2025 4:43:09
#224 ]
Elite Member
Joined: 9-Mar-2003
Posts: 6365
From: Australia

@matthey

One of the Raspberry Pi co-founders, Eben Upton was a Broadcom employee i.e. a former technical director and ASIC architect for Broadcom.

During Raspberry Pi's founding, Eben Upton was a Broadcom employee with seniority.

With Eben Upton, Raspberry Pi has inside access to Broadcom.

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cdimauro 
Re: Commodore > Motorola
Posted on 8-May-2025 4:53:47
#225 ]
Elite Member
Joined: 29-Oct-2012
Posts: 4343
From: Germany

@Lou

Quote:

Lou wrote:
@IntuitionAmiga

Quote:

IntuitionAmiga wrote:
@Lou

50 years old and nothing better to do than talk like a 12yr old kid on obscure forums..

https://www.linkedin.com/in/louis-dias-7b111276

No activity on your linkedin i see. Would be a shame if a bunch of nutjob autists got you fired from AIPSO for bringing them into disrepute.

Tell me how hard those fingers of yours press the keyboard you internet warrior.
Please try. Then I can dox you. You're so cool!

Hypocrite! You're very well known to press the keyboard acting like a warrior for your holy war.
Quote:

Lou wrote:
@IntuitionAmiga

When you're done whacking off cdimauro, you should look in the mirror about social skills.

I've very good social skills. In fact, I've plenty of friends, which I regularly meet.

However, I've also not-so-good-friends when it's coming to trolls like you, which evidently like to masochistically be beaten.

So, I've the right skills for all occasions.
Quote:
I've had no interaction with you and you came right at me.

The previous posts show a completely different story.

Try again, liar...
Quote:
Someone criticizes hardware you worship and suddenly your panties are in a bunch.

Same as above: that's exactly the reason why you pop-up here, from time to time, trying to sell your sh!t.

Guess what, this is an AMIGA site, and you're coming here to bash Commodore, Motorola, for the sole reason of glorifying your sh!tty 65xx: what do you think the reaction should be, dear misunderstood genius?
Quote:
While you're at it, get my address and come say hi personally.

Oh, look at you: now you're even threatening. You don't have anything else left to do, do you, sleazy two-bit mafioso?

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Hammer 
Re: Commodore > Motorola
Posted on 8-May-2025 5:12:05
#226 ]
Elite Member
Joined: 9-Mar-2003
Posts: 6365
From: Australia

@matthey

Quote:

Doom was developed on a NeXT 68k workstation rather than a limited x86 PC for example. I also prefer to develop on the 68k Amiga and more powerful 68k Amiga hardware would allow more of it even if large projects with bloated compilers need serious performance.

NeXT 68K workstation has memory protection and a nice GUI.

https://www.quora.com/Why-was-Doom-developed-on-a-NeXT
From John Carmack
I bought our first NeXT (a ColorStation) just out of personal interest. Jason Blochowiak had talked to me about the advantages of Unix based systems from his time at college, and I was interested in seeing what Steve Job’s next big thing was. It is funny to look back – I can remember honestly wondering what the advantages of a real multi process development environment would be over the DOS and older Apple environments we were using. Actually using the NeXT was an eye opener, and it was quickly clear to me that it had a lot of tangible advantages for us, so we moved everything but pixel art (which was still done in Deluxe Paint on DOS) over. Using Interface Builder for our game editors was a NeXT unique advantage, but most Unix systems would have provided similar general purpose software development advantages (the debugger wasn’t nearly as good as Turbo Debugger 386, though!). Kevin Cloud even did our game manuals, starting with Wolfenstein 3D, in Framemaker on a NeXT.

This was all in the context of DOS or Windows 3.x; it was revelatory to have a computer system that didn’t crash all the time. By the time Quake 2 came around, Windows NT was in a similar didn’t-crash-all-the-time state, it had hardware accelerated OpenGL, and Visual Studio was getting really good, so I didn’t feel too bad moving over to it. At that transition point I did evaluate most of the other Unix workstations, and didn’t find a strong enough reason not to go with Microsoft for our desktop systems.

Over the entire course of Doom and Quake 1’s development we probably spent $100,000 on NeXT computers, which isn’t much at all in the larger scheme of development. We later spent more than that on Unix SMP server systems (first a quad Alpha, then an eventually 16-way SGI system) to run the time consuming lighting and visibility calculations for the Quake series. I remember one year looking at the Top 500 supercomputer list and thinking that if we had expanded our SGI to 32 processors, we would have just snuck in at the bottom.


Doom's pixel art was still done in Deluxe Paint on DOS and Borland Turbo Debugger 386 was used.

I prefer NeXT's GUI design over AMIX's OpenLook GUI.

C= Amiga graphics wasn't optimized for 8-bit chunky GUI display.

For 1990, NeXTstation had a 68040 @ 25Mhz baseline while Herni Rubin's A3000UX was stuck at 68030 @ 25 Mhz.

With 68030/688882 @ 25MHz, Amiga 3000UX's base price of US$4,998 rising to a reported $7,713 with graphics board (priced separately at around $1,000) and colour monitor, was not especially attractive compared to other Unix workstations at the time.

With MC68040 @ 25Mhz and MC56001 @ 25Mhz, NeXTstation Color has US$7,995 price.

Note why AA3000+ has DSP3210 @ 50Mhz.

Commodore management (from sales) rejected the Amiga engineering group's completed early A3640 with 68040@ 25 Mhz and L2 cache for the year 1990 A3000 configuration.

A3000T/040 with obsolete ECS was released in 1992.

Last edited by Hammer on 08-May-2025 at 05:29 AM.

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Hammer 
Re: Commodore > Motorola
Posted on 8-May-2025 6:09:27
#227 ]
Elite Member
Joined: 9-Mar-2003
Posts: 6365
From: Australia

@cdimauro

Quote:

By the time (on 2000, to be more precise), PowerPC weren't competitive anymore and Apple was already moving to Intel's x86 (only IBM's stopped this process, with the promised G5).

The promise was PowerPC 970 with a 3 GHz clock speed. PowerPC 970 has a 16-stage deep pipeline with floating point. Theory didn't reflect reality.

PowerPC 970's 20 watts CPC925 northbridge wouldn't be friendly for laptops.

AmigaOne SE/XE and Pegasos 1 have an additional "incompetent northbridge" (to quote a Linux maintainer) debacle and "there's no MAI without April" PR noise from Bill Buck.

During K7 Athlon, the market was moving away from VIA chipsets with NVIDIA's nForce 2 rise and K8's integrated northbridge. VIA's data corruption reputation damage benefited NVIDIA's nForce 2 rise, and K8's integrated AMD northbridge removes VIA's data corruption reputation from AMD's platform.

MAI went bust.

VIA went into the wilderness i.e., focus on niche embedded markets.

For a Taiwanese chipset vendor for the PC market, ASMedia (part of ASUS) has effectively displaced MAI and VIA.

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IntuitionAmiga 
Re: Commodore > Motorola
Posted on 8-May-2025 7:13:19
#228 ]
Regular Member
Joined: 5-Sep-2013
Posts: 132
From: Unknown

@Lou

Aww little short fella is upset.

Don’t play with fire and you won’t get your fingers burned.

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minator 
Re: Commodore > Motorola
Posted on 8-May-2025 23:05:32
#229 ]
Super Member
Joined: 23-Mar-2004
Posts: 1022
From: Cambridge

@Hammer

Quote:
With Eben Upton, Raspberry Pi has inside access to Broadcom.


He was also one of us, an Amiga nerd (he had an A600).

Quote:
prefer NeXT's GUI design over AMIX's OpenLook GUI.


Amiga OS 2.0 (and Windows 95) was quite obviously "inspired" by Next.

Quote:
The promise was PowerPC 970 with a 3 GHz clock speed. PowerPC 970 has a 16-stage deep pipeline with floating point. Theory didn't reflect reality.


Promised by who?
But yes, the laws of physics can get in the way sometimes.

Quote:
PowerPC 970's 20 watts CPC925 northbridge wouldn't be friendly for laptops.


You mean the north bridge deigned by Apple...
Though I though it consumed rather more power?

Notably just after the switch announcement, IBM announced a low power 970 variant that could have been used in a laptop.

Quote:
AmigaOne SE/XE and Pegasos 1 have an additional "incompetent northbridge" (to quote a Linux maintainer) debacle and "there's no MAI without April" PR noise from Bill Buck.


April partly fixed the problems. April 2 fixed some more.
April 3 would have fixed even more but it was so expensive it was abandoned.
(I worked for Thendic/Genesi back then).

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Whyzzat?

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Hammer 
Re: Commodore > Motorola
Posted on 12-May-2025 5:12:39
#230 ]
Elite Member
Joined: 9-Mar-2003
Posts: 6365
From: Australia

@minator

Quote:

Amiga OS 2.0 (and Windows 95) was quite obviously "inspired" by Next.

AmigaOS 2.x GUI look being "inspired" by NeXTSTEP was confirmed in the Commodore - The Final Years book.

NeXTSTEP GUI was "inspired" by Silicon Graphics IRIX 3 operating system.

From Commodore - The Final Years book,

In late 1988, Commodore acquired a curious new computer.
“We actually had a NeXT computer that Commodore bought to examine.”

The NeXT was the brainchild of Steve Jobs, who had a particular
talent for taking existing innovations and wrapping them up into a
harmonious whole. Jobs stole the look of his NeXTSTEP operating
system from the Silicon Graphics IRIX 3 operating system. The
interface looked almost 3D, as though it had depth on the flat screen.


Commodore has separate AmigaOS and AMIX (continuing from C900) software R&D teams.

ECS Productivity Mode was demoed in Q4 1988.

From Commodore - The Final Years book,

Rubin instructed his Amiga programmers to start implementing
these different modes into the next version of AmigaOS, which at
the time was called 1.4 (it would later be renamed 2.0).

In July 1988, Rubin decided to coin a new term to describe the new
video modes. “Productivity Mode was what management was asking
for,” says Nesbitt. “So Productivity Mode was the code name for word
processing and spreadsheets and something you could sell into an
office.”

Rubin became an evangelist for Productivity Mode, both within the
company and outside it, while ignoring the Amiga game market.

“They came up with this crazy idea to create productivity mode and
refocus the Amiga on business applications, while ignoring the things
that were selling well,” says Nesbitt. “Commodore just ignored the
things that the computer was good at and under-invested in chasing
goals that never happened.” He promised to dazzle Irving Gould at
an upcoming demonstration of Productivity Mode in September.

The AmigaOS team, principally developers on the West Coast
including Dale Luck and Bart Whitebook, succeeded in creating the
new graphics libraries, and on September 20, 1988 they were ready
to internally release an advance copy to developers.

(skip)

Rubin was able to demonstrate Productivity Mode on both the Hi-
Res chipset in an Amiga 2000 computer and using an A2024 monitor.

(skip)

The new 1.4 disk allowed the Amiga to display Workbench in
several high resolution modes from the new Hi-Res chipset, while
outputting it to a multisync monitor. The disk would also be included
with the new A2024 monitor


Herni Rubin was the technical director for the Amiga group.

Herni Rubin bet the farm on ECS's "productivity mode" at the expense of gaming e.g. fast 256 color 320x200p/256p.

C65's 256 color 320x200 (8 bitplanes) mode R&D was a rogue R&D from the CSG's LSI team.

Bill Sydnes and Jeff Frank repeated Herni Rubin's bet the farm on ECS's "productivity mode" at the expense of fast 256 color gaming mistake e.g. ECS-based A300/A600, A2200/A2400 (cost-reduced A3000 with Zorro II, 68020, remove Amber+serial framebuffer) and A3200/A3400 (cost-reduced A3000, remove Amber+serial framebuffer). A2200/A2400/A3200/A3400 are collectively known as the "A1000Jr".

Before Bill Sydnes' and Jeff Frank's June 1991 takeover, CGS's LSI team had spec'ed and designed AA Lisa with AAA's 16 million color palette spec.

A3000+ was operational in February 1991 and reached beta stage in June 1991. A3000+ R&D was frozen until Feb 1992's Mehdi Ali's AA500 directive that overrides Bill Sydnes' and Jeff Frank's ECS-only road map. Mehdi Ali has realized Bill Sydnes' ECS road map wasn't competitive in February 1992.

AA3000's AGA was dropped into A600 as AA600/A1200.

Quote:

Promised by who?

https://wccftech.com/steve-jobs-announced-on-june-6-19-years-ago-macs-switching-to-intel-cpus

Jobs had promised customers and the Worldwide Developers Conference audience that a Power Mac G5 operating at 3.00GHz would arrive within 12 months. Unfortunately, Jobs could never fulfill that promise as IBM had immense difficulty moving to a fabrication process lower than 90nm.

Power Mac G5 was introduced in 2003 with a 2.0 GHz clock speed.

https://www.youtube.com/watch?v=ObO3co4qttw
Steve Jobs Talks About The PowerMac G5 Not Making 3 GHz WWDC 2004. G5 reached 2.5 Ghz.

By November 2004, Intel released Pentium 4 HT 3.8F and Pentium 4 HT 570J with 3.80 GHz.

By October 19, 2004, Athlon 64 FX-55 reached 2.6 Ghz. Clock speed wall led to Bulldozer.


Quote:

You mean the north bridge deigned by Apple...

Offer a northbridge solution for PowerPC 970 in time for the 2003 release.


Quote:

Though I though it consumed rather more power?

Notably just after the switch announcement, IBM announced a low power 970 variant that could have been used in a laptop.

970FX idle power consumption wasn't low enough.

Apple's U3Lite northbridge in development for the PowerBook G5 was canceled.

Quote:

April partly fixed the problems. April 2 fixed some more.
April 3 would have fixed even more but it was so expensive it was abandoned.

Bill Buck's April PR noise wreaked MAI's chipset business.

https://www.digchip.com/datasheets/parts/datasheet/601/ARTICIA_S.php
MAI Articia S was advertised to support PPC, MIPS, and X86.

Quote:

(I worked for Thendic/Genesi back then).

Note that I joined AmigaWorld.net's forum in March 2003.

Last edited by Hammer on 12-May-2025 at 06:44 AM.
Last edited by Hammer on 12-May-2025 at 06:13 AM.
Last edited by Hammer on 12-May-2025 at 05:31 AM.
Last edited by Hammer on 12-May-2025 at 05:20 AM.
Last edited by Hammer on 12-May-2025 at 05:18 AM.

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Lou 
Re: Commodore > Motorola
Posted on 13-May-2025 2:28:29
#231 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4259
From: Rhode Island

@the two butt-pirates,

You lost the argument about your holy grail being crap, so you looked into my personal life.
You just exposed yourselves for the basement-dwelling incels that you are. Otherwise argue on the merits your garbage platform.

Motorola is a shit company who ruined every good product they launch. They can't even make a decent cell phone anymore as they are complete outclassed by TCL, a TV maker. So yes, the original designers were fools for choosing Motorola.

Amiga has been a joke since 1987. A500/2000 were crap and caused several Amiga creators to join Atari and make the Lynx, when the '020 Ranger is what should have been released. The Lynx's gpu was also superior to Amiga with high sprite count and built-in scaling and rotation and didn't have to wait until 1992 to display more than 64 colors in a game.

So now we have multiple 65XX-based systems with better graphics than this turd you two whack it to.

TG+16, SNES and Lynx all were better game machines than the turd you worship. You also have to be a damn fool to say, oh it's the OS that makes it special. Workbench is annoying. Why would one need a whole dedicated button on a title bar to bring a window to the front? It sucked and still sucks. But alas, a gui is not the OS.
OS-9 was multi-tasking and multi-user in 1979. Nothing is special about Amiga except the special-ed zealot losers who worship it.

Also, the C128 single-handedly outsold every Amiga. The shame!
Amiga bankrupted Commodore.

Here's some 68k porn for you to spank it to:
https://wiki.neogeodev.org/index.php?title=68k_instructions_timings
You can stroke it in rhythm to the amount of timing cycles it takes each instruction execute. That should keep you busy for a long time since it's such a crap and inefficient turd.

You can't live reality down.

...and you think you won something - that's the irony.

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Hammer 
Re: Commodore > Motorola
Posted on 13-May-2025 3:17:05
#232 ]
Elite Member
Joined: 9-Mar-2003
Posts: 6365
From: Australia

@Lou

Quote:
Amiga has been a joke since 1987.

That's wrong.

From 1987 to 1990, the Amiga delivered good 2D gaming performance for the money. SNES wasn't released in the European market until sometime in 1992.

SNES already countered Amiga gaming in the US market in 1991.

----------------
Atari Lynx can display 16 different colors per scan line, while the Amiga OCS can display 32 different colors per scan line. Amiga OCS can change the color palette per scan line.

Atari Lynx's typical gaming resolution is 160×102 resolution level while Amiga OCS has a typical 320x200 or 320x256 resolution level. Amiga wins this category.

Atari Lynx Suzy's custom math co-processor has hardware 16-bit x 16-bit 32-bit multiply with optional accumulation; 32-bit / 16-bit = 16-bit divide. A precursor to 3DO's custom math co-processor in MADAM. Lynx wins this area.

Atari Lynx wasn't a true 256-color display chipset.

Atari Lynx's "sprites" are blitter-driven with collision detection.

CSG's LSI team designed a proper 256 color display (8 bitplanes) C65 chipset that was almost ready in Dec 1990, and AGA was operational in February 1991. Despite AGA's beta testing R&D being frozen from June 1991, A3000plus dev kits were in a limited production run for software developers.

Remember, A3000plus's AGA was copied and pasted into ECS-based A3400 (led to A4000) and A600 (AA600 project led to A1200). AA600/A1200 effectively duplicated AA1000's guts.
Unlike the A3000's smaller case size mistake, the A3400's larger case can support VT.

A600 should have AGA instead of ECS! A600's model number increase is a con job upgrade from A500. Mehdi Ali fired Bill Sydnes on July 28, 1992.

A3000's 1991 era config should have been A3000plus and AA3400 (missing Amber and DSP).

The Amiga community later made the A3000plus design as an operational AGA Amiga as motherboard upgrade for A3000 case.

Bill Sydnes' and Jeff Frank's anti-AGA position is f_cking wrong!

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cdimauro 
Re: Commodore > Motorola
Posted on 13-May-2025 5:09:23
#233 ]
Elite Member
Joined: 29-Oct-2012
Posts: 4343
From: Germany

@Lou

Quote:

Lou wrote:
@the two butt-pirates,

You lost the argument about your holy grail being crap, so you looked into my personal life.

That's in your distorted universe: it wasn't your personal life, but exclusively your professional experience.

Which was the only thing which mattered, since we were discussing about TECHNICAL things, and now we know why you're not even able to handle elementary things when talking about low-level stuff, dear BASICman.
Quote:
You just exposed yourselves for the basement-dwelling incels that you are.

Oh, and now you're derailing and you are ranting and raving about other people's private lives, obviously without having a clue.

Which leads me to think that you are a whippersnapper who has never had sex in his life, and who tries to console himself by taking refuge in the world of technology. Where, unfortunately for him, the same thing applies: it's a world where he has a really small d!ck, while he tries badly and desperately to compare himself with others who are super-talented...
Quote:
Otherwise argue on the merits your garbage platform.

That's exactly what we've done, but you are not gifted enough to engage with us on these topics, BASICman.
Quote:
Motorola is a shit company who ruined every good product they launch.

Please, tell me more about your favorite company which wasn't even able do design a decent 32-bit architecture and recommends OTHER architectures in place.
Quote:
They can't even make a decent cell phone anymore as they are complete outclassed by TCL, a TV maker.

At least they produced not only cell phone, but plenty of things which your beloved company can only dream about.
Quote:
So yes, the original designers were fools for choosing Motorola.

Looking at the above, it was the perfect choice, considering that the competition was so poor that it was in no way an option...
Quote:
Amiga has been a joke since 1987.

Only in your dreams as a whipped worshipper of that sh!tty 65xx.
Quote:
A500/2000 were crap

Only because YOU said it? I believe you, brother, I believe you. Now, please tell me who is your trusted dealer, because apparently he has some great stuff....
Quote:
and caused several Amiga creators to join Atari and make the Lynx, when the '020 Ranger is what should have been released.

And you know what happened to Atari?
Quote:
The Lynx's gpu was also superior to Amiga with high sprite count and built-in scaling and rotation and didn't have to wait until 1992 to display more than 64 colors in a game.

Hammer has already answered here and I prefer not to rage.
Quote:
So now we have multiple 65XX-based systems with better graphics than this turd you two whack it to.

Oh, sure. Let's take a look just one detail about your Lynx:
https://en.wikipedia.org/wiki/Atari_Lynx#Technical_specifications

"Hardware 16-bit × 16-bit → 32-bit multiply with optional accumulation; 32-bit Ă· 16-bit → 16-bit divide"



BTW, your desperately trying to compare the chipsets of different machines. Which, elementary logic at the hands, does NOT make you sh!tty 65xx any better. Poor BASICman.
Quote:
TG+16, SNES and Lynx all were better game machines than the turd you worship.

See above, desperate wet dreamer.
Quote:
You also have to be a damn fool to say, oh it's the OS that makes it special. Workbench is annoying. Why would one need a whole dedicated button on a title bar to bring a window to the front? It sucked and still sucks. But alas, a gui is not the OS.

Again, in your wet dream of a desperate 65xx blind fanatical.

At least Amiga had the Workbench. What about our 65xx-based crappy stuff?
Quote:
OS-9 was multi-tasking and multi-user in 1979. Nothing is special about Amiga except the special-ed zealot losers who worship it.

Let's see:
https://en.wikipedia.org/wiki/OS-9

Platforms: Motorola 6809, Motorola 680x0 CPUs, ColdFire, SuperH, ARM/XScale, MIPS, PowerPC, Intel x86 architecture

Where are the 65xx?
Quote:
Also, the C128 single-handedly outsold every Amiga. The shame!

And?
Quote:
Amiga bankrupted Commodore.

Try again: this was all about their managers AND engineers.
Quote:
Here's some 68k porn for you to spank it to:
https://wiki.neogeodev.org/index.php?title=68k_instructions_timings

And? Why don't report how many cycles are needed for your crappy 65xx to emulate the following:

"Hardware 16-bit × 16-bit → 32-bit multiply with optional accumulation; 32-bit Ă· 16-bit → 16-bit divide"

And guess why those math capabilities were built on your Lynx: because your beloved 65xx are so crappy which weren't able to produce something decent and usable. BASICman.
Quote:
You can stroke it in rhythm to the amount of timing cycles it takes each instruction execute. That should keep you busy for a long time since it's such a crap and inefficient turd.

See above, BASICman! Tell me, please tell about how your 65xx can do better.
Quote:
You can't live reality down.

Sure, I can't... in your parallel universe.
Quote:
...and you think you won something - that's the irony.

No, I just think that you need a very good one, because you're a desperate case.

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IntuitionAmiga 
Re: Commodore > Motorola
Posted on 13-May-2025 6:59:09
#234 ]
Regular Member
Joined: 5-Sep-2013
Posts: 132
From: Unknown

@Lou

“Let me at ‘em Uncle Scooby!”

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Hammer 
Re: Commodore > Motorola
Posted on 18-May-2025 0:34:46
#235 ]
Elite Member
Joined: 9-Mar-2003
Posts: 6365
From: Australia

@Lou

Quote:
Also, the C128 single-handedly outsold every Amiga. The shame!

On the same token, Plus 4 almost bankrupted Commodore.

Management caused Commodore International's bankruptcy.

Quote:

You can stroke it in rhythm to the amount of timing cycles it takes each instruction execute.

68000 selection was about a 32-bit CPU road map, which is superior when compared Western Design Center (WDC)'s and CSG's 65xx families.

Bill Sydnes and Jeff Franks' administration did not exploit the $8 68EC020-16 1991 offer with AGA in 1991 until they were ordered by Mehdi Ali in February 1992.

Jeff Porter's AA1000plus plan exploited both 68EC020-16 and AGA for Q4 1991. AA1000plus didn't have A1200's Budgie (encapsulated Bridgette, Ramsey, and Buster subset functions with PCMCIA support) and AA Gayle (Gary with 24-bit address lines and PCMCIA support).

AA1000plus has two 16-bit Zorro II slots instead of the A1200's 16-bit PCMCIA Type II slot.

Bill Sydnes and Jeff Franks' administration did not exploit the $100 68EC040-25 offer for Q4 1992 modular Amiga release i.e. can support AGA or AAA multimedia Amiga bus cards and Hombre. $100 68EC040-25 is priced similarly to AMD's Am386-40 and Intel's 386DX-25 1991 prices.

For 1993, Apple hit home runs with LC-III's 68030 @ 33MHz (with full 32-bit bus) and LC-475/Quadra 605's 68LC040-25.

Jeff Porter's AA1000plus plan jackintoshed Apple's best-selling 256 color capable Mac LC-I (68020-16) 1991 and LC-II (68030-16) 1992 models.

For high performance with cost sensitivity, Motorola's 68K was killed by "cheap" RISC competition e.g. embedded MIPS and SuperH.

65816 was displaced by 16-bit RISC SuperFX, a precursor to Argonaut RISC Core (ARC), which later gained RISC-V compatibility.

The initial MIPS and RISC-V ISA designs were funded by US taxpayers via US universities.

Last edited by Hammer on 18-May-2025 at 02:57 AM.
Last edited by Hammer on 18-May-2025 at 02:52 AM.
Last edited by Hammer on 18-May-2025 at 02:49 AM.
Last edited by Hammer on 18-May-2025 at 02:46 AM.

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Hammer 
Re: Commodore > Motorola
Posted on 18-May-2025 14:24:06
#236 ]
Elite Member
Joined: 9-Mar-2003
Posts: 6365
From: Australia

@Lou

Quote:

Amiga has been a joke since 1987. A500/2000 were crap and caused several Amiga creators to join Atari and make the Lynx, when the '020 Ranger is what should have been released. The Lynx's gpu was also superior to Amiga with high sprite count and built-in scaling and rotation and didn't have to wait until 1992 to display more than 64 colors in a game.

From Commodore - The Final Years book:
1. Ranger R&D was cancelled in mid-1986.

2. Henri Rubin a #metoo ordered the original Amiga engineers to design the monochrome ECS Denise 8369.

3. Commodore's system engineering group played corporate politics by blaming the original Amiga engineers for the inferior monochrome ECS Denise 8369 when PC VGA and color Macs were released in 1987. The real blame is on Henri Rubin's #metoo R&D monochrome ECS Denise directive.

4. After removing (firing) the original Amiga graphics engineers from Commodore, Commodore's system engineering group and CSG-LSI group designed four-color with separate 64-color palette ECS productivity mode. This is almost like a separate high-resolution mode hack on C128.

-------------------

Commodore's system engineering group was responsible for CBM's 8-bit 65xx business microcomputers and 16-bit C900. These product lines largely failed. Directed by Herni Rubin, Commodore's system engineering group engaged in A2000's add-ons R&D, like oversized GVP, instead of Amiga core graphics R&D. Ex-C900 partisans pushed for AMIX, hiring software engineers for AMIX. Due to #metoo Unix mindset, there was no merging of Unix and "next gen" AmigaOS.

Commodore's CSG-LSI group was responsible for VIC-20 and C64, which sustained Commodore's core revenue generation. CSG-LSI group was studying the Amiga's bitplane architecture for color ECS and unofficial C65 R&D. Unofficial C65 R&D started from 6 bitplane 64-color display to 8-bitplane 256-color display. Herni Rubin wouldn't know about the unofficial C65 project until around 1989, hence triggering the AGA project.

Commodore had another engineering group for the PC clones, later headed by Jeff Franks.
Jeff Franks used external chipset vendors for his PC clones. This group was #metoo PC clone.

Commodore management deleted the original Amiga graphics engineers. Paula's engineer was able to keep his job at Commodore.

Commodore lacked "Amiga 1st." Apple allocated two graphics teams for the color Mac IIsi (UMA 256 color chipset) and the color Mac LC (256 color discrete VRAM), which were released in 1990. Apple focuses Mac look-and-feel GUI solution instead of being #metoo.

Unlike AMIX, Mac's A/UX (UNIX) implementation merged Unix and Mac apps(boxed environment). Later, NextStep-based Mac OS X would apply a blue box for the classic Mac environment.

Apple's 68K selection is equally successful as Nintendo's. Apple is paranoid enough about the RISC threat and acted quicker than Commodore i.e. the full blame is on Henri Rubin.

Nintendo later benefited from Apple's early support for ARM, which was before the PowerPC alliance's formation.

Apple, Acorn, and VLSI co-founded Advanced RISC Machines Limited (later known as ARM Ltd), on November 5th, 1990. Major high clock speed injection comes from DEC's involvement with StrongARM, which influenced the ARM9 designs.

On high clock speeds, the DEC Alpha team beat everybody else until they were assimilated by the X86 world.

Henri Rubin was instrumental in kicking out Commodore CEO Thomas Rattigan.

Last edited by Hammer on 18-May-2025 at 02:29 PM.

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Hammer 
Re: Commodore > Motorola
Posted on 18-May-2025 14:46:23
#237 ]
Elite Member
Joined: 9-Mar-2003
Posts: 6365
From: Australia

@IntuitionAmiga

ARM's and Argonaut RISC Core (ARC, follow-on from SuperFX)'s existence was due to Commodore's and Western Design Center's slow 65xxx R&D evolution.

The engineer who designed C65's updated 65xx CPU, C65 chipset, and was involved with AAA Andrea (Agnus replacement) later joined AMD in 1991.

CSG/MOS 65xx's double rate processing characteristics were added to AMD's K7 Athlon EV6-based DDR (double data rate) chipset implementation.

Borg: "We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us, resistance is futile."

DEC Alpha engineers were also assimilated into AMD and Intel.

DEC VMS software engineers were also assimilated into MS's NT core team.

Windows NT X86 PC is DEC Alpha's road map.

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