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BigD
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Andy Clitheroe is CTO of FunLittleGames Posted on 4-Oct-2017 15:59:47
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Elite Member |
Joined: 11-Aug-2005 Posts: 7307
From: UK | | |
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| I didn't realise Any Clitheroe left Team17 in 2012! Looks like he's still an ingenious programmer though, look at this World of Goo type game on Android that they've produced!
http://mangotron.com/clamber-funlittlegamess-first-fun-little-game/
Looks like it's free to play! How do they make any money? Micro-transaction on new fabric creatures? _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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BigD
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Re: Andy Clitheroe is CTO of FunLittleGames Posted on 5-Oct-2017 15:00:01
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Elite Member |
Joined: 11-Aug-2005 Posts: 7307
From: UK | | |
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| @Thread
I really hope someone offers him the chance to play Alien Breed 3D 2 on a Vampire accelerated Amiga to show him that we can now play his game at the speed he intended!
YouTube: AB3D 2 on a Vampire accelerated A600 _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Mr_Capehill
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Re: Andy Clitheroe is CTO of FunLittleGames Posted on 5-Oct-2017 18:31:33
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Super Member |
Joined: 15-Mar-2003 Posts: 1932
From: Yharnam | | |
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| @BigD
If AB3D would have been written in C originally (except the inner loops, of course)...who knows what kind of evolution it might have gone through?
Last edited by Mr_Capehill on 06-Oct-2017 at 05:29 PM.
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BigD
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Re: Andy Clitheroe is CTO of FunLittleGames Posted on 5-Oct-2017 20:48:24
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Elite Member |
Joined: 11-Aug-2005 Posts: 7307
From: UK | | |
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| @Mr_Capehill
Quote:
Mr_Capehill wrote: @BigD
If AB3D was written in C originally (except the inner loops, of course)...who knows what kind of evolution it might have gone through?
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I always thought it must have been 68k assembler! I guess that would explain why it was slow even on a 060!_________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Hypex
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Re: Andy Clitheroe is CTO of FunLittleGames Posted on 6-Oct-2017 13:47:57
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Joined: 6-May-2007 Posts: 11180
From: Greensborough, Australia | | |
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| @BigD
Quote:
I always thought it must have been 68k assembler! |
It is. The source was released, for AB3DII, IIRC on an AF magazine. But now I can't find it. Can't see it on Aminet. Cant find it on my HD! Conspiracy! |
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Mr_Capehill
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Re: Andy Clitheroe is CTO of FunLittleGames Posted on 6-Oct-2017 17:30:52
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Super Member |
Joined: 15-Mar-2003 Posts: 1932
From: Yharnam | | |
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| @BigD
It was written in ASM, sorry about my unclear first mail. If it would have been written in C, and released as open source, it would have been flying on any RTG system I think. |
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Mr_Capehill
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Re: Andy Clitheroe is CTO of FunLittleGames Posted on 6-Oct-2017 17:33:14
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TargExplorer
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Re: Andy Clitheroe is CTO of FunLittleGames Posted on 7-Oct-2017 4:27:14
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Member |
Joined: 16-Feb-2017 Posts: 10
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| @BigD
Agreed, it's a great game when given the horsepower. I'm sure that he has seen it 👍🏻 It has been running very smoothly on other emulators for years |
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Hypex
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Re: Andy Clitheroe is CTO of FunLittleGames Posted on 7-Oct-2017 15:44:42
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Joined: 6-May-2007 Posts: 11180
From: Greensborough, Australia | | |
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| @Mr_Capehill
That's it. They forgot the B. I wonder if anyone got it to compile? Or made RTG versions? Taking another look it looks like they used AROS to compile it. But it still would have been useful to throw a read me in there along with all the other files that make no sense or are all personalised in their strange ways. |
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