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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 14-Oct-2007 23:15:44
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @Chris_Y
What formats are those that you believe we won't get support for without datatypes support? I'd gladly do some digging on those! _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 20-Oct-2007 5:51:23
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @spotUP
Big update. Three new music formats added!
libSAP use this to play Atari SAP music. libACM use this to play Interplay ACM audio. libSAASound use this to play Sam Coupe music.
_________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 20-Oct-2007 6:12:59
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @spotUP
New library added:
NEZplug is a multi-console(NES, SMS, MSX, TG16...) sound subsystem emulator. Download here, allthough, I don't know if it supports any formats that aren't supported in TuneNet yet.
_________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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salass00
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 20-Nov-2007 19:38:46
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Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
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| @spotUP
I have just uploaded to OS4Depot:
TN_ACM.tnplug (Interplay ACM plugin based on libacm sources, still in upload queue) TN_WAVE.tnplug (RIFF-WAVE plugin based on wave.datatype sources) |
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 20-Nov-2007 21:23:56
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @salass00
oooh.... the thread paid off! i am almost touched to tears! :D GREAT work salass00! you rock, a lot!
Got any other plugins planned? If you need info/help/example tunes, just let me know!
_________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 20-Nov-2007 21:39:59
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @spotUP
Updated post one:
Added ACM and WAV to the list of supported formats. Big ups to Salass00! _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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salass00
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 21-Nov-2007 9:27:03
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Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
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| @spotUP
I have just uploaded TN_RA.tnplug (RealAudio plugin based on RAPlay).
It seems that vbcc doesn't like the liba52 source (complaints about "weird code" possibly due to a goto inside a loop). There were also some huge sound distortions that disappeared the moment I recompiled the plugin with gcc and newlib. |
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 21-Nov-2007 13:57:42
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @salass00
oh JOY! :D Man you're quick!
Are you working on more plugins?
Here's my wishlist, in order of coolness factor:
1. SNDH (AtariST tunes!) Download tunes! 2. Adlib (lots of formats, and lots of cool tunes!) Download tunes! 3. S98 (Japanese computers are cool!) Download tunes! 4. XMP based plugin 5. Soundmon Download music! 6. PSF (Playstation music)
Well, hehe that should be enough for a while. :) Last edited by spotUP on 21-Nov-2007 at 02:38 PM.
_________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 21-Nov-2007 15:41:48
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @spotUP
Aight.. started to add download locations for all music formats to post #1, enjoy.
_________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 21-Nov-2007 16:28:45
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @spotUP
Oyes! Someone is busy! :D New plugin released for sun_au audio! Salass00, you are currently my idol! Post #1 updated!
_________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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salass00
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 21-Nov-2007 16:47:48
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Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
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| @spotUP
I managed to quite easily compile the sexypsf program by replacing the oss.c file with a specially made ahi.c that uses AUDIO:.
Unfortunately the file loading code doesn't work very well at all (endian issues maybe?). I tried compiling different versions (0.4.8, 0.4.7, 0.4.6) as well as with clib2/newlib but it didn't help.
Output after ignoring several DSIs in fread() (no sound): Quote:
7.Development:Projects/DataTypes/Test Files/PSF> sexypsf SEP05.PSF Game: (null) Title: (null) Artist: (null) Year: (null) Genre: (null) PSF By: (null) Copyright: (null) 7.Development:Projects/DataTypes/Test Files/PSF>
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 21-Nov-2007 17:18:36
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @salass00
ouch.. have you tried more than one tune? some tunes are bad rips.. sorry, you are more knowledgible than me. but i will try to find something out.
EDIT: Hmmm, it can't be a unix path thing problem?... SexyPSF is unix based.. Tried to snoop it?
Last edited by spotUP on 21-Nov-2007 at 05:39 PM. Last edited by spotUP on 21-Nov-2007 at 05:19 PM.
_________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 21-Nov-2007 17:26:28
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| maybe the adacious plugin can help? http://hg.atheme.org/audacious-plugins/file/feb0e916f8bc/src/sexypsf/
EDIT:
Here's a PSP port of SexyPSF, maybe it can help? The modified main.c is included in the archive: http://files.pspupdates.qj.net/cgi-bin/cfiles.cgi?0,0,0,0,18,1486
EDIT2:
Get the full PSP sources here: http://files.pspupdates.qj.net/cgi-bin/cfiles.cgi?0,0,0,0,18,845 Last edited by spotUP on 21-Nov-2007 at 05:47 PM. Last edited by spotUP on 21-Nov-2007 at 05:42 PM.
_________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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Tomppeli
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 21-Nov-2007 17:33:09
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Super Member |
Joined: 18-Jun-2004 Posts: 1652
From: Home land of Santa, sauna, sisu and salmiakki | | |
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| @salass00
MED player, please ??? _________________ Rock lobster bit me. My Workbench has always preferences. X1000 + AmigaOS4.1 FE "Anyone can build a fast CPU. The trick is to build a fast system." -Seymour Cray |
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 21-Nov-2007 17:37:55
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| I added two new formats to post #1 Shorten and Playstation SPU.
_________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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salass00
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 21-Nov-2007 17:49:03
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Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
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| @spotUP
I had a look through the source where it crashes and it's definitely endian related. The audacious-plugin source you linked to has endian conversions inserted at these points so it should definitely work better. |
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 21-Nov-2007 18:16:06
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @salass00
aha! so i was of help :D great!... also check the psp sources if you get more probs. man, it will be cool to finally be able to play psx music. sexypsf supports both psf and minipsf it seems.
_________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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salass00
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 21-Nov-2007 18:27:52
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Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
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| @spotUP
I took the Misc.c file from audacious and added -DMSB_FIRST to the command line and now it works. Now to turn it into a TuneNet plugin...
Quote:
7.Development:Projects/DataTypes/Test Files/PSF> sexypsf SEP01.PSF Game: (null) Title: Disappearance Artist: (null) Year: (null) Genre: (null) PSF By: Mark Grass Copyright: (null) utf8: 1 _lib: driver psfby: Mark Grass volume: 1.122 title: Disappearance 7.Development:Projects/DataTypes/Test Files/PSF> sexypsf SEP05.PSF Game: (null) Title: Rush Of Fear Artist: (null) Year: (null) Genre: (null) PSF By: Mark Grass Copyright: (null) utf8: 1 _lib: driver psfby: Mark Grass volume: 1.122 title: Rush Of Fear
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Last edited by salass00 on 21-Nov-2007 at 06:30 PM.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 21-Nov-2007 19:46:55
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @salass00
S-W-E-E-T-! _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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salass00
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 22-Nov-2007 10:30:46
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Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
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| @spotUP
Just uploaded to OS4Depot: TN_PSF.tnplug (PSF plugin)
I had to make the sexypsf part a separate process that the plugin signals when it wants data, and then signals the plugin back when data is ready. Also because it relies on a lot of global vars the sexypsf part is a separate binary that is LoadSeg()'d by the plugin.
I spent up until about ~2:00 AM last night debugging this because it kept crashing and locking up the OS all the time. Works perfectly now though.
[edit] Had to upload again because the binaries I uploaded still contained debug info (gdb). I also increased optimisation to -O3 and stripped the binaries. Last edited by salass00 on 22-Nov-2007 at 10:41 AM.
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