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/  Forum Index
   /  Classic Amiga Hardware
      /  NatAmi performance technical discussion. (Continued from MeKa 2008 (Amiga Party) (SHOWN WAS NEW AMIGA HW!));
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PosterThread
Zardoz 
NatAmi performance technical discussion. (Continued from MeKa 2008 (Amiga Party) (SHOWN WAS NEW AMIGA HW!));
Posted on 25-Jan-2008 13:42:28
#1 ]
Team Member
Joined: 13-Mar-2003
Posts: 4261
From: Unknown

From here.

Posted by Hammer on 25-Jan-2008 13:10:33.

@BigGun

Quote:

I can think of two demanding examples:
a) A Vector Game using Mip-mapped/Antialiased texture mapped pixels with ALPHA and antialising with calculated lighting. Such a game needs to color combine four read pixels into one written pixel.

Looks like a 3D pipeline.

Refer to 'Pixomatic Software Renderer 3' i.e. software 3D render for X86 CPUs and it's used in UT2004.

http://www.radgametools.com/pixomain.htm
http://www.radgametools.com/pixofeat.htm

It's tested with 3D games like Medal of Honor, Backyard Baseball 2005, Backyard Hockey, Backyard Skateboarding and 'etc'.

Quote:

This means wide buses or prefetching does not help and the speed is fully latency bound.

In unified shader architecture, the 3D stages usually loops near the shader domain.

http://www.nvidia.com/object/IO_37100.html
Refer to Page 29. Figure 13.

Massive hardware threading engine is important in high performance unified shader architecture (e.g. G80, R600) i.e. they act as place holders for instructions and data as it cycles through the 3D pipeline stages.

It would inefficient to use a typical CPU arch for pure pixel pushing work.

Last edited by Zardoz on 25-Jan-2008 at 01:46 PM.

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Replies
SubjectPosterDate
      Re: NatAmi performance technical discussion. (Continued from MeKa 2008 (Amiga Party) (SHOWN WAS NEW AMIGA HW!));AmigaBlitter25-Jan-2008 13:49:24
          Re: NatAmi performance technical discussion. (Continued from MeKa 2008 (Amiga Party) (SHOWN WAS NEW AMIGA HW!));Seer25-Jan-2008 14:14:31
              Re: NatAmi performance technical discussion. (Continued from MeKa 2008 (Amiga Party) (SHOWN WAS NEW AMIGA HW!));Zealot25-Jan-2008 15:44:18
              Re: NatAmi performance technical discussion. (Continued from MeKa 2008 (Amiga Party) (SHOWN WAS NEW AMIGA HW!));umisef25-Jan-2008 16:41:54
                  Re: NatAmi performance technical discussion. (Continued from MeKa 2008 (Amiga Party) (SHOWN WAS NEW AMIGA HW!));Interesting25-Jan-2008 20:15:34
                      Re: NatAmi performance technical discussion. (Continued from MeKa 2008 (Amiga Party) (SHOWN WAS NEW AMIGA HW!));itix25-Jan-2008 23:24:12
                      Re: NatAmi performance technical discussion. (Continued from MeKa 2008 (Amiga Party) (SHOWN WAS NEW AMIGA HW!));umisef27-Jan-2008 3:28:33
      Re: NatAmi performance technical discussion. (Continued from MeKa 2008 (Amiga Party) (SHOWN WAS NEW AMIGA HW!));Zealot25-Jan-2008 13:59:18
          Re: NatAmi performance technical discussion. (Continued from MeKa 2008 (Amiga Party) (SHOWN WAS NEW AMIGA HW!));Interesting25-Jan-2008 15:59:52
              Re: NatAmi performance technical discussion. (Continued from MeKa 2008 (Amiga Party) (SHOWN WAS NEW AMIGA HW!));Zealot25-Jan-2008 16:14:53
                  Re: NatAmi performance technical discussion. (Continued from MeKa 2008 (Amiga Party) (SHOWN WAS NEW AMIGA HW!));HenryCase25-Jan-2008 17:00:11
              Re: NatAmi performance technical discussion. (Continued from MeKa 2008 (Amiga Party) (SHOWN WAS NEW AMIGA HW!));Zardoz25-Jan-2008 16:37:47
                  Re: NatAmi performance technical discussion. (Continued from MeKa 2008 (Amiga Party) (SHOWN WAS NEW AMIGA HW!));Interesting25-Jan-2008 19:55:47
      Re: NatAmi performance technical discussion. (Continued from MeKa 2008 (Amiga Party) (SHOWN WAS NEW AMIGA HW!));Hammer27-Jan-2008 14:03:28



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