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number6 
Re: Amiga Anywhere 2.0 SDK
Posted on 16-Feb-2008 14:41:10
#81 ]
Elite Member
Joined: 25-Mar-2005
Posts: 11540
From: In the village

@fleecy

I would like to remind you and Bill of the Developer's Project Forum here on AW:

http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=21443&forum=42&10

You are free to start a thread here, and post updates/additional info when you choose to. It is also a way to keep all factual information in one place, since information in normal threads tends to get lost in short order.

#6


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ChrisH 
Re: Amiga Anywhere 2.0 SDK
Posted on 16-Feb-2008 14:45:52
#82 ]
Elite Member
Joined: 30-Jan-2005
Posts: 6679
From: Unknown

@fleecy
Could you please clarify what kind of functions the SDK currently supports? Because so far the brief reports seem to indicate only basic graphics & sound functionality - no GUI, no file I/O, let alone any "persistance", no fancy frameworks, no nothing. Not even any Virtual Machine. SDL seems to provide far more, for rather more platforms (even ported to GP2X & Mac OS X already), so why use AA2?

After all the hyper (and some half-decent stuff seen in AA1), so far AA2 looks to be an extreme disappointment. If this is all that has been achieved after several years, and Bill's unbelievable "better than OS X" claims, it seems safe to say that Amiga (Inc) is dead, and we should all move on. Not that I was expecting great things, but for some reason I was still *hoping* that AA2 might full-fill some of what you originally outlined for Amiga Anywhere back in 2000 or so.

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linnar 
Re: Amiga Anywhere 2.0 SDK
Posted on 16-Feb-2008 15:03:18
#83 ]
Cult Member
Joined: 26-Dec-2005
Posts: 923
From: Unknown

@fairlanefastback
Quote:
Linnar, when will we see your first AA2 app released to the public?

I programming a big business software to a company for the moment. It's take time to next winter. After that I have a translatingsoftware (?!) to uppdate.
Then I wait for a EDI to AA2 SDK. Thereafter I maybee programing some software to AA2. Not a game "only" software.

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linnar 
Re: Amiga Anywhere 2.0 SDK
Posted on 16-Feb-2008 15:08:33
#84 ]
Cult Member
Joined: 26-Dec-2005
Posts: 923
From: Unknown

@Beamish2040
Quote:
I find it a little frustrating that I can only compile for windows and wince

Uou can stop the frustrating. AA2 come to other system to!

Quote:
I'm not sure how this is going to compete with all of the other alternatives out there

Don't worry! AA2 SDK is very easy to programming with, mutch more easier than other system I see. It's easier then the old good AMOS.

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http://www.kensonpro.com
Program, codes for websites, hifi, measuring instruments and more. The site is of more than 1200 pages and nearly 3Gb .

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linnar 
Re: Amiga Anywhere 2.0 SDK
Posted on 16-Feb-2008 15:11:53
#85 ]
Cult Member
Joined: 26-Dec-2005
Posts: 923
From: Unknown

@Zardoz
Quote:
So, what makes it different from SDL or even Allegro? How is it better that either of them?

Sorry but I can't ansver.

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http://www.kensonpro.com
Program, codes for websites, hifi, measuring instruments and more. The site is of more than 1200 pages and nearly 3Gb .

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wegster 
Re: Amiga Anywhere 2.0 SDK
Posted on 16-Feb-2008 15:14:18
#86 ]
Elite Member
Joined: 29-Nov-2004
Posts: 8554
From: RTP, NC USA

@fleecy
It's interesting to see someone from AI posting, but obviously there are many things you could have chosen to address:
- AA2 on OS4 as Garry H stated, or as 'another OS'
- Bill and his 'better than OSX' - I think we're all simply speechless on him even making that statement, but from current info, how does AA2 differ from SDL, from PyGame, etc? In other words, what BENEFIT does it provide to developers that would make them willing to use it at all? AA at least did have the binary portability going for it, like Java and others in that respect, but while time moves on, AA2 just seems to be stepping backwards without any compelling advantages. Please clarify if you think otherwise.

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Plaz 
Re: Amiga Anywhere 2.0 SDK
Posted on 16-Feb-2008 15:15:32
#87 ]
Super Member
Joined: 2-Oct-2003
Posts: 1573
From: Atlanta

@Leo

Quote:
Guess it's high time to let the Amiga die slowly...


Hobbies don't die... they ebb and tide, ebb and tide.

Plaz

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linnar 
Re: Amiga Anywhere 2.0 SDK
Posted on 16-Feb-2008 15:32:06
#88 ]
Cult Member
Joined: 26-Dec-2005
Posts: 923
From: Unknown

@Leo
Quote:
AA2 is just a cygwin shell with GCC & AA2 libs + cross compiler btw: no IDE, no debugger... I wonder where they think they can go without these components...

IDE is coming, Amiga Hires Jamie Krueger!
Krueger's old site:
http://bitbybitsoftwaregroup.com/index.php
Quote:
no debugger

In the manual:
"• gdb - the GNU Debugger
– The GNU Debugger is currently used to debug Amiga Anywhere applications."
Quote:
Not to mention SDL supports 3D & Network... Something AA lib does not...

You don't know if is coming...or?
I programming in C and my tool have not a 3D lib but I do 3D graphic without 3D lib. The moust of gamingprogrammer do it self or have make the own 3D lib.
Quote:
Guess it's high time to let the Amiga die slowly... and move on to something else... No one will ever do something of it now...

If you let the Amiga die slowly in your mind it's Your thing!

Last edited by linnar on 16-Feb-2008 at 03:39 PM.

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http://www.kensonpro.com
Program, codes for websites, hifi, measuring instruments and more. The site is of more than 1200 pages and nearly 3Gb .

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linnar 
Re: Amiga Anywhere 2.0 SDK
Posted on 16-Feb-2008 15:33:43
#89 ]
Cult Member
Joined: 26-Dec-2005
Posts: 923
From: Unknown

@ghauber

Quote:

ghauber wrote:
@linnar

Quote:
I have coding some in AA2. It's use C. I don't think the compiler work's with C++.


I've been coding using AA2 since late last year - and I can assure you the compiler works with C++! All my AA2 code is C++, in fact.

Sorry, I have wrong, I see it later!

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http://www.kensonpro.com
Program, codes for websites, hifi, measuring instruments and more. The site is of more than 1200 pages and nearly 3Gb .

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linnar 
Re: Amiga Anywhere 2.0 SDK
Posted on 16-Feb-2008 15:46:15
#90 ]
Cult Member
Joined: 26-Dec-2005
Posts: 923
From: Unknown

It's a very good tree!
All of You posting is very good messages!
I take of the hat!!!




Fleecy come her to!
It's becuse the high quqlity in this tree, I think!
Welcome Fleecy!

_________________
There are very interesting in all languages.
http://www.kensonpro.com
Program, codes for websites, hifi, measuring instruments and more. The site is of more than 1200 pages and nearly 3Gb .

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soft 
Re: Amiga Anywhere 2.0 SDK
Posted on 16-Feb-2008 16:10:43
#91 ]
Regular Member
Joined: 11-Mar-2003
Posts: 209
From: Derbyshire, UK

Quote:

Guess it's high time to let the Amiga die slowly... and move on to something else... No one will ever do something of it now...


Wow, I'm struck by how incredibly open-minded you are.


But he's right. What part of the "it" is still going to be used in whatever manifestation the Amiga takes in future? Whatever becomes of it, it will just be the name that is the same. I seriously doubt that any serious piece of the 1983 technology will be used in Amiga-anything from hereon.

And if they do come up with something completely new, anyway, it needn't be called Amiga. With none of the original creators of the Amiga working on it and none of the old technology being used within it (because that would be inane), what part of it is Amiga, really? At best, it can only be Amiga in "spirit", observing some of the qualities that once made it a great machine, but so many other technologies have borrowed from the Amiga that it will hardly be alone in that regard.

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fleecy 
Re: Amiga Anywhere 2.0 SDK
Posted on 16-Feb-2008 16:27:13
#92 ]

Joined: 8-Mar-2003
Posts: 42
From: Unknown

Hey Greg

I'll check up on your NDA/SDA (which one is it?)

AA2 is a middleware solution for creating platform portable applications. Plain and simple. It's not an OS. It has come about partly because AA1 need a successor after Intent was lost to us and partly because of the toolset being used to create our next generation product.

I can't say much more publicly, but email me privately and I'll try harder.

cheers

Fleecy

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Controller 
Re: Amiga Anywhere 2.0 SDK
Posted on 16-Feb-2008 17:00:13
#93 ]
Regular Member
Joined: 18-Sep-2003
Posts: 133
From: Brøndby Strand (Denmark)

@fleecy

Quote:
currently the SDK is only hosted on Win32 but in its release form it is generating binaries for Win32 and WinCE platforms. In beta we have binaries working for Linux Desktop and for the GP2X device, although not optimised as of yet and not ready to be realised. We also have plans, and I state they are only plans to create binding layers for AA2 to OSX and Symbian. I am not yet ready to say at what status they are at the moment. It is our intention to roll them out to the SDAs when they are done to our satisfaction.


So there is still no plans for any Amiga-versions...

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SpaceDruid 
Re: Amiga Anywhere 2.0 SDK
Posted on 16-Feb-2008 17:06:12
#94 ]
Super Member
Joined: 12-Jan-2007
Posts: 1748
From: Inside the mind of a cow on a planet that's flying through space at 242.334765 miles per second.

@Controller

Quote:

So there is still no plans for any Amiga-versions...


Isn't that what OS5 is for?

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Gleng 
Re: Amiga Anywhere 2.0 SDK
Posted on 16-Feb-2008 17:11:14
#95 ]
Super Member
Joined: 12-Dec-2004
Posts: 1071
From: Blighty

@Controller

So it should be renamed "AmigaOnlyAFewPlaces"

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ChrisH 
Re: Amiga Anywhere 2.0 SDK
Posted on 16-Feb-2008 17:56:23
#96 ]
Elite Member
Joined: 30-Jan-2005
Posts: 6679
From: Unknown

@fleecy
Since you aren't answering any of the *interesting* questions about AA2, one can only presume that those answers would have been bad. Oh well

edit: The only explanation seems to be that Amiga Inc is being run on an shoe-string budget these days (which fits everything else we know). So while AA2 may be an honest attempt to 'recapture' the AA1 market, with Bill's mouth & the Amiga name used to sell it, I suspect they don't have the money to realistically achieve it.

Last edited by ChrisH on 16-Feb-2008 at 06:01 PM.

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SpaceDruid 
Re: Amiga Anywhere 2.0 SDK
Posted on 16-Feb-2008 18:08:29
#97 ]
Super Member
Joined: 12-Jan-2007
Posts: 1748
From: Inside the mind of a cow on a planet that's flying through space at 242.334765 miles per second.

@ChrisH

Wow (again). You were able to deduce all that from what fleecy didn't say? The ONLY explanation you say?

Incredible. You are the biz man. Perhaps you can figure out who Jack the Ripper was since we don't have many of the facts in that case either? Better yet, can you tell me what I'm holding in my hand. I'll give you no clues?


What that you say? A fish? Spot on again man!!

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-pekr- 
Re: Amiga Anywhere 2.0 SDK
Posted on 16-Feb-2008 18:08:49
#98 ]
Member
Joined: 29-May-2007
Posts: 98
From: Unknown

@fleecy

Wouldn't it be better to sublicense/resell Antix (new ex-Tao team engine) and call it an AmigaAnywhere? It would at least be technologically advanced ...

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Troels 
Re: Amiga Anywhere 2.0 SDK
Posted on 16-Feb-2008 18:27:35
#99 ]
Elite Member
Joined: 8-Mar-2003
Posts: 2005
From: Unknown

@SpaceDruid

Supporting an existing Amiga operating system wouldn't be to much to ask IMHO. It would also be beneficial for Amiga inc as it would ensure at least some sort of support from the community. Should have been done already with AA/DE and would probably have made 10x more content available for.

Anyway it is nice to see Amiga actually delivering. AA2 being Amiga Inc's own development also might help in making progress faster? Outsourcing/buying solutions from other companies that might or might not deliver is not always a good thing!

Would like to see Linux/osx/OS4 support promised and delivered ASAP. As well as more advanced stuff that will actually make AA2 more appealing than SDL etc.

Btw. Nice to hear from you again Fleecy. You should look by more often!

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fairlanefastback 
Re: Amiga Anywhere 2.0 SDK
Posted on 17-Feb-2008 9:01:56
#100 ]
Team Member
Joined: 22-Jun-2005
Posts: 4886
From: MA, USA

@fleecy

Quote:

fleecy wrote:
Hey there

currently the SDK is only hosted on Win32 but in its release form it is generating binaries for Win32 and WinCE platforms. In beta we have binaries working for Linux Desktop and for the GP2X device, although not optimised as of yet and not ready to be realised. We also have plans, and I state they are only plans to create binding layers for AA2 to OSX and Symbian. I am not yet ready to say at what status they are at the moment. It is our intention to roll them out to the SDAs when they are done to our satisfaction.



Hello Fleecy,

On one of the videos of Bill M. at Digital Experience I believe he said AA2 already supported Symbian and Linux and that OS X was being worked on. In fact he did his demo on a Linux laptop (in beta then it would seem). Now you are saying there are only plans for Symbian and OS X.

On the plus side the Linux beta is likely decently solid I would think since you guys used it as the demo machine at the show. But on the negative side hearing what sounds like a different story on Symbian and OS X, that its in a planning phase only, with the implication it may not make it out to production essentially is not too encouraging to hear after Bill said you already had that going for both versions.

Assuming for a second that your answer is the more accurate one if your "only plans" don't come to fruition won't that defeat the whole idea of "Anywhere" in the Amiga Anywhere concept? If you can't deploy the product outside of Windows and Linux whats the point of this middleware solution? It would seem you pretty much have to get it on to other such operating systems to gain any substanial set of developers. What do you see as the reason for any developer to take the plunge now, before they see OSX and Symbian support?

Its good to see Amiga posting here BTW.



Last edited by fairlanefastback on 17-Feb-2008 at 09:03 AM.

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