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BigD
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Re: Napalm Setup & Boot Script Posted on 7-Aug-2020 21:26:17
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Elite Member |
Joined: 11-Aug-2005 Posts: 7322
From: UK | | |
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| @Hypex
Quote:
To match the 030 I think you need to anti-pimp it and take it down a notch! |
I don't follow you because although the 030 sets the pace when both machines run at low res, game speed wise it is the 060 RTG that is struggling to keep up with the 030 once it is running in high res mode (and the 030 remains at low res)! Remember the null modem game would not run for any time at all when the 060 was running high res through AGA but once I enabled the PIV modes they gave it a boost and the ability to keep pace with the 030 low res AGA until the tank rush offensive phase of the game where the 060 struggled.
Therefore it IS the 060 that needs to be pimped, any ideas?_________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Hypex
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Re: Napalm Setup & Boot Script Posted on 8-Aug-2020 17:52:19
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Elite Member |
Joined: 6-May-2007 Posts: 11204
From: Greensborough, Australia | | |
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| @BigD
Quote:
Therefore it IS the 060 that needs to be pimped, any ideas? |
Sorry I misunderstood. Now this doesn't make any sense. I wonder if setting it to a screen mode based on the same resolution would help. That is use the PIV mode tool to create a 640x512 mode. And even a 320x256 mode. Both in 8-bit. I don't know if the game assets are optimsed for Amiga resolutions or if it includes chunky graphics suitable for VGA.
So the 030 only has AGA and not setup for RTG? Actually does it have RTG Master installed? Do both do?
I had RTG Master setup on my A1200 years ago that only had AGA. I wonder if this may affect speed using it. But I see you had issues without it.
Apart from that, have you tested a, shock horror, native AGA mode on the 060? High res and low res. If you dare. |
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BigD
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Re: Napalm Setup & Boot Script Posted on 8-Aug-2020 20:47:46
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Elite Member |
Joined: 11-Aug-2005 Posts: 7322
From: UK | | |
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| @Hypex
Quote:
I wonder if setting it to a screen mode based on the same resolution would help. |
Interesting idea.
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So the 030 only has AGA and not setup for RTG? Actually does it have RTG Master installed? Do both do? |
RTGMaster is required to run the game even if using AGA.
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Apart from that, have you tested a, shock horror, native AGA mode on the 060? High res and low res. If you dare. |
Yes, as previously explained the 060 was dog slow in AGA native mode high res and would constantly fall 2 seconds behind the 030 in low res requiring the automatic 'Network Consistency Failure - Recovering Data' recalibration. Tedious!
Is it your experience that an 060 RTG should be able to keep up despite the doubling of the resolution? _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Hypex
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Re: Napalm Setup & Boot Script Posted on 9-Aug-2020 18:15:14
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Elite Member |
Joined: 6-May-2007 Posts: 11204
From: Greensborough, Australia | | |
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BigD
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Re: Napalm Setup & Boot Script Posted on 10-Aug-2020 12:20:40
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Elite Member |
Joined: 11-Aug-2005 Posts: 7322
From: UK | | |
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| @Hypex
Quote:
Sorry I misunderstood. Now this doesn't make any sense. I wonder if setting it to a screen mode based on the same resolution would help. That is use the PIV mode tool to create a 640x512 mode. And even a 320x256 mode. Both in 8-bit. I don't know if the game assets are optimsed for Amiga resolutions or if it includes chunky graphics suitable for VGA. |
Ok, created a 640x512 mode with Picasso96Mode and will see what happens. I understand that there might be some scaling behind the scenes slowing down the 640x480 high res mode. Point taken _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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BigD
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Re: Napalm Setup & Boot Script Posted on 10-Aug-2020 14:49:42
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Elite Member |
Joined: 11-Aug-2005 Posts: 7322
From: UK | | |
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| @Hypex
I can't get the PIV to accept 640x512 resolution as when I try and save / reboot for it to take effect it reverts to 640x480! I have experimented with trying 640x480 interlaced and running from my SD card rather than the hard drive. Both seem to make the 060 RTG run faster though I didn't finish the test because the 030 crashed with a software failure! Always the way that it remains stable until your testing the other machine! _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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NutsAboutAmiga
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Re: Napalm Setup & Boot Script Posted on 11-Aug-2020 18:30:18
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Elite Member |
Joined: 9-Jun-2004 Posts: 12817
From: Norway | | |
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BigD
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Re: Napalm Setup & Boot Script Posted on 11-Aug-2020 22:54:08
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Elite Member |
Joined: 11-Aug-2005 Posts: 7322
From: UK | | |
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| @Hypex
Ok, got it now regarding a 640x512 P96 Screenmode:
THIS guide really helped in creating new P96 screenmodes! I just need to test its performance now! _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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BigD
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Re: Napalm Setup & Boot Script Posted on 13-Aug-2020 15:23:50
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Elite Member |
Joined: 11-Aug-2005 Posts: 7322
From: UK | | |
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| @Hypex
Yes, victory! The mixture of the 640x512 PIV mode and loading off my SCSI2SD V6 SD card partition rather than the old SCSI hard drive seemed to help. One 'Network Consistency Failure' message in the whole game and it recovered straight away! I love it when a plan comes together
The main problem now is how much chip mem the game uses up on the AGA 030 system which can lead to some crashing. Reducing the Workbench to 2 colour and low res prior to loading the game seems to save enough to avoid most problems. Workbench can still suffer a software failure in the background sometimes (doesn't affect the game though once 'suspend' is selected rather than reboot).
My son nearly beat me again and although I was helping him I was concentrating on my tactics as well! He's an Esports star in the making if he keeps this up At least he can say his interest in computers started on the Amiga!
Thanks again for pushing me in the right direction with what was likely causing these issues! As I say, there is no guidance on RTG screenmodes etc in the Napalm manual. _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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BigD
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Re: Napalm Setup & Boot Script Posted on 8-Jan-2021 21:19:30
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Elite Member |
Joined: 11-Aug-2005 Posts: 7322
From: UK | | |
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| @Thread
My son wanted to play this again so we booted up the two machines tonight! I still get the dreaded "Network Consistency Failure, Recovering Data..." message when the game enters the final battle phase! It's sad to revert to Low Res on the 060 PIV setup to avoid this (though that works solidly). I must be pretty close to the machines being able to sustain this asynchronous Low Res AGA vs High Res RTG network play for the majority of the base building phase to work ok?!
Maybe a purchase of the new ZZ9000 graphics card would allow the 060 RTG High Res to sustain the game speed of the 030 AGA Low Res to allow the 2-player game to progress? I really think that currently the 060 PIV lags behind (due to the higher res and displaying more of the action/moving projectiles etc) and can't catch up when the action ramps up!
Any advice or someone with experience of network play with this game? I know it would be rock solid in low res on both machines but the high res on the 060 is a much better experience plus gives me an overview of the battlefield without the need of a radar which helps me to help the children learn and work out where every thing is on the battlefield! At least that's my excuse for taking the faster machine Last edited by BigD on 08-Jan-2021 at 09:25 PM. Last edited by BigD on 08-Jan-2021 at 09:24 PM.
_________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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g01df1sh
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Re: Napalm Setup & Boot Script Posted on 8-Jan-2021 22:48:16
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Super Member |
Joined: 16-Apr-2009 Posts: 1777
From: UK | | |
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| @BigD
Warp1260 if you dont mind taking the 060 of your board. needs be rev5 or 6 I think.
http://www.amigawarp.eu/1_5_warp1260.html?a=warp1260-photos
_________________ A1200 ACA1232 128MB Indivison MkIICr Elbox empty Power Tower RPi3 Emulating C64 ZX Atari PS BBC Wii with Amiga emulation Vampire v4 SA |
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BigD
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Re: Napalm Setup & Boot Script Posted on 9-Jan-2021 0:33:45
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Elite Member |
Joined: 11-Aug-2005 Posts: 7322
From: UK | | |
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| @g01df1sh
So you agree that it could be that a 50Mhz 060 with PIV isn’t quite man enough? It’s a big box Amiga so I’d have to wait for the Warp4060 and it’ll be pricey! _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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BigD
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Re: Napalm Setup & Boot Script Posted on 9-Jan-2021 21:23:25
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Elite Member |
Joined: 11-Aug-2005 Posts: 7322
From: UK | | |
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| @Thread
It’s so annoying to be limited to low res on both machines but that’s the only way to get a stable game on anything other than two 060 RTG machines I would guess! Why you can’t play with one low res machine versus a high res machine I’ll never know Xtreme Racing handles the discrepancy no problem with no network consistency problems! _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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BigD
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Re: Napalm Setup & Boot Script Posted on 10-Jan-2021 23:16:28
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Elite Member |
Joined: 11-Aug-2005 Posts: 7322
From: UK | | |
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| @Thread
It’s almost best to play the construction phase of a level low res vs high res until the game hangs to get the level layout clear in your head and then replay with low res vs low res so that you can complete the two player game to the end!
.... crazy what we do for love of these machines and these old games
Also, the tankers can easily misbehave going to and fro from between the oil rigs and refineries. I miss the carryalls in Dune 2. Sometimes it’s so bad you have to just build an additional refinery closer so that you don’t have to micro manage the oil tankers back and fore to the main base!
Still, somehow the game has a lot of charm and is in some ways more fun than the extremely well balanced StarCraft 2 on modern platforms. I also prefer the aesthetic of Napalm to the otherwise near perfect C&C: Red Alert 2! _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Rob
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Re: Napalm Setup & Boot Script Posted on 11-Jan-2021 21:56:46
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Joined: 20-Mar-2003 Posts: 6349
From: S.Wales | | |
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BigD
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Re: Napalm Setup & Boot Script Posted on 11-Jan-2021 22:50:11
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Elite Member |
Joined: 11-Aug-2005 Posts: 7322
From: UK | | |
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| @Rob
Thanks. I don’t expect to be able to run high res on the 030 but why isn’t the game optimised for high res vs low res play? Surely it’s just a case of locking the game speed to something both machines can sustain whatever resolution they are running? _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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BigD
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Re: Napalm Setup & Boot Script Posted on 25-Feb-2021 13:54:41
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Elite Member |
Joined: 11-Aug-2005 Posts: 7322
From: UK | | |
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| @Thread
How well does the high-res mode of Napalm work with the V1200 Vampire board? Has anyone seen how a Vampire behaves in two-player mode in null-modem link with a regular 060 RTG Classic 'Miggy? _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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QuikSanz
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Re: Napalm Setup & Boot Script Posted on 25-Feb-2021 22:25:41
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Super Member |
Joined: 28-Mar-2003 Posts: 1236
From: Harbor Gateway, Gardena, Ca. | | |
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| @BigD
Unless a V1200 has its own serial port it would be the same slow stock serial speed, way less than300Kb/s.
Chris
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BigD
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Re: Napalm Setup & Boot Script Posted on 26-Feb-2021 0:27:41
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Elite Member |
Joined: 11-Aug-2005 Posts: 7322
From: UK | | |
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| @QuikSanz
Yeah, but the 080 CPU and RTG SAGA graphics would keep pace with a real 060 RTG with full compatibility ok? I’m not aware what % of compatibility with 060 and RTG applications and games that the Vampire promises? _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Hypex
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Re: Napalm Setup & Boot Script Posted on 27-Feb-2021 14:53:56
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Elite Member |
Joined: 6-May-2007 Posts: 11204
From: Greensborough, Australia | | |
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| @BigD
I wonder if the 030 machine would work better if it had some kind of serial card? If Napalm can use a different serial device. Modern software should. |
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