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x303
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Re: Open RedAlert!! Posted on 5-Jun-2020 15:33:55
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Regular Member |
Joined: 19-Jan-2005 Posts: 179
From: Amsterdam | | |
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| @BigD
Quote:
Command & Conquer Source Code Released |
Nice, but he says in the vid, basically that the community can make a port which works on the remastered version. So,,,, everyone should first buy the damn game instead and then look if the old version works (or not). Or, as someone said 'hosted by the new engine'.Think that EA didn't wanna update their code for 2020. Smart move to let others do the hard work instead.
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icecoldduke
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Re: Open RedAlert!! Posted on 12-Jun-2020 3:23:55
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New Member |
Joined: 9-Jun-2020 Posts: 1
From: Unknown | | |
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| @BigD
I just saw this post. I'm icecoldduke I created the standalone branch that you guys were talking about. I've added quite a lot since then. Including replacing all the ddraw bits with OpenGL, Lua Support and a bunch of over stuff, but if anyone has anyone questions let me know. The branch does run standalone with the old freeware assets. |
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amimaniac
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Re: Open RedAlert!! Posted on 12-Jun-2020 9:27:00
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Member |
Joined: 9-Nov-2008 Posts: 58
From: Poland | | |
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| @icecoldduke
Hi, I'm following your github. Will your branch work with SDL2 in software too? |
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amimaniac
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Re: Open RedAlert!! Posted on 18-Jun-2022 11:47:39
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Member |
Joined: 9-Nov-2008 Posts: 58
From: Poland | | |
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| It took me some time (ten months), a lot of work (mostly endian conversions) but here it is :
A proper Command & Conquer port based on EA source code from 2020. Recently added Mission Pack support.
https://arcziii.itch.io/vanillaconquer
Requires v4 or Pistorm Emu68. I've released source code if someone (BSzili?) likes to optimise it for 060 or make a PPC port.
https://github.com/arczi84/Vanilla-Conquer
Last edited by amimaniac on 18-Jun-2022 at 11:53 AM.
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pavlor
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Re: Open RedAlert!! Posted on 18-Jun-2022 13:14:40
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Elite Member |
Joined: 10-Jul-2005 Posts: 9578
From: Unknown | | |
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Status: Offline |
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