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/  Forum Index
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      /  Searching for person to create levels for a 2d platform game
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PosterThread
jahc 
Searching for person to create levels for a 2d platform game
Posted on 16-Jan-2009 5:41:18
#1 ]
Elite Member
Joined: 30-May-2003
Posts: 2959
From: Auckland, New Zealand

I've been making a 2d platform game engine, however, I find it more fun to work on the engine than the levels!

Does anyone want to create levels for me?
Basically you'll edit text files, specify the music and world dimensions, then do something like this:

04 00 00 00 00 00 00 00 00 00 00 00 00
04 00 00 00 00 00 00 00 00 00 00 00 00
04 00 00 00 00 00 00 00 00 00 00 00 00
04 00 00 00 00 00 00 00 00 00 00 00 00
04 00 00 00 00 00 10 00 00 00 00 00 00
04 01 01 01 01 01 01 01 01 01 01 01 01

where 04 is a wall, 01 is a platform, 10 is an enemy to kill, etc.

If you need new elements for your levels, we could talk about things together, then if we come up with something doable and cool, I could implement it! fancy stuff like teleports, or different types of enemys, or different styles of attacking, or different kinds of weapons for player1..

It compiles for OS4 and Windows at the moment, and will compile without changes for any platform supported by the Allegro game library.

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Mrodfr 
Re: Searching for person to create levels for a 2d platform game
Posted on 16-Jan-2009 6:28:50
#2 ]
Super Member
Joined: 28-Jan-2007
Posts: 1396
From: French

@jahc

Der Wanderer made a mapedit program to create levels for game and save the map on xml format. Maybe that could help you. I have not link unfortunately.

also powercrawler on aminet create levels. For me It's better to see results with a mapeditor...

_________________
BTW, what you have done for the amiga today ????

-A1200+Mediator+VooDoo3+060/50+96mo+SCSI-KIT
-SAM440EP-667mhz-on MapowerKC3000+AOS4.1

Amiga Docs Disks Preservation Project

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drHirudo 
Re: Searching for person to create levels for a 2d platform game
Posted on 16-Jan-2009 6:35:43
#3 ]
Super Member
Joined: 26-Apr-2004
Posts: 1113
From: Sofia

@Mrodfr

I used Personal Paint for creating levels, where pixel in different colors represents wall, stone, obstacle or something else. Then with simple program I convert the picture to gamedate. It is much easier and fun to desing levels with Paint Program or MapEditor, than doing it in a text file.

_________________
Games, programs, reviews

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Foody 
Re: Searching for person to create levels for a 2d platform game
Posted on 16-Jan-2009 7:10:01
#4 ]
Super Member
Joined: 3-Sep-2003
Posts: 1467
From: Canada

@jahc

Jahc, make a level editor either for Windows and I will make you enough levels to make you weep and all you have to do is work on the Engine. All your level editor do is simply load the tileset and store the tile in a 16 X 16 with the property shown in .txt file and when I save the level it saves it like the .txt file.

Then I will make you 50 to 100 levels for you to enjoy, how is that?

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RoqueFort 
Re: Searching for person to create levels for a 2d platform game
Posted on 16-Jan-2009 7:33:41
#5 ]
Elite Member
Joined: 12-May-2004
Posts: 5788
From: Norfolk, Great Britain

@jahc

Cool... trying to make a rival to backbone eh?

Don't suppose you'd like to make a rival to AnimatED while you're at it?

_________________
SEX SUX

Sex doesn't prove to me that sex doesn't suck.

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Gebrochen 
Re: Searching for person to create levels for a 2d platform game
Posted on 16-Jan-2009 8:11:43
#6 ]
Super Member
Joined: 23-Nov-2008
Posts: 1430
From: Australia

@Foody

I know, you could even try and create the levels on an Amiga OS, perhaps buy a sam440ep, and make the community one bigger in number?

Cheers.

@jahc

You never cease to amaze me, everytime I think, well thats it, you come charging around the corner with the next fabulous developmental software.

Keep going dude, before you know it, we will have heaps of followers also developing new things for os4 onwards.

_________________
Courtesy of SAM440Flex & Amiga OS4.1 only
Flex is 800mhz
A1000 with Classic 520 Amiga OS3.2.1
AmiKit 12
MorphOS PowerBook G4 (which can play youtube vids)

https://blitterwolf.blogspot.com

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jahc 
Re: Searching for person to create levels for a 2d platform game
Posted on 16-Jan-2009 9:00:27
#7 ]
Elite Member
Joined: 30-May-2003
Posts: 2959
From: Auckland, New Zealand

@thread

This is how my level file is structured now:
Quote:
music/One_Step_Closer.mid
1920
1920
graphics/platform.bmp
graphics/left_corner.bmp
graphics/right_corner.bmp
graphics/wall.bmp
MAP_START


It starts off with the level music, the world width, the world height, and then the next lines until MAP_START are graphics for each tile. So platform.bmp will equal 01 in the map file, left_corner.bmp will equal 02, etc.

I cant really be bothered with graphical map editors though.

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jahc 
Re: Searching for person to create levels for a 2d platform game
Posted on 16-Jan-2009 9:06:01
#8 ]
Elite Member
Joined: 30-May-2003
Posts: 2959
From: Auckland, New Zealand

@RoqueFort

Quote:
Cool... trying to make a rival to backbone eh?

Don't suppose you'd like to make a rival to AnimatED while you're at it?

I hadnt thought of making my engine a construction kit.. but it could become that I think. I'm not sure if I'll go down that path yet.

Why are you rolling your eyes when you ask about AnimatED?

@foody

I dont want anyone to join up with me because they feel like they're doing me a favour.. I want someone who's excited about creating something with me.

@Gebrochen

Quote:
You never cease to amaze me, everytime I think, well thats it, you come charging around the corner with the next fabulous developmental software.

Keep going dude, before you know it, we will have heaps of followers also developing new things for os4 onwards.

Well, this project isnt really anything exciting, its just for fun, and also something that I've always wanted to do.. but thanks. :)

Maybe I could turn it into a game construction kit to make it an interesting project for the community.

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densho 
Re: Searching for person to create levels for a 2d platform game
Posted on 16-Jan-2009 10:14:40
#9 ]
Regular Member
Joined: 10-May-2003
Posts: 231
From: Finland

@jahc

Quote:
Maybe I could turn it into a game construction kit to make it an interesting project for the community.


That sounds interesting. Something i've been missing since those good old SEUCK times :) Too bad it lacked option to create platform games..

_________________
OS4 on X5000 / Peg2 / mA1

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jahc 
Re: Searching for person to create levels for a 2d platform game
Posted on 16-Jan-2009 14:22:36
#10 ]
Elite Member
Joined: 30-May-2003
Posts: 2959
From: Auckland, New Zealand

*bump*

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jahc 
Re: Searching for person to create levels for a 2d platform game
Posted on 17-Jan-2009 0:28:59
#11 ]
Elite Member
Joined: 30-May-2003
Posts: 2959
From: Auckland, New Zealand

@jahc

*another bump*

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Samurai_Crow 
Re: Searching for person to create levels for a 2d platform game
Posted on 17-Jan-2009 2:09:11
#12 ]
Elite Member
Joined: 18-Jan-2003
Posts: 2320
From: Minnesota, USA

@jahc

Since you're on Allegro anyway, why don't you just download Mappy and base your maps on its file format.

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jahc 
Re: Searching for person to create levels for a 2d platform game
Posted on 17-Jan-2009 3:41:19
#13 ]
Elite Member
Joined: 30-May-2003
Posts: 2959
From: Auckland, New Zealand

@Samurai_Crow

its a bit late for that.. the game is pretty much all made.

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jahc 
Re: Searching for person to create levels for a 2d platform game
Posted on 17-Jan-2009 10:02:04
#14 ]
Elite Member
Joined: 30-May-2003
Posts: 2959
From: Auckland, New Zealand

@jahc

I added basic map editing to the game today.

So far you press right mouse button to cycle through the available tiles (its displayed in the top right hand corner), and left mouse button to place the tiles. F1 to enable map editing, F2 to disable, and F5 to save your current level. The way I've done it is that you edit the map while you're playing.

I need to change it to allow enemy placing too.

Also I changed my map format. You can add as many tile files as you want to the start of the map, and then choose the type of tile. damaging, kill instantly, background, and solid.

Last edited by jahc on 17-Jan-2009 at 10:04 AM.

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RoqueFort 
Re: Searching for person to create levels for a 2d platform game
Posted on 17-Jan-2009 10:51:43
#15 ]
Elite Member
Joined: 12-May-2004
Posts: 5788
From: Norfolk, Great Britain

Quote:

jahc wrote:
@RoqueFort

Why are you rolling your eyes when you ask about AnimatED?


Have a look at this thread.

I wanna continue animations with SAM and OS4, and so am now getting quite desperate for AnimatED, or an AnimatED-style app to run on OS4.1, either natively or under emulation.

I'm quite anxious, as if I can't continue cartoons & animation with sound on a SAM, I have little reason to buy one, but few others seem to care, so the thing was kinda "not expecting to be taken seriously."

_________________
SEX SUX

Sex doesn't prove to me that sex doesn't suck.

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RoqueFort 
Re: Searching for person to create levels for a 2d platform game
Posted on 17-Jan-2009 10:55:51
#16 ]
Elite Member
Joined: 12-May-2004
Posts: 5788
From: Norfolk, Great Britain

Quote:

jahc wrote:
@jahc

I added basic map editing to the game today.

So far you press right mouse button to cycle through the available tiles (its displayed in the top right hand corner), and left mouse button to place the tiles. F1 to enable map editing, F2 to disable, and F5 to save your current level. The way I've done it is that you edit the map while you're playing.

I need to change it to allow enemy placing too.

Also I changed my map format. You can add as many tile files as you want to the start of the map, and then choose the type of tile. damaging, kill instantly, background, and solid.



Sounds like the editor for a Mario clone, Wizio 2. Also graphical, but kinda complicated: Tiles may look like platforms, but in fact you can walk or jump through them, allowing for secret passageways, hidden holes in the ground. took a while to get your head round, but highly flexible.

_________________
SEX SUX

Sex doesn't prove to me that sex doesn't suck.

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RoqueFort 
Re: Searching for person to create levels for a 2d platform game
Posted on 17-Jan-2009 10:59:46
#17 ]
Elite Member
Joined: 12-May-2004
Posts: 5788
From: Norfolk, Great Britain

Quote:

densho wrote:
@jahc

That sounds interesting. Something i've been missing since those good old SEUCK times :) Too bad it lacked option to create platform games..


SEUCK sucked. It had great potential- if they'd developed it to make it more flexible, like allowing more than eight colours, it could have been used to make brilliant stuff.

I've seen much better games made with 3D construction kit, shame you can't have enemies in that; only traps that shoot lasers at you.

_________________
SEX SUX

Sex doesn't prove to me that sex doesn't suck.

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jahc 
Re: Searching for person to create levels for a 2d platform game
Posted on 17-Jan-2009 13:57:53
#18 ]
Elite Member
Joined: 30-May-2003
Posts: 2959
From: Auckland, New Zealand

@jahc

I can click to add and delete enemys from my levels now. It's fun seeding my levels with life. :)

Now to come up with some different enemy types, and improved AI.

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Mrodfr 
Re: Searching for person to create levels for a 2d platform game
Posted on 17-Jan-2009 15:01:00
#19 ]
Super Member
Joined: 28-Jan-2007
Posts: 1396
From: French

@jahc

Where came the GFX ??? from original one ???

_________________
BTW, what you have done for the amiga today ????

-A1200+Mediator+VooDoo3+060/50+96mo+SCSI-KIT
-SAM440EP-667mhz-on MapowerKC3000+AOS4.1

Amiga Docs Disks Preservation Project

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jahc 
Re: Searching for person to create levels for a 2d platform game
Posted on 18-Jan-2009 1:27:37
#20 ]
Elite Member
Joined: 30-May-2003
Posts: 2959
From: Auckland, New Zealand

@Mrodfr

A friend of mine sent it to me. It's unoriginal. It's from Turrican 3 and Ghost 'n goblins.

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