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jahc
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Searching for person to create levels for a 2d platform game Posted on 16-Jan-2009 5:41:18
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Elite Member |
Joined: 30-May-2003 Posts: 2959
From: Auckland, New Zealand | | |
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| I've been making a 2d platform game engine, however, I find it more fun to work on the engine than the levels!
Does anyone want to create levels for me? Basically you'll edit text files, specify the music and world dimensions, then do something like this:
04 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 00 00 10 00 00 00 00 00 00 04 01 01 01 01 01 01 01 01 01 01 01 01
where 04 is a wall, 01 is a platform, 10 is an enemy to kill, etc.
If you need new elements for your levels, we could talk about things together, then if we come up with something doable and cool, I could implement it! fancy stuff like teleports, or different types of enemys, or different styles of attacking, or different kinds of weapons for player1..
It compiles for OS4 and Windows at the moment, and will compile without changes for any platform supported by the Allegro game library.
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Mrodfr
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Re: Searching for person to create levels for a 2d platform game Posted on 16-Jan-2009 6:28:50
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Super Member |
Joined: 28-Jan-2007 Posts: 1396
From: French | | |
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| @jahc
Der Wanderer made a mapedit program to create levels for game and save the map on xml format. Maybe that could help you. I have not link unfortunately.
also powercrawler on aminet create levels. For me It's better to see results with a mapeditor...
_________________ BTW, what you have done for the amiga today ????
-A1200+Mediator+VooDoo3+060/50+96mo+SCSI-KIT -SAM440EP-667mhz-on MapowerKC3000+AOS4.1
Amiga Docs Disks Preservation Project |
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drHirudo
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Re: Searching for person to create levels for a 2d platform game Posted on 16-Jan-2009 6:35:43
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Super Member |
Joined: 26-Apr-2004 Posts: 1113
From: Sofia | | |
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| @Mrodfr
I used Personal Paint for creating levels, where pixel in different colors represents wall, stone, obstacle or something else. Then with simple program I convert the picture to gamedate. It is much easier and fun to desing levels with Paint Program or MapEditor, than doing it in a text file. _________________ Games, programs, reviews |
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Foody
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Re: Searching for person to create levels for a 2d platform game Posted on 16-Jan-2009 7:10:01
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Super Member |
Joined: 3-Sep-2003 Posts: 1467
From: Canada | | |
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| @jahc
Jahc, make a level editor either for Windows and I will make you enough levels to make you weep and all you have to do is work on the Engine. All your level editor do is simply load the tileset and store the tile in a 16 X 16 with the property shown in .txt file and when I save the level it saves it like the .txt file.
Then I will make you 50 to 100 levels for you to enjoy, how is that? |
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RoqueFort
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Re: Searching for person to create levels for a 2d platform game Posted on 16-Jan-2009 7:33:41
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Elite Member |
Joined: 12-May-2004 Posts: 5788
From: Norfolk, Great Britain | | |
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| @jahc
Cool... trying to make a rival to backbone eh?
Don't suppose you'd like to make a rival to AnimatED while you're at it? _________________ SEX SUX
Sex doesn't prove to me that sex doesn't suck. |
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Gebrochen
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Re: Searching for person to create levels for a 2d platform game Posted on 16-Jan-2009 8:11:43
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Super Member |
Joined: 23-Nov-2008 Posts: 1430
From: Australia | | |
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jahc
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Re: Searching for person to create levels for a 2d platform game Posted on 16-Jan-2009 9:00:27
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Elite Member |
Joined: 30-May-2003 Posts: 2959
From: Auckland, New Zealand | | |
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| @thread
This is how my level file is structured now: Quote:
music/One_Step_Closer.mid 1920 1920 graphics/platform.bmp graphics/left_corner.bmp graphics/right_corner.bmp graphics/wall.bmp MAP_START |
It starts off with the level music, the world width, the world height, and then the next lines until MAP_START are graphics for each tile. So platform.bmp will equal 01 in the map file, left_corner.bmp will equal 02, etc.
I cant really be bothered with graphical map editors though.
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jahc
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Re: Searching for person to create levels for a 2d platform game Posted on 16-Jan-2009 9:06:01
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Elite Member |
Joined: 30-May-2003 Posts: 2959
From: Auckland, New Zealand | | |
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| @RoqueFort
Quote:
Cool... trying to make a rival to backbone eh?
Don't suppose you'd like to make a rival to AnimatED while you're at it? |
I hadnt thought of making my engine a construction kit.. but it could become that I think. I'm not sure if I'll go down that path yet.
Why are you rolling your eyes when you ask about AnimatED?
@foody
I dont want anyone to join up with me because they feel like they're doing me a favour.. I want someone who's excited about creating something with me.
@Gebrochen
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You never cease to amaze me, everytime I think, well thats it, you come charging around the corner with the next fabulous developmental software.
Keep going dude, before you know it, we will have heaps of followers also developing new things for os4 onwards. |
Well, this project isnt really anything exciting, its just for fun, and also something that I've always wanted to do.. but thanks. :)
Maybe I could turn it into a game construction kit to make it an interesting project for the community.
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densho
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Re: Searching for person to create levels for a 2d platform game Posted on 16-Jan-2009 10:14:40
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Regular Member |
Joined: 10-May-2003 Posts: 231
From: Finland | | |
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| @jahc
Quote:
Maybe I could turn it into a game construction kit to make it an interesting project for the community. |
That sounds interesting. Something i've been missing since those good old SEUCK times :) Too bad it lacked option to create platform games.._________________ OS4 on X5000 / Peg2 / mA1 |
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jahc
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Re: Searching for person to create levels for a 2d platform game Posted on 16-Jan-2009 14:22:36
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Joined: 30-May-2003 Posts: 2959
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jahc
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Re: Searching for person to create levels for a 2d platform game Posted on 17-Jan-2009 0:28:59
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Elite Member |
Joined: 30-May-2003 Posts: 2959
From: Auckland, New Zealand | | |
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Samurai_Crow
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Re: Searching for person to create levels for a 2d platform game Posted on 17-Jan-2009 2:09:11
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Elite Member |
Joined: 18-Jan-2003 Posts: 2320
From: Minnesota, USA | | |
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| @jahc
Since you're on Allegro anyway, why don't you just download Mappy and base your maps on its file format. |
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jahc
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Re: Searching for person to create levels for a 2d platform game Posted on 17-Jan-2009 3:41:19
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Elite Member |
Joined: 30-May-2003 Posts: 2959
From: Auckland, New Zealand | | |
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| @Samurai_Crow
its a bit late for that.. the game is pretty much all made.
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jahc
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Re: Searching for person to create levels for a 2d platform game Posted on 17-Jan-2009 10:02:04
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Elite Member |
Joined: 30-May-2003 Posts: 2959
From: Auckland, New Zealand | | |
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| @jahc
I added basic map editing to the game today.
So far you press right mouse button to cycle through the available tiles (its displayed in the top right hand corner), and left mouse button to place the tiles. F1 to enable map editing, F2 to disable, and F5 to save your current level. The way I've done it is that you edit the map while you're playing.
I need to change it to allow enemy placing too.
Also I changed my map format. You can add as many tile files as you want to the start of the map, and then choose the type of tile. damaging, kill instantly, background, and solid.
Last edited by jahc on 17-Jan-2009 at 10:04 AM.
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RoqueFort
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Re: Searching for person to create levels for a 2d platform game Posted on 17-Jan-2009 10:51:43
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Elite Member |
Joined: 12-May-2004 Posts: 5788
From: Norfolk, Great Britain | | |
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| Quote:
jahc wrote: @RoqueFort
Why are you rolling your eyes when you ask about AnimatED?
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Have a look at this thread.
I wanna continue animations with SAM and OS4, and so am now getting quite desperate for AnimatED, or an AnimatED-style app to run on OS4.1, either natively or under emulation.
I'm quite anxious, as if I can't continue cartoons & animation with sound on a SAM, I have little reason to buy one, but few others seem to care, so the thing was kinda "not expecting to be taken seriously." _________________ SEX SUX
Sex doesn't prove to me that sex doesn't suck. |
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RoqueFort
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Re: Searching for person to create levels for a 2d platform game Posted on 17-Jan-2009 10:55:51
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Elite Member |
Joined: 12-May-2004 Posts: 5788
From: Norfolk, Great Britain | | |
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| Quote:
jahc wrote: @jahc
I added basic map editing to the game today.
So far you press right mouse button to cycle through the available tiles (its displayed in the top right hand corner), and left mouse button to place the tiles. F1 to enable map editing, F2 to disable, and F5 to save your current level. The way I've done it is that you edit the map while you're playing.
I need to change it to allow enemy placing too.
Also I changed my map format. You can add as many tile files as you want to the start of the map, and then choose the type of tile. damaging, kill instantly, background, and solid.
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Sounds like the editor for a Mario clone, Wizio 2. Also graphical, but kinda complicated: Tiles may look like platforms, but in fact you can walk or jump through them, allowing for secret passageways, hidden holes in the ground. took a while to get your head round, but highly flexible._________________ SEX SUX
Sex doesn't prove to me that sex doesn't suck. |
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RoqueFort
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Re: Searching for person to create levels for a 2d platform game Posted on 17-Jan-2009 10:59:46
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Elite Member |
Joined: 12-May-2004 Posts: 5788
From: Norfolk, Great Britain | | |
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densho wrote: @jahc
That sounds interesting. Something i've been missing since those good old SEUCK times :) Too bad it lacked option to create platform games.. |
SEUCK sucked. It had great potential- if they'd developed it to make it more flexible, like allowing more than eight colours, it could have been used to make brilliant stuff.
I've seen much better games made with 3D construction kit, shame you can't have enemies in that; only traps that shoot lasers at you._________________ SEX SUX
Sex doesn't prove to me that sex doesn't suck. |
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jahc
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Re: Searching for person to create levels for a 2d platform game Posted on 17-Jan-2009 13:57:53
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Elite Member |
Joined: 30-May-2003 Posts: 2959
From: Auckland, New Zealand | | |
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| @jahc
I can click to add and delete enemys from my levels now. It's fun seeding my levels with life. :)
Now to come up with some different enemy types, and improved AI.
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Mrodfr
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Re: Searching for person to create levels for a 2d platform game Posted on 17-Jan-2009 15:01:00
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Super Member |
Joined: 28-Jan-2007 Posts: 1396
From: French | | |
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| @jahc
Where came the GFX ??? from original one ???
_________________ BTW, what you have done for the amiga today ????
-A1200+Mediator+VooDoo3+060/50+96mo+SCSI-KIT -SAM440EP-667mhz-on MapowerKC3000+AOS4.1
Amiga Docs Disks Preservation Project |
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jahc
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Re: Searching for person to create levels for a 2d platform game Posted on 18-Jan-2009 1:27:37
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Elite Member |
Joined: 30-May-2003 Posts: 2959
From: Auckland, New Zealand | | |
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| @Mrodfr
A friend of mine sent it to me. It's unoriginal. It's from Turrican 3 and Ghost 'n goblins.
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