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      /  Blender benchmark time! - hey new X5000 users join in !
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PosterThread
AP 
Re: Blender benchmark time!
Posted on 25-Jan-2010 20:54:02
#21 ]
Cult Member
Joined: 31-Jul-2003
Posts: 617
From: Vienna/Austria

MacMini Intel (2.0 Ghz Core2 Duo, 4 GB 1067 Mhz DDR3-RAM)
with MacOS 10.6.2 and Blender 2.49b

1 Core - 02:45:64
2 Cores - 01:37:84

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klx300r 
Re: Blender benchmark time!
Posted on 25-Jan-2010 21:15:52
#22 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3833
From: Toronto, Canada

@broadblues

I get 18:36:21 with my Samflex@800, 1 GB Ram, Radeon 9250 with 128MB running Amiga OS4.1 Update1

Last edited by klx300r on 25-Jan-2010 at 09:23 PM.

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Hans 
Re: Blender benchmark time!
Posted on 25-Jan-2010 21:32:34
#23 ]
Elite Member
Joined: 27-Dec-2003
Posts: 5066
From: New Zealand

@broadblues

Can blender be set up to use multiple machines as a render farm?

Hans

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1Mouse 
Re: Blender benchmark time!
Posted on 25-Jan-2010 21:51:35
#24 ]
Super Member
Joined: 23-Jun-2005
Posts: 1356
From: Bradford, West Yorkshire

@all

Why aren't any of the Amiga/Amiga like systems benchmarks on http://eofw.org/bench/

_________________
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Karlos 
Re: Blender benchmark time!
Posted on 25-Jan-2010 22:07:58
#25 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4394
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@1Mouse

Nobody has submitted their results?

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bitman 
Re: Blender benchmark time!
Posted on 25-Jan-2010 22:12:21
#26 ]
Cult Member
Joined: 25-Mar-2008
Posts: 705
From: Fredericia, Denmark

@broadblues

19.40.77 in Sam flex 800Mhz

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bitman 
Re: Blender benchmark time!
Posted on 25-Jan-2010 22:17:29
#27 ]
Cult Member
Joined: 25-Mar-2008
Posts: 705
From: Fredericia, Denmark

@Karlos

I've submitted my results.

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OS4_Gamer 
Re: Blender benchmark time!
Posted on 25-Jan-2010 22:30:06
#28 ]
Member
Joined: 22-Jan-2009
Posts: 27
From: Germany

12:56:03 on A1SE@733MHz


_________________
A1-SE G3@733MHz, 1Gb RAM, Radeon9250, Sil0680, SB-Live 5.1 with OS4.0/4.1, Debian-Linux

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Karlos 
Re: Blender benchmark time!
Posted on 25-Jan-2010 22:31:35
#29 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4394
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@bitman

Quote:

bitman wrote:
@broadblues

19.40.77 in Sam flex 800Mhz



Well, by the sound of it, that puts you on about par with:

Quote:
00:19:51.78 (Apple Power Macintosh G4 Graphite 400MHz 1280MB Mac OSX 10.4.10)

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Varthall 
Re: Blender benchmark time!
Posted on 25-Jan-2010 22:38:38
#30 ]
Super Member
Joined: 17-Feb-2004
Posts: 1559
From: Up Rough

00:09:51.13 on OS 4.1 upd1, see specs below. I have also submitted my results.

Last edited by Varthall on 25-Jan-2010 at 10:40 PM.

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Tuxedo 
Re: Blender benchmark time!
Posted on 25-Jan-2010 23:59:38
#31 ]
Elite Member
Joined: 28-Nov-2003
Posts: 2341
From: Perugia, ITALY


On my A1SE@666 with 512MB and FSB at 133MHz and Radeon9250 tooks 13min12secs...not bad :)

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Trekiej 
Re: Blender benchmark time!
Posted on 26-Jan-2010 0:24:28
#32 ]
Cult Member
Joined: 17-Oct-2006
Posts: 890
From: Unknown

@Thread

Here is a render farm service:
https://www.greenbutton.co.nz/

Blender has some built in service for Render Farms.



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sundown 
Re: Blender benchmark time!
Posted on 26-Jan-2010 0:49:01
#33 ]
Elite Member
Joined: 30-Aug-2003
Posts: 5120
From: Right here...

I did a test render with the micro with the G3 GX L2 cache on & off.

L2 on 11:01.40
L2 off 15:42.78

Almost 5 mins faster with the L2 cache on.

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Karlos 
Re: Blender benchmark time!
Posted on 26-Jan-2010 0:53:46
#34 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4394
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

I've noticed there are SSE2+ optimised versions available for x86, I wonder if there are any similar vector optimisations for PPC? Altivec optimisations could probably help 74xx machines.

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Hans 
Re: Blender benchmark time!
Posted on 26-Jan-2010 1:13:27
#35 ]
Elite Member
Joined: 27-Dec-2003
Posts: 5066
From: New Zealand

@Trekiej

Quote:

Trekiej wrote:
@Thread

Here is a render farm service:
https://www.greenbutton.co.nz/

Blender has some built in service for Render Farms.


I had a quick look, and it looks like all render farm "support" is created by custom python scripts. The Green Button plugin is also python script based. I was hoping for some official support like Lightwave's screamernet (or whatever it was called). It would be good if you could render a preview in Blender with the help of some spare PCs on a local network rather than cutting up an animation into separate frames, and sending different frames to different CPUs.

Hans

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Karlos 
Re: Blender benchmark time!
Posted on 26-Jan-2010 1:18:25
#36 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4394
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

Note that you can specify the number of threads for the renderer. Noticing that one thread did not saturate one core fully on my quad core, I ran it with 8 (which was faster by about 2 seconds than using 4 threads only).

I wonder how long it is before blender gets OpenCL acceleration?

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broadblues 
Re: Blender benchmark time!
Posted on 26-Jan-2010 1:34:43
#37 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4446
From: Portsmouth England

@Hans

Quote:

I had a quick look, and it looks like all render farm "support" is created by custom python scripts. The Green Button plugin is also python script based. I was hoping for some official support like Lightwave's screamernet (or whatever it was called). It would be good if you could render a preview in Blender with the help of some spare PCs on a local network rather than cutting up an animation into separate frames, and sending different frames to different CPUs.


Yes, I think you are right. there's no built in server setup to my knowledge.

The standard scheme is to copy the blend file (plaus an external files) to each machine and get them to render batches of frames. Clunky but works. This approaches gets into dificulties if physic simulations are involved in the animation, as then the sim needs to be "baked" first and all the sim data transfered over, this can as long as the render in some circumstances.


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broadblues 
Re: Blender benchmark time!
Posted on 26-Jan-2010 1:37:25
#38 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4446
From: Portsmouth England

@Karlos

Quote:

I wonder how long it is before blender gets OpenCL acceleration?


The concept has been mentioned on the various blender forums, but the developers won't be implementing it for "Durian" (the latest open movie project) IIUC.


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klx300r 
Re: Blender benchmark time!
Posted on 26-Jan-2010 2:55:59
#39 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3833
From: Toronto, Canada

Quote:

bitman wrote:
19.40.77 in Sam flex 800Mhz


we have the same Samflex MB & CPU but my system is a little over 1 minute quicker?? How much ram do you have and what video card & vram do you have ?

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broadblues 
Re: Blender benchmark time!
Posted on 26-Jan-2010 3:40:51
#40 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4446
From: Portsmouth England

@klx300r

Quote:
we have the same Samflex MB & CPU but my system is a little over 1 minute quicker?? How much ram do you have and what video card & vram do you have ?


it's more likely to be what else is running at the same time.

if you ran out of ram, things would slow down a lot....

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