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Mrodfr
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Porting InkScape possible on NG systems ???? Posted on 17-Mar-2010 11:37:27
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Joined: 28-Jan-2007 Posts: 1396
From: French | | |
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Fransexy
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Re: Porting InkScape possible on NG systems ???? Posted on 17-Mar-2010 11:39:59
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Joined: 8-Jun-2004 Posts: 2334
From: Elche (Alicante), spain | | |
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| @Mrodfr
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KimmoK
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Re: Porting InkScape possible on NG systems ???? Posted on 17-Mar-2010 11:41:35
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Joined: 14-Mar-2003 Posts: 5211
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| @Mrodfr
It's a vector drawing program, rather than a paint program. "About Inkscape An Open Source vector graphics editor, with capabilities similar to Illustrator, CorelDraw, or Xara X, using the W3C standard Scalable Vector Graphics (SVG) file format. "
So far AOS4 has apps like Mindspace for vector graphics. And GIMP(via Cygnix) and GrafX for painting.
(+ hand full 68k apps)
But the more we get native apps the better.
btw. is there a 2D drawing modes in blender??? Last edited by KimmoK on 17-Mar-2010 at 11:47 AM. Last edited by KimmoK on 17-Mar-2010 at 11:45 AM. Last edited by KimmoK on 17-Mar-2010 at 11:45 AM.
_________________ - KimmoK // For freedom, for honor, for AMIGA // // Thing that I should find more time for: CC64 - 64bit Community Computer? |
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yoodoo2
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Re: Porting InkScape possible on NG systems ???? Posted on 17-Mar-2010 13:40:03
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Joined: 4-Aug-2003 Posts: 1332
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| Inkscape is an outstanding piece of software, used daily here on Linux and Windows.
Our best best to get it to OS4 would be to run it via AmiCygnix, although there are a few dependencies needed (some of which we do already have, I believe).
MindSpace is great for simple diagrams, flowcharts etc, but is no where near on the level of Inkscape - it would be like comaring MS Paint with Photoshop.
MindSpace 2, however... Last edited by yoodoo2 on 17-Mar-2010 at 01:40 PM.
_________________ Happiness is mandatory. MindSpace: MindMaps and UML diagrams for OS4
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spotUP
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Re: Porting InkScape possible on NG systems ???? Posted on 17-Mar-2010 14:37:17
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Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| i use inkscape daily here. lovin it! not on my amigas though. _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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spotUP
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Re: Porting InkScape possible on NG systems ???? Posted on 17-Mar-2010 14:40:28
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Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @spotUP
porting it to os4 will be hard though. we currently lack:
* 4.1 Boehm-GC * 4.3 GlibMM * 4.4 GtkMM * 4.6 Boost * 4.7 Poppler
_________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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Mrodfr
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Re: Porting InkScape possible on NG systems ???? Posted on 17-Mar-2010 14:46:27
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Joined: 28-Jan-2007 Posts: 1396
From: French | | |
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| @spotUP
Quote:
porting it to os4 will be hard though. |
My post is also about this point.
- What are the hard points for porting Inkspace, more precisely ???? (One or more special libraries on this list, the portability itself, Just need big free time for a programmer,..................)
- Glib and GTK are hard to port ??? (the Questions are from a simple user).
And more generally:
- what are the key libraries that need to be ported to open a big door for porting software like this one on the amiga ????Last edited by Mrodfr on 17-Mar-2010 at 02:47 PM.
_________________ BTW, what you have done for the amiga today ????
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broadblues
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Re: Porting InkScape possible on NG systems ???? Posted on 17-Mar-2010 14:47:47
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Amiga Developer Team  |
Joined: 20-Jul-2004 Posts: 4443
From: Portsmouth England | | |
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| @KimmoK
Quote:
btw. is there a 2D drawing modes in blender???
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Not in the inkscape sense no.
There is a built in paint mode, but it's not all that amazing, and struggles a little speed wise even on fast hardware.
You can create 2D effects by playing with camera projects and stuff, but that's a whole different ball game....
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broadblues
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Re: Porting InkScape possible on NG systems ???? Posted on 17-Mar-2010 14:50:31
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Amiga Developer Team  |
Joined: 20-Jul-2004 Posts: 4443
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Mrodfr
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Re: Porting InkScape possible on NG systems ???? Posted on 18-Mar-2010 14:55:16
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Joined: 28-Jan-2007 Posts: 1396
From: French | | |
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| @all
And do you have examples about pixel /anim based paint programs, as good as InkScape (and could be ported on AOS4) ????
_________________ BTW, what you have done for the amiga today ????
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TheDaddy
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Re: Porting InkScape possible on NG systems ???? Posted on 18-Mar-2010 15:08:33
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Elite Member  |
Joined: 30-Sep-2005 Posts: 4499
From: Quattro Stelle | | |
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| Inkscape is brilliant! Someone port it to OS4, bounty time? 
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Trixie
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Re: Porting InkScape possible on NG systems ???? Posted on 18-Mar-2010 15:45:11
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Amiga Developer Team  |
Joined: 1-Sep-2003 Posts: 2083
From: Czech Republic | | |
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| @yoodoo2
Quote:
... is being waited for impatiently by the registered users  _________________ The Rear Window blog
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Mrodfr
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Re: Porting InkScape possible on NG systems ???? Posted on 18-Mar-2010 17:46:55
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Joined: 28-Jan-2007 Posts: 1396
From: French | | |
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| @TheDaddy
GlibMM and GtkMM, at first, because Broadblues said allready much of work for this 2 libraries.
Maybe this 2 libraries will open a door for ports for AOS4/MorPHOS,.....
Yes, I was verry surprised to see this beaytifull inkscape as a portable program.
Last edited by Mrodfr on 18-Mar-2010 at 05:49 PM.
_________________ BTW, what you have done for the amiga today ????
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yoodoo2
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Re: Porting InkScape possible on NG systems ???? Posted on 18-Mar-2010 19:28:10
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Joined: 4-Aug-2003 Posts: 1332
From: Stourbridge, UK | | |
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| @Trixie
Quote:
...is being waited for impatiently by the registered users |
Now that I have a working OS4 system again, it's being worked on, slowly, but steadily._________________ Happiness is mandatory. MindSpace: MindMaps and UML diagrams for OS4
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