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      /  request for update: aladdin v6.0 and project metropolis
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wawa 
Re: request for update: aladdin v6.0 and project metropolis
Posted on 1-Jan-2012 13:23:02
#141 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@wawa

but actually a point stands, why invest ressources in a productivity software that is and will likely stay decades behind and which even a tiny fraction of a tiny scene would have an urge to use. a web browser or word processor is at least something that may experience some practical application. but a 3d package? especially that it doesnt even offer anything unique for what i know, on the contrary to, lets say, real3d..

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itix 
Re: request for update: aladdin v6.0 and project metropolis
Posted on 1-Jan-2012 13:42:16
#142 ]
Elite Member
Joined: 22-Dec-2004
Posts: 3398
From: Freedom world

@terminills

Year 2012 will be the year of Aladdin 3D!

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Amiga 500, Efika, Mac Mini and PowerBook

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eliyahu 
Re: request for update: aladdin v6.0 and project metropolis
Posted on 1-Jan-2012 13:42:18
#143 ]
Super Member
Joined: 3-Mar-2010
Posts: 1957
From: Waterbury, Connecticut (USA)

@wawa

Quote:
but actually a point stands, why invest ressources in a productivity software that is and will likely stay decades behind and which even a tiny fraction of a tiny scene would have an urge to use. a web browser or word processor is at least something that may experience some practical application. but a 3d package? especially that it doesnt even offer anything unique for what i know, on the contrary to, lets say, real3d..

aladdin 4D v6.0 would have a few advantages for us:

1. it's very easy to use and very well documented
2. if the new version ever ships, it should be quite a bit faster than blender
3. the animation facilities and the particle system make for some nice effects

do i think anyone would use it professionally? no. do i think if they cut the price to something reasonable, pitch it as an entry path into 3D graphics, and sell it via the mac app store it could be successful? yes.

but all that is irrelevant to me. i just want it running natively on my SAM.

-- eliyahu

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wawa 
Re: request for update: aladdin v6.0 and project metropolis
Posted on 1-Jan-2012 13:50:02
#144 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@eliyahu

a software is mostly easy to use as log as its simple, adding features adds complexity. as for what you list there, how do we know if it will be faster of have a better animation or particle implementation than even an open source contemporary 3d application? i have my doubts even if i dont know blender at all.

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vox 
Re: request for update: aladdin v6.0 and project metropolis
Posted on 1-Jan-2012 15:12:19
#145 ]
Elite Member
Joined: 12-Jun-2005
Posts: 3731
From: Belgrade, Serbia

@wawa

Quote:
but actually a point stands, why invest ressources in a productivity software that is and will likely stay decades behind and which even a tiny fraction of a tiny scene would have an urge to use. a web browser or word processor is at least something that may experience some practical application. but a 3d package? especially that it doesnt even offer anything unique for what i know, on the contrary to, lets say, real3d..


Well, since its native and about as advanced as last Real 3D for 68k

Also, we need some Amiga native apps continuation

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wawa 
Re: request for update: aladdin v6.0 and project metropolis
Posted on 1-Jan-2012 16:08:19
#146 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@vox

as advanced as real3d? and you have had an experience with both i take it? do you really mean that? real3d was by far the most advanced package on amiga imho. no comparison to c4d, imagine, reflections (never came to rry it out it really, but even the latest version seemed quite crappy).

if it was as advanced and versatile it would have been used in film and video cgi back in the day instead of lightwave i suppose. remembering that the usage of the three of them: lightwave, caligari and aladdin were mostly restricted to america, where on the contrary to europe the serious cgi application took place.

so i think that the reasons that real3d was not so popular was that it was:
1. european package
2. workflow not optimized for film/video application
3. too complicated non intuitive user interface

that was why such a simplistic but inflexible program like lightwave where you could quickly put together some effects and kitchy lens flares have been favoured by cgi designers back then. but see what happened to lightwave today, where its from the start quite illogical and became even more confusing and overblown. all intuitivity from amiga age gone, even if they try to keep the concept the same. admittedly i own only version 9 for my pc. maybe somethig changed since.

ive bought my copy of real3d in the nineties second hand from a professional product designer, and i have seen his work when i visited him. i think it tells something.

now, i never meet anyone who used aladdin professionally. and you call it "as advanced as real3d"? how comes?

Last edited by wawa on 01-Jan-2012 at 04:11 PM.
Last edited by wawa on 01-Jan-2012 at 04:10 PM.

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terminills 
Re: request for update: aladdin v6.0 and project metropolis
Posted on 1-Jan-2012 16:51:39
#147 ]
AROS Core Developer
Joined: 8-Mar-2003
Posts: 1472
From: Unknown

@itix

Here's a new version with cereal debug info(not to be confused with serial debug). :D




Ahh a pic of the output "log"


Last edited by terminills on 01-Jan-2012 at 05:03 PM.
Last edited by terminills on 01-Jan-2012 at 05:01 PM.
Last edited by terminills on 01-Jan-2012 at 04:52 PM.

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vox 
Re: request for update: aladdin v6.0 and project metropolis
Posted on 1-Jan-2012 17:23:32
#148 ]
Elite Member
Joined: 12-Jun-2005
Posts: 3731
From: Belgrade, Serbia

@wawa

Quote:
as advanced as real3d? and you have had an experience with both i take it? do you really mean that? real3d was by far the most advanced package on amiga imho. no comparison to c4d, imagine, reflections (never came to rry it out it really, but even the latest version seemed quite crappy).


For basic jobs its as reach as, not a copy of Real 3D (there I must stop, I used Real3D only up to 2.0) Remember that Imagine was competitor to it.

Point of having Alladin v6 was native vs emulated, not only feature richness, and Alladin clearly states it will not be as mature as Real3D any time soon.

But continuation of its development might bright that.

Contrary to that, there is no hope for continuation of Real 3D for OS4,
even a port was promised long time ago.

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wawa 
Re: request for update: aladdin v6.0 and project metropolis
Posted on 1-Jan-2012 18:22:03
#149 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@vox

continuatiuon of development? in your dreams.

at least real3d is what it is and is available, and beyond that it is for free!!
you can even write scripts for it yourself, so its kinda open for development, if anyone would like to improve upon whats there. errm, there even is a patch to render directly to a window on truecolor screen. one might write other patches..

on the other side, aladdin, where is it at all? nothing but talk.. so you prefer talk and hopes for non existant future development beyond actually using an available tool? is that what amiga stands for, for you? illusions?

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DiscreetFX 
Re: request for update: aladdin v6.0 and project metropolis
Posted on 7-Jan-2012 7:55:49
#150 ]
Elite Member
Joined: 12-Feb-2003
Posts: 2480
From: Chicago, IL

@itix

No, but maybe it will be the year of Aladdin 4D.


:)

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Kicko 
Re: request for update: aladdin v6.0 and project metropolis
Posted on 7-Jan-2012 8:06:12
#151 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5009
From: Sweden

@DiscreetFX

More like Aladdin 2D ;)

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AlexC 
Re: request for update: aladdin v6.0 and project metropolis
Posted on 7-Jan-2012 12:43:46
#152 ]
Super Member
Joined: 22-Jan-2004
Posts: 1300
From: City of Lost Angels, California.

@wawa

Please take a deep breath and open your mind...

If DiscreetFX wants to finance and release a new version of Aladdin4D that's their right, and if they never get it done that's okay too.

We can continue to produce nice 3D graphics with or without Aladdin, but some people like that one so if a new version comes out one day, good for them.

The bottom line is, each 3D application has features the others lack so it's up to the user to pick the one best suited for a given task, and for that reason, the more choice the better.

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NutsAboutAmiga 
Re: request for update: aladdin v6.0 and project metropolis
Posted on 7-Jan-2012 12:46:30
#153 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12795
From: Norway

@Kicko

4 dimensions = x,y,z,time

I'm wasting for the 5th dimension

5 dimensions = x,y,z,time, many realities

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Metalheart 
Re: request for update: aladdin v6.0 and project metropolis
Posted on 7-Jan-2012 13:09:35
#154 ]
Elite Member
Joined: 21-Aug-2003
Posts: 2969
From: Somewhere in the Dutch mountains....

@NutsAboutAmiga

5th Dimension - The Age of Aquarius/Let the Sunshine in

http://www.youtube.com/watch?v=YwxRRByI1hw

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When its time to meet the maker
Theres a time to live but isnt it strange
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wawa 
Re: request for update: aladdin v6.0 and project metropolis
Posted on 7-Jan-2012 14:22:16
#155 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@DiscreetFX

Quote:


No, but maybe it will be the year of Aladdin 4D.



you will know that best for yourself, if it will or will not be it. if its not the case, its best not to raise hopes with vague suggestions just to avoid making a fool of yourself this time.

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KimmoK 
Re: request for update: aladdin v6.0 and project metropolis
Posted on 7-Jan-2012 14:25:22
#156 ]
Elite Member
Joined: 14-Mar-2003
Posts: 5211
From: Ylikiiminki, Finland

@DiscreetFX

Current date estimate (month accuracy) for AOS release of Alladdin?
(realistically, but possiple small slip (month or few) understandable)

Will there be betatesting round?

Last edited by KimmoK on 07-Jan-2012 at 02:26 PM.

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// For freedom, for honor, for AMIGA
//
// Thing that I should find more time for: CC64 - 64bit Community Computer?

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eliyahu 
Re: request for update: aladdin v6.0 and project metropolis
Posted on 8-Jan-2012 14:52:54
#157 ]
Super Member
Joined: 3-Mar-2010
Posts: 1957
From: Waterbury, Connecticut (USA)

@DiscreetFX

Quote:
No, but maybe it will be the year of Aladdin 4D.

that doesn't seem especially likely when the developer has been promising and hinting for years about its imminent arrival despite nary a screenshot from any amiga platform despite repeated requests.

i don't understand. if there is nothing coming, fine. why keep teasing us with something that -- at least to the outside -- does not appear to exist whatsoever. how bleedin' difficult is it to get a screenshot? honestly i'm starting to think this whole thing is absolute bunk, that there is no OS4 version of aladdin 4D and there never was. seriously, this behavior is absurd.

-- eliyahu

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kas1e 
Re: request for update: aladdin v6.0 and project metropolis
Posted on 8-Jan-2012 15:00:41
#158 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3549
From: Russia

@eliyahu

Quote:

I don't understand. if there is nothing coming, fine. why keep teasing us with something that -- at least to the outside -- does not appear to exist whatsoever. how bleedin' difficult is it to get a screenshot? honestly i'm starting to think this whole thing is absolute bunk, that there is no OS4 version of aladdin 4D and there never was. seriously, this behavior is absurd.


Because its DiscretFX. Because there is no aos4 version at all , only mac one. Or even there is no mac version too, and screenshot was just a fake.

All of this done because of hold interest and sold one more copy of rare alladdin4. All their so called "metropolis project", and all their activity in last few years, its just about nothing to do, but just to sold one more copy of old aladdin.

I personally found its a bit suck, when they think that we all stupid enough, so they can fool us as long as they want.

You will never have any normal and clear answer from them, so better just forget about them at all, and concetrate on something which actually done or in the work for real.

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Rose 
Re: request for update: aladdin v6.0 and project metropolis
Posted on 1-Aug-2012 15:36:04
#159 ]
Cult Member
Joined: 5-Nov-2009
Posts: 982
From: Unknown

Now it's official.
There is no OS4 version.

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Dwyloc 
Re: request for update: aladdin v6.0 and project metropolis
Posted on 1-Aug-2012 15:41:06
#160 ]
Super Member
Joined: 30-Mar-2005
Posts: 1052
From: Glasgow, Scotland

@Rose

More like its official the OS4 version is stalled indefinitely, just like PageStream for OS4 as the developer has stopped responding to communications

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Amiga 1200, Blizzard 040/40 (BlizzardPPC 060/200 with SCSI removed at present), mediatorSX pci, Voodoo3, PCI network card os 3.9BB2
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