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      /  The first 2-player split-screen shoot'em up (Amiga) on App Store
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TorbenLarsen 
The first 2-player split-screen shoot'em up (Amiga) on App Store
Posted on 21-Dec-2011 14:15:12
#1 ]
Regular Member
Joined: 30-Apr-2010
Posts: 111
From: The World

Hi folks and happy holidays,

The classic Amiga game Battle Squadron is the first 2-player split-screen shoot'em up on App Store. :)

Check the vid :)

Youtube: http://www.youtube.com/watch?v=v22jB0l1osY

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Plexus 
Re: The first 2-player split-screen shoot'em up (Amiga) on App Store
Posted on 21-Dec-2011 18:41:00
#2 ]
Regular Member
Joined: 29-Sep-2003
Posts: 274
From: SWEDEN (Sverige)

@TorbenLarsen

OK Where is AmigaOS 4.x port???? Tell me when ready!

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djnick 
Re: The first 2-player split-screen shoot'em up (Amiga) on App Store
Posted on 21-Dec-2011 21:40:11
#3 ]
Cult Member
Joined: 11-Jun-2003
Posts: 945
From: space

@TorbenLarsen

Congratulations! I will buy it now! :)

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TorbenLarsen 
Re: The first 2-player split-screen shoot'em up (Amiga) on App Store
Posted on 22-Dec-2011 15:54:52
#4 ]
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Joined: 30-Apr-2010
Posts: 111
From: The World

@djnick

Thanks djnick, great support :)

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_analogkid_ 
Re: The first 2-player split-screen shoot'em up (Amiga) on App Store
Posted on 22-Dec-2011 16:19:45
#5 ]
Regular Member
Joined: 22-Jun-2005
Posts: 166
From: Here and there

@TorbenLarsen

It looks great! I hope you'll make an Android Version, too.

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Kicko 
Re: The first 2-player split-screen shoot'em up (Amiga) on App Store
Posted on 22-Dec-2011 17:37:19
#6 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5009
From: Sweden

@_analogkid_

+1

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TorbenLarsen 
Re: The first 2-player split-screen shoot'em up (Amiga) on App Store
Posted on 22-Dec-2011 18:06:44
#7 ]
Regular Member
Joined: 30-Apr-2010
Posts: 111
From: The World

@_analogkid_

Thanks AND good news!! There is Android version in the works as we speak :)

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djnick 
Re: The first 2-player split-screen shoot'em up (Amiga) on App Store
Posted on 22-Dec-2011 19:26:42
#8 ]
Cult Member
Joined: 11-Jun-2003
Posts: 945
From: space

@TorbenLarsen

Very nice :) Just played with my girlfriend :)

Anyway, check out my first game called "Tweens" for iOS too, here's link to thread:

http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=34663&forum=17#643866

:D

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KimmoK 
Re: The first 2-player split-screen shoot'em up (Amiga) on App Store
Posted on 23-Dec-2011 0:09:50
#9 ]
Elite Member
Joined: 14-Mar-2003
Posts: 5188
From: Ylikiiminki, Finland

@anyone

What are the biggest (technical) stumbling blocks to get iOS games also for AOS4?
Lack of 3D drivers? Lack of Unity3D "engine" for AOS4?


(IMHO, iOS HW is too pricey, one expensive hobby is enough for me)

Last edited by KimmoK on 23-Dec-2011 at 12:14 AM.

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// Thing that I should find more time for: CC64 - 64bit Community Computer?

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DiscreetFX 
Re: The first 2-player split-screen shoot'em up (Amiga) on App Store
Posted on 23-Dec-2011 5:07:44
#10 ]
Super Member
Joined: 12-Feb-2003
Posts: 1885
From: Chicago, IL

@TorbenLarsen

Bought, thanx a bunch for the awesome update!

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_analogkid_ 
Re: The first 2-player split-screen shoot'em up (Amiga) on App Store
Posted on 23-Dec-2011 13:02:03
#11 ]
Regular Member
Joined: 22-Jun-2005
Posts: 166
From: Here and there

@TorbenLarsen

Cool, I'm really looking forward to it!

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TorbenLarsen 
Re: The first 2-player split-screen shoot'em up (Amiga) on App Store
Posted on 23-Dec-2011 13:14:43
#12 ]
Regular Member
Joined: 30-Apr-2010
Posts: 111
From: The World

@djnick
Thanks djnick, :)
your game looks cool too :) It is amazing how small teams can develop these days.
Cheers :)

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djnick 
Re: The first 2-player split-screen shoot'em up (Amiga) on App Store
Posted on 23-Dec-2011 16:27:39
#13 ]
Cult Member
Joined: 11-Jun-2003
Posts: 945
From: space

@TorbenLarsen

Thanks :) It took us ~2,5 months [as unexperienced developers]. Now we believe we could do the same game in 3-4 weeks :) We are now in development of new games and Tweens for other platforms. I wish it could be ported to Amiga [from PC], just I have no idea how to do it.

Anyway, here is another very good game review, just out :)

http://www.148apps.com/reviews/tweens-hd-review/

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Daytona675x 
Re: The first 2-player split-screen shoot'em up (Amiga) on App Store
Posted on 23-Dec-2011 16:39:28
#14 ]
Regular Member
Joined: 5-Jan-2011
Posts: 491
From: Germany

@TorbenLarsen

I'm at the ready, standing by...

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Daytona675x 
Re: The first 2-player split-screen shoot'em up (Amiga) on App Store
Posted on 23-Dec-2011 16:40:28
#15 ]
Regular Member
Joined: 5-Jan-2011
Posts: 491
From: Germany

@KimmoK
Quote:
What are the biggest (technical) stumbling blocks to get iOS games also for AOS4?
Lack of 3D drivers? Lack of Unity3D "engine" for AOS4?

Lack of decent OpenGL support.

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TorbenLarsen 
Re: The first 2-player split-screen shoot'em up (Amiga) on App Store
Posted on 23-Dec-2011 18:04:27
#16 ]
Regular Member
Joined: 30-Apr-2010
Posts: 111
From: The World

@Daytona675x
Serious? no opengl support at all on OS4?

Last edited by TorbenLarsen on 23-Dec-2011 at 06:05 PM.

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Daytona675x 
Re: The first 2-player split-screen shoot'em up (Amiga) on App Store
Posted on 23-Dec-2011 18:50:11
#17 ]
Regular Member
Joined: 5-Jan-2011
Posts: 491
From: Germany

@TorbenLarsen

Well, don't want to hurt anybody's feelings, but the sad truth is:
at this moment OpenGL support on AmigaOS is nothing but laughable. If you're lucky and have an antique Radeon 9200 or so you can get the very very basic OpenGL functionality.

I know Hyperion is on it, I know Hans is working on the Radeon HD driver, and I extremely appreciate all that, but nevertheless:
it's not done. And it looks like the latest OS update didn't improve that situation.

It's of course far from being a trivial task and man-power is low in Amigaland, so I'd not be surprised if it'll still be a long time until we see GLSL or anything on everybodys Amigas.

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TorbenLarsen 
Re: The first 2-player split-screen shoot'em up (Amiga) on App Store
Posted on 24-Dec-2011 7:34:51
#18 ]
Regular Member
Joined: 30-Apr-2010
Posts: 111
From: The World

@Daytona675x
Depending on the type of game and what is supported of openGL or depth etc. in OS4. It could be of significance to get some clearification on OS4 and openGL support in trying to convince people to actually port stuff to OS4. :)
Anyone with links about OS4 and openGL?

Last edited by TorbenLarsen on 24-Dec-2011 at 07:36 AM.

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Daytona675x 
Re: The first 2-player split-screen shoot'em up (Amiga) on App Store
Posted on 24-Dec-2011 10:29:24
#19 ]
Regular Member
Joined: 5-Jan-2011
Posts: 491
From: Germany

@TorbenLarsen
Quote:
It could be of significance to get some clearification on OS4 and openGL support in trying to convince people to actually port stuff to OS4.

The current state convinced me NOT to port my otherwise completed (and portable) Atomic Bomberman remake... :P

Hyperion Blog: The State of OpenGL
Hans de Ruiter's HDRLab
RadeonHD Dev Log

Last edited by Daytona675x on 24-Dec-2011 at 10:29 AM.

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Daytona675x 
Re: The first 2-player split-screen shoot'em up (Amiga) on App Store
Posted on 25-Dec-2011 10:02:10
#20 ]
Regular Member
Joined: 5-Jan-2011
Posts: 491
From: Germany

@TorbenLarsen
On it

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