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AmigaBlitter
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Re: The software Porting Team Posted on 13-Mar-2013 13:44:07
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Elite Member |
Joined: 26-Sep-2005 Posts: 3513
From: Unknown | | |
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| @fishy_fis
Quote:
Is the idea to port existing open source projects, or is it to also get versions of some closed source software too. |
Both!
We have already many source.
_________________ retired |
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amitv
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Re: The software Porting Team Posted on 13-Mar-2013 14:08:34
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Regular Member |
Joined: 23-Oct-2006 Posts: 346
From: Unknown | | |
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| Welcome Emmanuel
You can left the Amiga, but the Amiga will never left you |
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OlafS25
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Re: The software Porting Team Posted on 13-Mar-2013 14:13:52
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Elite Member |
Joined: 12-May-2010 Posts: 6339
From: Unknown | | |
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| @amitv
when you now say "Amiga is your destiny" then it is a little too much |
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AmigaBlitter
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Re: The software Porting Team Posted on 13-Mar-2013 15:44:55
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Elite Member |
Joined: 26-Sep-2005 Posts: 3513
From: Unknown | | |
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| @thread Andrea Palmatè AfxGroup collaborate with the Porting Team
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amitv
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Re: The software Porting Team Posted on 13-Mar-2013 20:28:21
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Regular Member |
Joined: 23-Oct-2006 Posts: 346
From: Unknown | | |
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| @AmigaBlitter
A good idea would be to create a site |
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Fransexy
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Re: The software Porting Team Posted on 13-Mar-2013 21:01:53
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Elite Member |
Joined: 8-Jun-2004 Posts: 2334
From: Elche (Alicante), spain | | |
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AmigaBlitter
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Re: The software Porting Team Posted on 13-Mar-2013 21:04:54
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Elite Member |
Joined: 26-Sep-2005 Posts: 3513
From: Unknown | | |
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| @Fransexy
Already contacted. Have to check the list.
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lionstorm
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Re: The software Porting Team Posted on 13-Mar-2013 21:23:58
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Super Member |
Joined: 31-Jul-2003 Posts: 1588
From: the french side | | |
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| @AmigaBlitter
good initiative and wish you success !
there plenty of possible game ports at amigans |
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Seiya
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Re: The software Porting Team Posted on 13-Mar-2013 21:29:55
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Joined: 19-Aug-2006 Posts: 1474
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utri007
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Re: The software Porting Team Posted on 13-Mar-2013 22:40:10
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Super Member |
Joined: 12-Aug-2003 Posts: 1074
From: United States of Europe | | |
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| @Seiya
Wikipedia list is poor :)
Much better list of open source games http://www.lgdb.org
Seems that there is games like Elder scrolls III, somebody has made open sourced ngine to it :)
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djrikki
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Re: The software Porting Team Posted on 14-Mar-2013 0:33:41
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Elite Member |
Joined: 22-Jun-2010 Posts: 2077
From: Grimsby, UK | | |
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| @AmigaBlitter
Its an alright idea having a porting team, however money talks and you need something in place for people to invest in this idea. Kickstarter is one suggestion, but doesn't appeal to anyone outside of the Amiga-sphere.
May I suggest you check the link below, I'd be happy to design the theme of the site and host it for you at reduced 'Amiga-rates' if you can take care of the plug-in and the paypal side of the things.
Of course if you think this is a good idea... in the future you might be able to piggy-back on top of AmiBounty... I need to convince the AmiBounty team anyway... must check my emails as I've been sidetracked for a few weeks now - concentrating on Jack ( http://jackforamigaos.wordpress.com/2013/02/22/new-screenshots/ ).
Anyhow heres the link, Kickstarter and such like are referred to as Crowdfunding, and thanks to Wordpress and its array of plug-ins you can create your own.
http://ignitiondeck.com/id/ Last edited by djrikki on 14-Mar-2013 at 12:38 AM. Last edited by djrikki on 14-Mar-2013 at 12:36 AM.
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Jupp3
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Re: The software Porting Team Posted on 14-Mar-2013 9:48:25
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Super Member |
Joined: 22-Feb-2007 Posts: 1225
From: Unknown | | |
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| @AmigaBlitter
Quote:
Choosed the game compatible with the current MiniGL level. Other requiring updated Mesa library are in "freeze state" |
You probably have already figured this out, but of course you can do f.ex. Quote:
in the source directory to see, if the code uses shaders. (of course this won't show, if there's support for both fixed function and shaders)
You can also grep for f.ex. glBindBuffer to see if the code uses VBO (Doesn't make it "no-go", but it can be rather demanding effort to make the code use vertex arrays instead, depending on how many places you find it in. I have done that for one game in the past, and that took quite a while...)
Actually, this could be expanded into a bigger "automated test system" that would tell, if the code has references to things that can make the porting harder or easier, f.ex. DirectX, OpenGL (shaders / fixed function), SDL, GTK, X11, OpenAL, alsa etc.
Of course you can get "false positives", when you f.ex. find references to both DirectX and OpenGL (if both are supported), but in that case, you can simply take a closer look. Only DirectX and no signs of OpenGL is of course a bad thing |
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Jupp3
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Re: The software Porting Team Posted on 14-Mar-2013 9:55:34
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Super Member |
Joined: 22-Feb-2007 Posts: 1225
From: Unknown | | |
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| @Fransexy
Quote:
I actually contacted the author regarding a possible MorphOS port long ago. He definitely wasn't againist it, but it turned out that the code was using Allegro, which was kind of a no go. Especially considering this was the first ever worthy title using it, I had encountered
I heard there were plans for a SDL rewrite, and thought I'd wait for it. Haven't heard back since then
There's also another remake, this one being open source (but in my opinion, worse than the one discussed) |
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AmigaBlitter
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Re: The software Porting Team Posted on 14-Mar-2013 11:37:17
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Elite Member |
Joined: 26-Sep-2005 Posts: 3513
From: Unknown | | |
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| @Jupp3
Thank you all for the suggestions.
Have to say that we have already contacted many developers and we have already many sources to port. For other reported possible game or software we'll give definitely a look.
Thank you _________________ retired |
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Mikey_C
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Re: The software Porting Team Posted on 14-Mar-2013 11:53:34
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Elite Member |
Joined: 7-Mar-2003 Posts: 3060
From: Unknown | | |
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| I'd happily donate money to projects that take my fancy
_________________ No cause is lost if there is but one fool left to fight for it. |
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Toaks
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Re: The software Porting Team Posted on 14-Mar-2013 12:14:05
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| @Jupp3
we have allegro on os4 and there is infact a few titles that is nice ... _________________ See my blog and collection website! . https://www.blog.amigaguru.com |
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Toaks
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Re: The software Porting Team Posted on 14-Mar-2013 12:15:54
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| @AmigaBlitter
open or closed source ones? , commercial opertunities or not?
you need to fill in the details , sending me and others a mail over a year ago ...well i forgot the details by now....
_________________ See my blog and collection website! . https://www.blog.amigaguru.com |
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Toaks
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Re: The software Porting Team Posted on 14-Mar-2013 12:16:34
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| @Mikey_C
Quote:
Mikey_C wrote: I'd happily donate money to projects that take my fancy
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'
in 2017 ? :-p_________________ See my blog and collection website! . https://www.blog.amigaguru.com |
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Mikey_C
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Re: The software Porting Team Posted on 14-Mar-2013 15:26:39
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Elite Member |
Joined: 7-Mar-2003 Posts: 3060
From: Unknown | | |
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| @Toaks
Well, if we are all still here - yeah
_________________ No cause is lost if there is but one fool left to fight for it. |
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petrol
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Re: The software Porting Team Posted on 15-Mar-2013 11:41:56
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Regular Member |
Joined: 25-Jun-2004 Posts: 411
From: France | | |
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