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Reth
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Re: The software Porting Team Posted on 17-Mar-2013 22:27:59
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Regular Member |
Joined: 28-Jun-2005 Posts: 197
From: Germany | | |
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| @AmigaBlitter Thanks for the hint regarding mail address.
Quote:
AmigaBlitter wrote: @thread
Massimiliano Tretene, aka "m3x", formerly Acube and OS4 developer, joined the team. |
Hm, hopefully ACube will still continue to support the Amiga though.
But another question: Will porting be the "only" (long term) goal of your attempt? Since I'm an of Amiga-only games I would really love to see another new good quality piece of Amiga Game software of a bigger team! (Well I completely understand that porting some pieces of SW will bring the Amiga a little bit more back to the rest of SW-world.) |
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rebraist
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Re: The software Porting Team Posted on 17-Mar-2013 22:30:06
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Joined: 22-Jul-2010 Posts: 148
From: Italia - Napoli | | |
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klx300r
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Re: The software Porting Team Posted on 17-Mar-2013 22:36:43
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Elite Member |
Joined: 4-Mar-2008 Posts: 3837
From: Toronto, Canada | | |
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| Quote:
Reth wrote: ...Since I'm an of Amiga-only games I would really love to see another new good quality piece of Amiga Game software of a bigger team! (Well I completely understand that porting some pieces of SW will bring the Amiga a little bit more back to the rest of SW-world.) |
Check out the last page of Amiga Future for an interesting teaser _________________ ____________________________ c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII ! My Master Miggies- Amiga 1000 & AmigaOne X1000 ! mancave-ramblings X1000 I BELIEVE |
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AmigaBlitter
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Re: The software Porting Team Posted on 18-Mar-2013 9:18:26
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Elite Member |
Joined: 26-Sep-2005 Posts: 3513
From: Unknown | | |
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| @thread
A "BLITZ" in the Amiga software land? We hope so.
The Team have contacted our "close relatives" of the BlitzBasic, Blitmax, and Blitz3D.
They gave us nice and important informations on how to port compatible blitz interpreters to Amiga:
"Hi,
There are open-source versions of Blitz3D available which run on different platforms. MiniB3D is for BlitzMax, and runs on Windows, Mac and Linux. iMiniB3D is C++ based and runs on iOS. There is also OpenB3D which is like iMiniB3D but without the bindings to iOS, which would probably be your best bet for porting to the Amiga."
The developer of OpenB3D has been already contacted, a very kind person that will help us to explore the OpenB3D implementations.
Thank you to Blitz guys for the precious help.
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wawa
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Re: The software Porting Team Posted on 18-Mar-2013 9:35:24
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Joined: 21-Jan-2008 Posts: 6259
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fingus
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Re: The software Porting Team Posted on 18-Mar-2013 9:44:30
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Cult Member |
Joined: 20-Oct-2006 Posts: 747
From: Havixbeck / Germany | | |
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| Porting PersonalPaint to OS4 Native is very good. In fact the 68K Version runs nicely on OS4 except that Chip-Ram-Limitation. I hope they remove this dependies and take the Power of full RTG-Support for Blitting..etc
_________________ I´m back in 2023 on Classic Amiga with my A1200/Blizzard1230IB@50Mhz, 32MB RAM, AmigaOS3.2 and ROMs, Indivision AGA MK3, Author of Amiga-Flipclock (OS4) |
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Gleng
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Re: The software Porting Team Posted on 18-Mar-2013 16:18:34
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Super Member |
Joined: 12-Dec-2004 Posts: 1071
From: Blighty | | |
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| Brilliant! A great idea. Really positive thing to do.
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Gleng
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Re: The software Porting Team Posted on 18-Mar-2013 16:22:42
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Super Member |
Joined: 12-Dec-2004 Posts: 1071
From: Blighty | | |
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| @Fransexy @AmigaBlitter
With regards to the Head Over Heels remake, I encountered a couple of "loop of death" bugs when I last played it. (Enemies not resetting to their starting positions after losing a life, so you respawn on top of an enemy over and over until you run out of lives.)
That would be something to think about fixing if it gets ported! _________________
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Gleng
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Re: The software Porting Team Posted on 18-Mar-2013 16:27:35
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Joined: 12-Dec-2004 Posts: 1071
From: Blighty | | |
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AmigaBlitter
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Re: The software Porting Team Posted on 19-Mar-2013 11:05:43
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Elite Member |
Joined: 26-Sep-2005 Posts: 3513
From: Unknown | | |
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| @thread (and to all amigans)
"Thomas Steiding" (Epic Interactive) send his personal greetings to the Amiga community, wishing all the best to the porting team initiative, and hoping for a community reunion.
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AmigaBlitter
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Re: The software Porting Team Posted on 19-Mar-2013 13:10:56
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Elite Member |
Joined: 26-Sep-2005 Posts: 3513
From: Unknown | | |
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| @thread
http://www.encore-games.com
"Our mini-engine let us using the same sources for all supported platforms. Versions for AmigaOS4 are possible." "Support for AmigaOS4 is in our plans."
"I would like to encourage all Amiga-developers to creating original games, designed by Amigans, on Amiga computers, for Amigans. We have a lot of ports of opensource games. Most of these games are very good. However I remember time when Amiga had a lot of exclusive games which weren't available on another platforms. I miss to the time. :) Currently we have great ami-systems, machines, software development environment, the Internet (helping, documentations). Our heads are full of great ideas. We should realize the ideas and making new original games. Now is time for indie-games. I would like to see new original indie-games on AmigaOS4/MorphOS/AROS too. Amiga community have great programmers. Unfortunately we have problem with artists (graphics 2D, graphics 3D, music) because 99% of these moved to another platforms. I understand the decision (our tools for creating gfx/msx are obsolete). However sometimes is good solution. For example look at Minecraft. :) Great idea, simple design and VERY BIG success.
I greet all Amigers and I am glad that the Amiga is alive and growing." Last edited by AmigaBlitter on 19-Mar-2013 at 01:27 PM. Last edited by AmigaBlitter on 19-Mar-2013 at 01:11 PM.
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walkero
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Re: The software Porting Team Posted on 19-Mar-2013 22:36:16
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Regular Member |
Joined: 4-Mar-2004 Posts: 396
From: Athens | | |
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| @AmigaBlitter
I would like to see Fortis ported on AmigaOS4. Wish luck to the porting team. It is a great idea, because finally people are working in teams. _________________ Amiga-Look.org - Beautify your Workbench |
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TrevorDick
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Re: The software Porting Team Posted on 20-Mar-2013 0:01:11
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Elite Member |
Joined: 30-Dec-2004 Posts: 2678
From: Wellington | | |
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| All sounds very exciting.
Good luck.
TrevorD
_________________ No, I don't need no reason, I'm just breezin' |
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kamelito
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Re: The software Porting Team Posted on 20-Mar-2013 7:45:36
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Cult Member |
Joined: 26-Jul-2004 Posts: 815
From: Unknown | | |
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| @AmigaBlitter Do you plan to have a dedicated website? Is the one who do the port also the maintener? I would love to see Dpaint, Brillance and lightwave. How about the PPC version of SAS/C...
Keep it up Thanks Kamelito |
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AmigaBlitter
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Re: The software Porting Team Posted on 20-Mar-2013 8:57:46
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Elite Member |
Joined: 26-Sep-2005 Posts: 3513
From: Unknown | | |
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| @thread
The Porting Team welcomes our experienced and talented icons designer Martin Merz, aka "Mason".
http://www.masonicons.de
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kamelito
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Re: The software Porting Team Posted on 20-Mar-2013 17:16:50
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Cult Member |
Joined: 26-Jul-2004 Posts: 815
From: Unknown | | |
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| @AmigaBlitter
I forgot purebasic who strates on Amiga. Since a Mac PPC version exist and an Amiga 68k one it should be doable and the author is quite a nice guy. Kamelito |
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OlafS25
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Re: The software Porting Team Posted on 20-Mar-2013 17:23:44
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Elite Member |
Joined: 12-May-2010 Posts: 6339
From: Unknown | | |
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| @kamelit0
The Amiga 68k version is pure assembler so it would need a complete rewrite to make it native. PPC versions are not known to me (only X86) |
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kamelito
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Re: The software Porting Team Posted on 21-Mar-2013 7:50:25
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Cult Member |
Joined: 26-Jul-2004 Posts: 815
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amigang
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Re: The software Porting Team Posted on 21-Mar-2013 10:11:38
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Elite Member |
Joined: 12-Jan-2005 Posts: 2023
From: Cheshire, England | | |
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OlafS25
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Re: The software Porting Team Posted on 21-Mar-2013 16:25:47
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Elite Member |
Joined: 12-May-2010 Posts: 6339
From: Unknown | | |
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| @AmigaBlitter
please answer on aros-exec...
@thread
Most Indy-Developers use 3D-engines today (partly commercial, partly opensource). If we want to get support we must offer a easy (and that means cheap) route to support our platforms and that means we must get as many 3D-Engines as possible. I have no clue how complicated it will be to port the 3D-Engines but it would be the best way to get more games. |
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