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Hypex
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Re: OpenGL ES 2 development stopped Posted on 8-Jul-2016 17:05:31
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Elite Member  |
Joined: 6-May-2007 Posts: 10975
From: Greensborough, Australia | | |
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| @ChrisH
I see your points there and I must say I do agree. OpenGL ES and Nova included is certainly better than what we have now. It brings us closer to common GL standards. And that of course is a good thing. Something we need with hardware acceleration.
It would suit us better for now. I don't really expect full on OpenGL support. Even though it would be nice. And nicer one day. Even if such thinking seems footloose and fancy free.  |
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kamelito
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Re: OpenGL ES 2 development stopped Posted on 9-Jul-2016 9:27:58
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Cult Member  |
Joined: 26-Jul-2004 Posts: 795
From: Unknown | | |
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| @Hans
Thanks for Nova and the HD Radeon drivers, but I've a question regarding Nova and it's OpenGL ES wrapper. For now it's the only up to date solution that we know of that is developed for OS4. What will happen when the Gallium3D Forever will be out in the wild? It is supposed to be the standard way of doing 3D for OS4 and it's also available for Aros. Is Nova/OpenGL ES just a transition tech that will be dropped once Gallium3D/Mesa came out or is it here to last?
Kamelito |
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pavlor
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Re: OpenGL ES 2 development stopped Posted on 9-Jul-2016 9:33:33
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Elite Member  |
Joined: 10-Jul-2005 Posts: 9477
From: Unknown | | |
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| @kamelit0
I think that depends on performance of Gallium3D. If Nova is faster than Gallium3D, then it may be still commercially viable. |
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tlosm
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Re: OpenGL ES 2 development stopped Posted on 9-Jul-2016 14:16:21
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Joined: 28-Jul-2012 Posts: 2735
From: Amiga land | | |
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| @pavlor
i hope nova will be faster than gallium mesa egl2 ... because on linux ppc the performances are not so good _________________ I love Amiga and new hope by AmigaNG A 500 + ; CDTV; CD32; PowerMac G5 Quad 8GB,SSD,SSHD,7800gtx,Radeon R5 230 2GB; MacBook Pro Retina I7 2.3ghz; #nomorea-eoninmyhome |
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amigakit
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Re: OpenGL ES 2 development stopped Posted on 9-Jul-2016 14:20:44
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Amiga Kit  |
Joined: 28-Jun-2004 Posts: 2455
From: www.amigakit.com | | |
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| @tlosm
This week Daniel has sent us a new version of the ogles2.library which has huge increase in performance with Warp3D Nova, so very pleased with the work he has done with the OpenGL ES 2.0 project. _________________ Amiga Kit Amiga Store Links: www.amigakit.com | New Products | X5000 |
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tlosm
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Re: OpenGL ES 2 development stopped Posted on 9-Jul-2016 19:43:13
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Elite Member  |
Joined: 28-Jul-2012 Posts: 2735
From: Amiga land | | |
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| @amigakit
great news _________________ I love Amiga and new hope by AmigaNG A 500 + ; CDTV; CD32; PowerMac G5 Quad 8GB,SSD,SSHD,7800gtx,Radeon R5 230 2GB; MacBook Pro Retina I7 2.3ghz; #nomorea-eoninmyhome |
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Hans
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Re: OpenGL ES 2 development stopped Posted on 10-Jul-2016 2:31:51
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Elite Member  |
Joined: 27-Dec-2003 Posts: 5020
From: New Zealand | | |
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| @kamelit0
Quote:
kamelit0 wrote: @Hans
... What will happen when the Gallium3D Forever will be out in the wild? It is supposed to be the standard way of doing 3D for OS4 and it's also available for Aros. Is Nova/OpenGL ES just a transition tech that will be dropped once Gallium3D/Mesa came out or is it here to last?
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No idea. My job is to make Warp3D Nova happen. I'll leave pondering questions like yours to A-EON and Hyperion.
Hans
_________________ http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more. Home of the RadeonHD driver for Amiga OS 4.x project. https://keasigmadelta.com/ - More of my work. |
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samo79
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Re: OpenGL ES 2 development stopped Posted on 10-Jul-2016 8:59:17
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Elite Member  |
Joined: 13-Feb-2003 Posts: 3500
From: Italy, Perugia | | |
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| @amigakit
Very good  _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6 |
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kamelito
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Re: OpenGL ES 2 development stopped Posted on 10-Jul-2016 10:51:00
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Cult Member  |
Joined: 26-Jul-2004 Posts: 795
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| @Hans
Thanks, A-EON, Hyperion don't hesitate to answer if you can/want. Kamelito |
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DiscreetFX
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Re: OpenGL ES 2 development stopped Posted on 10-Jul-2016 11:53:02
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Joined: 12-Feb-2003 Posts: 2343
From: Chicago, IL | | |
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amigakit
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Re: OpenGL ES 2 development stopped Posted on 10-Jul-2016 12:32:46
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Amiga Kit  |
Joined: 28-Jun-2004 Posts: 2455
From: www.amigakit.com | | |
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| @kamelit0
I wouldn't want to speak for anyone else, including Hyperion. As far as I can see from the public announcements (including official Hyperion blog entries), Gallium3D has been in development for 6 years or more, so this is a notable investment in time and resources. It wouldn't make sense in my opinion to abandon such a lot of development.
In contrast, Warp3D Nova has only been one year in development and should serve as a credible solution to provide Shader based 3D graphics in the absence of Gallium3D. _________________ Amiga Kit Amiga Store Links: www.amigakit.com | New Products | X5000 |
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wawa
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Re: OpenGL ES 2 development stopped Posted on 10-Jul-2016 13:08:53
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Elite Member  |
Joined: 21-Jan-2008 Posts: 6259
From: Unknown | | |
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| @amigakit
Quote:
It wouldn't make sense in my opinion to abandon such a lot of development. |
if an approach has not been successful after 6 years of development i wouldnt be surprised if the only reasonable choice was to abandon it. it wouldnt be a first time a project has been silently abandoned or given up half a way especially considering who is involved. |
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tlosm
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Re: OpenGL ES 2 development stopped Posted on 10-Jul-2016 13:18:00
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Elite Member  |
Joined: 28-Jul-2012 Posts: 2735
From: Amiga land | | |
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| @amigakit
i think it is the right way, but have gallium working was the way for make faster porting. In any way what will be needed next will be vdpau and va on os4 ... if we dont consider the smp _________________ I love Amiga and new hope by AmigaNG A 500 + ; CDTV; CD32; PowerMac G5 Quad 8GB,SSD,SSHD,7800gtx,Radeon R5 230 2GB; MacBook Pro Retina I7 2.3ghz; #nomorea-eoninmyhome |
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geit
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Re: OpenGL ES 2 development stopped Posted on 10-Jul-2016 13:24:21
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Regular Member  |
Joined: 20-May-2006 Posts: 100
From: Germany | | |
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| @phoenixkonsole
> Exactly the problem here.. Wrong impressions. None of the moaning stars is a customer.
Yeah, but i guess it only is a problem if a "red" product is involved.
Needles to say it will be no problem when it comes to bashing IOS, Android, AROS or even MorphOS.
I put you on my watchlist and we will see how you play by your own rules. |
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kamelito
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Re: OpenGL ES 2 development stopped Posted on 10-Jul-2016 14:03:24
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Cult Member  |
Joined: 26-Jul-2004 Posts: 795
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Rob
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Re: OpenGL ES 2 development stopped Posted on 11-Jul-2016 4:10:55
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Elite Member  |
Joined: 20-Mar-2003 Posts: 6257
From: S.Wales | | |
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| @kamelit0
I don't think that Gallium will make Warp3D Nova obsolete because Nova will probably offer better performance, even when accessed through the OpenGL ES2 wrapper.
Developers will use whichever API (and that includes Warp3D/MiniGL) they feel best fits the needs for whatever software they are working. It's the same situation we have with Reaction and MUI where we have a mixture of different applications using either GUI toolkit. The only difference is that it will be less visible to the end user as to which API is being used. |
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deadwood
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Re: OpenGL ES 2 development stopped Posted on 11-Jul-2016 5:46:07
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Regular Member  |
Joined: 4-Nov-2008 Posts: 435
From: Unknown | | |
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| Quote:
kamelit0 wrote: @Hans
What will happen when the Gallium3D Forever will be out in the wild? It is supposed to be the standard way of doing 3D for OS4 and it's also available for Aros. Is Nova/OpenGL ES just a transition tech that will be dropped once Gallium3D/Mesa came out or is it here to last?
Kamelito |
Gallium is a not API that software developers will be using. It is a driver API. Mesa should be exposing OpenGL and OpenGL ES APIs (it does so for AROS). If done right, you should be able to exchange Mesa with Nova/Wrapper and OpenGL ES-based applications should not see any difference._________________ https://www.axrt.org |
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kamelito
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Re: OpenGL ES 2 development stopped Posted on 11-Jul-2016 7:35:18
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Cult Member  |
Joined: 26-Jul-2004 Posts: 795
From: Unknown | | |
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| @deadwood
Thanks for the clarification. If one stick to OpenGL ES 2 everything is fine. Kamelito |
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Rob
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Re: OpenGL ES 2 development stopped Posted on 11-Jul-2016 8:46:47
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Elite Member  |
Joined: 20-Mar-2003 Posts: 6257
From: S.Wales | | |
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| @deadwood
The render manager in the RadeonHD driver is able to handle Warp3D and Warp3D Nova drivers at the same time. The Gallium drivers will access the hardware in the same way so a wrapper wouldn't be necessary for hardware supported by Nova. |
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jacadcaps
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Re: OpenGL ES 2 development stopped Posted on 11-Jul-2016 16:07:50
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Regular Member  |
Joined: 20-Nov-2007 Posts: 203
From: Canada | | |
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| @wawa
Quote:
except when release is rushed because of reasons not related to the software as such |
You've got to draw a line somewhere and say "this is good enough". This community is too small and very few projects have more than 1 programmer working on them. Software gets rushed when big teams work on it, and you expect what here? You've got to face the hobby reality here - even if the programmer is being paid for this sort of work (and I fail to see how anyone left on this market could afford paying a full time programmer for a year). |
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