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Zylesea
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Re: Hexaco Posted on 8-Apr-2017 23:12:02
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Elite Member |
Joined: 16-Mar-2004 Posts: 2263
From: Ostwestfalen, FRG | | |
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| @r-tea
No, it's not just the thread title (that's fine), but the text of posting #1. You just said please test Hexaco and provide an url. I've never heard about Hexaco before and w/o downloading and reading the "read me" from the archive I had no clue what it actually is about - is it a game, a productivity software, a virus, the killer app, #?.
It's not personally against you (really not!), but there are threads like this sometimes which just lack basic information but drop an url only, with "interesting", "please test", "have a look" or nothing at all. I missa bit of love/care with these posts. _________________ My programs: via.bckrs.de MorphOS user since V0.4 (2001) |
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r-tea
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Re: Hexaco (colour codes tool) Posted on 9-Apr-2017 13:30:44
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Regular Member |
Joined: 21-Nov-2004 Posts: 315
From: Zdzieszowice, Poland | | |
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| @Zylesea
I got it. In case I've attached a short info to the topic. Btw, did you tested it? I already have a response that both last builds I have done crashes too. Recently I managed to compile it with EC (m68k native) just to give it a try. In order to do this I had to remove a part of code. Hexaco (EC)
_________________ I miss draggable screens in MorphOS... and do you? I know I'm in a minority unfortunately. |
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Zylesea
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Re: Hexaco (colour codes tool) Posted on 9-Apr-2017 15:00:07
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Elite Member |
Joined: 16-Mar-2004 Posts: 2263
From: Ostwestfalen, FRG | | |
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| @r-tea
Quote:
r-tea wrote: @Zylesea
Btw, did you tested it? I already have a response that both last builds I have done crashes too. Recently I managed to compile it with EC (m68k native) just to give it a try. In order to do this I had to remove a part of code. Hexaco (EC)
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Yes (as I already wrote). It works flawlessly on MorphOS and is a useful thing, copied it to my dev directory. Thumbs up for that._________________ My programs: via.bckrs.de MorphOS user since V0.4 (2001) |
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r-tea
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Re: Hexaco (colour codes tool) Posted on 9-Apr-2017 20:44:31
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Joined: 21-Nov-2004 Posts: 315
From: Zdzieszowice, Poland | | |
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| @ all I have the very first response that the EC compiled version works smoothly on OS4.1 Can you confirm? If yes then yeahhhhh! I can have an early night finally.
Last edited by r-tea on 09-Apr-2017 at 08:47 PM.
_________________ I miss draggable screens in MorphOS... and do you? I know I'm in a minority unfortunately. |
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Hypex
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Re: Hexaco (colour codes tool) Posted on 12-Apr-2017 14:03:49
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Elite Member |
Joined: 6-May-2007 Posts: 11180
From: Greensborough, Australia | | |
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| @r-tea
Quote:
I have the very first response that the EC compiled version works smoothly on OS4.1 |
I know I can't. But check the list. |
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broadblues
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Re: Hexaco (colour codes tool) Posted on 12-Apr-2017 16:19:57
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Amiga Developer Team |
Joined: 20-Jul-2004 Posts: 4446
From: Portsmouth England | | |
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| @r-tea
EC version works here under OS4. That's suggest the crash was related to the code that updated the bits gadgets at the bottom, perhaps studt that area for NULL pointer access or such.
Actual the crash is related to an atempt to reference 0x00000030 if that gives you any clue
Last edited by broadblues on 12-Apr-2017 at 04:22 PM.
_________________ BroadBlues On Blues BroadBlues On Amiga Walker Broad |
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Hypex
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Re: Hexaco (colour codes tool) Posted on 13-Apr-2017 16:47:49
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Elite Member |
Joined: 6-May-2007 Posts: 11180
From: Greensborough, Australia | | |
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| @broadblues
That does give a clue as 0x30 is code for number "0" and thus it has been sending a character to a string function. Been discussing it on AmigaE list. There should be a fix soon. |
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Hypex
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Re: Hexaco (colour codes tool) Posted on 13-Apr-2017 17:22:34
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Joined: 6-May-2007 Posts: 11180
From: Greensborough, Australia | | |
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| @Zylesea
Quote:
Really? Nothing out of place? Does the binary display function correctly as you slide up and down? |
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r-tea
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Re: Hexaco (colour codes tool) Posted on 14-Apr-2017 19:08:06
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Regular Member |
Joined: 21-Nov-2004 Posts: 315
From: Zdzieszowice, Poland | | |
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| And there is the version after corrections suggested on AmigaE mailing list. Hexaco hopefully fixed _________________ I miss draggable screens in MorphOS... and do you? I know I'm in a minority unfortunately. |
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broadblues
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Re: Hexaco (colour codes tool) Posted on 14-Apr-2017 21:16:26
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Amiga Developer Team |
Joined: 20-Jul-2004 Posts: 4446
From: Portsmouth England | | |
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Hypex
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Re: Hexaco (colour codes tool) Posted on 19-Apr-2017 13:53:28
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Elite Member |
Joined: 6-May-2007 Posts: 11180
From: Greensborough, Australia | | |
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| @r-tea
Well done. Working well. Now you just need to provide the complete package again. |
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r-tea
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Re: Hexaco (colour codes tool) Posted on 19-Apr-2017 21:14:44
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Regular Member |
Joined: 21-Nov-2004 Posts: 315
From: Zdzieszowice, Poland | | |
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| @Hypex
Thank you. I want to add simple preferences via tooltypes, but I can't find a simple (as simple as possible) example of handling tooltypes. I found 'afc/ToolType.m' module. It make tooltypes really easy to implement, but it also seems to have ugly bug causing EC yelling about unmatched parentheses while they're matched. I can't overtake it for now.
_________________ I miss draggable screens in MorphOS... and do you? I know I'm in a minority unfortunately. |
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Hypex
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Re: Hexaco (colour codes tool) Posted on 21-Apr-2017 13:53:55
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Elite Member |
Joined: 6-May-2007 Posts: 11180
From: Greensborough, Australia | | |
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r-tea
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Re: Hexaco (colour codes tool) Posted on 23-Apr-2017 23:14:06
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Regular Member |
Joined: 21-Nov-2004 Posts: 315
From: Zdzieszowice, Poland | | |
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| @Hypex
Finally I managed in other way. I used "amigalib/argarray" module.Now my program uses tooltypes for GUI configuration. Can you test it? Hexaco icon The icon contains all supported ToolTypes.
_________________ I miss draggable screens in MorphOS... and do you? I know I'm in a minority unfortunately. |
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Hypex
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Re: Hexaco (colour codes tool) Posted on 25-Apr-2017 15:41:23
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Elite Member |
Joined: 6-May-2007 Posts: 11180
From: Greensborough, Australia | | |
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| @r-tea
Sorry, was away for the night. Didn't get a chance to test. If no else has reported back I'll test it and return my results. |
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Hypex
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Re: Hexaco (colour codes tool) Posted on 29-Apr-2017 14:24:56
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Elite Member |
Joined: 6-May-2007 Posts: 11180
From: Greensborough, Australia | | |
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| @r-tea
Okay gave it a test. It's stable as a rock. Few comments about my experience below.
It's only for testing, but with a version attached to your program name, it doesn't find the icon. A window quickly opens and closes on WB. On shell it says: Can't find the icon file. Renaming to Hexaco is fine.
Now, with no tooltypes set, or all disabled, it shows only hex and dec. By default.
Tooltypes work as expected. HTML misses colours a lot. Suspect that RGB is hard to exactly translate to simple C64 like HTML palette?
All in all working fine here. Perhaps a tooltype for RGB sliders to work top down or zero top could be a suggestion. But I can see they work as highest to lowest. |
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r-tea
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Re: Hexaco (colour codes tool) Posted on 29-Apr-2017 19:10:53
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Regular Member |
Joined: 21-Nov-2004 Posts: 315
From: Zdzieszowice, Poland | | |
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| @Hypex Quote:
It's only for testing, but with a version attached to your program name, it doesn't find the icon. A window quickly opens and closes on WB. On shell it says: Can't find the icon file. Renaming to Hexaco is fine.[quote] Yes, the icon must be in the program's drawer, and the icon must be named Hexaco.info As the AmigaOS expects.
[quote]Now, with no tooltypes set, or all disabled, it shows only hex and dec. By default. |
Right. As intended.
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HTML misses colours a lot. Suspect that RGB is hard to exactly translate to simple C64 like HTML palette? |
Right. AFAIK only 140 colors has name in HTML snandard. Don't worry. Hexaco knows all of them For example, set #BC8F8F. Nice colour. Hexaco knows it.
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Perhaps a tooltype for RGB sliders to work top down or zero top could be a suggestion. But I can see they work as highest to lowest. |
Interesting idea. You imagine, that one of previous versions had sliders set on top by default. But, one of my testers wrote it's not intuitive starting from zero at bottom. So I changet it.
Do You have a possibility to test Hexaco on Classic Amiga with OS3.x?
Thank you for your support. Especially nowdays when it's quite hard to find even few involved testers.
_________________ I miss draggable screens in MorphOS... and do you? I know I'm in a minority unfortunately. |
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Hypex
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Re: Hexaco (colour codes tool) Posted on 2-May-2017 14:58:48
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Elite Member |
Joined: 6-May-2007 Posts: 11180
From: Greensborough, Australia | | |
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| @r-tea
Quote:
For example, set #BC8F8F. Nice colour. Hexaco knows it. |
Must have missed that one. I couldn't get any hits while dragging up and down.
Perhaps being able to select HTML colours from the gadget would be good.
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But, one of my testers wrote it's not intuitive starting from zero at bottom. So I changet it. |
LOL. But wait, zero is on bottom.
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Do You have a possibility to test Hexaco on Classic Amiga with OS3.x? |
I do. Both with emulation and the real thing.
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Thank you for your support. Especially nowdays when it's quite hard to find even few involved testers. |
No problem. I thought every Amiga user was a tester for software they like. So didn't realise it had become this hard. |
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r-tea
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Re: Hexaco 0.9.8 (colour codes tool) Posted on 25-May-2017 20:58:38
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Regular Member |
Joined: 21-Nov-2004 Posts: 315
From: Zdzieszowice, Poland | | |
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| @Hypex
Quote:
LOL. But wait, zero is on bottom. |
Heh, should be "zero on top isn't intuitive".
Finally I finished adding all String fields handling as input. Additionaly one can select a html name from the popup list. Hexaco 0.9.8 icon
Thanks in advance for testing
_________________ I miss draggable screens in MorphOS... and do you? I know I'm in a minority unfortunately. |
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r-tea
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Re: Hexaco 0.9.8 (colour codes tool) Posted on 28-May-2017 18:50:43
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Regular Member |
Joined: 21-Nov-2004 Posts: 315
From: Zdzieszowice, Poland | | |
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| Is there really noone just to run it and see if all work fine? _________________ I miss draggable screens in MorphOS... and do you? I know I'm in a minority unfortunately. |
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