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      /  X5000 blog
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PosterThread
outrun1978 
Re: X5000 blog
Posted on 31-Oct-2017 14:46:21
#61 ]
Cult Member
Joined: 22-Feb-2015
Posts: 596
From: Unknown

@Daedalus

Phase 5 certainly didn't turn up with anything interesting to show by all accounts and the fact that they turned up at around 4pm during the middle of the Dave Haynie/Ron Nicholson/Jeff Porter presentation which had everyone enthralled didn't help endear them to others in attendance.

@Tripos

I have seen a few photos of the back of the cards from others who have posted on Facebook but be aware the cards were non functional. Some dude called Roberto Rogel who I am guessing is their PR dude posted another one on Facebook showing the "massive" interest in their desk when they turned up. To be fair it looked like when a car boot sale opened first thing in the morning and you get the hawkers round their desk fishing around and in PR terms, of course they was massive interest, everyone was curious to see what exactly they would show, you cant really put anything other than that type of spin on something.

They did have other equipment with them and apparently nothing was set up properly and the cards were by all accounts certainly not in a working state


Personally for a company which is planning to release such expensive cards and with such poor public perception you would have thought they would have made much more of an effort to be professional turn up on time and also turn up with something more tangible than PCB boards that were missing a lot of the required chips.

Last edited by outrun1978 on 31-Oct-2017 at 03:12 PM.
Last edited by outrun1978 on 31-Oct-2017 at 03:11 PM.

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outrun1978 
Re: X5000 blog
Posted on 31-Oct-2017 14:48:45
#62 ]
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Joined: 22-Feb-2015
Posts: 596
From: Unknown

@hypex

For me the vampire impressed big time so as far as the classic side of things go there is no contest between them and Phase 5

If people want PPC in their Amigas then forget Phase 5 and go for the A1222. Both the Vampire and A-EON are at least professional in their dealings with Joe Public with a good attitude and also more importantly are reliable

Last edited by outrun1978 on 31-Oct-2017 at 02:57 PM.

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g01df1sh 
Re: X5000 blog
Posted on 31-Oct-2017 15:33:21
#63 ]
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Joined: 16-Apr-2009
Posts: 1777
From: UK

@outrun1978

Always knew that Phase5 re-launch was suspect I think it will go same way the BoXer motherboard did all hype and no action.

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Hypex 
Re: X5000 blog
Posted on 17-Nov-2017 14:13:19
#64 ]
Elite Member
Joined: 6-May-2007
Posts: 11180
From: Greensborough, Australia

@TRIPOS

Quote:
And PowerUP? In 2017/2018? Really?


It would have to be Ghz speed for this century.

Quote:
I'd say those are two completely different things, appealing to two different kind of market segments.


Perhaps but when it comes to a high speed professional solution the Vampire is where it's at.

Last edited by Hypex on 25-Nov-2017 at 03:28 PM.

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outrun1978 
Re: X5000 blog
Posted on 2-Jan-2018 20:23:01
#65 ]
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Joined: 22-Feb-2015
Posts: 596
From: Unknown

@thread

Want to know how to get Wipeout 2097 to run on the X5000? My latest blog post reveals how...


https://amigax5000.blog/2018/01/02/wipeout-2097/

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BigD 
Re: X5000 blog
Posted on 2-Jan-2018 21:55:23
#66 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7307
From: UK

@g01df1sh

Quote:

g01df1sh wrote:
@outrun1978

Always knew that Phase5 re-launch was suspect I think it will go same way the BoXer motherboard did all hype and no action.


More like Troika than BoXer me thinks. Troika were the kings of none functioning motherboards at Amiga shows in the mid-Noughties

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Hypex 
Re: X5000 blog
Posted on 3-Jan-2018 13:21:14
#67 ]
Elite Member
Joined: 6-May-2007
Posts: 11180
From: Greensborough, Australia

@outrun1978

Thanks for your post. Do you know if anyone tried this on the X1000?

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outrun1978 
Re: X5000 blog
Posted on 3-Jan-2018 13:25:36
#68 ]
Cult Member
Joined: 22-Feb-2015
Posts: 596
From: Unknown

@Hypex

This should also work for the X1000 also, I did also test this out on the Sam 460 I also have but sadly Wazp3D is too slow to run the game at a reasonable speed.

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Cool_amigaN 
Re: X5000 blog
Posted on 3-Jan-2018 18:59:17
#69 ]
Super Member
Joined: 6-Oct-2006
Posts: 1226
From: Athens/Greece

@outrun1978

Quote:

outrun1978 wrote:
@thread

Want to know how to get Wipeout 2097 to run on the X5000? My latest blog post reveals how...


https://amigax5000.blog/2018/01/02/wipeout-2097/



Oh my, this is horrible! Can't believe it's so slow even on the archaic resolution of 640×480. How many fps do you get, 12-20? Just did a quick test and under PMAC G4 1.6Ghz, R9800Pro on AGP2x with Wazp3D on 1280x1024@24bit triple buffering I have to set max fps limit at 60 otherwise the game is unplayable due to its sheer speed. Is it true that Sam460 couldn't handle the game under wazp3D?

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outrun1978 
Re: X5000 blog
Posted on 3-Jan-2018 21:07:01
#70 ]
Cult Member
Joined: 22-Feb-2015
Posts: 596
From: Unknown

@Cool_amigaN

If someone can tell me how to display the FPS in the game then by all means I am happy to report back, please bear in mind however my knowledge of Amiga matters is more as a gamer rather than someone who can code and is familiar with shell commands so please bear this in mind in any replies please

Certainly i don't find the game any slower than the Playstation 1 or Sega Saturn versions which i both have and have played over the years, but equally in a game like this and I realise this is clearly subjective, surely too much speed can hinder one's progress especially on the more advanced tracks rendering the game a tad unplayable?

On a separate note and you have to pardon my ignorance in matters relating to MorphOS, (eager to try this out on the X5000 btw!) but why would you be using Wazp3D when you have an option called Goa I believe and it is from what i have read quicker than the original Warp3D.

From MorphOS website: "Goa is included with MorphOS for compatibility reasons and represents a reimplementation of the Warp3D.library as well as the Warp3DPPC.library. It sits on top of MorphOS' native 3D API and allows to use various applications and games that were primarily written for PowerUP accelerator cards by Phase5 & DCE."

From Biclondon.com "Warp3D was an accelerated 3D library for AmigaOS. It is emulated on the top of MorphOS' own 3D API.
Goa's main features:Convert all vertex data formats used by Warp3D.
Handle misaligned data sent by buggy applications, without relying on the builtin kernel emulation.
Support for many Warp3D API misusages. Most would only work with a specific graphic chip.
Support for Warp3D internal structure hacking. This is a requirement because even the Warp3D SDK examples show such behaviour.
Very accurate emulation. All known Warp3D applications run.
Extremely fast. On the same hardware, Goa is always faster than the original Warp3D."

On OS4, even despite recent updates to the Warp3d and Warp3dPPC library through the ReWarp project which have improved compatability issues allowing me to run extra games, there are still some issues which is why I have to run something like Wazp3d if needed. Sadly i would like to have this running under proper Warp3D but until I can, i have to rely on what is available right?

Personally I am happy I can get to finally play the Amiga version, it looks stunning compared to the PS and Saturn versions and it makes you wonder had this come out at earlier in the Amiga's history, we may have had more people buying a PPC Accelerator card and things may have been a tad different, i certainly remember seeing a review in Amiga Active saying this was one of the main reasons to get a PPC card.



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wawa 
Re: X5000 blog
Posted on 3-Jan-2018 21:47:24
#71 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@outrun1978

Quote:
Personally I am happy I can get to finally play the Amiga version, it looks stunning compared to the PS and Saturn versions and it makes you wonder had this come out at earlier in the Amiga's history, we may have had more people buying a PPC Accelerator card and things may have been a tad different, i certainly remember seeing a review in Amiga Active saying this was one of the main reasons to get a PPC card.


do you also sometimes wonder what if quake was first released for powerup instead of pc, people would see it as a main reason to buy ppc boards for amiga instead of an allround productivity pc?

Last edited by wawa on 03-Jan-2018 at 09:48 PM.

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tlosm 
Re: X5000 blog
Posted on 3-Jan-2018 22:22:19
#72 ]
Elite Member
Joined: 28-Jul-2012
Posts: 2746
From: Amiga land

@outrun1978

my 1999 review ... :P

http://www.amigazette.org/numero_06/wipeout.html

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number6 
Re: X5000 blog
Posted on 3-Jan-2018 22:31:25
#73 ]
Elite Member
Joined: 25-Mar-2005
Posts: 11540
From: In the village

@BigD

Quote:
Troika were the kings of none functioning motherboards at Amiga shows in the mid-Noughties


Ben Hermans thanked them publically on AW for their work on the Eyetech AmigaOnes and as you can see from this thread, they solved a major issue for developers like our DaveAE:

Audio induced lockups on OS4/A1

George Breese OF VIA was part of this and knows how difficult this work was.
Hyperion had more than one of their boards you know.

Why is there this constant need to attack Troika's history?
They've publically posted their entire history here you know.
for the record

Ben's thank you for the non-believers

#6

Last edited by number6 on 03-Jan-2018 at 10:56 PM.
Last edited by number6 on 03-Jan-2018 at 10:40 PM.

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AmigaMac 
Re: X5000 blog
Posted on 3-Jan-2018 22:33:25
#74 ]
Super Member
Joined: 26-Oct-2002
Posts: 1094
From: 3rd Rock from the Sun!

The best solution in my mind for the general Amiga user would be a reproduced A1200 compatible with the oodles of hardware customization options available (or nearly so). At least it would support the vast majority of the Amiga ecosystem (3.1 through 4.x, etc...).

Last edited by AmigaMac on 03-Jan-2018 at 10:33 PM.

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utri007 
Re: X5000 blog
Posted on 3-Jan-2018 23:22:00
#75 ]
Super Member
Joined: 12-Aug-2003
Posts: 1074
From: United States of Europe

@outrun1978

Wipeout 2097 works with rewarp and rewarp3d libries. No need to use sodtware rendering.

https://github.com/Sakura-IT/ReWarp

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outrun1978 
Re: X5000 blog
Posted on 4-Jan-2018 6:11:21
#76 ]
Cult Member
Joined: 22-Feb-2015
Posts: 596
From: Unknown

@utri007

Sadly it appears not as I do have the latest versions installed. What happens is that I can get the settings menu, can start the game, I get to the first opening Wipeout 2097 screen and then when it gets to the title screen it goes blank.

You hear the sound effects in the background and that’s it.

Hence why I am using Wazp3d 😉

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outrun1978 
Re: X5000 blog
Posted on 4-Jan-2018 6:38:11
#77 ]
Cult Member
Joined: 22-Feb-2015
Posts: 596
From: Unknown

@wawa

I have no doubt that had Quake or even Doom before it had been released earlier in the Amiga’s history we may have had a slightly different outcome.

Sadly what was all too common in the Amiga community was the idea that everything should run on a 1MB A500 which in many ways prevented developers from even porting stuff across. Even in the late 90’s it wasn’t uncommon to see letters in Amiga Format moaning that software couldn’t run on their entry level machines.

As great as the A500 was and still is today it’s worth remembering that it was only ever an entry level machine, the irony is that it’s really only now thanks to stuff like Vampire accelerators that we are actually seeing people wanting to upgrade these machines.



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thellier 
Re: X5000 blog
Posted on 4-Jan-2018 9:04:53
#78 ]
Regular Member
Joined: 2-Nov-2009
Posts: 263
From: Paris

@outrun1978

Nice to see that my Wazp3D can be usefull even for X5000 users

>(Morphos) why would you be using Wazp3D when you have an option called Goa [...] quicker than the original Warp3D.

Because Morphos on some mac hardware dont have Goa so no Warp3D implementation at all
So BsZili ported Wazp3D to Morphos : so I can play WipeOut on MacBook
This version use OpenGL for hardware rendering (like the Aros & WinUAE versions) so is fast

Wazp3D for OS4 is not built with OpenGL for hardware rendering
This is because the only OpenGL that existed for OS4 was miniGL that use Warp3D
Wazp3D->MiniGL->Warp3D : no sense

Anyway the real problem is not here: Warp3D v5 for OS4 is not exactly backward compatible with Warp3D v4 for os3/warpos: some functions are missing or not implemented the same way
So progs made for os3/warpos may not works if they call one of those deficient functions

This is why i made this
http://aminet.net/package/driver/video/PatchWarp3D
that redirect missing v4 calls to v5 calls

PatchWarp3D was included in ReWarp sources
So I dont know why WipeOut is not working on X5000 (but I suppose the x5000 Warp3D miss another v4 features)

Alain Thellier - Wazp3D

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Cool_amigaN 
Re: X5000 blog
Posted on 4-Jan-2018 9:39:31
#79 ]
Super Member
Joined: 6-Oct-2006
Posts: 1226
From: Athens/Greece

@outrun1978

I was just about to post but thellier partially beat me to it :) Anyhow, there is no goa/warp3d/rave3d support on gfx cards of R300 chipset and upwards. However on MorphOS, WinUAE and AROS wazp had access to the gfx hardware while on OS4 (perhaps?) it's pure software render/cpu intensive, I am not so sure about it.

TBH I still think that ps1 looks faster (although it might be due to lower resolution). Why don't you fire up a ps1 emulation on OS4 and run wipeout 2097 this way as well, to have a more direct comparison.

Don't know how to display fps on wipeout but from the what I've seen it's definitely lower than 20 fps on your video (24 is the bare minimum to have a smooth gameplay experience, the more the better of course).

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Britelite 
Re: X5000 blog
Posted on 4-Jan-2018 10:54:00
#80 ]
Regular Member
Joined: 23-Jun-2005
Posts: 295
From: Finland

@outrun1978

Quote:
Certainly i don't find the game any slower than the Playstation 1 or Sega Saturn versions

Based on your video I can say it's clearly way slower than both the PS1 and Saturn versions :D

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