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saimo
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New version of MeMO released Posted on 24-Nov-2017 11:23:44
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Elite Member |
Joined: 11-Mar-2003 Posts: 2453
From: Unknown | | |
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| Hi all,
I just wanted to inform you that I have released a minor update to the little game MeMO. You can download it for free from its brand-new itch.io page: https://www.retream.com/MeMO
Changelog: * made music stop during pause; * removed debugging leftover that printed a row of pixels at the top left of the pause screen; * fixed right side of the "DIGGERS" card (the rightmost column of pixels was black); * touched up playback volume of two samples in the in-game music; * touched up "about" screen; * recompiled against updated custom framework. Enjoy! Last edited by saimo on 06-Jun-2021 at 11:02 AM. Last edited by saimo on 06-Jun-2021 at 11:02 AM. Last edited by saimo on 25-Nov-2019 at 10:36 AM.
_________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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Overflow
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Re: New version of MEMO released Posted on 24-Nov-2017 12:13:39
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Super Member |
Joined: 12-Jun-2012 Posts: 1628
From: Norway | | |
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| @saimo
Very cool!
I like brainteasers |
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saimo
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Re: New version of MEMO released Posted on 25-Nov-2017 0:03:18
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Elite Member |
Joined: 11-Mar-2003 Posts: 2453
From: Unknown | | |
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| @Overflow
Glad you like it Have fun! _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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saimo
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Re: New version of MEMO released Posted on 25-Nov-2019 10:37:20
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Elite Member |
Joined: 11-Mar-2003 Posts: 2453
From: Unknown | | |
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| Since the opening post, I have released two updates to this little game (the second one just a few minutes ago).
v3.8 (20191124) * Fixed/improved music. * Updated P61 code with the latest version (P6112). * Replaced TV Sports: Football card with SkillGrid's. * Added old-style 4 color icon. * Fixed/improved manual.
v3.7 (20180614) * Fixed graphical glitches when entering the player's name (the background might be restored wrongly due to a missing Blitter wait and the cursor sprite was not visible due to a .l in place of a .w). * Printed some texts in yellow or orange instead of red, as that gives a much better result with RF/composite video out. * Changed style of name/logo ("MeMO" instead of "MEMO") to recall the original one. * Improved look of commas. * Improved startup and cleanup procedures. * Made ~20 kB smaller.
https://www.retream.com/MeMO Last edited by saimo on 25-Nov-2019 at 10:39 AM.
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saimo
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Re: New version of MEMO released Posted on 9-Mar-2020 3:16:56
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Elite Member |
Joined: 11-Mar-2003 Posts: 2453
From: Unknown | | |
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| In less than a couple of days I'll be talking about my games on a small local TV channel. For the occasion, I'm preparing a video and a slideshow that, during the interview, will show in the background all the games. I had never recorded a video for MeMO, so I just made this gameplay video: https://www.youtube.com/watch?v=aYSZ3rv4Jr8 I didn't play particularly well (I should have been sleeping, instead!), but still well enough to show an appopriate strategy to play the game ;) Last edited by saimo on 09-Mar-2020 at 03:17 AM.
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Tarzin
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Re: New version of MEMO released Posted on 9-Mar-2020 5:54:55
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Member |
Joined: 12-Jul-2011 Posts: 27
From: Dunkirk / FRANCE | | |
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| @saimo
Nice! In the future, you could add extensions with others graphics (games covers, screenshots...) _________________ Your daily Amiga information! |
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saimo
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Re: New version of MEMO released Posted on 9-Mar-2020 9:05:45
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Elite Member |
Joined: 11-Mar-2003 Posts: 2453
From: Unknown | | |
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| @Tarzin
Quote:
Thank you!
Quote:
In the future, you could add extensions with others graphics (games covers, screenshots...) |
At that size and with a limited palette the results wouldn't be that good. Anyway, I've already spent way too much time on such a little game and I have way too many other pending projects, so, at most, the only feature change I'll ever make to this game is adding an AI for player 2, but that has a very low priority (I have even designed it about 15 years ago, and I still haven't implmented it! Shame on me ).Last edited by saimo on 09-Mar-2020 at 09:06 AM. Last edited by saimo on 09-Mar-2020 at 09:06 AM.
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Cass
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Re: New version of MEMO released Posted on 10-Mar-2020 18:06:52
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Regular Member |
Joined: 18-Nov-2003 Posts: 481
From: Athens, Greece | | |
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| @saimo
Su quale canale si piu vedere? Thank you for your AMiGA/C64 games! _________________ Ordell Robbie: Is she dead, yes or no? Louis: Pretty much. |
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saimo
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Re: New version of MEMO released Posted on 11-Mar-2020 10:15:39
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Elite Member |
Joined: 11-Mar-2003 Posts: 2453
From: Unknown | | |
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| @Cass
Quote:
Su quale canale si piu vedere? |
TLT Molise. Please note that due to the coronavirus outbreak, the interview has been postponed indefinitely.
Quote:
Thank you for your AMiGA/C64 games! |
My pleasure _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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klx300r
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Re: New version of MEMO released Posted on 13-Mar-2020 3:10:30
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Elite Member |
Joined: 4-Mar-2008 Posts: 3837
From: Toronto, Canada | | |
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| @saimo
thanks for update Simone...MEMO is a great game for kids _________________ ____________________________ c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII ! My Master Miggies- Amiga 1000 & AmigaOne X1000 ! mancave-ramblings X1000 I BELIEVE |
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saimo
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Re: New version of MEMO released Posted on 29-May-2021 13:33:47
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Elite Member |
Joined: 11-Mar-2003 Posts: 2453
From: Unknown | | |
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| Lately I realized I could made the startup and cleanup code of SkillGrid more robust, so I improved it further. Then, I made similar (and more general) changes to my own custom framework (not used by SkillGrid for memory conservation reasons), which thus has now more robust startup and cleanup code, too. MeMO uses such framework, so it almost automatically benefits from the improvements (all that was needed was changing a couple of instructions and reassembling the code). This change alone justfied a new release, so, while touching up the manual in preparation for it, I remembered that I was asked 2 joysticks support on itch.io: I seized the chance to add that as well; and, in the process, other ideas came to mind - here is the full changelog...
v3.10 (20210529) * Recompiled against updated custom framework, which makes the startup and cleanup procedures more robust. * Removed some leftover code that caused the program directory to remain locked. * Added support for joystick in mouse port. * Reworked/extended menu. * Touched up hiscores graphics. * Changed design of 'G' character. * Made a few minor changes/optimizations. * Added a new old-style 4 color icon (the previous one was accidentally deleted with the previous update). * Improved/extended manual.
The new version is now available for download - get it for free from here. If you give it a spin and you experience problems, please let me know so that I can try to fix them (and this might also contribute to improving the future SkillGrid update).
Looking at the previous posts, I've realized that I had forgotten to let you know about v3.9
v3.9 (20200626) * Recompiled with the P61 flag p61exec set correctly (i.e. 1; before it was set to 0, and that caused music not to play on systems with the CPU vbr register pointing to a location other than 0). * Avoided saving of the hiscore file when no hiscore is made. * Moved some data to the code section, thus saving some bytes thanks to the PC-relative addressing modes. * Made a little improvement to the startup routine. * Fixed/improved manual. _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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klx300r
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Re: New version of MEMO released Posted on 29-May-2021 18:40:49
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Elite Member |
Joined: 4-Mar-2008 Posts: 3837
From: Toronto, Canada | | |
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| @saimo
love how you support and update your games and apps Simone ! _________________ ____________________________ c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII ! My Master Miggies- Amiga 1000 & AmigaOne X1000 ! mancave-ramblings X1000 I BELIEVE |
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saimo
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Re: New version of MEMO released Posted on 1-Jun-2021 18:16:24
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Elite Member |
Joined: 11-Mar-2003 Posts: 2453
From: Unknown | | |
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| @klx300r
My pleasure
@all
One more minor update. A user reported a bug in the community section on itch.io and, after checking out the code, I realized that I had introduced a bug (probably the cause of the reported issue, which unfortunately I could not reproduce) with the previous changes. It's fixed now. Also, I have recompiled the game against a further updated custom framework, which makes the startup and cleanup procedures more robust (these last changes did not make it to the previous update by mistake), and improved the manual slightly.
Get the new version for free from https://www.retream.com/MeMO.
v3.11 (20210601) * Fixed bug (introduced by the previous update) that allowed both players to point the same card at the same time. * Recompiled against further updated custom framework, which makes the startup and cleanup procedures more robust (these last changes did not make it to the previous update by mistake). * Improved manual slightly. Last edited by saimo on 01-Jun-2021 at 06:23 PM. Last edited by saimo on 01-Jun-2021 at 06:17 PM.
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saimo
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Re: New version of MeMO released Posted on 27-Jun-2021 10:28:51
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Elite Member |
Joined: 11-Mar-2003 Posts: 2453
From: Unknown | | |
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| Working on the icons of Follix (to be released soon), convinced me to add icons also for the floppy disk and the manual of MeMO. This triggered yet another update...
v3.13 (26.06.2021) * Fixed a (seemingly innocuous) bug (an OR instruction in place of a MOVE instruction) in card matching code. * Improved card matching policy by considering it a mistake also when the second card flipped had already been flipped before, even if the first card has been flipped just once and/or its twin card has not been flipped yet. * Made a couple of tiny optimizations. * Changed design of 'M' and 'N' letters (they were basically lowercase, which was inconsistent, as the only lowercase letter was supposed to be the 'e' in "MeMO"). * Changed alignment of logo in menu screen by 1 pixel right/down. * Adapted to and recompiled against further improved custom framework. * Reworked game icon. * Added floppy disk and manual icons. * Improved/extended manual.
https://www.retream.com/MeMO _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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saimo
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Re: New version of MeMO released Posted on 1-Aug-2021 11:51:13
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Elite Member |
Joined: 11-Mar-2003 Posts: 2453
From: Unknown | | |
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| MeMO gets yet another update - and a rather meaty one! Prominent changes (for more details, check out the changelog below): * made suitable for Amiga CD³²; * added numbers to cards; * improved graphics and audio.
As usual, you can download it for free from https://www.retream.com/MeMO
NEW GAMEPLAY VIDEO
v3.14 (01.08.2021) * Adapted to Amiga CD³²: added saving through nonvolatile.library when writing to disk fails; allowed pausing, aborting and name entering by means of the joypad; added CD ISO image to distro packages. * Reworked controls (see manual). * Added controls information to pause screen. * Added cards numbers to the back of face down cards (which helps with matching cards). * Straightened cards corners, to match better the overall sharp look of graphics. * Fixed bug that caused the EXTRA JOYSTICK option to be highlighted shortly after returning from the "about" screen. * Made several optimizations. * Adapted to and built against latest custom framework (which makes startup and cleanup more robust and has a couple of bugfixes). * Fixed/improved/added outer antialiasing of graphics on all cards (trying to stay faithful to the original design). * Touched up a few cards. * Reduced and partly eliminated bass notes clicking. * Made various other minor changes. * Improved manual. _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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Yssing
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Re: New version of MeMO released Posted on 1-Aug-2021 13:13:03
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Super Member |
Joined: 24-Apr-2003 Posts: 1084
From: Unknown | | |
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| @saimo
Wow, you are amazing. _________________
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saimo
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Re: New version of MeMO released Posted on 14-Aug-2021 14:05:38
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Elite Member |
Joined: 11-Mar-2003 Posts: 2453
From: Unknown | | |
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| @Yssing
Thanks man, but that's a bit too much
@all
Let there be sounds!
One more update, and this one brings sound effects back! I had removed - or better, omitted - them back in 2003, when I heavily reworked MeMO v1. These days I have rewritten the sound samples routines of my little framework precisely to re-add sound effects to MeMO: now, if you get tired of music, you have an alternative ;) Additionally, a few other little improvements have been made.
https://www.retream.com/MeMO
v3.15 (14.08.2021) * Added sound effects. * Improved further outer antialiasing of characters on cards. * Made a few little optimizations. * Built against latest custom framework (which makes startup and cleanup more robust and has a bugfix). * Changed audio mode toggle key from [M] to [A]. * Updated manual.
Note: I could not test this version on my Amiga 1200 because the monitor died. Last time I had tried it was yesterday, but this morning I made some more changes. _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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noXLar
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Re: New version of MeMO released Posted on 14-Aug-2021 14:20:37
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Cult Member |
Joined: 8-May-2003 Posts: 736
From: Norway | | |
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| @saimo
you think it's vampire compatible? I'm getting one in few days:) _________________ nox's in the house! |
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saimo
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Re: New version of MeMO released Posted on 14-Aug-2021 14:24:48
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Elite Member |
Joined: 11-Mar-2003 Posts: 2453
From: Unknown | | |
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| @noXLar
I have no idea. The code doesn't do anything complicated, so it should be easy to handle. It all depends on the Vampire. _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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noXLar
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Re: New version of MeMO released Posted on 14-Aug-2021 15:23:34
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Cult Member |
Joined: 8-May-2003 Posts: 736
From: Norway | | |
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| @saimo
time will tell:) thanks _________________ nox's in the house! |
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