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      /  Godot supports almost everything but Amiga
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AmigaBlitter 
Godot supports almost everything but Amiga
Posted on 16-Feb-2018 22:07:18
#1 ]
Elite Member
Joined: 26-Sep-2005
Posts: 3401
From: Unknown

https://godotengine.org/features

Even Haiku is supported.

I still thinks that Amiga still loosing many opportunities

Last edited by AmigaBlitter on 16-Feb-2018 at 10:17 PM.

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Trekiej 
Re: Godot supports almost everything but Amiga
Posted on 16-Feb-2018 23:27:48
#2 ]
Regular Member
Joined: 17-Oct-2006
Posts: 441
From: Unknown

@AmigaBlitter

looks cool, I hope to see it on Amiga Someday.
I bought OS4.1FE this month and have Amiga Forever in the mail.
A few more things to buy and I have to slow down on my Amiga software buying.
Exciting times are here.(?)

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Rob 
Re: Godot supports almost everything but Amiga
Posted on 17-Feb-2018 2:02:33
#3 ]
Elite Member
Joined: 20-Mar-2003
Posts: 5728
From: S.Wales

@AmigaBlitter

Still waiting.

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kolla 
Re: Godot supports almost everything but Amiga
Posted on 17-Feb-2018 5:27:19
#4 ]
Super Member
Joined: 20-Aug-2003
Posts: 1055
From: Trondheim, Norway

@AmigaBlitter

Quote:

Even Haiku is supported.


"Even"? Haiku is an operating system built on well understood and well supported principles, building and porting software to Haiku is pretty straight forward. Unlike anything Amiga, which requires all kinds of special treatment.

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Raffaele 
Re: Godot supports almost everything but Amiga
Posted on 17-Feb-2018 7:44:28
#5 ]
Super Member
Joined: 7-Dec-2005
Posts: 1851
From: Naples, Italy

@kolla

Quote:

kolla wrote:
@AmigaBlitter

Quote:

Even Haiku is supported.


"Even"? Haiku is an operating system built on well understood and well supported principles, building and porting software to Haiku is pretty straight forward. Unlike anything Amiga, which requires all kinds of special treatment.


An AmigaOS based on Haiku Kernel and with Amiga API, Filesystem and GUI will be the perfect new Operating System we are searching for...

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Raffaele 
Re: Godot supports almost everything but Amiga
Posted on 17-Feb-2018 7:50:11
#6 ]
Super Member
Joined: 7-Dec-2005
Posts: 1851
From: Naples, Italy

@AmigaBlitter

It is interesting but rather I had preferred that Amiga could be supported by Unreal Engine and Unity3D.

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Templario 
Re: Godot supports almost everything but Amiga
Posted on 17-Feb-2018 9:18:59
#7 ]
Elite Member
Joined: 22-Jun-2004
Posts: 3312
From: Palencia

@AmigaBlitter
And the money to support its development?

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vision 
Re: Godot supports almost everything but Amiga
Posted on 17-Feb-2018 13:34:25
#8 ]
Regular Member
Joined: 8-Jun-2005
Posts: 463
From: Unknown

@Templario

Why is it so usual that even the smallest platforms get ports of apps and games without asking for money, except on Amiga? since when did we become one of the worst and greedest community?

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Hypex 
Re: Godot supports almost everything but Amiga
Posted on 17-Feb-2018 14:07:30
#9 ]
Elite Member
Joined: 6-May-2007
Posts: 9261
From: Greensborough, Australia

@vision

When we began to lack accepted standards in the computer industry. Maybe AmigaOS always has. It's just worse now.

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bison 
Re: Godot supports almost everything but Amiga
Posted on 17-Feb-2018 21:41:35
#10 ]
Super Member
Joined: 18-Dec-2007
Posts: 1172
From: N-Space

@vision

I think that's because Amiga goes way back to the eighties, when shareware was popular and asking for money was common.

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Kronos 
Re: Godot supports almost everything but Amiga
Posted on 18-Feb-2018 8:19:13
#11 ]
Elite Member
Joined: 8-Mar-2003
Posts: 2130
From: Unknown



So your waiting for Godot?

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OneTimer1 
Re: Godot supports almost everything but Amiga
Posted on 18-Feb-2018 9:12:34
#12 ]
Regular Member
Joined: 3-Aug-2015
Posts: 368
From: Unknown

Quote:

vision wrote:

Why is it so usual that even the smallest platforms get ports of apps and games without asking for money, except on Amiga? since when did we become one of the worst and greedest community?


Simple:
Haiku is a free and open-source operating system and AmigaOS4 is not.

Maybe they would support AROS instead ... if AROS would have more users than Haiku.

Haiku has gotten a wider support than any AmigaOS:

Quote:

R5 binary applications that run successfully under Haiku (as of May 2006) include: Opera, Firefox, NetPositive, Quake II, Quake III, SeaMonkey, Vision and VLC.

https://en.wikipedia.org/wiki/List_of_BeOS_programs

Last edited by OneTimer1 on 18-Feb-2018 at 09:14 AM.

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Daedalus 
Re: Godot supports almost everything but Amiga
Posted on 19-Feb-2018 9:01:27
#13 ]
Super Member
Joined: 14-Jul-2003
Posts: 1644
From: Glasgow - UK, Irish born

@OneTimer1

Quote:

OneTimer1 wrote:

Simple:
Haiku is a free and open-source operating system and AmigaOS4 is not.

Free and open-source doesn't automatically mean an OS gets lots of support. Conversely, closed-source doesn't automatically mean an OS doesn't get lots of support. I'm sure you're aware of the obvious examples of these cases - Windows and AROS.

Quote:
Maybe they would support AROS instead ... if AROS would have more users than Haiku.

Now you're making more sense. There's no point supporting a system that only has a handful of users. Even if the Amiga community wasn't completely fragmented, there probably still wouldn't be enough users for a mainstream developer to even notice.

Quote:
Haiku has gotten a wider support than any AmigaOS:
Quote:

R5 binary applications that run successfully under Haiku (as of May 2006) include: Opera, Firefox, NetPositive, Quake II, Quake III, SeaMonkey, Vision and VLC.

Ummm... You do know that "R5" there (the platform for which all those applications were released) refers to BeOS and not Haiku, right? BeOS being a closed-source, proprietary platform, just like AmigaOS. That they work on Haiku is by design of Haiku, not the applications' developers.

Last edited by Daedalus on 19-Feb-2018 at 09:01 AM.

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Wol 
Re: Godot supports almost everything but Amiga
Posted on 19-Feb-2018 9:49:27
#14 ]
Cult Member
Joined: 8-Mar-2003
Posts: 952
From: UK.......Sol 3.

@AmigaBlitter

Looks like a port of Blender3D

Wol.

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Leo 
Re: Godot supports almost everything but Amiga
Posted on 19-Feb-2018 10:49:17
#15 ]
Super Member
Joined: 21-Aug-2003
Posts: 1586
From: Unknown

Haiku has some posix support and is a lot more modern than Amiga: I guess this helps.

They even have support for BSD network drivers that you can easily recompile for Haiku.

You also don't need some obscure expansive hardware and can use any pc/mac with a vm to test/develop on Haiku: that's not the case of AmigaOS 4/MorphOS.

Last edited by Leo on 19-Feb-2018 at 10:50 AM.

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KimmoK 
Re: Godot supports almost everything but Amiga
Posted on 19-Feb-2018 12:08:23
#16 ]
Elite Member
Joined: 14-Mar-2003
Posts: 5101
From: Ylikiiminki, Finland

"Haiku has some posix support"

That explains a lot.

"a lot more modern than Amiga"

Memory protection + resource tracking are minimum to many.
Any single-core using OS is very "unsexy" for development.

And 8Ghz + 8GB is minimum for monsters like firefox.

"https://en.wikipedia.org/wiki/List_of_BeOS_programs"

That's very pathetic.
Only a few big names, like mainstream browser, otherwise... ~nothing.

We have 50000 apps on Amiga compatibles?
(but yes, 99% of it is obsolete/retro SW)

I vote for fresh start for AmigaLikeOS5.
(I would not mind BeOS/BSD under the hood if it looks&feels&behaves in good&simple&reliable&FAST Amiga-familiar way.)

Last edited by KimmoK on 19-Feb-2018 at 12:11 PM.

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AmigaMac 
Re: Godot supports almost everything but Amiga
Posted on 19-Feb-2018 15:10:45
#17 ]
Super Member
Joined: 26-Oct-2002
Posts: 1013
From: 3rd Rock from the Sun!

Would be great to do collaborative/cross-platform application development with those from the Atari and Haiku platforms. Not sure how that would work though. 😕

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thellier 
Re: Godot supports almost everything but Amiga
Posted on 20-Feb-2018 13:31:21
#18 ]
Regular Member
Joined: 2-Nov-2009
Posts: 240
From: Paris

Godot seems to have lots of dependancies
http://docs.godotengine.org/en/3.0/development/compiling/compiling_for_x11.html

I dont know those that exists/misses on AmigaOS ?

But one thing is sure we dont have a full "MesaGL" on OS4
So perhaps recompiling it for Aros is a better idea as it got MesaGL

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Tomppeli 
Re: Godot supports almost everything but Amiga
Posted on 20-Feb-2018 15:51:46
#19 ]
Super Member
Joined: 18-Jun-2004
Posts: 1628
From: Home land of Santa, sauna, sisu and salmiakki

Speaking for AmigaOS 4.x:

- GCC or Clang
Ok. (It doesn't say which version.)

- Python 2.7+ (Python 3 only supported as of SCons 3.0)
We have v2.5.6. V2.7 seems to be minimum in many open source projects these days. (If this is needed only at building time then the needed version in a cross-compiling system likely exists.)

- SCons build system
?? (I don't know if this could be ignored or replaced with something else.)

- pkg-config (used to detect the dependencies below)
Ok.

- X11, Xcursor, Xinerama, Xi and XRandR development libraries
I guess AmiCygnix could be used for X11 but it would be better to make a backend to use graphics library and intuition library directly (depending on where the listed components are needed).

- MesaGL development libraries
I don't know how compatible Regal and GL4ES are to Mesa but with some porting they could be used. Regal and GL4ES ports can't be released just yet.

- ALSA development libraries
- PulseAudio development libraries (for sound support)
AHI backend would be needed to replace those two.

- Freetype (for the editor)
Ok.

- OpenSSL (for HTTPS and TLS)
Ok.

- libudev (optional, build with udev=yes)
Optional.

It wouldn't be simple porting job but a lot of dedicated work most likely.

Last edited by Tomppeli on 20-Feb-2018 at 03:55 PM.
Last edited by Tomppeli on 20-Feb-2018 at 03:55 PM.

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Hans 
Re: Godot supports almost everything but Amiga
Posted on 22-Feb-2018 0:56:21
#20 ]
Elite Member
Joined: 27-Dec-2003
Posts: 4876
From: New Zealand

@thellier

Quote:

thellier wrote:
But one thing is sure we dont have a full "MesaGL" on OS4
So perhaps recompiling it for Aros is a better idea as it got MesaGL

Godot has a GLES2 backend (link)...

There may be missing functionality still (e.g., GLSL arrays support), but full OpenGL isn't a requirement.

Hans

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