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ferrels
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Amiga and Blender's Pre-history Posted on 29-Mar-2018 6:20:27
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Cult Member |
Joined: 20-Oct-2005 Posts: 922
From: Arizona | | |
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bennymee
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Re: Amiga and Blender's Pre-history Posted on 29-Mar-2018 7:45:29
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Cult Member |
Joined: 19-Aug-2003 Posts: 696
From: Netherlands | | |
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| @ferrels
Quote from the the article:
''Another reason was platform instability. Both the hardware and the Amiga OS were notoriously unstable''
It is almost 25-30 years ago and you can say a lot of the Amiga (in the present), but the Videotoaster and Scala where used a lot - and that is not because the Kickstart and Workbench where instable, more the opposite. |
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g01df1sh
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Re: Amiga and Blender's Pre-history Posted on 29-Mar-2018 8:13:40
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Super Member |
Joined: 16-Apr-2009 Posts: 1777
From: UK | | |
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| @bennymee
Hi
My Amiga was very stable. It only crashed when playing with hardware hacking patches. _________________ A1200 ACA1232 128MB Indivison MkIICr Elbox empty Power Tower RPi3 Emulating C64 ZX Atari PS BBC Wii with Amiga emulation Vampire v4 SA |
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DruggedBunny
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Re: Amiga and Blender's Pre-history Posted on 29-Mar-2018 10:58:42
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Joined: 26-Mar-2010 Posts: 22
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| I noticed that, but I wonder if he was talking about it from a development perspective, where a simple error might potentially crash the system or leave you with a hung program at least.
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ferrels
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Re: Amiga and Blender's Pre-history Posted on 29-Mar-2018 16:22:45
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Joined: 20-Oct-2005 Posts: 922
From: Arizona | | |
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| @DruggedBunny
Yes, I think you're right about his comment regarding instability being related to development, based on what I read. I think nearly all systems of that era were unstable for development and testing. Most developers of that era used more than one system to avoid the workflow delays and the potential loss of code/data that comes from doing development AND testing all on one system. The typical cycle was to make changes to code on the development system, compile, transfer the binary to a second system for testing and then repeat the process until all the bugs were eliminated. |
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Trekiej
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Re: Amiga and Blender's Pre-history Posted on 4-Apr-2018 21:12:21
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Cult Member |
Joined: 17-Oct-2006 Posts: 890
From: Unknown | | |
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| Thanks for posting, I did not know this.
_________________ John 3:16 |
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-Sam-
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Re: Amiga and Blender's Pre-history Posted on 4-Apr-2018 22:16:06
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Joined: 18-Apr-2003 Posts: 3035
From: Yorkshire Dales, United Knigdom | | |
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| @g01df1sh
I think they are getting at the fact that the Amiga didn’t embrace full hardware memory protection rather than any inherent stability issues. _________________ Sam |
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