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/  Forum Index
   /  Classic Amiga Software
      /  Amiga and Blender's Pre-history
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ferrels 
Amiga and Blender's Pre-history
Posted on 29-Mar-2018 6:20:27
#1 ]
Cult Member
Joined: 20-Oct-2005
Posts: 922
From: Arizona

Very interesting article about Blender and its Amiga roots. Story and original Amiga Blender source code here:

http://zgodzinski.com/blender-prehistory/

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bennymee 
Re: Amiga and Blender's Pre-history
Posted on 29-Mar-2018 7:45:29
#2 ]
Cult Member
Joined: 19-Aug-2003
Posts: 696
From: Netherlands

@ferrels

Quote from the the article:

''Another reason was platform instability. Both the hardware and the Amiga OS were notoriously unstable''


It is almost 25-30 years ago and you can say a lot of the Amiga (in the present), but the Videotoaster and Scala where used a lot - and that is not because the Kickstart and Workbench where instable, more the opposite.

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g01df1sh 
Re: Amiga and Blender's Pre-history
Posted on 29-Mar-2018 8:13:40
#3 ]
Super Member
Joined: 16-Apr-2009
Posts: 1777
From: UK

@bennymee

Hi

My Amiga was very stable. It only crashed when playing with hardware hacking patches.

_________________
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DruggedBunny 
Re: Amiga and Blender's Pre-history
Posted on 29-Mar-2018 10:58:42
#4 ]
Member
Joined: 26-Mar-2010
Posts: 22
From: Unknown

I noticed that, but I wonder if he was talking about it from a development perspective, where a simple error might potentially crash the system or leave you with a hung program at least.

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ferrels 
Re: Amiga and Blender's Pre-history
Posted on 29-Mar-2018 16:22:45
#5 ]
Cult Member
Joined: 20-Oct-2005
Posts: 922
From: Arizona

@DruggedBunny

Yes, I think you're right about his comment regarding instability being related to development, based on what I read. I think nearly all systems of that era were unstable for development and testing. Most developers of that era used more than one system to avoid the workflow delays and the potential loss of code/data that comes from doing development AND testing all on one system. The typical cycle was to make changes to code on the development system, compile, transfer the binary to a second system for testing and then repeat the process until all the bugs were eliminated.

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Trekiej 
Re: Amiga and Blender's Pre-history
Posted on 4-Apr-2018 21:12:21
#6 ]
Cult Member
Joined: 17-Oct-2006
Posts: 890
From: Unknown

Thanks for posting, I did not know this.


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-Sam- 
Re: Amiga and Blender's Pre-history
Posted on 4-Apr-2018 22:16:06
#7 ]
Elite Member
Joined: 18-Apr-2003
Posts: 3035
From: Yorkshire Dales, United Knigdom

@g01df1sh

I think they are getting at the fact that the Amiga didn’t embrace full hardware memory protection rather than any inherent stability issues.

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