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   /  Amiga OS4.x \ Workbench 4.x
      /  Radeon HD ,Radeon Rx and Warp3D Nova
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imagodespira 
Re: Radeon HD ,Radeon Rx and Warp3D Nova
Posted on 5-Feb-2019 6:21:41
#41 ]
Regular Member
Joined: 20-Sep-2009
Posts: 250
From: Germany

@Spectre660

Spencer:
Quote:
Sam460ex Sapphire Rx 550 4Gb (Polaris 12) = 25-37 fps (2D GfxBench2D Score =6,093.32) PowerColor R7-250X (Cape Verde) = 34-44 fps (2D GfxBench2D Score = 6,133.53) Asus Rx 560 4GB (Polaris 11) = 34-46 fps (2D GfxBench2D Score = 6,341,26)


You can see the benefit of a better graphics card in a Sam460 is not very huge. The poor CPU and some bottlenecks in the gfx system (DMA, graphics library ???) is limiting the power of the graphics card.

So for Sam460 i would choose the graphics card more from the point of power saving, noise and heat (yes, and size if the slots are needed and no Riser card is used).

But also on X1000/X5000 Systems i would not choose the best card. Also on lower cards a smooth 60FPS is possible with vsync and i think in future games the limitations are not the graphics card).

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Spectre660 
Re: Radeon HD ,Radeon Rx and Warp3D Nova
Posted on 5-Feb-2019 9:30:42
#42 ]
Elite Member
Joined: 5-Jun-2005
Posts: 3733
From: Unknown

@imagodespira

I would agree with you on most of your points .
For someone buying a new video card for a Sam460ex though a Polaris card is more likely to work than one of the newer Radeon SI variants that are available in the retail channels .Not many single slot ones though .

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Hypex 
Re: Radeon HD ,Radeon Rx and Warp3D Nova
Posted on 5-Feb-2019 13:37:47
#43 ]
Elite Member
Joined: 6-May-2007
Posts: 9478
From: Greensborough, Australia

@imagodespira

M.A.C.E. does indeed work on my A1 with 9200SE thanks. But now I have an X1000 with R7 250 to play it on.

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Spectre660 
Re: Radeon HD ,Radeon Rx and Warp3D Nova
Posted on 7-Feb-2019 15:57:56
#44 ]
Elite Member
Joined: 5-Jun-2005
Posts: 3733
From: Unknown

OpenGL ES 2 version 2.1 Being Tested.


A-Eon Technology Ltd shared a post.
19 hrs ·

More OpenGL ES 2 magic for Warp3D Nova from Daniel Mussener. With special thanks to Kas1e for stretching the boundaries
Daniel Müßener
Yesterday at 1:16 AM ·

OpenGL ES 2 version 2.1 for Warp3D Nova / AmigaOS4 is on my FTP for testers to test now.

- added support for so called 2D rectangle textures. The most important difference compared to "normal" 2D textures is that you access it by texel-coordinates and not by normalized UVs. Use GL_TEXTURE_RECTANGLE instead of GL_TEXTURE_2D for glBindTexture. Use sampler2DRect instead of sampler2D inside your fragment-shaders.

- consequently, glGetActiveUniform can now return the uniform-type GL_SAMPLER_2D_RECT.

- consequently, glGet now supports GL_TEXTURE_BINDING_RECTANGLE.

- consequently, the library's internal patcher enables the GL_ARB_texture_rectangle extension so that the library's internal glsl-compiler swallows fragment shaders which use sampler2DRect etc.

- updated the glslangvalidator-redux command line program with that behaviour as well.

- consequently, added GL_ARB_texture_rectangle and GL_EXT_texture_rectangle to the extensions string.

- performance: lots of micro optimizations (e.g. more branch hints, etc.)

- performance: VBO multibuffering values further tuned.

- performance: DBO multibuffering.

- performance: memcopy-with-stride optimized for different element-sizes.

- performance: hash-with-stride optimized for different element-sizes.

Those optimizations gave us some significant gains here and there and especially corrected the slight losses on some games introduced with the last version, but after trying a lot I'm out of more options for now ;)
Thanks and greets to Kasie Kasovich (kas1e) for feature-requesting and testing :)

Cheers,
Daytona675x

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Spectre660 
Re: Radeon HD ,Radeon Rx and Warp3D Nova
Posted on 3-Mar-2019 14:33:26
#45 ]
Elite Member
Joined: 5-Jun-2005
Posts: 3733
From: Unknown

Hans de Ruiter AmiWest 2108 Presentation

Interview with Hans de Ruiter

Last edited by Spectre660 on 16-Mar-2019 at 05:54 PM.

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MaximvsPayne 
Re: Radeon HD ,Radeon Rx and Warp3D Nova
Posted on 4-Mar-2019 14:06:06
#46 ]
Member
Joined: 10-Jul-2010
Posts: 58
From: Germany

Its awesome to see the 3D-possibilities of NG-Amigas getting better and better!

Since i've got my X5000 my A1200 is powered off almost all the Time xD

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A1200/X5000

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OlafS25 
Re: Radeon HD ,Radeon Rx and Warp3D Nova
Posted on 4-Mar-2019 14:52:04
#47 ]
Elite Member
Joined: 12-May-2010
Posts: 5450
From: Unknown

@MaximvsPayne

what games do you run on it that use the new drivers?

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kas1e 
Re: Radeon HD ,Radeon Rx and Warp3D Nova
Posted on 5-Mar-2019 10:49:22
#48 ]
Amiga Developer Team
Joined: 11-Jan-2004
Posts: 3315
From: Russia

@OlafS25

You for sure know there is not many currently using ogles2/warp3dnova, but there they are:

Spencer
Reborn return to castle Wolfenstein
AmicraftNova
Candy (not a game, but animated backdrops through)

There is also was my ports working over gl4es (so it also ogles2/warp3dnova):

Prototype
Frickingshark
Barony

And gl4es itself (which is good stress-test for everything opengl2.x related).

Also Andy add to the multiviewer Warp3dNova support too in some parts.

+ few benchmarks and simple demos and something i may forget.


If talking about what else will be, then Imagodespira and Goos working on some new games , as well as i also have ready-to-release few games waiting new release of latest ogles2.library.

Also i have rebuild some older stuff like neverball/neverputt, quake3 and co, which also worth of release (as neverball/neverputt over ogles2 give very big speed boost in compare with minigl one), and quake3 while on the same level as minigl by speed, give more stable and visual-bugs-less version in compare with minigl.

In other words, of course not that many as one may expect, but enough already for the niche where is few developers and few users.

Last edited by kas1e on 06-Mar-2019 at 04:41 PM.
Last edited by kas1e on 05-Mar-2019 at 10:53 AM.
Last edited by kas1e on 05-Mar-2019 at 10:51 AM.

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Hypex 
Re: Radeon HD ,Radeon Rx and Warp3D Nova
Posted on 5-Mar-2019 13:05:37
#49 ]
Elite Member
Joined: 6-May-2007
Posts: 9478
From: Greensborough, Australia

@kas1e

At this point it may be worth my while looking into the Nova SDK files. I do wonder how easy it is to compile OpenGL code with it. And what's needed to port OpenGL code to use Nova on OS4.

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kas1e 
Re: Radeon HD ,Radeon Rx and Warp3D Nova
Posted on 5-Mar-2019 15:34:37
#50 ]
Amiga Developer Team
Joined: 11-Jan-2004
Posts: 3315
From: Russia

@Hypex

Warp3DNova is not OpenGL, its more lowlevel api, kind of DirectX from Win32. To compile OpenGL code which will works over Warp3DNova you need to use gl4es which works over Warp3DNova through ogles2.library (which give us OpenglES2).

Or you can skip gl4es if you will do pure OpenglES code

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Hypex 
Re: Radeon HD ,Radeon Rx and Warp3D Nova
Posted on 6-Mar-2019 13:38:21
#51 ]
Elite Member
Joined: 6-May-2007
Posts: 9478
From: Greensborough, Australia

@kas1e

I see there are SDL and other ­ogles2 files in the SDK. If a project uses CMake it might be easier to setup if it configures. Otherwise be good to be able compile it in but a linklib would be easiest.

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Trixie 
Re: Radeon HD ,Radeon Rx and Warp3D Nova
Posted on 6-Mar-2019 13:56:08
#52 ]
Amiga Developer Team
Joined: 1-Sep-2003
Posts: 1743
From: Czech Republic

@kas1e

Quote:
Also Andy add to the multiviewer Warp3dNova support too in some parts.

And more is cooking in the A-EON kitchen as regards the use of Warp3D Nova

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Smoke me a kipper, I'll be back for breakfast!

AmigaOne X5000/020 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition
SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition

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kas1e 
Re: Radeon HD ,Radeon Rx and Warp3D Nova
Posted on 6-Mar-2019 16:40:48
#53 ]
Amiga Developer Team
Joined: 11-Jan-2004
Posts: 3315
From: Russia

@Hypex
Quote:

I see there are SDL and other ­ogles2 files in the SDK.


Dunno what SDK you check, Warp3DNova's SDK didn't have any example with SDL usage or ogles2 usage. SDL its SDL with own SDK, ogles2 its ogles with own SDK, and warp3dnova the same. The all can works together, but they all have different SDKs initially of course.

For myself to make use of OpenGL2.x + SDL, i made my own SDL which works over gl4es/ogles2/warp3dnova.

Quote:

If a project uses CMake it might be easier to setup if it configures. Otherwise be good to be able compile it in but a linklib would be easiest.


If you have plan to use OpenGL, then you don't need to worry about warp3dnova at all, you works with gl4es which works over ogles2.library, or with ogles2.library directly. Both of which have link libs and which works over warp3dnova (you just have no needs to worry about, as it low-level api which you can not touch at all).

@Trixie
Can be cool if Andy's SketchBlock will use it to make scrolling, moving and resizing of the actual drawing area be faster and realtime.

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Spectre660 
Re: Radeon HD ,Radeon Rx and Warp3D Nova
Posted on 14-Mar-2019 12:40:44
#54 ]
Elite Member
Joined: 5-Jun-2005
Posts: 3733
From: Unknown



MiniGL Reloaded almost done

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Spectre660 
Re: Radeon HD ,Radeon Rx and Warp3D Nova
Posted on 21-Mar-2019 15:03:15
#55 ]
Elite Member
Joined: 5-Jun-2005
Posts: 3733
From: Unknown


Amiga SDL Dev Capehill now using an AmigaOne X5000


Reports initial 2D game ports to OpenGL ES 2 as 2x-3x faster than MiniGL on his current setup

Last edited by Spectre660 on 21-Mar-2019 at 03:06 PM.

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