Click Here
home features news forums classifieds faqs links search
6071 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)
Login

Nickname

Password

Lost Password?

Don't have an account yet?
Register now!

Support Amigaworld.net
Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
Donate

Menu
Main sections
» Home
» Features
» News
» Forums
» Classifieds
» Links
» Downloads
Extras
» OS4 Zone
» IRC Network
» AmigaWorld Radio
» Newsfeed
» Top Members
» Amiga Dealers
Information
» About Us
» FAQs
» Advertise
» Polls
» Terms of Service
» Search

IRC Channel
Server: irc.amigaworld.net
Ports: 1024,5555, 6665-6669
SSL port: 6697
Channel: #Amigaworld
Channel Policy and Guidelines

Who's Online
31 crawler(s) on-line.
 65 guest(s) on-line.
 0 member(s) on-line.



You are an anonymous user.
Register Now!
 zipper:  14 mins ago
 NutsAboutAmiga:  18 mins ago
 matthey:  19 mins ago
 DiscreetFX:  31 mins ago
 OlafS25:  59 mins ago
 MichaelMerkel:  1 hr 1 min ago
 amig_os:  1 hr 28 mins ago
 kriz:  1 hr 34 mins ago
 Rob:  1 hr 37 mins ago
 -Sam-:  1 hr 39 mins ago

/  Forum Index
   /  Amiga Gaming
      /  Theme Park AGA on RTG Graphics Card?
Register To Post

PosterThread
BigD 
Theme Park AGA on RTG Graphics Card?
Posted on 8-Dec-2018 23:45:38
#1 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7322
From: UK

I've just managed to get SimCity 2000 working on my Picasso IV using ModePro and the Force Planar functionality (very cool and actually compareable to PC and Mac now on a 060)!

Is the same trick possible on Theme Park AGA? I remember it not being as slow as SimCity 2000 so may be it's not necessary but just wondering.

Also just managed to patch Exodus: The Last War at long last with proper RTG support rather than the slow AGA to RTG emulated mode out of the box. Again it is actually a fun speed on a 060 now. Shame these games weren't optimised for RTG at launch. I guess SimCity 2000 had an excuse launching in 1994 but Exodus?

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

 Status: Offline
Profile     Report this post  
smf 
Re: Theme Park AGA on RTG Graphics Card?
Posted on 9-Dec-2018 0:22:33
#2 ]
Regular Member
Joined: 15-Mar-2003
Posts: 333
From: Växjö, Sweden

@BigD

First let me apologize for my negative post that is not very usefull since it's not about your question but i must share my opinion here...
Simcity 2000 is not comparable to pc and mac on an 060 when promoting it to rtg screens.
Not even when running on vampire. (last time i tested it must have been about 1.5 years ago on vampire 2 for A600)
The amigaport is simply just crap :(

iirc i even started it on an "fast" os4 machine and felt that it runs too slow compared to how i remembered it from back in the days when i was playing it on my 486 pc.
But that must have been a long time ago so i might just have just dreamt about it or so...

It is playable on a fast amiga and it's a great game but if i wanted to play for more than a few minutes i would use a mac emulator.

About Theme park.. i doubt you can promote it to rtg and have never tested it but i'm sure i would have heard about it if it was possible :(

But i totally agree about that it's a shame that the games was not properly done for rtg amigas.


 Status: Offline
Profile     Report this post  
pavlor 
Re: Theme Park AGA on RTG Graphics Card?
Posted on 9-Dec-2018 8:50:01
#3 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9583
From: Unknown

@BigD

I would use Mac emulation for SimCity 2000 (much faster on the same RTG hardware), you can try the same for Theme Park.

 Status: Offline
Profile     Report this post  
BigD 
Re: Theme Park AGA on RTG Graphics Card?
Posted on 9-Dec-2018 9:19:49
#4 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7322
From: UK

@pavlor

Quote:
I would use Mac emulation for SimCity 2000


Since my city has over 2 million residents and I've no idea whether the save files are compatible I think I'll stay with my 'slow' Amiga version. You can tell that the screen is redrawing when scrolling the city still (which is awful considering the Amiga's custom hardware is amazing at scrolling), but it is now very playable. May be the PC and Mac versions are still smoother? Wing Commander CD32 was similarly hobbled by careless programming I remember

... bu at least there is a WHDLoad installer / patch for Wing Commander CD32 (with 256 colours ).

Last edited by BigD on 09-Dec-2018 at 09:23 AM.

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

 Status: Offline
Profile     Report this post  
BigD 
Re: Theme Park AGA on RTG Graphics Card?
Posted on 9-Dec-2018 19:16:00
#5 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7322
From: UK

@Thread

Saying that, if the ModePro program has hijacked/forced the planar graphics to the RTG card then are the custom AGA chips stilled involved in the scrolling etc? Probably not. Just a badly coded game then. But still great fun!

Last edited by BigD on 09-Dec-2018 at 09:11 PM.
Last edited by BigD on 09-Dec-2018 at 09:10 PM.

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

 Status: Offline
Profile     Report this post  

[ home ][ about us ][ privacy ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright (C) 2000 - 2019 Amigaworld.net.
Amigaworld.net was originally founded by David Doyle