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/  Forum Index
   /  Amiga Gaming
      /  IRIDIUM - game Kickstarter final days :)
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invent 
IRIDIUM - game Kickstarter final days :)
Posted on 27-Feb-2019 12:33:30
#1 ]
Regular Member
Joined: 31-Mar-2009
Posts: 113
From: Brisbane, Australia

Hello Amigans :)

It's always interesting to know if word gets out sometimes :)

Firstly, it's wonderful seeing the Amiga move forward in so many ways. New games, new hardware for both classics and NG machines. As a proud owner of an Amiga 1200 and an X5000 I enjoy seeing new developments, software, hardware, even emulation.

We 3 Amigans (Bastich, Akira and Invent) are currently working away on a new game called IRIDIUM. If you have ever played or heard of Uridium on the Amiga then hopefully you will really enjoy this news. Our game is a frantic new 2D shoot 'em up with huge levels and truly massive enemy ships. Mixing game styles from Uridium, Xenon 2 and Nemesis. We have a few interesting twists along the way.



While our focus is for the PC platform first (demo on Kickstarter), our second goal is the Nintendo Switch (other consoles possible but at this stage far too expensive). The good news that we are very keen to get this game on the Amiga platform and are having conversations open and private as I write this. At this stage it's either Vampire based Amigas and/or AmigaOS. While I can't personally promise anything, having 3 Amigans on this game certainly helps.

Our Kickstarter here: https://www.kickstarter.com/projects/iridium/iridium-0


A little history of me:

First Amiga - A500, then A1200 then A4000. Most used software on platform was Brilliance 2, DirectoryOpus and Lightwave.

Just finished working on the graphics for the Amiga game "ReshootR" with Richard Löwenstein, game will be available very very soon :) We both worked on Reshoot also. He has a patreon site here: https://www.patreon.com/loewenstein Richard is an amazing guy to work with if you ever have that chance.

I have worked on Rygar, initially with Sandruzzo but more recently supplied all the maps using "Tiled Map Editor"for McGeezer, who is doing an amazing arcade conversion. For more info on Rygar please follow this thread http://eab.abime.net/showthread.php?t=93545


My Amiga Blog: http://amigaonex.blogspot.com/

Here are a few games I have worked on for the Amiga:
Reshoot, ReshootR, ProXima3, Rygar Remake, Mig n Ziggy, Morph and others)

As well as creating my own games I have donated graphics to other projects eg AmigaOS (Frogger, Space Invaders, Boulderdash Clone) etc.

- I have worked on a many Amiga related projects and continue to do so:

- Sketchblock (Andy)
- Enhancer Software (A-Eon)
- PPaint (Classic/NG)
- Amiga 30th Anniversary
- Amiwest (graphics)
- Amigakit (promos, websites, icons)
- Amistore (branding, icons)
- A-Eon (various)

Other/Amiga related work:


- Amiga Inc
- Deluxe Galaga Edgar Vigdal (IOS)
- Warblade MKII
- Dots Adventures

- Im sure I have missed a lot more... :)

Future Amiga Work: (my blog has all the info but please ask if you need more info on any project)

- Release Thrust game (Bastich)
- Rework "Alex Zirconstar" (Patrick Nevian)
- Vampire games
- Mig n Ziggy (A1000 compatible)
- Others....
- ProXima3 (AGA shootemup) is my biggest Amiga AGA priority but only once Iridium is complete.


Future other:

- Panic in Robot City (Amstrad/Amiga)
- The Last UFO (Amstrad/Amiga)
- Various ports of Amstrad games (eg Covenant, Movie, Mutant Monty)
- C64 game
- ZX Spectrum game
- AtariST game
- other

My Amstrad blog: http://amstrad-pixels.blogspot.com/

- Possibly port two games I have completed for PC/IOS "Lunar Jetman" and "Dots Adventures"

https://nebula-design.itch.io/lunar-jetman-remake

https://www.youtube.com/watch?v=M5FIGhl5PFo&t=14s

I do post more unique content on my own Amiga Patreon site (that only recently launched), more behind the scenes. I'll post my work I did with Amiga Inc for example (soon)

Patreon Site: https://www.patreon.com/KevinSaunders

If you got this far, thank you for taking the time reading this message and even if you don't pledge know that I will be around working away in the amiga scene as I enjoy and love it so much.

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klx300r 
Re: IRIDIUM - game Kickstarter final days :)
Posted on 27-Feb-2019 19:48:48
#2 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3462
From: Toronto, Canada

@invent

looks great & happy to back a fellow amigan! If this can come out for AmigaOS 68k or PPC I'd be even happier

_________________
____________________________
c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII
! My Master Miggies- Amiga 1000 & AmigaOne X1000 !
mancave-ramblings
X1000 I BELIEVE

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invent 
Re: IRIDIUM - game Kickstarter final days :)
Posted on 27-Feb-2019 22:07:16
#3 ]
Regular Member
Joined: 31-Mar-2009
Posts: 113
From: Brisbane, Australia

@klx300r

Thanks very much I'm certainly keen on getting more 68K and PPC games out on Amiga's.

I do also have a few plans besides games to show how I develop for the Amiga, using other tools, retro and modern.

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IridiumFX 
Re: IRIDIUM - game Kickstarter final days :)
Posted on 2-Mar-2019 19:04:01
#4 ]
Member
Joined: 7-Apr-2017
Posts: 20
From: London, UK

@invent

I don't want to rain on the parade. The screenshot look nice, but ... are you advertising a PC/Nintendo game on an Amiga board ? At least add a stretch goal to the campaign, please ...

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BigD 
Re: IRIDIUM - game Kickstarter final days :)
Posted on 2-Mar-2019 20:39:52
#5 ]
Elite Member
Joined: 11-Aug-2005
Posts: 4853
From: UK

@IridiumFX

I agree! Lots of hot air and niceties about the developer's Amiga past/present but the bottom line is no mandate to port to the Amiga in this Kickstarter. What gives?

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

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invent 
Re: IRIDIUM - game Kickstarter final days :)
Posted on 3-Mar-2019 6:40:54
#6 ]
Regular Member
Joined: 31-Mar-2009
Posts: 113
From: Brisbane, Australia

@BigD and @IridiumFX

Thankyou for your replies :)

At this stage and as a low Kickstarter we can't pay for ports to Amiga but have had serious discussions with various people about the possibilities (mainly NG or Vampire options)

What systems do you both run Classic, NG, other?, I'm as always curious which system you'd like a game ported to?

For example we do have open discussions about a Vampire version here and looking into the technical aspects.

http://www.apollo-core.com/knowledge.php?b=5¬e=19598&z=3pOZ7w
http://www.apollo-core.com/knowledge.php?b=6¬e=19575

Today/Yesterday for example our talented coder Bastich is at Amibay Geekfest
https://www.facebook.com/groups/Iridium/?ref=bookmarks

I agree with your both it could be stretch but it is also in the interested of getting more games on our awesome Amiga platform.

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Trixie 
Re: IRIDIUM - game Kickstarter final days :)
Posted on 3-Mar-2019 8:02:57
#7 ]
Amiga Developer Team
Joined: 1-Sep-2003
Posts: 1784
From: Czech Republic

@invent

I think your best bet would be to complete the PC game with the funding you've collected, and then at some point open a new Kickstarter for the Amiga version. IridiumFX is right: a PC game is no motivation for Amiga users, and few will spend money on a game project that does not guarantee an Amiga version.

I would gladly support an AmigaOS4 port. I rarely play games but I make a point of supporting the development of OS4-specific software.

_________________
Smoke me a kipper, I'll be back for breakfast!

AmigaOne X5000/020 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition
SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition

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BigD 
Re: IRIDIUM - game Kickstarter final days :)
Posted on 3-Mar-2019 8:28:56
#8 ]
Elite Member
Joined: 11-Aug-2005
Posts: 4853
From: UK

@invent

I have an 060 PIV Amiga and would buy it for that. I would see a port to OS4.x as another good reason to buy a Tabor (when it arrives). On that basis (and considering the Amiga's past 'bundled' packs) perhaps Trevor would be interested in getting a NG port as a Tabor launch game to be bundled with the machine?! It's worth approaching him.

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

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invent 
Re: IRIDIUM - game Kickstarter final days :)
Posted on 3-Mar-2019 8:30:03
#9 ]
Regular Member
Joined: 31-Mar-2009
Posts: 113
From: Brisbane, Australia

Thanks Trixie,

Good idea and something we have thought about, that is a separate fundraiser for an AmigaOS4 port. I'm speaking on our coders behalf who is very keen to help whoever would take up that role.

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Fl@sh 
Re: IRIDIUM - game Kickstarter final days :)
Posted on 3-Mar-2019 10:33:15
#10 ]
Regular Member
Joined: 6-Oct-2004
Posts: 108
From: Napoli - Italy

@invent

It’s my favourite style game, maybe because it remembers me when I was a very young guy
I’ll buy it on steam, I see all developers are ex Amiga users and have learned computers due Amiga platform. Congrats!

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