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/  Forum Index
   /  General Technology (No Console Threads)
      /  Meanwhile, outside Amigaland infinite wars...
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vision 
Meanwhile, outside Amigaland infinite wars...
Posted on 12-Mar-2019 17:42:36
#1 ]
Regular Member
Joined: 8-Jun-2005
Posts: 480
From: Unknown

https://www.youtube.com/watch?v=BRCAfdBMe2Y

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DiscreetFX 
Re: Meanwhile, outside Amigaland infinite wars...
Posted on 12-Mar-2019 19:03:59
#2 ]
Elite Member
Joined: 12-Feb-2003
Posts: 2480
From: Chicago, IL

@vision

I don't think that's Amiga related.

_________________
Sent from my Quantum Computer.

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Rose 
Re: Meanwhile, outside Amigaland infinite wars...
Posted on 12-Mar-2019 20:28:34
#3 ]
Cult Member
Joined: 5-Nov-2009
Posts: 982
From: Unknown

@DiscreetFX

Quote:

DiscreetFX wrote:
@vision

I don't think that's Amiga related.


I Know that reading is hard but this is on General technology. And it's description says "This is the place to discuss about computers and technology in general."

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Snorg 
Re: Meanwhile, outside Amigaland infinite wars...
Posted on 12-Mar-2019 22:37:09
#4 ]
Regular Member
Joined: 1-Feb-2018
Posts: 117
From: Unknown

@Rose

Really?

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vision 
Re: Meanwhile, outside Amigaland infinite wars...
Posted on 13-Mar-2019 0:49:19
#5 ]
Regular Member
Joined: 8-Jun-2005
Posts: 480
From: Unknown

@Rose

Preciselly. Thank you.


@DiscreetFX

These days many amiga users have been talking about a new Quake 2 port, so I thought it would be good to bring this news here, to compare, because if many wrong things didn't happen, we would be leading this graphic revolution, I even remember a demo (sadly don't remember the name) which showed a realtime raytracer. But as we are now, well, it is sad, very very sad.

Last edited by vision on 13-Mar-2019 at 09:06 AM.

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davidf215 
Re: Meanwhile, outside Amigaland infinite wars...
Posted on 13-Mar-2019 1:26:15
#6 ]
Member
Joined: 14-Feb-2010
Posts: 95
From: Texas

@vision

Neat video. I wonder how the nvidia RTX compares to the AMD Polaris that will be supported in AOS 4. I'm rusty on graphics cards, so I'll have to research it.

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thellier 
Re: Meanwhile, outside Amigaland infinite wars...
Posted on 13-Mar-2019 8:57:42
#7 ]
Regular Member
Joined: 2-Nov-2009
Posts: 263
From: Paris

Quote:
I don't think that's Amiga related.


I mean the real question is "Can Amiga OS4 reach a more realistic 3D rendering GPU based"

IMHO for the moment NO

The demo said that it path tracing** and ray tracing

I am certainly the only one that have tried to port a simple raymarching* program to GLSL Nova : I must admit it was buggy certainly due to our GLSL implementation not mature enough.
(signaled to Hans but I didnt do a bug report as I dont have access to Mantis... also I dont have the latest Nova )

So I only can draw 2 raymarched spheres on a background with GLSL/GPU
Each time i tried to do a more complex scene bugs appears with no reasons
Was so disappointing

Alain

Note:
* raymarching is not the classic raytracing but an other GPU technique that compute procedural 3d objects based on their distance to a current xyz point

** path tracing is just an other algorithm that is implemented upside the raymarching or raytracing or raycasting routines to manage how the light ray reflect. I mean once you have a routines that return the normal & the color/material at a given xyz point then you can build a path tracing routine

Certainly the quake implementation use better techniques/GPU not accessible to our Amigas







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Mr_Capehill 
Re: Meanwhile, outside Amigaland infinite wars...
Posted on 13-Mar-2019 9:05:01
#8 ]
Super Member
Joined: 15-Mar-2003
Posts: 1932
From: Yharnam

@thellier

Well, get Mantis account :) It takes a couple of minutes and then you can start tracking bugs.

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toRus 
Re: Meanwhile, outside Amigaland infinite wars...
Posted on 13-Mar-2019 14:59:09
#9 ]
Regular Member
Joined: 10-Mar-2003
Posts: 210
From: Unknown

Beautiful is NOT the word I would use here, not just for Quake but for every 3D FPS game the industry has forced on us. Jerky ? Probably. No matter how many CPU/GPU cores and GHz, to me they all look like the terrible 3D attempts (for all platforms) of the 90s, the Tomb Raiders, the Monkey Island 4, the Dooms/Quakes/Glooms/whatever, the fake Mickey Mouse in crappy 3D cartoons our kids have grown up with. And that's coming from someone that has enjoyed quite a few of 3D games/demos (ugly or not, pseudo or real). I liked Unreal Tournament, played Quake, loved PacMania, just not as much as good old 2D games. Give me Pong any day.

Last edited by toRus on 13-Mar-2019 at 03:10 PM.

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