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Trekiej
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Hollywood Gaming Posted on 26-Apr-2019 4:51:49
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Joined: 17-Oct-2006 Posts: 890
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| Hello. Are there any tutorials on how to make the pieces for a game using Hollywood? _________________ John 3:16 |
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Bugala
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Re: Hollywood Gaming Posted on 26-Apr-2019 7:56:22
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Joined: 21-Aug-2007 Posts: 649
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Trekiej
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Re: Hollywood Gaming Posted on 26-Apr-2019 19:59:26
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Cult Member |
Joined: 17-Oct-2006 Posts: 890
From: Unknown | | |
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| @Bugala
Thanks, I did go by there later. I will look into those links. Hollywood MAL still is an amazing piece of software. I wander how well it works with 64bit cpu and smp. I would love to see it work with Aros 64 bit smp.
_________________ John 3:16 |
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g0blin
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Re: Hollywood Gaming Posted on 27-Apr-2019 11:16:20
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Joined: 31-Mar-2009 Posts: 666
From: Unknown | | |
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| @Trekiej
Eons ago I did this. Just an extremely simple tech demo, but working (almost) fine... I could send you some code, just to tinker with it...
_________________ GDG Entertainment
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-Sam-
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Re: Hollywood Gaming Posted on 27-Apr-2019 12:27:51
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Elite Member |
Joined: 18-Apr-2003 Posts: 3035
From: Yorkshire Dales, United Knigdom | | |
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| @g0blin
Wow. Looks really cool. _________________ Sam |
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g0blin
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Re: Hollywood Gaming Posted on 27-Apr-2019 13:04:01
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Joined: 31-Mar-2009 Posts: 666
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Trekiej
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Re: Hollywood Gaming Posted on 27-Apr-2019 17:01:53
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Cult Member |
Joined: 17-Oct-2006 Posts: 890
From: Unknown | | |
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| @g0blin
Thanks, I would have to admit that I do not have Hollywood installed yet. I tinkered with the demo a while back.
_________________ John 3:16 |
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Templario
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Re: Hollywood Gaming Posted on 28-Apr-2019 2:08:24
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Elite Member |
Joined: 22-Jun-2004 Posts: 3663
From: Unknown | | |
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| @g0blin The funny demo of Amiga vs Subzero will be availble to download?
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g0blin
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Re: Hollywood Gaming Posted on 28-Apr-2019 7:42:09
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Joined: 31-Mar-2009 Posts: 666
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g0blin
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Re: Hollywood Gaming Posted on 28-Apr-2019 9:23:32
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Cult Member |
Joined: 31-Mar-2009 Posts: 666
From: Unknown | | |
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| @all
For whoever interested, the demo can be found HERE
Please note that: - the demo is for non-commercial use only, since it sports proprietary assets; - it was written years ago (with Hollywood 4.5), so some constructs may seem naive to someone; - it is fully working per-se, but it is not a complete game, since you can only control Sub-Zero and with a very limited range of moves; - the archive contains the full source code, together with graphics and musics. It can be compiled for any platform, provided you use the necessary plug-ins.
However, it is a fully functioning game engine and can be easily expanded to turn it into a full-fledged game. The game uses sprites, and this can lead to flickering if run in full-screen mode. If I were to rewrite the code I would use double-buffering today, but it does what it is supposed to do.
Enjoy Last edited by g0blin on 28-Apr-2019 at 09:25 AM.
_________________ GDG Entertainment
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Templario
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Re: Hollywood Gaming Posted on 28-Apr-2019 10:55:36
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Elite Member |
Joined: 22-Jun-2004 Posts: 3663
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| @g0blin No problem only is to see and funny with sub zero vs boing ball. Thank you for the link.
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amigang
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Re: Hollywood Gaming Posted on 29-Apr-2019 11:00:06
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Elite Member |
Joined: 12-Jan-2005 Posts: 2018
From: Cheshire, England | | |
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| @Templario
I always would of liked to have seen a S.E.U.C.K type game engine update made for Hollywood. (Only classic users will know what I’m on about!) _________________ AmigaNG, YouTube, LeaveReality Studio |
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Templario
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Re: Hollywood Gaming Posted on 29-Apr-2019 12:03:16
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Elite Member |
Joined: 22-Jun-2004 Posts: 3663
From: Unknown | | |
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| @amigang Well, what is a S.E.U.C.K. game? |
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kriz
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Re: Hollywood Gaming Posted on 29-Apr-2019 14:01:09
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Regular Member |
Joined: 20-Mar-2005 Posts: 224
From: No (R) Way | | |
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Hypex
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Re: Hollywood Gaming Posted on 29-Apr-2019 14:49:22
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Elite Member |
Joined: 6-May-2007 Posts: 11180
From: Greensborough, Australia | | |
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| @amigang
I would have thought someone could have done a clone with AMOS easy.
Anythings gotta be better than Backbone. |
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amigang
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Re: Hollywood Gaming Posted on 29-Apr-2019 15:13:24
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Elite Member |
Joined: 12-Jan-2005 Posts: 2018
From: Cheshire, England | | |
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_Steve_
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Re: Hollywood Gaming Posted on 29-Apr-2019 20:33:32
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Team Member |
Joined: 17-Oct-2002 Posts: 6807
From: UK | | |
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| @amigang
Quote:
amigang wrote: @Templario
I always would of liked to have seen a S.E.U.C.K type game engine update made for Hollywood. (Only classic users will know what I’m on about!) |
By all accounts, the original SEUCK for the C64 (by Sensible Software) was really good. The Amiga variant however was not - and many games made using it on the Amiga all followed the same format with the same inherent flaws and issues.
It was a similar problem with many of the AMOS games that were released (although most to be fair were PD and not great examples of what could be done on the machine).
I think the biggest issue with a game engine like that is simply the limitation that one genre has. There isn't a large scope for making a vertical / horizontal shoot em up vastly different to anything that has been done before it if using an engine like SEUCK._________________ Test sig (new) |
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Hypex
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Re: Hollywood Gaming Posted on 30-Apr-2019 1:43:09
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Elite Member |
Joined: 6-May-2007 Posts: 11180
From: Greensborough, Australia | | |
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| @g0blin
Is there an OS4 port? I tried the 68K version but got an mpega error. 🤔 Last edited by Hypex on 30-Apr-2019 at 01:44 AM.
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Trekiej
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Re: Hollywood Gaming Posted on 30-Apr-2019 5:35:00
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Cult Member |
Joined: 17-Oct-2006 Posts: 890
From: Unknown | | |
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| @g0blin
What are the system requirements?
_________________ John 3:16 |
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g0blin
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Re: Hollywood Gaming Posted on 30-Apr-2019 9:28:12
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Cult Member |
Joined: 31-Mar-2009 Posts: 666
From: Unknown | | |
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| @Hypex, Trekiej
Hello guys,
I haven't tinkered with that code in a long time, but it should run on any system, since it does not require many resources.
If you are running it on OS4 you need to put inside the game directory the relevant plug-in for playing mp3 files (AVCodec_Plugin). Such plugin, which "enables Hollywood to load and play many video and audio formats supported by the FFmpeg library", can be downloaded freely HERE.
Since I originally coded it on a PC, the character movement may be slow on an Amiga, but you can always modify the movement routine in the source code.
Sadly, I never tried it on a 68k machine for lack of original hardware.
I hope to have time to get back to it over the week end. Let me know how it goes _________________ GDG Entertainment
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