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      /  Blastaway, a new game for AmigaOS 4 (?)
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PosterThread
saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 15-Nov-2019 13:06:10
#101 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2453
From: Unknown

@Epsilon

Quote:
Thank you for writing this interesting game, especially the AmigaOS4 version.

Well, I don't really deserve any thanks due to what explained in the opening post, but, still, you're welcome!

Quote:
I was glad to pay a small donation to support your ongoing efforts in writing new games for AmigaOS4!

Much appreciated

Quote:
Hopefully I get some time to try the final version out on my X5000 and A1222 this weekend.

I wish you'll be able to and that enjoy the game.

Quote:
I previously played with the WIP version you released early in the development and I covered that on my blog at that time - will be interesting to see the changes since then as I know there have been many!


Yep, I did notice your article and, believe me, I appreciated that you took the time to help Blastaway!

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 19-Jul-2022 9:32:22
#102 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2453
From: Unknown

A new version of Blastaway is out!
https://www.retream.com/Blastaway / https://retream.itch.io/blastaway

CHANGELOG
* Added support for thumbsticks, as at times Windows treats D-pads as thumbsticks (this is just to support as many joypads as possible: using real thumbsticks is not a good idea anyway).
* Added journey map (at the beginning of each stage, a screen shows the previous stages, the current stage and, darkened, the next stages).
* Added FULL GAME bonus (completing the game starting it from the first arena of the first stage awards 50000 extra points).
* Added final score in game completion screen.
* Touched up instruments volumes and effects in tunes.
* Removed the "commercials" showing the other RETREAM games between stages.
* Removed donation message from title screen.
* Fixed handling of joypad presses and releases (under some circumstances outside of the game, a release could be handled as a consequence of a previous, unrelated press).
* Improved/extended manual.

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 24-Jul-2022 13:59:39
#103 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2453
From: Unknown

While updating Huenison I noticed that a bug in some versions of gcc could cause corrupted graphics and even memory faults. Although Blastaway didn't seem affected by that problem, I thought I'd better make sure.

CHANGELOG
* Reworked assignments of the kind *p++ = ... *p ... (as they are miscompiled by some versions of gcc).
* Embedded AmigaOS version string in executable.

Download: https://www.retream.com/Blastaway / https://retream.itch.io/blastaway

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 29-Jul-2022 18:01:18
#104 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2453
From: Unknown

Lately work has been done in parallel on all the RETREAM games. It began with the objective of aligning the technically similar ones for PC so that they would handle data saving the same way, but it soon went out of control and brought uniformity and improvements to the installers, the documentation, the web pages and even to code and internal files -and, just as importantly, it brought new features as well!

Get the new version of Blastaway from https://retream.itch.io/blastaway / https://www.retream.com/Blastaway

CHANGELOG
* Worked on MILESTONE bonus: made notification more prominent by displaying the number of soldiers and/or the points awarded, both in-game and in the arena report screen; fixed handling of multiple milestones reached at the same time (the points awarded were considered by the very same check that decides whether to award those kind of points, thus potentially awarding too many points).
* Moved the ALIVE SOLDIERS bonus notification from the last arena end screen to the game end screen.
* Changed the design of the DOUBLE and TRIPLE bonuses marks from "x2" and "x3" to "2x" and "3x".
* Added glowing to Czywor's eyes.
* Simplified data files access code.
* Set savedata directory to the game's own data directory also for the Windows installed version (which now is thus identical to the portable version).
* Moved configuration file to the program directory.
* Renamed savedata file (safe.raw -> safe.dat).
* Added to installers code to import previous savedata and clean up leftovers.
* Improved/extended manual.

Last edited by saimo on 29-Jul-2022 at 09:41 PM.
Last edited by saimo on 29-Jul-2022 at 06:02 PM.

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