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      /  Blastaway, a new game for AmigaOS 4 (?)
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Toaks 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 18-Aug-2019 19:09:06
#41 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

@saimo

thanks for working so hard on games, my support will continue whenever you request help.

keep on rocking m8

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 18-Aug-2019 19:33:43
#42 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@AmigaMac

Quote:
Looks really awesome and fun to play!

Thanks! If you feel like, try it yourself - the latest build can be downloaded anytime from here

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 18-Aug-2019 19:34:05
#43 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@Toaks

Quote:
thanks for working so hard on games, my support will continue whenever you request help.

keep on rocking m8

Thank you so much, my friend!

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Hypex 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 19-Aug-2019 14:32:38
#44 ]
Elite Member
Joined: 6-May-2007
Posts: 11180
From: Greensborough, Australia

@saimo

Quote:
I've tried the SDL double buffering, but, unfortunately, on AmigaOS 4 it makes the frame rate drop by 25%. Considering that you're noticing some tearing in the menu screen only, I won't use it. If I get reports about (serious) tearing during gameplay, maybe I'll try to come up with some custom buffering.


Thanks saimo. Strange this one. I wonder if it's just the OS4 port with this issue? Also ,what version of SDL do you use?

As a comparison, when I tested Stargus on my X1000 compared to my XE, which uses an SDL1 engine in Stratagus, it was way fast. And that was using a HD5450 with no compositing, just the standard Radeon OS4 driver. I also compiled with MiniGL support at the time but it just crashed on my XE.

More levels you say? Oh no! More levels!

From the new designs I can actually understand them. They make some sense. The orginal in the middle still trips me up.

I shall have a blast playing them! Oops bad pun. Don't know whats worse, that pun, or the fact is took me this long to think of it.

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 19-Aug-2019 15:02:12
#45 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

Gameplay improvements: this update improves some key gameplay aspects and, in particular, fixes the bug that made beams pass through fast-moving wors without killing them (the so-called "tunneling bug").

https://www.youtube.com/watch?v=g6SdYd0MUTo

CHANGELOG
* Fixed tunneling bug.
* Increased maximum soldiers (i.e. lives) number to 7.
* Changed a parameter in the Exxwor AI.
* Touched up some graphics.

Latest build download: https://www.retream.com/Blastaway

Last edited by saimo on 19-Aug-2019 at 03:04 PM.

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 19-Aug-2019 15:18:42
#46 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@Hypex

Quote:
Quote:
I've tried the SDL double buffering, but, unfortunately, on AmigaOS 4 it makes the frame rate drop by 25%. Considering that you're noticing some tearing in the menu screen only, I won't use it. If I get reports about (serious) tearing during gameplay, maybe I'll try to come up with some custom buffering.


Thanks saimo. Strange this one. I wonder if it's just the OS4 port with this issue?

I have peeped at the source, and the delay is caused by the fact that the buffer flip function waits for the graphics.library to report that it's safe to swap the buffers. The delay goes up to 17 ms.

Quote:
Also ,what version of SDL do you use?

1.2.13. I'm not using 1.2.15 because it gives me problems with colorkeying and/or alphachannel (can't remember exactly).

Quote:
More levels you say? Oh no! More levels!

Of course - the final game is planned to have 50 arenas spread across 5 stages (at the moment, there are 30 and 3, respectively).

Quote:
From the new designs I can actually understand them. They make some sense. The orginal in the middle still trips me up.

I guess that it's thanks to the fact that THE CAVES stage has jagged wall tiles and that THE WAREHOUSE stage has higher color contrast.

Quote:
I shall have a blast playing them! Oops bad pun. Don't know whats worse, that pun, or the fact is took me this long to think of it.

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 22-Aug-2019 10:05:22
#47 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

Wizard of Wor, the game Blastaway inspires to, has a DOUBLE SCORE bonus: if the player manages to kill the Worluk before it flees, the next dungeon will award a double score. Blastaway just had to have something similar: it has it now, and it has even a TRIPLE SCORE bonus! If the player kills the Dmewor and Exxwor with the first shot, he achieves, respectively, the DOUBLE and TRIPLE SCORE bonuses, which, as their names suggest, double or triple the current arena score.



CHANGELOG
* Extended arena end screen report.
* Added DOUBLE and TRIPLE SCORE bonuses.
* Reduced wors speed increase.
* Added specific tune during the fight against the Dmewor.
* Added 5 arenas.
* Updated manual.

Latest build download: https://www.retream.com/Blastaway

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 23-Aug-2019 15:46:08
#48 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

New features added and a few bugs squashed! This releases puts together a few new nice features and some bugfixes.

https://www.youtube.com/watch?v=vICkXvY71Bc

CHANGELOG
* Added M.I.A. bonus - clearing an arena without losing a soldier awards 1000 points.
* Increased milestone step to 30000 points.
* Reworked texts colors.
* Implemented DOUBLE/TRIPLE SCORE bonus assignment exactly as specified in the manual (i.e. when the Dmewor/Exxwor is killed with the first shot, whereas before it was when the Dmewor/Exxwor was killed when only one laser beam was shot).
* Ensured that the MILESTONE bonus is assigned immediately also when the milestone is passed thanks to the bonuses assigned after an arena has been completed (otherwise the bonus is assigned after the beginning of the next arena, which was not that nice and could also make SOLDIER bonuses useless).
* Fixed bug in laser beams initialization (which might cause erroneous collision detection).
* Updated manual.

Latest build download: https://www.retream.com/Blastaway

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 2-Sep-2019 13:52:17
#49 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

Lots of new content ready! THE CONTROLS ROOM (formerly THE LABS) stage is finished, and so are all the 50 arenas!

https://www.youtube.com/watch?v=p8teBgfd40c

CHANGELOG
* Fixed some shadows of stage CAVES tiles.
* Added 31st color and improved graphics with it.
* Added THE CONTROL ROOMS (formerly THE LABS) stage.
* Added all the missing arenas.
* Improved/fixed a few arenas.

Demo download: https://www.retream.com/Blastaway (please note that since I'm considering launching a Kickstarter campaign, for the first time the demo is limited to the first 3 stages / 30 arenas).

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BigD 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 2-Sep-2019 15:17:40
#50 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7307
From: UK

@saimo

This looks like it should be running on an AGA Amiga. Sad it's OS4.x only Commercially surely there are more Classic users who would buy this?

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 2-Sep-2019 15:48:50
#51 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@BigD

Quote:
This looks like it should be running on an AGA Amiga. Sad it's OS4.x only Commercially surely there are more Classic users who would buy this?

I know it's a bit long, but the complete answer is in the opening post.

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eliyahu 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 2-Sep-2019 16:07:02
#52 ]
Super Member
Joined: 3-Mar-2010
Posts: 1957
From: Waterbury, Connecticut (USA)

@saimo

Quote:
please note that since I'm considering launching a Kickstarter campaign, for the first time the demo is limited to the first 3 stages / 30 arenas

Whether you choose Kickstarter, IndieGoGo, or some other platform, I'll be first in line to purchase! Just let us know when and where!



-- eliyahu

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klx300r 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 2-Sep-2019 16:12:37
#53 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3833
From: Toronto, Canada


@saimo

yes! Blastaway deserves a Kickstarter for the many Wizard of Wor fans out there !

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 6-Sep-2019 9:48:53
#54 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@eliyahu

Thanks!


@klx300r

Wizard of Wor is much less popular than I thought :/
Anyway, thank you!


@all

Stage-specific wors! This feature remained in the queue for a long time, but it finally made it to the game! At the moment, code aside, there is only one new wor (shown in the animation) that makes use of it, but three more will come in the future.



CHANGELOG
* Implemented addition of a new wor on each stage after the first one (consequently, the names Dmewor and Exxwor are assigned to new enemies, and the enemies that carries those names are now called, respectively, Hodwor and Ikuwor; the wors names are now: Akrwor, Baqwor, Czywor, Dmewor, Exxwor, Frowor, Gjawor, Hodwor, Ikuwor).
* Created Gjawor (AI and graphics).
* Written AIs for Dmewor and Frowor.
* Touched up a couple of arenas.
* Touched up some graphics.
* Renamed THE CHAMBERS stage as THE MACHINE ROOMS stage and swapped it with THE CONTROL ROOMS stage.
* Updated/improved manual.

Demo download: https://www.retream.com/Blastaway

Last edited by saimo on 06-Sep-2019 at 09:56 AM.

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BigD 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 6-Sep-2019 11:18:02
#55 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7307
From: UK

@saimo

Yeah, I read it..

Quote:
I needed to reach the widest audience possible. I've been making anti-mainstream games, some of which for niche platforms (you know which), for a long time, but now I'm in a situation where I really needed to reach lots of people. So, I decided to go more mainstream.


But then you say...

Quote:
Did I succeed? The answer is a big fat NO. In 64 days, Blastway had only 334 views and 60 downloads (and that's including multiple visits and downloads by who is somewhat interested in the game). There's only one word for this: failure. I know it's going to be unpleasant to hear, but since I'm being 100% honest, I can't hide that such failure is the reason why the idea of making an AmigaOS 4 port came: I thought that I could get support from a small community that knows me already and that wants new software.


So you wanted to port to a more capable machine because an AGA conversion would have to be written from scratch? Have I answered my own question? If the Tabor was available maybe this could be a bundled game? PM Trevor ASAP

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 6-Sep-2019 11:28:25
#56 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@BigD

The point is that (the whole) Amigaland is a niche market. My declared aim was to get help with spreading the news around the world, not to sell copies to amigans (in fact, the game was not even meant to be commercial - lately, since also giving the game away for free didn't generate publicity/awareness/interest, I'm considering doing a Kickstarter campaign, though).

Last edited by saimo on 06-Sep-2019 at 11:29 AM.

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 7-Sep-2019 16:38:05
#57 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

Dmewor, the wor specific to THE OUTER WALLS stage, is done! (So now only two remain to be done).



CHANGELOG
* Added Dmewor graphics and sound.
* Changed behavioural parameters of Czywor and Dmewor.
* Added temporary AI for Exxwor.
* Updated manual.

Demo download: https://www.retream.com/Blastaway

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 8-Sep-2019 10:29:19
#58 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

Yesterday's northward-moving sprites were totally wrong and I had also forgotten to give all the sprites their own shadows. What a failure. Hopefully, I've fixed everything now.



CHANGELOG
* Improved Dmewor's graphics.
* Given Dmewor its own shadows.

Demo download: https://www.retream.com/Blastaway

Last edited by saimo on 08-Sep-2019 at 10:37 AM.

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icbrkr 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 8-Sep-2019 18:52:51
#59 ]
Member
Joined: 30-Jul-2005
Posts: 19
From: Particles! BBS

Thanks for an awesome looking game - I'm about to give it a try here.

And also, yeah I have a ton of classic Amigas, but I also use a x5000 quite often. Always like having native releases for it.

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 8-Sep-2019 21:02:41
#60 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@icbrkr

Happy to hear all of that - thanks, and enjoy!

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