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/  Forum Index
   /  Amiga Gaming
      /  BOSS Machine - Amiga AGA shooter
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PosterThread
invent 
BOSS Machine - Amiga AGA shooter
Posted on 21-Apr-2020 11:27:32
#1 ]
Regular Member
Joined: 31-Mar-2009
Posts: 127
From: Brisbane, Australia

Hi Everyone,

Dan and I have a new AGA shooter for the Amiga called "Boss Machine"


This is the 21 parallax background we are currently using in this new "game demo"


If you would like to follow us please visit our Facebook page

https://www.facebook.com/bossmachineamiga/

Our latest video is here
https://youtu.be/Nwz47fl14s4

http://amigaonex.blogspot.com/ (old but still in use blog)
https://www.patreon.com/KevinSaunders (behind the scenes of this and all other Amiga projects)
https://twitter.com/invent71 (my twitter)

Dan (very talented coder) youtube
https://www.youtube.com/channel/UC5HbKXgW6xTp2jFfhmtAs0g

P.S. Brilliance book/tutorials are on hold while I work on "Iridium, Reshoot Proxima II, Paperswing and Boss Machine" :)

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kamelito 
Re: BOSS Machine - Amiga AGA shooter
Posted on 21-Apr-2020 12:27:05
#2 ]
Cult Member
Joined: 26-Jul-2004
Posts: 725
From: Unknown

@invent

Awesome work!

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nikosidis 
Re: BOSS Machine - Amiga AGA shooter
Posted on 21-Apr-2020 13:16:05
#3 ]
Cult Member
Joined: 9-Dec-2008
Posts: 963
From: Norway, Oslo

What a job you are doing for Amiga :)

You already did GFX for Reshoot R so we know how good you are.

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-Sam- 
Re: BOSS Machine - Amiga AGA shooter
Posted on 21-Apr-2020 13:54:44
#4 ]
Elite Member
Joined: 18-Apr-2003
Posts: 3011
From: Yorkshire Dales, United Knigdom

@invent

Wow - that is very pretty. Wonderfully fast scrolling routine giving a real sense of speed. Looking forward to this one.

_________________
Sam

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invent 
Re: BOSS Machine - Amiga AGA shooter
Posted on 22-Apr-2020 10:51:33
#5 ]
Regular Member
Joined: 31-Mar-2009
Posts: 127
From: Brisbane, Australia

Thankyou Kamelito, nikosidis, -Sam-,

We hope to have a few other surprises in the game. Today for example we have been brainstorming a few options to do animated elements in each parallax split either by actual frames (graphics) or other tricks using colour cycling. An example of this is in Agony http://amiga.lychesis.net/special/Animated/Agony_Level5_Horizon.html


Thankyou nikosidis, Yes Reshoot R completed :) Richard and I talked over skype today over the 3 other levels for Reshoot Proxima III (it was 2am his time in Germany), the things you do for communicating globally :) Thankyou Richard and happy birthday :)

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