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Trixie
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Re: Wayfarer 1.5 released Posted on 12-Dec-2020 6:40:11
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Amiga Developer Team |
Joined: 1-Sep-2003 Posts: 2089
From: Czech Republic | | |
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| @jacadcaps
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No OS4 C++ programmers have expressed interest |
Makes sense, as Wayfarer is written in ObjectiveC rather than C++._________________ The Rear Window blog
AmigaOne X5000/020 @ 2GHz / 4GB RAM / Radeon RX 560 / ESI Juli@ / AmigaOS 4.1 Final Edition SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition |
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rzookol
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Re: Wayfarer 1.5 released Posted on 12-Dec-2020 23:10:48
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Regular Member |
Joined: 4-Oct-2005 Posts: 318
From: Poland, Lublin | | |
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| @Trixie
No, only GUI and MorphOS parts are, webkit is cpp as it has always been. |
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jacadcaps
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Re: Wayfarer 1.5 released Posted on 13-Dec-2020 1:25:38
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Regular Member |
Joined: 20-Nov-2007 Posts: 203
From: Canada | | |
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| @Fairdinkem
Quote:
some pages lock the computer up with 100% CPU |
That has more to do with JavaScript than the graphics libraries. |
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Fl@sh
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Re: Wayfarer 1.5 released Posted on 13-Dec-2020 10:23:32
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Regular Member |
Joined: 6-Oct-2004 Posts: 253
From: Napoli - Italy | | |
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| @jacadcaps
Can you tell us if simd unit (altivec in ppc world) is used? If yes, in witch part of code? in what % it impact on speedup? And at last are there parts who can be optimized even further with simd code?
Do you plan to release specific cpu oriented binaries? I.e. G5/G4/G3/powerpc embedded.
Congrats for all your efforts, I will send a small donation for christmas _________________ Pegasos II G4@1GHz 2GB Radeon 9250 256MB AmigaOS4.1 fe - MorphOS - Debian 9 Jessie |
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jacadcaps
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Re: Wayfarer 1.5 released Posted on 13-Dec-2020 14:31:39
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Regular Member |
Joined: 20-Nov-2007 Posts: 203
From: Canada | | |
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| @Fl@sh
Quote:
Can you tell us if simd unit (altivec in ppc world) is used? |
Pixman (that's the thing doing various graphical transformations in CPU - it paints Google Street View for example) uses Altivec, if available.
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in what % it impact on speedup? |
I did not benchmark pixman.
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Do you plan to release specific cpu oriented binaries? I.e. G5/G4/G3/powerpc embedded. |
No. The difference in speed is below 1% and in most tests below the margin of error, so it really doesn't make sense.Last edited by jacadcaps on 13-Dec-2020 at 03:42 PM. Last edited by jacadcaps on 13-Dec-2020 at 03:41 PM.
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TRIPOS
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Re: Wayfarer 1.5 released Posted on 21-Dec-2020 9:10:50
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Super Member |
Joined: 4-Apr-2014 Posts: 1204
From: Unknown | | |
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| @TRIPOS
Just a teaser about an upcoming release of Wayfarer:
Quote:
jacadcaps wrote: Wish you could hear this with me... :)
This, obviously, isn't the same player as the one in Odyssey. As previously promised, there is HLS live streaming support so many radio stations work. Supported codecs are mostly same, but I've added Opus which appears to be more common these days. The code was optimized for low CPU usage, so you can comfortably listen to - say - tunes on Bandcamp and Wayfarer's audio threads will be unlikely to consume more than 1-2% of CPU (same test sites with Odyssey were using about 30% more CPU time on my reference 1.5GHz Mac mini).
That said, things are still a bit spotty - for example Youtube audio needs more work (although it does work on some pages). No release date yet, but stay tuned :)
And before you ask: 1.9 will NOT have video playback. |
As said, this isn’t something that will come in the upcoming version, but at least media playback seems to be happening some time in the future!
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NutsAboutAmiga
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Re: Wayfarer 1.5 released Posted on 21-Dec-2020 10:05:54
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Elite Member |
Joined: 9-Jun-2004 Posts: 12795
From: Norway | | |
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NutsAboutAmiga
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Re: Wayfarer 1.5 released Posted on 21-Dec-2020 10:12:01
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Elite Member |
Joined: 9-Jun-2004 Posts: 12795
From: Norway | | |
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jacadcaps
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Re: Wayfarer 1.5 released Posted on 21-Dec-2020 13:23:47
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Regular Member |
Joined: 20-Nov-2007 Posts: 203
From: Canada | | |
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| @NutsAboutAmiga
You guess wrong. Wayfarer is a MUI application. |
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bennymee
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Re: Wayfarer 1.5 released Posted on 30-Dec-2020 17:53:58
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Cult Member |
Joined: 19-Aug-2003 Posts: 696
From: Netherlands | | |
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K-L
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Re: Wayfarer 1.5 released Posted on 30-Dec-2020 19:51:14
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Super Member |
Joined: 3-Mar-2006 Posts: 1410
From: Oullins, France | | |
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| @bennymee
And now Wayfarer 1.10 (AHI bug fix).
_________________ PowerMac G5 2,7Ghz - 2GB - Radeon 9650 - MorphOS 3.14 AmigaONE X1000, 2GB, Sapphire Radeon HD 7700 FPGA Replay + DB 68060 at 85Mhz |
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Zylesea
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Re: Wayfarer 1.5 released Posted on 30-Dec-2020 21:03:48
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Elite Member |
Joined: 16-Mar-2004 Posts: 2263
From: Ostwestfalen, FRG | | |
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| Works great on first testing. Listenting to som eradio stream (WDR 1Live). cpu usage is very low. What a nice surprise. Hadn't thought it comes that quick!
_________________ My programs: via.bckrs.de MorphOS user since V0.4 (2001) |
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TRIPOS
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Re: Wayfarer 1.5 released Posted on 31-Dec-2020 10:53:01
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Super Member |
Joined: 4-Apr-2014 Posts: 1204
From: Unknown | | |
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Zylesea
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Re: Wayfarer 1.5 released Posted on 2-Jan-2021 0:56:35
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Elite Member |
Joined: 16-Mar-2004 Posts: 2263
From: Ostwestfalen, FRG | | |
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| Wayfarer is way more resource friendly than mentioned in the requirements. But trying to lauch it on the Efika fails: the 128 MB RAM is a little too less eventually. Maybe I can tweak the system a bit more. After booting up there is 78 MB RAM available. With about 90 MB free RAM it should at least start up.
_________________ My programs: via.bckrs.de MorphOS user since V0.4 (2001) |
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bennymee
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Re: Wayfarer 1.5 released Posted on 2-Jan-2021 8:39:07
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Cult Member |
Joined: 19-Aug-2003 Posts: 696
From: Netherlands | | |
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| @Zylesea
Yes it is, 512MB went well on a Mac. But that was with 1 tab. |
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Mobileconnect
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Re: Wayfarer 1.5 released Posted on 2-Jan-2021 11:17:06
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Regular Member |
Joined: 13-Jun-2003 Posts: 478
From: Unknown | | |
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| Does anyone know what dependencies Wayfarer has that aren't available on AmigaOS currently? I know it uses a objective C implementation wrapper that would need porting. Anything else? _________________
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stefkos
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Re: Wayfarer 1.5 released Posted on 2-Jan-2021 11:58:58
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New Member |
Joined: 26-Jan-2010 Posts: 9
From: Unknown | | |
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| @mobileconnect2
MUI framework, probably network improvements |
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Mobileconnect
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Re: Wayfarer 1.5 released Posted on 2-Jan-2021 11:59:38
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Regular Member |
Joined: 13-Jun-2003 Posts: 478
From: Unknown | | |
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| @stefkos
Sorry, i meant things that AREN'T on AmigaOS _________________
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BigD
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Re: Wayfarer 1.5 released Posted on 2-Jan-2021 13:12:58
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Elite Member |
Joined: 11-Aug-2005 Posts: 7307
From: UK | | |
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| @mobileconnect2
Quote:
mobileconnect2 wrote: Does anyone know what dependencies Wayfarer has that aren't available on AmigaOS currently? I know it uses a objective C implementation wrapper that would need porting. Anything else? |
Yeah, let’s get the port dependencies written or at least identified! I can’t imagine the author is happy it can’t be easily rolled out to all Amiga systems but we can’t expect them to make up for AmigaOS toolchain deficiencies.Last edited by BigD on 02-Jan-2021 at 01:13 PM.
_________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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kas1e
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Re: Wayfarer 1.5 released Posted on 2-Jan-2021 13:34:35
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Elite Member |
Joined: 11-Jan-2004 Posts: 3549
From: Russia | | |
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| @mobileconnect2
Quote:
Does anyone know what dependencies Wayfarer has that aren't available on AmigaOS currently? I know it uses an objective C implementation wrapper that would need porting. Anything else?
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It's not dependencies from the OS which is missing, it is dependencies in form of a motivated and skilled developer who wants to burn out making a browser for niche OS is missing on Amigaos4. Before there was Andrea with first OWB ports, then there was Joerg worry about it. And after that, there was no one, but on MorphOS Fab and now JadaCaps and co. But both oses the same, none of them provide something superior or super cool which not present in other OS. Objective-C is just the personal preferences of some MorphOS developers, and that all.
MorphOS for the current time just lucky enough to have Jadacaps worrying about, and that is one real dependency need it.
All that "objective C" mambo-Jambo it's of no problems, WebKit was and still c/c++, and what kind of GUI you build on top of it does not matter. It can be MUI, Reaction, damn Hollywood, be written in C, C++, Objective C, AmigaJective C, python, all kinds of crap languages: that all does not matter.
What matters, is the person who skilled enough and wants to lose a year of life on this, and then, later, somehow support it.
Don't try to find something like "morphos have objective-C, and because of it they have Wayfarer". NO! Morphos have Jadacaps for now, and Piru, and some others. That what they have Waywarer.
That all the same can be done on AmigaOS4 right now, just with C/C++, be reaction or mui, no problems. The problem is the find person who wants to burn out a lot of time on it, and have in end from users millions of requests and suggestions about GUI/UI and gazillion bug-reports about PPC-only issues in javascript, or about sites which never will work on big-endian machines. And that person should be skilled enough.
In other words, clone Jadacaps so the clon will be amigaos4 fan, and there will be the same new browser, and no limitations will make things stop.
@Stefkos
Quote:
MUI5 on os4 the same as morphos ones almost 1:1 (i know it as I test it all the time and compare it with morphos one). Yeah, kind of cloning, but at least it almost the same.
Last edited by kas1e on 02-Jan-2021 at 01:40 PM.
_________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites |
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