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/  Forum Index
   /  Amiga Emulation
      /  Emulation News, WinUAE 4.9, Pimiga 2.0, Pistorm 2k, A500 mini More
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Poll : Emulation market is?
bigger than I thought!
future of the platform!
is not a market!
should be even bigger!
PANCAKES
 
PosterThread
amigang 
Emulation News, WinUAE 4.9, Pimiga 2.0, Pistorm 2k, A500 mini More
Posted on 7-Dec-2021 11:31:17
#1 ]
Super Member
Joined: 12-Jan-2005
Posts: 1729
From: Cheshire, England

WinUAE 4.9 major updates https://winuae.net,

Pimiga 2.0 released https://youtube.com/watch?v=KLJk8fTjQLw,
PiMiga 2.0 X64 - A linux emulation system using ScalosWB replacement, to emulate "what could have been" in a amiga like experience. 64bit OS and 64b Amiberry emulator results in over 1360 MIPS, 1.3 million dhrystones and over 355 Mflops! 2479 times faster than an Amiga 600.

Pistorm improving,
https://twitter.com/Claude1079/status/1467926753934987271/photo/2
Pistorm 2k plug straight into A2000

JIT Emulation on ARM improving,
follow some of progress here, by the main dev https://twitter.com/michal_schulz

Amikit XE updates, number of updates for Pi version and a incoming Windows update arriving soon. https://twitter.com/AmiKit_Amiga

A500 mini
package samples https://gamingretro.co.uk/a500-mini/
production video https://www.youtube.com/watch?v=BRqFCGPCOOI (nice to see so many mini Amiga's!)

Emulation market maybe overlooked by many in Amiga community but some impressive work going on! Plus I added a poll just for the fun of it!

Last edited by amigang on 07-Dec-2021 at 11:35 AM.
Last edited by amigang on 07-Dec-2021 at 11:32 AM.

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amigang 
Re: Emulation News, WinUAE 4.9, Pimiga 2.0, Pistorm 2k, A500 mini More
Posted on 7-Dec-2021 11:33:25
#2 ]
Super Member
Joined: 12-Jan-2005
Posts: 1729
From: Cheshire, England

@amigang

WinUAE 4.9 Features, was going to put this on the first post but it made it too long..

Major update: custom chipset emulation rewrite (biggest reason for far too long release cycle)

Agnus/Alice internal DMA cycle processing and RGA bus pipelining (bitplanes, copper, blitter etc) accurately emulated.
Programmed display mode support greatly improved, for example cycle accurate horizontal blanking (even if it is changed mid-screen), badly documented BEAMCON0 bit combinations accurately emulated, previously unknown undocumented features emulated and more.
Blitter internal logic emulation updates, for example blitter register modifications when blitter is active are now accurately emulated, line mode with B channel enabled undocumented behavior emulated and more.
Chipset edge-cases and chipset version specific undocumented behavior emulation improved, for example Copper waiting for Blitter chipset bug is accurately emulated (which causes visible glitches and was not emulated previously), borderblank glitch if horizontal window is opened early.
Display emulation is now from hsync to hsync (not scanline to scanline) which enables accurate emulation of left (programmed modes or blanking modified) and right border (normally visible, position where horizontal position wraps around) edge cases without extra hacks, both bitplanes and sprites. Vertical is also from vsync to vsync, for example last visible line of display can be line 0 (or even larger if special programmed mode) which wasn’t fully emulated previously. Multiple DIWSTRT/STOP regions in single scanline supported, including start/stop horizontal wrap around.
Bitplane DMA overrun condition is not a special case anymore, all overrun conditions are now fully supported, including bitplane wrap around. Overrun can be used to create special modes that are still fully PAL (or NTSC) compatible without usual restrictions (for example it is possible to have full overscan, horizontal scrolling in 64-bit fetch mode and still have most sprites available)
Overscan+ and Extreme display size options. Can see everything in emulation that real chipset can output in PAL/NTSC compatible modes with adjusted blanking timing when using converters like OSSC. Also OCS Denise blanking bug on first and last line is now emulated and visible.
Audio internal timing is now accurate, for example low audio period (lower than DMA can support) interrupt and sample reload timing is now cycle-accurate.
New emulated hardware

CyberVision 64, CyberVision 64/3D and S3 Virge PCI emulation. (S3Trio and S3Virge chipset emulation from PCem)
Voodoo 3 (8M VRAM) PCI emulation. (Voodoo 3 emulation from PCem)
M.A.S.T. Fireball (SCSI HD controller)
Hardital Synthesis (SCSI HD controller)
A.L.F.2 (OMTI HD controller)
Combitec HD 20 A/HD 40 A (OMTI HD controller)
GVP G-Force040 (68040 accelerator)
GVP A1230 Turbo+ Jaws (68030 accelerator)
Prelude A1200 clockport expander support

Updates
JIT update (Aranym) + shift instruction flag fix.
x86 bridgeboard emulation updated to PCem v17 x86 core.
Recent Picasso96 multimonitor support: usegfx Picasso96 DISPLAYCHAIN is now only forced if uaegfx monitor is monitor id=0 (shared with native chipset). Previously DISPLAYCHAIN was always forced.
ALT+Space does not anymore open WinUAE window standard menu when input is captured.
Saving config file: Confirm overwrite if existing file is read-only.
Do not allow opposite joystick directions at the same time (some games crash..) if mapped using Game Ports panel. It is still allowed if configured using Input panel and it was mapped to left/right/up/down events (not horiz/vert).
Debugger updates. Configurable disassembly format, DMA debugger DDFSTRT, DDFSTOP, horizontal window, vertical window, blanking markers, full 32-bit/64-bit bitplane/sprite pointer addresses, cycle conflict info, fi command accepts assembly syntax (for example “fi trap #0”).

New features
FloppyBridge support.
Picasso96 v3.0+ uaegfx screen dragging and dual palette support.
uaeserial.device CMD_WRITE with io_Length=-1, EOFMODE and Mark and Space parity support implemented.
bsdsocket.library SBTC_GET_BYTES_RECEIVED, SBTC_GET_BYTES_SENT, SIOCIFADDR, SIOCIFFLAGS, SIOCIFBRDADDR, SIOCIFCONF, SIOCIFNETMASK, SIOCIFMETRIC and SIOCIFMTU support added.
All Z2 DMA HD controllers are now 24-bit addressing capable by default (real world capability), checkbox option added to enable full 32-bit capability (emulation only).
Added CD image select/eject keyboard shortcut. END+F5 = select CD image, END+SHIFT+F5 = eject CD. Statefile quick restore moved to END+F6
Executable as a disk image mounting now supports FFS and HD disks. Uses DD+OFS if selected file fits (like previously), then DD+FFS, finally HD+FFS (if drive is HD).
Amiga Bootblock Reader brainfile support (copy ABR package xml files to \plugins\ABR). Used when clicking “?” button in quickstart and disk panels.
Multi monitor mode window positions are now stored to registry/ini.
Experimental HDR mode. Supports brightness and contrast adjustment without immediate white clipping or black crush.

Bugs fixed
Fixed HAM left border corruption if overscan HAM mode and bitplane horizontal start was earlier than current filter horizontal start.
CDTV and CD32 CD audio playback statefile restore bugs fixed.
A2410 emulation fixed.
NPCap/WinPCap crash if more than 9 network devices was found.
Fixed GDI handle leak. GUI panel change leaked 2 font handles.
Floppy emulation rotation speed was slightly out of spec.
bsdsocket recv/recvfrom() returning truncated data now matches Unix/Amiga behavior. Windows also returned error when data was truncated.
OSD led font graphics is now generated from real Windows font and is high DPI aware.
If game controller was plugged in after config was loaded and loaded config had game controller configured in game ports panel, game controller was correctly remembered but type and autofire mode was set to default values.
68040/68060 unimplemented FPU instruction emulation fixes, all 68060 FPSP test package tests pass now.
Softfloat FMOD, FREM update. FSINCOS implemented, calculates both SIN and COS simultaneously, previously FSINCOS calculated SIN and COS separately.
Add harddrive button tried to incorrectly guess logical geometry and didn’t enable full drive mode if drive didn’t already have RDB. Result was unusable drive.
CDFS mounting used wrong character set translation functions, files with region specific characters failed to open depending on Windows regional settings.
“Remove interlace artifacts” last line flickering workaround fix.
Fixed empty formatted standard HD ADF creation.
Many minor bugs fixed.

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NutsAboutAmiga 
Re: Emulation News, WinUAE 4.9, Pimiga 2.0, Pistorm 2k, A500 mini More
Posted on 7-Dec-2021 18:41:40
#3 ]
Elite Member
Joined: 9-Jun-2004
Posts: 11994
From: Norway

@amigang

"bigger than I thought!"

i know its not tiny.

"future of the platform!"

I hope not.

"is not a market!"

no it is a market.

"should be even bigger!"

I expect it to shrink, due to the limiting factor due to depending on host system.
and having to compete with other retro platforms.
N64 & PS1 is retro platform this day, not sure if PS3 is yet but..
SNES is also a hugely popular retro platform.

"PANCAKES"

The only one that made sense to me.

Last edited by NutsAboutAmiga on 07-Dec-2021 at 09:54 PM.
Last edited by NutsAboutAmiga on 07-Dec-2021 at 06:46 PM.
Last edited by NutsAboutAmiga on 07-Dec-2021 at 06:46 PM.
Last edited by NutsAboutAmiga on 07-Dec-2021 at 06:45 PM.

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amigang 
Re: Emulation News, WinUAE 4.9, Pimiga 2.0, Pistorm 2k, A500 mini More
Posted on 7-Dec-2021 21:31:17
#4 ]
Super Member
Joined: 12-Jan-2005
Posts: 1729
From: Cheshire, England

@NutsAboutAmiga

Well I voted for “should be even bigger”

1. There retro streaming services starting like Plex & ant stream that offer some Amiga based games, these could take off, but I feel like maybe they should / could partner with one of the big console services and have it as an add on to there Xbox game pass or ps plus services it exposes our platform to users who many never tried these games and it’s a revenue that maybe game developers could get into or Cloanto could raise money to found better development of there app or secure more rights to pass games.

2. Selling a collection pack, sega has there “mega drive classic pack” on pretty much any platform you can think off, why doesn’t Cloanto have “Amiga classic pack”?

3. Put Amiga forever on more platforms, easy one would be sell it on Stream store , or Epic store. But also I feel an official solution other than just the roms on Android would do well.
Uae4droid according to the play store stats has over 100,000 downloads as an example of how big this market could be.
https://play.google.com/store/apps/details?id=org.ab.uae

4. Cloanto could create its own steam store and sell games on it, be an extra revenue and extra place for devs to sell possible new Amiga games on.

5. a500 mini should of been a little more ambitious and had wifi built it to offer the above, but also demonstrate what a Amiga can do in the serious side they could of partnered with amikit xe or even the pimiga creator to put something more official together.

6. Mobile console version of above, pick the best Amiga games that would work on a game boy like device and make that, I think again when things like tiger electric games still sell, I’m sure there be a market for it, and again they could do no 4.

These are just some of the ideas of the top of my head I’m sure they could do with little investment and fairly sure they could make money on and at the very least expose the Amiga to new markets.

Last edited by amigang on 07-Dec-2021 at 09:45 PM.
Last edited by amigang on 07-Dec-2021 at 09:32 PM.

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matthey 
Re: Emulation News, WinUAE 4.9, Pimiga 2.0, Pistorm 2k, A500 mini More
Posted on 7-Dec-2021 22:14:34
#5 ]
Super Member
Joined: 14-Mar-2007
Posts: 1288
From: Kansas

@amigang
I would say Amiga emulation is a small niche market but it is not the evolving and competitive platform which the Amiga needs to proliferate.

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g01df1sh 
Re: Emulation News, WinUAE 4.9, Pimiga 2.0, Pistorm 2k, A500 mini More
Posted on 7-Dec-2021 23:13:36
#6 ]
Super Member
Joined: 16-Apr-2009
Posts: 1745
From: UK

Any support for 3D GFX card in os4 ppc now?

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NutsAboutAmiga 
Re: Emulation News, WinUAE 4.9, Pimiga 2.0, Pistorm 2k, A500 mini More
Posted on 8-Dec-2021 10:58:24
#7 ]
Elite Member
Joined: 9-Jun-2004
Posts: 11994
From: Norway

@g01df1sh

Quote:

g01df1sh wrote:
Any support for 3D GFX card in os4 ppc now?



Not I WinUAE..

On real hardware it's pritty good.

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OlafS25 
Re: Emulation News, WinUAE 4.9, Pimiga 2.0, Pistorm 2k, A500 mini More
Posted on 8-Dec-2021 11:08:28
#8 ]
Elite Member
Joined: 12-May-2010
Posts: 5978
From: Unknown

@amigang

i do not agree to your list

emu68 from michal is a translation of 68k to arm, a JIT not a classical emulation like UAE. That is what is used in PiStorm.

BTW Michal works on a standalone solution where aros 68k will run "natively" ON RPi based on emu68. Sounds cool to me and will create new interest outside our bubble.

I know that for some even FPGA is emulation but for me there are big differences.

I have selected pancakes because it is not "either or" but "both emulation based solutions and real hardware" for me.

JIT is not "emulation" but "translation". Emulation and new hardware belongs together for me because not everyone can afford or is willing to buy hardware. So there is a easy way in for new users.

Last edited by OlafS25 on 08-Dec-2021 at 11:11 AM.

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NutsAboutAmiga 
Re: Emulation News, WinUAE 4.9, Pimiga 2.0, Pistorm 2k, A500 mini More
Posted on 8-Dec-2021 11:11:42
#9 ]
Elite Member
Joined: 9-Jun-2004
Posts: 11994
From: Norway

@amigang

2. Did not know, I’m not nostalgic about Sega, it’s not easy to get me excited about games new or old, these days. some never used an Amiga won’t be excited about amiga game collection. They most likely grab the SNES or the Arcade collection instead.

4. Amiga Inc (the old one) tried that once, they where not that successful, if I remember correct, maybe they did it wrong.

5. Maybe something to sell in Toy’R Us. Or something, its not something I don't already own, it needs to be something you find in a kinder egg or something, sold in a cornflakes box. Or McDonalds Happy meal. Its not going to wow anyone, but might be fun for hour or two.

Last edited by NutsAboutAmiga on 08-Dec-2021 at 11:18 AM.
Last edited by NutsAboutAmiga on 08-Dec-2021 at 11:15 AM.
Last edited by NutsAboutAmiga on 08-Dec-2021 at 11:14 AM.
Last edited by NutsAboutAmiga on 08-Dec-2021 at 11:13 AM.

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OlafS25 
Re: Emulation News, WinUAE 4.9, Pimiga 2.0, Pistorm 2k, A500 mini More
Posted on 8-Dec-2021 11:13:09
#10 ]
Elite Member
Joined: 12-May-2010
Posts: 5978
From: Unknown

@NutsAboutAmiga

anything that might create interest is welcome to me

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Develin 
Re: Emulation News, WinUAE 4.9, Pimiga 2.0, Pistorm 2k, A500 mini More
Posted on 8-Dec-2021 13:59:10
#11 ]
Regular Member
Joined: 16-Mar-2006
Posts: 433
From: Karlstad, Sweden

@g01df1sh

Yes, the older orginal W3D is supported under WinUAE now when the Voodoo 3-support is added.

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ppcamiga1 
Re: Emulation News, WinUAE 4.9, Pimiga 2.0, Pistorm 2k, A500 mini More
Posted on 8-Dec-2021 14:30:51
#12 ]
Regular Member
Joined: 23-Aug-2015
Posts: 407
From: Unknown

@amigang

There is no option "death of platform".
Our community have very good very fast emulator uae.
It has JIT since year 2000.
Twenty one years pased and it ends in nothing.
If something can be done many times faster on commodity os it will be done on commodity os.
Switch to emulator will be end of Amiga.

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bison 
Re: Emulation News, WinUAE 4.9, Pimiga 2.0, Pistorm 2k, A500 mini More
Posted on 8-Dec-2021 16:36:47
#13 ]
Super Member
Joined: 18-Dec-2007
Posts: 1959
From: N-Space

@ppcamiga1

Quote:
There is no option "death of platform".

It should be obvious by now that anything related to the Amiga is impervious to death.

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