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| Poster | Thread | cdimauro
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Re: Hammer's desperate trolling hangout Posted on 13-Sep-2025 20:59:39
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Elite Member  |
Joined: 29-Oct-2012 Posts: 4578
From: Germany | | |
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| @Hammer
Quote:
Hammer wrote: @MEGA_RJ_MICAL
I agree with most of your points. |
I had absolutely no doubt that you would have agree with the mashup produced by a bot.
As well as I was absolutely sure that you wouldn't have spotted that those results were coming from a bot... Quote:
68K CPU problem is on Motorola.
For Xmas Q4 1992, Mac LC II had the full 68030 @ 16 MHz, but it wasn't competitive to PC's Am386DX-40 solution.
Mac LC II is the best-selling Mac model for 1992. With 44,000 A1200 units available for Xmas Q4 1992 sale, the A1200 was largely missing in action in 1992.
https://everymac.com/systems/apple/mac_lc/specs/mac_lc_ii.html Mac LC II's 68030-16 enables paged virtual memory.
Apple responded with Macintosh LC III with 68030 @ 25 MHz in February 1993. Macintosh LC III+ with 68030 @ 33 MHz in October 1993. Macintosh LC 475 with 68LC040 @ 25 MHz in October 1993. October 1993 releases are important for the Xmas Q4 1993 sales period. |
The problem wasn't Motorola (which, as I've tried to explain, had a very good product line), rather your continuous lack of understanding of the context and repeating the same things (which, obviously, don't change the situation). Quote:
| AmigaOS has 32-bit preemptive multitasking, but it can't be enforced since it lacks memory protection. |
Can't be enforced WHAT? The Amiga OS preemptive multitasking works perfectly fine and as expected. Quote:
| Certain Linux advocates have redefined AmigaOS as cooperative due to unprotected preemptive multitasking. |
Ignorants are everywhere, unfortunately. And certainly they can NOT redefine the literature to fit to their wishes.
To be more clear: preemptive/cooperative multitasking the processes/threads/tasks protection are two completely orthogonal and indepedant features. Quote:
Hammer wrote: @MEGA_RJ_MICAL
Are you supporting the 386 MMU standard NOT being important for establishing a large enough install base for a memory-protected/preemptive OS's mass deployment?
Any "What If" about the Amiga platform is about Commodore's and Motorola's management direction, NOT at the retail end.
Any "next gen" road map is BEFORE retail release. |
Do you understand that you're asking an opinion to a troll whose the only purpose is to ridicule people for his only joy?
What technological knowledge about the topics did he show to convince you to desperately ask for his help?
In fact he still hasn't responded to your comment despite all the time that has passed, while he has been very quick to continue miserably trying to mock users in OTHER threads, with his usual Vulture-like manner.
The only good thing about his comment is that ChatGPT provided some benchmarks data showing the enormous burden the 80386 carries (and the 80286 as well) because of the implementation of C2-level protections, despite having implemented in hardware context-switching between processes (an implementation that 68k processors obviously lack, which have to operate everything by hand, and with DOUBLE the number of General Purpose registers).
But I guess you didn't notice this, despite the fact that in some cases it takes more than twice as long on Intel processors compared to Motorola equivalents, in extremely critical OS primitives.
And with that, it should once again the difference between one who is knowledgeable about deeply technical matters, and one who forges (!) his knowledge by Google searches (because if you had opened Intel's manuals for the 80286 and 80386 just once, you would have known the considerable difference in clock cycles regarding the execution of the aforementioned primitives dear to the OS, between execution in real mode and in protected mode).
Note: it supports what I've already summarized on my above post #5. |
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| | OneTimer1
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Re: Hammer's desperate trolling hangout Posted on 13-Sep-2025 22:03:09
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Super Member  |
Joined: 3-Aug-2015 Posts: 1401
From: Germany | | |
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| @agami
Quote:
Post some random CPU benchmarks from the past, calling it a useful answer and information.
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| | Status: Offline |
| | MEGA_RJ_MICAL
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Re: Hammer's desperate trolling hangout Posted on 13-Sep-2025 23:48:02
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Super Member  |
Joined: 13-Dec-2019 Posts: 1338
From: AMIGAWORLD.NET WAS ORIGINALLY FOUNDED BY DAVID DOYLE | | |
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| @Hammer
Quote:
| Are you supporting the 386 MMU standard NOT being important for establishing a large enough install base for a memory-protected/preemptive OS's mass deployment |
Well, friend Hammer -
Short answer: no. I donât buy the claim that the 386-class MMU âwasnât importantâ to reaching a big enough install base for mass-market, memory- protected, preemptive OSes. In the IBM-PC ecosystem it was the hinge: it gave OS designers a uniform, ubiquitous target with paging, privilege rings, and virtual-8086 (V86) so they could ship protected, preemptive systems while still running the mountain of DOS/BIOS baggage. Without that very specific feature set becoming standard across clones, you donât get OS/2 2.0âs strong DOS virtualization, you donât get Windows 3.xâs 386 Enhanced Mode, you donât get early Linux on commodity PCs, and you almost certainly delay the real mass rollout of preemptive/protected consumer OSes. Kernel Documentation+3Bitsavers+ 3KO Myung-Hun's Homepage+3
The core technical reasons (with cycle-level nits)1) What the 386 MMU standardized (and why it mattered)
Paging + 32-bit flat addressing. The 386 took the 286âs segmented protected mode and added hardware paging (two-level page directory/page table, 4 KiB pages), a 32-bit linear address space, and CR3/CR2 machinery. That made UNIX- style VM and copy-on-write practical on PCs. Crucially, reloading CR3 flushes the page-translation cache (the on-chip TLB), so context switches imply a predictable TLB cold-start cost the OS can reason about. MIT CSAIL PDOS
V86 mode (run many DOS VMs safely) and easy exit from protected mode (the 286 notoriously couldnât switch back without a reset or triple fault). Those two differences are precisely why 386-only OS releases (OS/2 2.0, Win3.x â386 Enhanced Modeâ) could safely host DOS while keeping a protected preemptive kernel. Wikipedia
Hardware task state machinery (TSS, task gates). Most modern kernels avoided full hardware task switching for performance and control reasons, but the existence of standardized privilege-transfer semantics (far gates, IRET privilege changes, IO-permission bitmap in the TSS) made ring-transitions, user/kernel isolation, and I/O mediation straightforward and consistent across vendors. OSDev Wiki+1
Why this standardization mattered commercially: once the clone market converged on â386-compatible,â OS vendors could assume exactly this paging model and privilege behavior everywhere. Thatâs why IBM based OS/2 2.0âs VM model explicitly on 386 features, why Windows 3.xâs â386 Enhanced Modeâ exists at all, and why Linus targeted the 386 for Linux 0.x/1.0: the features were uniform and present on the machines people actually had. Bitsavers+2KO Myung- Hun's Homepage+2
What OSes actually did with it (historical facts)
OS/2 2.0 (1992): depends on V86 + paging to create multiple isolated DOS boxes and a flat 32-bit address model for native apps. That was explicitly a 386 design decision. Bitsavers
Windows 3.0/3.1 Enhanced Mode: runs on 386+ only; uses protected mode + V86 to preemptively run DOS VMs while Windows apps cooperatively multitask, and adds demand paging for Windows apps. KO Myung-Hun's Homepage+1
Windows NT 3.1 (1993): the x86 buildâs baseline CPU was the 80386; NTâs design presumes paging, rings, and a clean user/kernel split. Bitsavers
Linux: the earliest public kernels targeted the 386 and its paging model; mainstream docs still point out Linux 1.0 was developed on the 386. gunkies.org+ 1
These arenât ânice to havesââtheyâre the foundation that let mass-market OSes keep compatibility and deliver isolation/preemption.
Micro-level performance realities (TLB, ring changes, copies, and the 386SX penalty)
(a) TLB and page walks. On the 386, a TLB miss triggers a two-level page walk: one read of the Page Directory Entry (PDE) and one read of the Page Table Entry (PTE), then the eventual data fetch. Intelâs own diagrams show this, and they explicitly call out that reloading CR3 flushes the translation cache ( TLB), guaranteeing a cluster of early misses after a context switch. OS designers therefore minimized CR3 reloads and avoided hardware task-switches that implied CR3 changes. ece-research.unm.edu+1
(b) 386SX bus effect. The 386SX is internally 32-bit but has a 16-bit external data bus (and a 24-bit address bus). Every 32-bit PDE/PTE fetch becomes two bus transfers, directly increasing TLB-miss penalties versus a 386DX/486 class system with a 32-bit bus. That matters for VM-heavy workloads and makes the SX feel âstickierâ under context-switching. Digi-Key Media
(c) Ring transitions and returns. The 80386 manual gives concrete clocks for IRET/IRETD:
IRET (same privilege): 22 cycles (pm=38 in protected mode table).
IRET to lower privilege (e.g., kernelâuser): ~82 cycles.
IRETD into V86: ~60 cycles.Translate to wall-time: at 33 MHz thatâs roughly 0.67 ”s, 2.48 ”s, and 1.82 ”s, respectivelyâjust for the return. Entry via INT n adds more (descriptor lookup, flag push, etc.). This is why many kernels favoured âfastpathâ syscalls and avoided unnecessary privilege flips. MIT CSAIL PDOS
(d) Bulk copies & paging pressure. The same manual gives REP-string timings; e.g., REP MOVS m32,m32 costs 5 + 4·ECX cycles. Copying one 4 KiB page ( ECX=1024) bottoms out at ~4101 cycles â â124 ”s @ 33 MHz (ideal, no wait states) . Thatâs per page and doesnât include page faults, TLB misses, or DMA contention. Paging schemes that bounce pages frequently pay this tax repeatedly; the 386âs lack of on-chip cache makes real-world times worse on slow DRAM. MIT CSAIL PDOS
(e) Hardware task switching: why almost nobody kept it. Full TSS-based switches reload all segment registers (forcing descriptor checks), potentially load a new CR3 (TLB flush), and generally touch far more state than a minimal software context switch. Empirical/folklore numbers put 386 hardware switches at ~300 cycles vs. a teensy software switch in the tens of cycles rangeâplus the TLB fallout if CR3 changes. OS development communities have long documented avoiding hardware task switching for these reasons. The important point here isnât the exact number; itâs that 386 made both models possible, and the industry standardized on âpaging + software CSâ because it was faster and more controllable. OSDev+1
Bottom line on micro-perf: the 386 MMU wasnât just âthereââit came with predictable costs (TLB flush on CR3, multi-read page walks, privilege-change latencies) that OSes engineered around. That predictability across an ocean of 386-compatible machines let kernel writers build robust schedulers, VM systems, and syscall paths with known trade-offs. MIT CSAIL PDOS
âBut other CPUs had MMUsâŠâ â correct, and that helps my point
Motorolaâs 68k line had MMU options earlier (68020 + external 68851 PMMU; integrated MMU in 68030/68040). Thatâs exactly why serious UNIXes ran well on 68k workstations and why A/UX or Linux/m68k require a PMMU (68020+68851 or 68030+). The difference is commercial ubiquity: the PC-clone world converged hard on the 386 feature set, giving OS vendors a massive, uniform hardware target; the 68k world was fragmented across external vs. on-die MMUs and diverse platforms. Wikipedia+2Linux m68k+2
Context switch with address-space change (CR3 write) on a 386SX
Save regs (software) â small, tens of cycles.
MOV CR3, eax â TLB flushed (size unspecified by Intel, but itâs fully nuked).
First touches after switch: every distinct page incurs a two-level page walk; on SX each 32-bit PDE/PTE costs two bus transfers. You feel this on task âcold start,â then TLB warms up. This is exactly why many kernels cluster hot scheduling domains and avoid needless address-space flips. MIT CSAIL PDOS+1
Kernel â user return after a system call that changed privilege
The manualâs own numbers: IRET to lesser privilege ~82 cycles, â2.48 ”s @ 33 MHz (best-case). Add cache/memory realities and youâre safely in low single- digit microseconds per syscall exit, which stacks up in IPC-heavy workloads. MIT CSAIL PDOS
Page-in path for a 4 KiB fault (simplified)
Fault trap (IDT lookup, pushes) â service routine â disk I/O â page filled â PTE updated â invalidation of old mapping not required on 386 (no global bit; all TLB is already per-CR3), but if another CPU existed youâd shoot down; on uniprocessor 386 itâs âjustâ ensuring coherence. The expensive bit in tight loops isnât the trap itself; itâs the ensuing memory traffic and the cold TLB. ( Global-page optimizations arrived much later.) MIT CSAIL PDOS
Copy-on-write fork storm
You pay REP-MOVS or page-copy costs repeatedly (â124 ”s/page @ 33 MHz idealized), TLB churn on both parent/child, and if youâre on a 386SX your page- walk penalties double on every TLB miss due to the 16-bit bus. None of this is nice, but itâs deterministic, and thatâs what enabled robust VM policies in mainstream PC OSes. MIT CSAIL PDOS+1
âPreemptive OSes existed without an MMU (e.g., AmigaOS). So the 386 MMU wasnât essential.â
True: preemption â protection. You can preempt without an MMU. But mass deployment of a general-purpose desktop OS running untrusted third-party binaries, multitasking legacy DOS apps, and surviving random drivers is essentially impossible to make reliable without hardware-enforced isolation ( paged VM + privilege rings). The PC market exploded specifically on cheap, uniform 386-class boxes; OS/2 2.0, Win3.x Enhanced Mode, NT, and Linux all built on the 386 MMU model to deliver that isolation at scaleâwhile still letting people run DOS. That is precisely the âinstall-base enablingâ story. Kernel Documentation+3Bitsavers+3KO Myung-Hun's Homepage+3
Iâm squarely not supporting the idea that the 386 MMU âwasnât important.â Technically and commercially, it was the keystone for mass-market, memory- protected, preemptive OS deployment on PCs: it standardized the VM/privilege model; it enabled safe DOS coexistence (V86); and it did so across a tidal wave of commodity hardware, letting OS authors optimize around well-understood costs (TLB flushes, page walks, privilege transitions). That combinationânot just âan MMU somewhere,â but the 386 MMU model landing everywhereâmade the difference. Kernel Documentation+4Wikipedia+4MIT CSAIL PDOS+4
Want proof?
Target: 80386DX @ 25â40 MHz and/or 80386SX @ similar clocks. Disable any external cache if present (some late 386 boards have it).
OS: two setups:
Real-mode DOS for V86 and âINT/IRETâ micro-loops, where we can still flip to protected mode for MMU tests via a tiny stub.
Minimal 32-bit protected mode stub (flat, paging on/off as needed). You can do this either âbare metalâ or from DOS using a VCPI/DPMI extender you control.
Timer: use the 8254 PIT Channel 0 as a high-resolution clock proxy.
Program mode 2 (rate generator) at 1.193182 MHz / divisor; use a divisor = 1 ( not standard but supported on many clones) for the fastest tick, or divisor = 1193 for ~1 kHz.
Latch and read the counter around your critical section. A full PIT tick is ~ 0.838 ”s; with divisor = 1 you can resolve single-microsecond-ish events. (No TSC on 386, so this is your best built-in choice.)
Interrupts: CLI around micro-sectionsâexcept the IRQ latency test. Re-enable ( STI) immediately after.
Statistics: run N=10000 iterations; record median, p25/p75, and min (for âbest- caseâ hardware path). Median dampens the odd SMI/ISA DMA blip.
Sanity: measure an empty harness (start/stop overhead) and subtract it.
Harness skeletonsDOS real-mode, PIT read/write helpers (MASM/TASM-style);
Quote:
; PIT ports PIT_CH0 EQU 40h PIT_CMD EQU 43h
; Init PIT ch0, mode 2, binary, lobyte/hibyte, counter 0 ; divisor in AX init_pit_ch0: push dx mov dx, PIT_CMD mov al, 00110100b ; ch0, lobyte/hibyte, mode 2, binary out dx, al mov dx, PIT_CH0 out dx, al ; lobyte mov al, ah out dx, al ; hibyte pop dx ret
; Latch and read ch0 (returns 16-bit count in AX) read_pit_ch0: push dx mov dx, PIT_CMD mov al, 00000000b ; latch ch0 out dx, al mov dx, PIT_CH0 in al, dx mov ah, al in al, dx xchg al, ah ; AX = count (hi:lo) pop dx ret
; begin timing call read_pit_ch0 mov bx, ax ; start
; ------- your code under test here -------
; end timing call read_pit_ch0 sub bx, ax ; delta = start - end (counter counts down) ; store BX to buffer
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Convert PIT counts to microseconds: ”s â (delta / 1.193182) if divisor=1; or multiply by the divisor if you used one.
Experiments (what to measure and how)A) Baselines: INT/IRET, privilege changes, V86 enter/exit
Goal: raw path length for typical control-transfer machinery.
Same-ring INT n â IRET loop
Real mode: hand-install a tiny IVT handler that just IRETs.
Time INT 0x66 + IRET.
Variant: push longer frames (simulate a few register saves) inside handler to see stack traffic cost.
Protected-mode ring-change return cost
Enter 32-bit protected mode (no paging), set up IDT with gate to ring 0 handler; from ring 3, invoke it via INT n, return via IRETD.
Time just the return path by starting timer inside the handler right before IRETD.
Record: IRETD same-ring vs. ring-lowering vs. V86 return (next item).
V86 entry/exit
From ring 0 protected mode, set up a TSS with EFLAGS.VM=1 and a V86 stack/CS: IP. Use IRETD to enter V86, immediately do an INT (handled by the monitor) and return to pmode.
Time: IRETD into V86 + minimal exit via monitor.
Report: entry, exit, and round-trip.
Why: This gives you hard microsecond timings for the exact mechanisms OSes use for syscalls and DOS-box virtualization on 386.
B) MOV CR3,reg TLB flush + warm-up cost
Goal: quantify the penalty of an address-space switch and the ensuing page- walks.
Setup
Paging ON, 4 KiB pages, identity map a kernel region and two user regions U1 and U2, each mapping a contiguous 256 KiB array (64 pages).
Build two page directories + tables: PD1/PT1 for U1; PD2/PT2 for U2.
Procedure
Touch (read) every page in U1 to warm TLB.
Start timer, MOV CR3, PD2_phys (TLB flush), then sequentially read the first dword of each page in U2. Stop timer.
Repeat N times; also do the reverse (back to PD1).
Variants
386DX vs 386SX: same test; SX will pay 2 bus cycles per 32-bit PTE/PDE readâ expect larger deltas.
Stride: touch pages in random order to defeat simple prefetchers.
Present-but-not-accessed PTEs to observe A-bit setting path cost vs. completely cold PTEs.
Output: microseconds per address-space switch plus warm-touch of K pages; fit to T â T_cr3 + K*(T_tlb_miss) to back-solve a per-miss cost.
C) Hardware task switch vs software context switch
Goal: show why everyone went âsoftware.â
Hardware task switch
Build two TSS (TSS1, TSS2) with identical CR3 (no AS flip).
Use a task gate (CALL FAR via gate) from TSS1âTSS2; TSS2 immediately task- switches back (via another task gate or IRET with NT flag semantics).
Time: round-trip task switch.
Software switch
In ring 0, write a tiny scheduler that saves/restores general regs + ESP/EBP/ES/DS to per-task structs; do not change CR3.
Time the same number of âswitches.â
CR3 change variants
Repeat both with different CR3 to expose combined TSS load + TLB flush cost.
Output: cycles/”s per switch (median). Expect hardware switch to be dramatically slower, and the CR3 flip to dominate both.
D) REP MOVS* throughput for page-sized copies
Goal: practical floor on page copy costâkey for COW and paging I/O.
Setup
Two 4 KiB-aligned buffers in the same address space.
Zero-fault path (pre-touch both).
Procedure
Time cld / mov ecx,1024 / rep movsd (and movsw on SX to see 16-bit bus implications).
Measure aligned and misaligned cases: dst aligned, src unaligned by 2â4 bytes; vice-versa.
Variants
STOSD fill vs MOVSD copy.
MOVSD vs a hand-unrolled loop of MOV/MOV pairs (sometimes matters on weird chipsets).
Output: ”s per 4 KiB, best/median. Convert to MiB/s for intuition.
E) Page-fault service path (demand-zero)
Goal: isolate trap + minimal handler overhead.
Setup
Mark PTEs for a 64-page region not present.
Handler: on #PF, allocate a physical page from a pre-built pool, write PTE ( present|rw|user), then IRET.
Procedure
Time a loop that touches the first byte of each page exactly once (to incur one fault per page).
Subtract a âno-faultâ run that touches a second byte (already present) to remove cache effects.
Variant
Simulate backing-store latency by inserting calibrated busy-wait (or real floppy/IDE read) to separate trap cost from I/O.
Output: ”s per fault (no I/O), and with synthetic I/O.
F) I/O privilege mediation: port-in with and without IOPL/IOPM
Goal: cost of safe I/O in protected mode (what VMs pay to emulate DOS).
Setup
Ring 3 code attempts in al,dx from some benign port (e.g., 0x61).
Case A: IOPLltan3 and IOPM bit denies; fault to ring 0, emulate read, return.
Case B: IOPM allows the port; no fault.
Case C: Ring 0 direct port read baseline.
Procedure
Time N reads for each case; compute per-op overhead.
Output: emulation overhead per I/Oâuseful for estimating DOS-VM device access cost.
G) V86 DOS box: typical âsmall DOS programâ round-trip
Goal: end-to-end cost that users actually feel.
Setup
Install a V86 monitor that intercepts INT 21h and BIOS INT calls.
Tiny DOS program in V86 calls INT 21h in a loop.
Procedure
Time M calls; report ”s per call with/without I/O.
Output: latency budget for DOS services under a protected kernel.
Controlling variables (so DX vs SX differences are real)
Bus width: SXâs 16-bit data bus doubles external transactions for 32-bit PDE/PTE and MOVSD. Expect higher TLB-miss and copy costs.
Clock: record exact MHz (you can compute it by calibrating the PIT against a known delay loop).
Caches: 386 has no on-chip cache; if your motherboard has external cache, run tests with it disabled and enabled to show effect on page walks and copies.
Memory wait states: log your chipset timings; theyâll influence absolute numbers.
Prefetch: 386 has a tiny instruction prefetch queue; keep code blocks small and aligned; donât interleave data reads with code fetch more than necessary during timing windows.
Data collection & reporting
For each experiment: report median, p25, p75, min (best-case).
Convert PIT counts â microseconds; then to cycles using measured CPU MHz ( cycles = ”s Ă MHz).
Normalize deltas to isolate:
T(IRETD ring-lower) â T(IRET same-ring) â privilege-change premium.
T(CR3 + touch K pages) â T(touch K pages, warm) â âpureâ CR3 + page-walk overhead.
T(hw task switch) â T(sw switch) â hardware switch penalty.
Optional: emulator cross-checks (for repeatability)
Bochs: enable IPS and instrumentation to get instruction counts; you wonât get board-level wait states, but youâll confirm relative path lengths.
86Box/PCem: pick a period-correct board (386DX/SX), disable caches, and compare with your real hardware medians.
Quick pseudo-C driver for DOS (Turbo C / Watcom C) to call asm stubsextern unsigned read_pit_ch0(void);extern void init_pit_ch0(unsigned divisor);
Quote:
extern unsigned read_pit_ch0(void); extern void init_pit_ch0(unsigned divisor);
/* asm labels for tests */ extern unsigned test_int_iret(void); /* returns delta ticks */ extern unsigned test_cr3_switch_touch(void); extern unsigned test_hw_task_switch(void); extern unsigned test_sw_task_switch(void); extern unsigned test_rep_movsd_4k(void);
#define N 10000 static unsigned deltas[N];
void run(const char* name, unsigned (*fn)(void)) { unsigned i; for (i=0;iltanN;i++) deltas[i] = fn(); /* sort deltas[], compute median/p25/p75/min; print ”s = ticks / 1.193182 */ }
int main(void) { init_pit_ch0(1); run("INT+IRET same ring", test_int_iret); run("CR3 switch + 64 pages touch", test_cr3_switch_touch); run("HW task switch", test_hw_task_switch); run("SW task switch", test_sw_task_switch); run("REP MOVSD 4KiB", test_rep_movsd_4k); return 0; }
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IRETD ring-lowering costs a few dozen cycles more than same-ring IRET; V86 enter/exit sits in between but closer to ring changes than same-ring.
CR3 reload + K page touches scales roughly linearly with K; SX shows a noticeably worse slope due to 16-bit bus on PDE/PTE fetches.
Hardware task switch is substantially slower than the minimalist software save/restoreâespecially once CR3 differs.
REP MOVSD 4 KiB takes on the order of low-hundreds of microseconds on a ~33 MHz 386DX in ideal conditions; SX degrades further, and misalignment hurts.
Demand-zero page faults (no I/O) are microsecond-scale overhead per fault; I/O dominates once you add disk.
_________________ I HAVE ABS OF STEEL -- CAN YOU SEE ME? CAN YOU HEAR ME? OK FOR WORK |
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| | cdimauro
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Re: Hammer's desperate trolling hangout Posted on 14-Sep-2025 5:28:29
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Elite Member  |
Joined: 29-Oct-2012 Posts: 4578
From: Germany | | |
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| @OneTimer1
Quote:
OneTimer1 wrote: @agami
Quote:
Post some random CPU benchmarks from the past, calling it a useful answer and information. |
Realizing if SOMEthing (note the uppercase) is useful / information requires both understanding the context AND having a proper, adeguate (technical) knowledge about it.
Which is clearly not granted, even to some (supposed to be) technical people which are intervening in threads from time to time... |
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| | agami
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Re: Hammer's desperate trolling hangout Posted on 15-Sep-2025 0:49:33
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Elite Member  |
Joined: 30-Jun-2008 Posts: 2018
From: Melbourne, Australia | | |
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| @OneTimer1
Quote:
OneTimer1 wrote: @agami
Quote:
Post some random CPU benchmarks from the past, calling it a useful answer and information. |
You must have an outdated view of a 'bot', as one being a simple posting agent pasting in random non-contextual text.
What @hammer is doing can be built with n8n and a LLM in 30 minutes.
_________________ All the way, with 68k |
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| | MEGA_RJ_MICAL
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Re: Hammer's desperate trolling hangout Posted on 15-Sep-2025 3:54:06
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Super Member  |
Joined: 13-Dec-2019 Posts: 1338
From: AMIGAWORLD.NET WAS ORIGINALLY FOUNDED BY DAVID DOYLE | | |
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| Quote:
agami wrote:
You must have an outdated view of a 'bot', as one being a simple posting agent pasting in random non-contextual text.
What @hammer is doing can be built with n8n and a LLM in 30 minutes.
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Took âââââ a couple hours to build FÌžrÌžiÌžcÌžoÌžpÌžaÌžlÌž!Ìž a similar bot that was of course never ever put to use on this forum.
/m!
 _________________ I HAVE ABS OF STEEL -- CAN YOU SEE ME? CAN YOU HEAR ME? OK FOR WORK |
| | Status: Offline |
| | Hammer
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Re: Hammer's desperate trolling hangout Posted on 15-Sep-2025 4:06:17
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Elite Member  |
Joined: 9-Mar-2003 Posts: 6690
From: Australia | | |
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| @MEGA_RJ_MICAL
What matters is the management issue that directs technical implementation.
Cesare Di Mauro is stupid enough to support Motorola's management direction. Result matters.
I told Cesare Di Mauro about Windows 3.1/3.11 Enhanced Mode utilizing 386 PMMU, and he went on about not needing 386 PMMU. You can test disabled MMU 386 with PCx 2.1 demo emulator, which breaks EMM386 and Windows 3.1 Enhanced Mode.
There's a difference between an argument based on retail release and an argument based on product development before retail release.
The management issue with the "next gen" is in product development before retail release.
The 386 camp was repositioning the x86 PC install base for mass "next gen" 32-bit preemptive multi-tasking/32-bit memory protection/C2 data resource control OS deployment when 16-bit MS-DOS dominated the PC market. The 386 camp created its future based on the present development plans.
----------------- NXP's PPC e5500's missing Altivec vs PPC e6500's Altivec is absurd. At least, Gunnar made AMMX standard for his AC68080.
Last edited by Hammer on 15-Sep-2025 at 06:14 AM. Last edited by Hammer on 15-Sep-2025 at 06:07 AM.
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Re: Hammer's desperate trolling hangout Posted on 15-Sep-2025 4:24:30
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Elite Member  |
Joined: 9-Mar-2003 Posts: 6690
From: Australia | | |
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| @cdimauro
Quote:
The problem wasn't Motorola (which, as I've tried to explain, had a very good product line), rather your continuous lack of understanding of the context and repeating the same things (which, obviously, don't change the situation).
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Wrong. It wasn't a price vs. performance competitive after the initial 68000 success. The debate is about Commodore's after the A500 business.
All mainstream post-16-bit game consoles have abandoned 68K and 65K CPU families. Two mainstream game console vendors selected the MIPS CPU family.
https://segaretro.org/History_of_the_Sega_Saturn/Development For Sega Saturn's development, the Motorola 68030 processor was evaluated and displaced by Hitachi SuperH2.
Why not 68EC040/68LC040/68040? 68030 was an indication of the CPU price range.
Sega's Mega Drive successor information leak started around 1991.
Commodore rejected Motorola's 88000 solution on the pricing issue for the Amiga CD3D game console project, which serves as A1200's ASIC components replacement. You keep on injecting technical red herrings when management is the problem!
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Re: Hammer's desperate trolling hangout Posted on 15-Sep-2025 18:42:27
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Elite Member  |
Joined: 29-Oct-2012 Posts: 4578
From: Germany | | |
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| @Hammer
Quote:
Hammer wrote: @MEGA_RJ_MICAL
What matters is the management issue that directs technical implementation. |
You still don't get that he's trolling you using ChatGTP...    Quote:
| Cesare Di Mauro is stupid enough |
Well, well, well: you started again going personal with free offences. Guess what: it's the clear signal that you aren't able to sustain the discussion, and it's your way to gratify your violated ego. Go ahead and cry to your mommy.

This clarified, I leave it to other users to classify someone who lets himself be trolled briskly by posts that even a child could tell were AI bot-generated stuff.    Quote:
| to support Motorola's management direction. Result matters. |
What matter should be understanding the context, which is the most important thing (and that you clearly completely miss. AS USUAL, with you, since you're hopeless), and specifically that Motorola offered a rich portfolio of chips that should be only to the companies decide which ones to select for their own products. Quote:
I told Cesare Di Mauro about Windows 3.1/3.11 Enhanced Mode utilizing 386 PMMU, and he went on about not needing 386 PMMU. You can test disabled MMU 386 with PCx 2.1 demo emulator, which breaks EMM386 and Windows 3.1 Enhanced Mode.
There's a difference between an argument based on retail release and an argument based on product development before retail release.
The management issue with the "next gen" is in product development before retail release.
The 386 camp was repositioning the x86 PC install base for mass "next gen" 32-bit preemptive multi-tasking/32-bit memory protection/C2 data resource control OS deployment when 16-bit MS-DOS dominated the PC market. The 386 camp created its future based on the present development plans.
----------------- NXP's PPC e5500's missing Altivec vs PPC e6500's Altivec is absurd. At least, Gunnar made AMMX standard for his AC68080. |
See above, plus:

I've already replied on the previous thread, added more other posts here, and specifically summarized everything on the previous post #5: that's enough for me, and I add nothing else because you're just a hamster which continously parrots the same things without having a clue of what he's talking about. |
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Re: Hammer's desperate trolling hangout Posted on 15-Sep-2025 18:50:49
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Elite Member  |
Joined: 29-Oct-2012 Posts: 4578
From: Germany | | |
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| @Hammer
Quote:
Hammer wrote: @cdimauro
Quote:
The problem wasn't Motorola (which, as I've tried to explain, had a very good product line), rather your continuous lack of understanding of the context and repeating the same things (which, obviously, don't change the situation).
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Wrong. It wasn't a price vs. performance competitive after the initial 68000 success. The debate is about Commodore's after the A500 business. |
This (part of the previous) discussion was only centered on the needs (included hardware) of the applications running on MAINSTREAM OSes. As it can be easily verified on the previous discussion (link provided on the first post).
However, and as usual, you forget / miss it, and you completely derail.
Hopeless... Quote:
All mainstream post-16-bit game consoles have abandoned 68K and 65K CPU families. Two mainstream game console vendors selected the MIPS CPU family.
https://segaretro.org/History_of_the_Sega_Saturn/Development For Sega Saturn's development, the Motorola 68030 processor was evaluated and displaced by Hitachi SuperH2.
Why not 68EC040/68LC040/68040? 68030 was an indication of the CPU price range.
Sega's Mega Drive successor information leak started around 1991.
Commodore rejected Motorola's 88000 solution on the pricing issue for the Amiga CD3D game console project, which serves as A1200's ASIC components replacement. |
I reveal you a secret: Amigas were NOT consoles, rather a FAMILY of personal computers. For which BACKWARD COMPATIBILITY was very important: which was NOT the case with consoles (UNTIL RECENTLY). Quote:
| You keep on injecting technical red herrings when management is the problem! |
Brain is the problem, here. Because a decent brain is needed to recall the context of the discussion, and STAY ON TOPIC.
Which is clearly NOT your case, hopeless BOT! |
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Re: Hammer's desperate trolling hangout Posted on 10-Nov-2025 4:44:23
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Elite Member  |
Joined: 9-Mar-2003 Posts: 6690
From: Australia | | |
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| @cdimauro
Quote:
| This (part of the previous) discussion was only centered on the needs (included hardware) of the applications running on MAINSTREAM OSes. As it can be easily verified on the previous discussion (link provided on the first post). |
Read https://amigaworld.net/modules/newbb/viewtopic.php? mode=viewtopic&topic_id=45506&forum=2&start=0&viewmode=flat&order=0
ppcamiga1's debate is after the A500 business.
Quote:
I reveal you a secret: Amigas were NOT consoles, rather a FAMILY of personal computers.
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Amiga's high integration without a partitioned graphics architecture is a game console.
I reveal you a secret: The Amiga followed Jay Miner's Atari game console's high system integration level and carried over into AAA e.g. Mary's DMA is highly dependent on Andrea's DMA controller role.
The incomplete Andrea means Mary's Paula improvement is a no-go. A modular PC can upgrade its sound solution at any time and at the modular add-on card level.
Amiga Hombre ditched the chipset timing backward compatibility requirement with the Amiga OCS/AGA. Amiga Hombre's $50 BOM cost parameters for CPU/GPU are influenced by CD3D consideration.
Both A1200 and CD32 have common cost parameters with baseline CPU selection and multimedia ASICs.
The modular Amiga plan was rejected by management.
I reveal you a secret: The "Personal Computer" refers to a family of desktop [b]microcomputers/[b] with 1st party Microsoft OS and X86 CPU! Your definition is like a johnny-come-lately.
The Amiga is just Amiga. The Mac is just a Mac.
Quote:
For which BACKWARD COMPATIBILITY was very important: which was NOT the case with consoles (UNTIL RECENTLY).
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Wrong. Sony's PS2 is backward compatible with PS1, and this is not recent.
Sony PS1 is the "games console king" after the 16-bit era game consoles.
While the fat PlayStation 3 had backward compatibility with the bundled PS2 SoC, the PowerPC-based PlayStation 3 was abnormal between MIPS-based PS1/PS2 and X86-64-based PS4/PS4Pro/PS5/PS5Pro.
Last edited by Hammer on 10-Nov-2025 at 05:09 AM. Last edited by Hammer on 10-Nov-2025 at 05:07 AM. Last edited by Hammer on 10-Nov-2025 at 05:02 AM. Last edited by Hammer on 10-Nov-2025 at 04:56 AM.
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Re: Hammer's desperate trolling hangout Posted on 10-Nov-2025 5:17:58
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Elite Member  |
Joined: 9-Mar-2003 Posts: 6690
From: Australia | | |
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| @cdimauro
Quote:
| You completely forgot the original context of the discussion, which was about MAINSTREAM/CONSUMER OSes. |
Windows 3.1 Enhanced Mode requires a 386 PMMU, you fucking fool.
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Re: Hammer's desperate trolling hangout Posted on 10-Nov-2025 5:52:36
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Elite Member  |
Joined: 29-Oct-2012 Posts: 4578
From: Germany | | |
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| @Hammer
Quote:
Hammer wrote: @cdimauro
Quote:
| This (part of the previous) discussion was only centered on the needs (included hardware) of the applications running on MAINSTREAM OSes. As it can be easily verified on the previous discussion (link provided on the first post). |
Read https://amigaworld.net/modules/newbb/viewtopic.php? mode=viewtopic&topic_id=45506&forum=2&start=0&viewmode=flat&order=0
ppcamiga1's debate is after the A500 business. |
1. I don't care, because I've already replied. 2. You're not even able to share a link...
Quote:
Quote:
I reveal you a secret: Amigas were NOT consoles, rather a FAMILY of personal computers.
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Amiga's high integration without a partitioned graphics architecture is a game console.
I reveal you a secret: The Amiga followed Jay Miner's Atari game console's high system integration level and carried over into AAA e.g. Mary's DMA is highly dependent on Andrea's DMA controller role.
The incomplete Andrea means Mary's Paula improvement is a no-go. A modular PC can upgrade its sound solution at any time and at the modular add-on card level.
Amiga Hombre ditched the chipset timing backward compatibility requirement with the Amiga OCS/AGA. Amiga Hombre's $50 BOM cost parameters for CPU/GPU are influenced by CD3D consideration.
Both A1200 and CD32 have common cost parameters with baseline CPU selection and multimedia ASICs.
The modular Amiga plan was rejected by management.
I reveal you a secret: The "Personal Computer" refers to a family of desktop [b]microcomputers/[b] with 1st party Microsoft OS and X86 CPU! Your definition is like a johnny-come-lately.
The Amiga is just Amiga. The Mac is just a Mac. |
This part of discussion was about the CPU = PROCESSOR, and guess what you did? You completely derailed.
HOPELESS BOT! Quote:
Quote:
For which BACKWARD COMPATIBILITY was very important: which was NOT the case with consoles (UNTIL RECENTLY).
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Wrong. Sony's PS2 is backward compatible with PS1, and this is not recent.
Sony PS1 is the "games console king" after the 16-bit era game consoles.
While the fat PlayStation 3 had backward compatibility with the bundled PS2 SoC, the PowerPC-based PlayStation 3 was abnormal between MIPS-based PS1/PS2 and X86-64-based PS4/PS4Pro/PS5/PS5Pro. |
PS2 = 2000. Amiga died on... rolling drum... 1994!
Contextualizing? Not an option for a BOT... Quote:
Hammer wrote: @cdimauro
Quote:
| You completely forgot the original context of the discussion, which was about MAINSTREAM/CONSUMER OSes. |
Windows 3.1 Enhanced Mode requires a 386 PMMU, you fucking fool. |
And again you start with the same mantra after all discussions and clarifications, because it is what it is: you're a BOT which hopelessly repeat again, and again, and again the same things.
And since you're not able to continue the discussion, you go personal, insulting. You miss nothing!

BTW, you completely disappeared when other people exploited that you're acting effectively as a bot. Only since a while you came back, and trying to sell again your shit, like nothing happened in the past.
However, human beings are better than bots, because they... recall very well what happened. And the forum is a nice resource to show how completely ignorant and incapable of sustaining discussions you were.
You should have understood it very well after so many times that you got what you deserve, but evidently not only you're a joke of (step) mother Nature, but you're a masochist which likes to be beaten, and that's the reason why you come back here.
HOPELESS! |
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Re: Hammer's desperate trolling hangout Posted on 10-Nov-2025 6:11:14
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Elite Member  |
Joined: 9-Mar-2003 Posts: 6690
From: Australia | | |
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| @MEGA_RJ_MICAL
Quote:
OS/2 2.0 (1992): depends on V86 + paging to create multiple isolated DOS boxes and a flat 32-bit address model for native apps. That was explicitly a 386 design decision. Bitsavers
Windows 3.0/3.1 Enhanced Mode: runs on 386+ only; uses protected mode + V86 to preemptively run DOS VMs while Windows apps cooperatively multitask, and adds demand paging for Windows apps. KO Myung-Hun's Homepage+1
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Windows 3.1 Enhanced Mode's virtual device drivers (VxDs) have memory protection, primarily through the Virtual Machine Manager (VMM), which provides services like memory management, event scheduling, and protected-mode execution for each virtual machine. While there is protection, the system is not as robust as a modern OS like Windows NT.
Quote:
Windows NT 3.1 (1993): the x86 buildâs baseline CPU was the 80386; NTâs design presumes paging, rings, and a clean user/kernel split. Bitsavers
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Microsoft's earlier Windows NT 3.1 beta and Windows 3.1's Win32 releases were done strategically. They signal to the market that Microsoft, as an OS vendor, has a valid roadmap towards a memory-protected Windows future.
Microsoft released Windows NT 3.1 beta during COMDEX's October 1991. https://betawiki.net/wiki/Windows_NT_3.1_October_1991_build
Without the Microsoft factor, other OS vendors on 386-based PC had a chance, such as SCO Open Desktop 1.0 (1990).
Quote:
Motorolaâs 68k line had MMU options earlier (68020 + external 68851 PMMU; integrated MMU in 68030/68040). Thatâs exactly why serious UNIXes ran well on 68k workstations and why A/UX or Linux/m68k require a PMMU (68020+68851 or 68030+). The difference is commercial ubiquity: the PC-clone world converged hard on the 386 feature set, giving OS vendors a massive, uniform hardware target; the 68k world was fragmented across external vs. on-die MMUs and diverse platforms.
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FYI, Apple's A/UX operating system required a floating-point unit (FPU) in the Mac computer, along with a paged memory management unit (PMMU), hence Macs with 68LC040 wouldn't be able to run A/UX. Macs with 68LC040 would need the full 68040 replacement.
Commodore wasted R&D on two custom PMMUs for 68000 and 68020. Commodore wasted R&D time on A2620 with C= PMMU and later MC68851 PMMU.
During the Amiga era, Commodore's Unix advocates had dreams of Unix everywhere, hence repeating the C900 debacle.
386's integrated PMMU was one up against Motorola's two-chip (68010 + 68451) combo.
68020's 68851 PMMU was late, and SUN-3 boxes with 68020 had a proprietary SUN MMU.
The full 32-bit 68K UNIX ecosystem was fragmented with system integrator vendor lock-in.
Clone 386 vendors made 386DX affordable e.g. 40 Mhz Am386DX for the price of 25 Mhz i386DX or 25 Mhz MC68030. The popular GVP A530 (for A500) has 68EC030-40 while C= A4000/030 has 68EC030-25. There was a chicken vs egg problem with any potential NT-ed AmigaOS roadmap. Commodore ran the AmigaOS into a dead end since Herni Rubin was betting on AMIX (AT&T licensed Unix).
Since AT&T's licensed Unix wasn't cheap, Linux and Windows NT killed AT&T's licensed Unix business.
With A2500/UX and A3000/UX, Herni Rubin delivered AT&T's licensed Unix 68K workstations with TiGA's business high resolution with 256 color tick boxes as envisaged by the C900 advocates. Herni Rubin delivered what's required of him.
Quote:
Target: 80386DX @ 25â40 MHz and/or 80386SX @ similar clocks. Disable any external cache if present (some late 386 boards have it). |
My Q4 1992 386DX33 PC had a cache on the motherboard.
Last edited by Hammer on 10-Nov-2025 at 07:02 AM. Last edited by Hammer on 10-Nov-2025 at 06:44 AM.
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Re: Hammer's desperate trolling hangout Posted on 10-Nov-2025 6:24:01
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Elite Member  |
Joined: 9-Mar-2003 Posts: 6690
From: Australia | | |
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| @cdimauro Quote:
I don't care, because I've already replied. 2. You're not even able to share a link...
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I don't care, because you can't read.
Quote:
This part of discussion was about the CPU = PROCESSOR, and guess what you did? You completely derailed.
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You posted link
Quote:
PS2 = 2000. Amiga died on... rolling drum... 1994!
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PS2's product release in 2000 is NOT during PS2's design phase, Mario. This is Q4 2025, and there have been nearly 25 years since 2000.
You are either in the platform vendor's POV or the end consumer's POV. Pick one!
From Sony's POV, the PS2 was designed to be backward compatible with MIPS-based PS1.
Are you asserting PS2's PS1 backward compatibility design occurred at its product release window? Foolish Mario.
PPC-based PS3 was abnormal among MIPS-based PS1/PS2 and x86-64 based PS4/PS5/PS6. That's one PS3 release vs PS1/PS2 and PS4/PS5, and including PS6.
Your mistake with dismissing "read my lips, no new chips" is based on ECS being new graphics chips from the end consumer's POV, not from the platform vendor's POV!
For mass production, the CPU selection for system integration occurs at the system design phase i.e. the platform vendor's POV.
Last edited by Hammer on 10-Nov-2025 at 06:32 AM.
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Re: Hammer's desperate trolling hangout Posted on 10-Nov-2025 9:00:01
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Super Member  |
Joined: 3-Aug-2015 Posts: 1401
From: Germany | | |
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| @Hammer
Quote:
Hammer wrote:
PS2's product release in 2000 is NOT during PS2's design phase, Mario. This is Q4 2025, and there have been nearly 25 years since 2000.
You are either in the platform vendor's POV or the end consumer's POV. Pick one!
From Sony's POV, the PS2 was designed to be backward compatible with MIPS-based PS1.
Are you asserting PS2's PS1 backward compatibility design occurred at its product release window? Foolish Mario.
PPC-based PS3 was abnormal among MIPS-based PS1/PS2 and x86-64 based PS4/PS5/PS6. That's one PS3 release vs PS1/PS2 and PS4/PS5, and including PS6.
Your mistake with dismissing "read my lips, no new chips" is based on ECS being new graphics chips from the end consumer's POV, not from the platform vendor's POV!
For mass production, the CPU selection for system integration occurs at the system design phase i.e. the platform vendor's POV.
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You must consider Pros and Cons of the underlaying system Architecture:
1. RISC and Superscalar Processor Architecture
The IBM RS/6000 family was built upon IBMâs POWER and POWER2 RISC architectures, which later evolved into the PowerPC lineage. Unlike CISC-based processors of its era, the RS/6000âs RISC design implemented a reduced and highly optimized instruction set, allowing for shorter instruction execution cycles (often one instruction per clock cycle) and deeper instruction pipelining.
The RS/6000 employed superscalar execution, meaning multiple instructions could be issued and executed in parallel per cycle. Combined with dedicated floating-point units (FPUs), the RS/6000 achieved exceptional throughput for computation-intensive workloads such as numerical simulations and 3D transformations.
Performance advantages:
Typical instruction latency: 1â2 clock cycles for integer arithmetic, 3â4 for floating-point operations.
Instruction issue rate: Up to 3 instructions per cycle on dual-integer/FP pipelines.
Clock frequencies: Early RS/6000 models reached ~40â80 MHz, with later POWER2 processors exceeding 120 MHz while maintaining pipeline efficiency.
This architectural efficiency made the RS/6000 particularly effective in scientific and meteorological applications, where sustained floating-point throughput and deterministic timing are crucial for iterative simulation models.
2. Advanced Cache and Memory Hierarchy
The RS/6000 featured split instruction and data caches, typically 32 KB each, later expanded in POWER2 designs. The architecture employed non-blocking, write-back caches and burst-mode memory transfers through the IOCC (Input/Output Channel Controller), significantly reducing memory stall times.
Key advantages:
Cache hit latency: ~2 cycles for L1, 10â15 cycles for L2 in POWER2 models.
Sustained memory bandwidth: Optimized for large sequential reads/writes used in array-based modeling.
Balanced architecture: CPU, cache, and I/O subsystems were tuned to avoid data-path bottlenecks â a design IBM termed Balanced System Performance.
In meteorological modeling â for instance, global circulation models or regional weather simulations â such cache and memory efficiency reduced computational delays in large matrix and tensor operations, accelerating time-stepped numerical integration.
3. Micro Channel Architecture (MCA) Expansion Bus
The MCA bus, introduced by IBM as a 16/32-bit parallel bus, served as the RS/6000âs backbone for high-speed peripherals and graphics adapters.
Data throughput: up to 40 MB/s (synchronous burst mode).
Advanced DMA support: up to 15 concurrent channels with prioritized interrupt handling.
Streaming transfer modes: reduced I/O latency during continuous data acquisition (e.g., meteorological sensor input or satellite imagery).
Compared to ISA/EISA systems of the time, MCA provided superior bus arbitration, error correction, and I/O determinism, which were vital for real-time or near-real-time weather data assimilation systems.
4. Graphics and Visualization (IBMâSilicon Graphics Collaboration)
IBM collaborated with Silicon Graphics, Inc. (SGI) to integrate advanced 3D rendering technologies, including licensing of IRIS GL, the precursor to OpenGL. This enabled IBM RS/6000 POWERstations to support SGIâs graphical APIs and hardware principles, making them fully capable of complex scientific visualization, including meteorological 3D models, atmospheric data plots, and geospatial renderings.
Combined benefits:
High floating-point density for rendering volumetric data sets (e.g., cloud formation modeling).
MCA bus throughput sufficient to sustain real-time frame updates for simulation visualization.
SGI API compatibility, allowing easy porting of visualization tools used in climatology and Earth sciences.
5. Impact on Weather and Climate Modeling
Weather and climate modeling are computationally dominated by:
Matrix and vector operations
Partial differential equation solvers
3D grid interpolation and FFT-based spectral transforms
The RS/6000âs RISC-based pipeline efficiency and large floating-point throughput provided the foundation for the first scalable UNIX-based weather simulation systems at national meteorological institutes. Coupled with its low memory-access latency, predictable instruction timing, and high I/O bandwidth, the RS/6000 became a preferred platform for AIX-based numerical weather prediction (NWP) and climate model prototyping in the early 1990s.
Summary of Advantages Feature Technical Benefit Relevance to Weather Modeling RISC/Superscalar CPU One instruction per cycle, low latency Accelerates iterative forecast loops Dual FPUs Parallel floating-point pipelines High throughput in numerical solvers Split L1 Caches Reduced contention between code and data Stable simulation performance MCA Bus High DMA and streaming I/O Real-time sensor data ingestion SGI IRIS GL Integration Advanced 3D visualization Visual analysis of weather fields |
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