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Announcement   Announcement : Pagan Games needs developers.
   posted by Anonymous on 15-Dec-2004 10:04:49 (4284 reads)
Pagan Games are looking for a wide range of people to join our development community to begin work on a new project and to assist in the resurrection of some of our older titles we have on our books.

With the uncertainties of the Amiga market of late and of anything DE becoming commercially viable, we have kept a low profile to allow the mobile and PDA markets for other platforms, as well as DE specific, to mature.

We have recently secured a deal with a new online distribution service which we believe will offer us a good outlet for our products and as such we are looking for coders and artists to join our existing team.

The project is to begin in January 2005 and is expected to take up to 4 months to complete (estimate). It is a small PDA/Desktop project not a full blown game project.

As with our previous commercial projects, this is a royalty based project, no one gets paid until the product starts to sell, us included.

We require coders with experience in C++ and/or Java for DE and/or Win32 platforms. You will need to show us experience in game development or extensive usage of 2D graphics libraries and manipulation, in your chosen language. Ideally we are looking for a C++ coder, but are flexible on your chosen language.

We require artist(s) who can create 2D gui interfaces, layouts, logos etc. Any previous experience of creating anything with a space shoot-em-up theme would be ideally suited for this position.

We also require the modelling of 3D objects, again in a space theme (ships, planets, objects etc) by the same artist or by a dedicated 3D modeller.

All rough designs will be given to you as a foundation to work from; you own flair of design will also be needed and expected.

The design of this project is complete and we are aiming to hire the artist(s) first to begin work immediately on the visuals then to begin coding work once 50% of the visuals are complete. This means the coder will be able to develop with "signed off" graphics without the need to wait for visuals to be developed.

A good understanding of written English is essential. A good sense of humour is also required! Meetings are held on-line via IRC, and our own mailing lists and newsgroups, so a reliable internet connection is also required.

We all work remotely, there is no central office (but you probably guessed that already) so we do not mind what hours you work so long as you can keep your deadlines and can arrange a meeting with the rest of team when it's mutually convenient for us all. Meetings are held on a regular basis depending on your workload and requirements, however, we will aim to give you enough design to work on your own with little need from supervision by us.

If you think you are the person we need to hire, then please send us an e-mail to with a short resume/CV with example work.

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Re: Pagan Games needs developers.
Posted on 20-Dec-2004 17:04:49
#21 ]
Super Member
Joined: 24-Apr-2003
Posts: 1041
From: Unknown

I would like to help whit what ever I can.
I know some coding, but I need to re-learn some of it again.

But since I am out of a job from january I have some time.

And I am from Denmark


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Re: Pagan Games needs developers.
Posted on 23-Dec-2004 21:48:47
#22 ]
Joined: 22-Mar-2004
Posts: 75
From: USA

Hey Caradog, I sent you an email to, hopefully you got it, looking forward to hearing from you (this is that Mildred author).

Was doing a google search on anything Pagan games related and landed here

Good luck with the new games project. Sounds like you're trying some kind of client app that can eventually network or something?

Good to hear you are still working on Bloodline, especially since getting involved with you guys a few years back trying to put together a faster engine. *fun fun fun!*

Maybe I'll be knocking on your door with a new game project some time in the future, who knows (just getting back into coding and game design now).

Merry Christmas! Funny that you suddenly reared your head just as I picked up programming again


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Re: Pagan Games needs developers.
Posted on 23-Dec-2004 22:49:05
#23 ]
Joined: 22-Mar-2004
Posts: 75
From: USA

Trying not be influenced by the fact that I personally hate 3D, I have to say that I think this is one of the worst techniques, as the stuff produced this way invariably looks extremely dull.

I somewhat agree with you, I guess you can't generalize but I'm not a big fan of 3D. For example, there's a simple OpenGL game on the Mac called the Cow Catching game, you fly around this landscape running into cows that happen to be trotting by, and although it's simple and fun, I get really dizzy and eventually nauseated looking at it. I don't know if that's just me but all the moving around of what looks like a realistic 3D space does weird things to the eye. In fact, I once bought a Nintendo64 console, played Mario64 for a few days, then had to take it back for a refund cus I just couldn't stand the 3D motion. I never ever ever had that problem with 2D games.

But with regards to rendered graphics, I agree also that often because the graphics modelling and so on is just not sophisticated enough, it ends up looking boring and like someone tinkered around in their 3D modeller and came up with a bare-bones model, slapped on a lenseflare and a couple of textures they happened to have laying around in their pictures folder. So it often looks bad, but maybe that depends largely on who'se doing it and how much detail they get into. I do think that 3D in general just looks `empty` and in so many ways misleading. You start thinking to yourself, if the image looks like its really three-dimensional, why can't I move in three dimensions (if it's a 2D game)?. It's gotta be used wisely and maybe mixed with regular 2D. Adding fancy graphics does not make a game good.

Last edited by angeldaniel on 23-Dec-2004 at 10:50 PM.

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Re: Pagan Games needs developers.
Posted on 31-Dec-2004 0:34:16
#24 ]
Joined: 26-Jun-2003
Posts: 68
From: Canada

I just got a message back saying there was a problem with

The original message was received at 2004-12-30 23:18:22 +0100
from postoffice.local []

----- The following addresses had permanent fatal errors -----

-----Transcript of session follows -----
... while talking to postoffice.local.:


550 5.1.1 unknown or illegal alias:
550 ... User unknown


This was for a message sent on the 16th. Maybe there's a Grinch afoot? :)

_________________ - Toronto talks tech!

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