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Software News   Software News : Hollywood 2.0 released
   posted by softwarefailure on 8-Jan-2006 13:32:11 (8753 reads)
Airsoft Softwair is proud to announce that the biggest update in Hollywood history is now available. Hollywood 2.0 is a massive update with endless new features. The program and its documentation have almost doubled in size. Here is a brief overview of the major new features of Hollywood 2.0 but there are tons more:

* Programming language: Hollywood has a completely new, state-of-the-art 64-bit script language which is dynamically typed and thus, extremely flexible.

* Sprites: Hollywood now offers a fully featured sprite library that is implemented completely in software. Hence, there are no limitations in sprite size, frames, colors and so on. With sprites, a lot of cool things are possible.

* Music library: The new music library allows playback of MP3 files and Protracker modules. Ptahiplay.library is no longer required!

* AROS support: Hollywood is now available for the i386 version of the Amiga Research Operating System AROS. On AROS native, Hollywood 2.0 gives a stunning performance on modern PCs. Additionally, AROS support means that you can compile x86 native AROS executables also from MorphOS, AmigaOS3 or 4 now.

* Antialias: Antialiasing is now fully implemented for TrueType fonts on all systems. Drawing routines are very fast even on 68k because of highly-optimized code.

* Powerful scheduler: Hollywood's new, powerful scheduler allows you to create exactly timed scripts which run at the same speed on every system.

* Alpha channel support: Hollywood supports graphics with an alpha channel now. Thus, it supports graphics with up to 32-bits per pixel now. Highly optimized drawing routines give excellent results even on 68k systems.

* Clip regions: Hollywood provides powerful clipping functions now that allow you to clip your graphics even to custom shaped regions (like circles, rectangles with round edges and so on).

* Collision detection: Fast pixel-exact collision detection is now offered. Even alpha channel information is taken into account by the collision detection!

* New off-screen rendering functions: All graphics calls can be used now to render to brush masks and alpha channels, too. Paves the way for unique special effects!

* New GUI: The GUI has been completely rewritten and is much more functional now. It has a showcase that lists all the examples that come with Hollywood and also has screenshots and information about them.

* New examples: Hollywood 2.0 comes with over 15 cool new examples that demonstrate the new features. Hollywood has now over 45 examples in total.

* Dramatic speed improvements: The image processing functions are up to 10 times faster now on WarpOS because the PPC is used now for everything! The drawing library is also much faster now.

* Layer improvements: When removing layers, Hollywood will now use special undo effects which work just the other way round. Furthermore, layers can be given names now. This makes it much easier to work with them because the names do not change like the ids! Finally, anim layers are possible now.

* DOS functions: Hollywood 2.0 brings many new DOS functions including a powerful CopyFile() function which can copy whole directories and is customizable through a callback function.

* New button library: A much more flexible button library has superseded the old one. The new button library calls functions instead of labels and has more features!

* Sample library: The PlaySample() command offers many more options now and can trigger OnSampleEnd and OnSampleLoop events for perfect script timing!

* Doublebuffer: Hollywood 2.0 has functions for setting up a double buffered display. Double buffer scaling is fully implemented.

* Drawing library: All commands of the draw library can draw alpha-blended graphics now, too. Additionally, there are some new functions like Arc() which draws a partial ellipse, and FloodFill() which fills a bordered region with a color.

* Compiler: The Hollywood compiler has been completely rewritten and is more configurable now. You can embed version strings and more information in your executables. It is also possible to fix the settings of your compiled scripts; for instance, you can create an executable that will only run in full screen mode.

* New fillstyles: All drawing functions can use additional fill styles. Hollywood supports the fill styles 'gradient' and 'texture' now.

* Image export: You can now save your brushes to files and also save snapshots of your script from within Hollywood!

* Independence: Hollywood does no longer require the guigfx.library, render.library, and ptahiplay.library.

* Full 1.x compatibility: Although the kernel has been completely exchanged, Hollywood 2.0 is fully compatible with the previous versions. All your scripts should run fine with Hollywood 2.0, and Hollywood Designer and Malibu do not need any updates, either.

Starting with Hollywood 2.0, the program does no longer work on systems without a graphics board. A hi/true color screenmode is now required. Hollywood comes on a CD-ROM that contains versions for all supported platforms: There are native versions of the program for AmigaOS3, WarpOS, MorphOS, AmigaOS4 and for the first time AROS (i386). A download version is also offered. If you already own Hollywood 1.x, you can buy a discounted upgrade version.

Hollywood 2.0 is Airsoft Softwair's definite Multimedia experience (Code name: Vision.1) and was given 10 of 10 points throughout by all of its beta testers. On top of all those features, Hollywood also has a cross-compiler which allows you to save executables for any platform that Hollywood supports. For example, AROS users can save AmigaOS4 executables with Hollywood. Or MorphOS users can save WarpOS executables and so on. Hollywood is the ultimate bridge between all those different AmigaOS compatible platforms! With Hollywood, you can support them all. Please visit the Airsoft Softwair web page for screenshots and a complete feature list of Hollywood. You can also order Hollywood 2.0 at the Airsoft Softwair web page.
    

STORYID: 2821
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PosterThread
The_Editor 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 16:07:39
#21 ]
Elite Member
Joined: 7-Mar-2003
Posts: 7629
From: 192.168.0.02 ..Pederburgh .. Iceni

@Yoodoo2


Yeah I agree.


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spotUP 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 16:09:31
#22 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

Wow!


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Kneedeep 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 16:16:42
#23 ]
Regular Member
Joined: 8-Mar-2003
Posts: 430
From: West of the Mississippi

This is wonderful news
Thanks for the work and time to get this out.

As I read the annoucement here and on Hollywood's site, I am wondering about Hollywood Designer. Did it get updated as well?


Again Thanks

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balis 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 16:19:15
#24 ]
Regular Member
Joined: 22-Apr-2005
Posts: 139
From: Lille

Great Software!!

Looks really cool!

Thx for your support Airsoft, you roxx

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ajs 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 16:40:41
#25 ]
Super Member
Joined: 8-Mar-2003
Posts: 1459
From: Surrey

Quote:
Poster: Kneedeep Date: 8-Jan-2006 16:16:42

This is wonderful news
Thanks for the work and time to get this out.

As I read the annoucement here and on Hollywood's site, I am wondering about Hollywood Designer. Did it get updated as well?


Again Thanks


No not yet, on the web site it is stated that Hollywood Designer will work ok with Hollywood 2


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falemagn 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 17:09:03
#26 ]
Super Member
Joined: 24-Nov-2003
Posts: 1126
From: Italy

Quote:
Make a Windows and/or Linux standalone player, and it becomes magic. Any chance?


How about using AROS hosted for that? At least for the linux version


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FuZion 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 17:20:46
#27 ]
Super Member
Joined: 22-Nov-2003
Posts: 1962
From: Birmingham, England

@Severin

Same here I can't quite stretch to this just yet but I really do hope to some day.

FuZion.

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AmigaClyde 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 17:21:53
#28 ]
Elite Member
Joined: 8-Mar-2003
Posts: 2007
From: Noranda Canada

Wow! Cool. Great news.


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Rudei 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 17:33:16
#29 ]
Elite Member
Joined: 20-Nov-2002
Posts: 3589
From: Dallas, Texas

Great stuff - will upgrade as soon as I return to the UK.
Rude!


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Imerion 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 17:45:46
#30 ]
Member
Joined: 25-Aug-2004
Posts: 63
From: Unknown

Fantastic! There's soon few things this prog can't do. :) Another must-buy once I get an A1...

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spotUP 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 18:50:37
#31 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

hmmm... it would be cool if you could put out the examples or some of them as .exe files for download, that way we can see what we can produce with hollywood without you needing to release a demo version of the actual program, no?


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Kneedeep 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 18:53:12
#32 ]
Regular Member
Joined: 8-Mar-2003
Posts: 430
From: West of the Mississippi

Quote:
No not yet, on the web site it is stated that Hollywood Designer will work ok with Hollywood 2



Ah, ok. I saw the remark in the announcment. . . New GUI: The GUI has been completely rewritten and is much more functional now... and was not sure if that meant Desinger.

Thanks for clearing that up.

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samo79 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 20:15:31
#33 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

Impressive update


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NoelFuller 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 20:49:31
#34 ]
Cult Member
Joined: 29-Mar-2003
Posts: 926
From: Auckland, New Zealand

I have ordered the update but must admit that without a windows
player my use of Hollywood beyond experimenting is so far nil.
Amiga users are too few to target with presentations I do.
All the locals have PCs or Macs even if they are amigans.
I therefore use html and powerpoint.

When I tried to use HW 1.9 on OS4 I found nearly all the
transitions unsatisfactory, either being too fast or jerky
if I slowed them down - that is they did not match the platform.
I'm hoping from inferences in the update notes that that issue
is resolved.

Noel

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yoodoo2 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 21:10:57
#35 ]
Super Member
Joined: 4-Aug-2003
Posts: 1332
From: Stourbridge, UK

I'm wondering if it would be possible to have a version of WinUAE/E-UAE boot straight into a Hollywood presentation via a custom bootloader (ie in the same way that .adf games do)?


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wegster 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 22:19:37
#36 ]
Elite Member
Joined: 29-Nov-2004
Posts: 8554
From: RTP, NC USA

Quote:
Quote:
Quote:

Make a Windows and/or Linux standalone player, and it becomes magic. Any chance?


How about using AROS hosted for that? At least for the linux version


That might be possible, but I'm honestly never up on AROS status, aside from the 'official' pages seem to have only year old drops...which is likely misleading as to actual status etc. It would need to run on a Hell laptop, and I suppose a LiveCD or minimal install might be a good starting point for this, better yet if AROS ran on top of 'my normal distro,' but I'm not sure that's the case.

Either way, that might be a good starting point to allowing people towards really _using_ Hollywood in 'real life' aka work.


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LordPX 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 22:29:20
#37 ]
Member
Joined: 19-Dec-2004
Posts: 69
From: Weserbergland

@yoodoo2

Hollywood presentations are executables. So you can have
a bootable disk with a presentation or game (I misused
Hollywood for my simple games ) to launch through
every amigalike OS ... so just build an adf and you
can start it with WinUAE, build a boot-cd and you
can launch it in MorphOS or AmigaOS4

Until now HW was misused by me to write games.
But this new update makes it a complete game-engine !
Now we dont need the SDL-ports anymore

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falemagn 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 23:16:05
#38 ]
Super Member
Joined: 24-Nov-2003
Posts: 1126
From: Italy

Quote:

That might be possible, but I'm honestly never up on AROS status, aside from the 'official' pages seem to have only year old drops...


As far as I can see, the official AROS site contains the most up to date news on the AROS status. There is also the aros-exec.org site which hosts a vivid community of AROS users and developers, from which you can get info about AROS. Then, you can try out AROS all by yourself, you know

Quote:

which is likely misleading as to actual status etc. It would need to run on a Hell laptop, and I suppose a LiveCD or minimal install might be a good starting point for this, better yet if AROS ran on top of 'my normal distro,' but I'm not sure that's the case.


AROS runs on any modern linux distro, or as a live CD, or installed inside an FFS or an SFS partition.

Quote:

Either way, that might be a good starting point to allowing people towards really _using_ Hollywood in 'real life' aka work.


Call it starting point, if you wish, but allow me to say that it would actually be the best way to run holliwood, given the favourable cost/benefits ratio.

Last edited by falemagn on 08-Jan-2006 at 11:18 PM.
Last edited by falemagn on 08-Jan-2006 at 11:17 PM.


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Anonymous 
Re: Hollywood 2.0 released
Posted on 8-Jan-2006 23:52:12
# ]



Wow.. Awesome. :-O

As soon as I scrape enough money together, I'm definitely buying it!

 
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zErec 
Re: Hollywood 2.0 released
Posted on 9-Jan-2006 12:05:18
#40 ]
Cult Member
Joined: 17-Dec-2003
Posts: 514
From: Germany

@ thread


-------------------> Great work again by Andreas Falkenhahn!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Bought the Update from 1.9 to 2.0

THANXX & BYE
zErec


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