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Software News   Software News : dynAMIte2.3 with MWF2 fixes now available
   posted by L8-X on 30-Mar-2003 8:51:40 (1712 reads)
Welcome to the year 2003. Brain surgery put us through rough times, but we
managed to survive and are more excited than ever. Additionally throwing
stones while in glass houses did help us marginally, struggling as we were
through stygian clouds of defamation. And we didn't let the 2.3 version
number delay us 2 years while we "went skiing" either, oh no.


Now, however, let's get to the odds.

As many of you already know, we had many problems with our chars. Only
late last year we were able, in cooperation with the char manufacturer, to
find the most terrible and the most silly and probably the most änñöyïng
ïnsûffïçiénciés. The results of our extensive debugging can now be seen in
the form of three specific and highly dedicated fixes: Monday, Wednesday
and Freitag.

We will not and cannot go into detail about the technical subtleties here,
but let us assure you: these fixes were essential to the completion of our
highly acclaimed and extremely exciting award-winning multiplayer game that
offers true rich multimedia content.

Furthermore we are excited to announce our license agreement with KeyTech,
which will enable us to use more than 180 amazing keystrokes for more
finetuned and highly advanced key-related coding in the not-too-distant
future.

Talking about the future, we cannot communicate stuff that might be, but
make sure to get extremely excited as time progresses (by way of example,
you can already start to wet your pants).

Additionally we had the opportunity to afford to get one of our employees
connected back to the net again (thanks to some money we found in a phone
booth), and he will, if time permits, answer 10 questions that will be
preselected by a jury consisting of persons from our public relations
department (hint: questions about our shiny personalties are highly
appreciated and have much more chance of getting selected).

Now get excited with dynAMIte2.3 and don't forget, there is no WEEK without
Monday, Wednesday and Freitag.

Sincerly,
your #amigazeux core team (comprising 30+ developers and 20+ betatesters)

DYNAMITE
    

STORYID: 351
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· More about Software News
· News by L8-X


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PosterThread
SlimJim 
Re: dynAMIte2.3 with MWF2 fixes now available
Posted on 30-Mar-2003 9:42:19
#1 ]
Cult Member
Joined: 9-Mar-2003
Posts: 693
From: Uppsala, Sweden

I think they really managed to get every Amiga community cliché in there. Funny stuff. And a good game.
.
SlimJim

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herewegoagain 
Re: dynAMIte2.3 with MWF2 fixes now available
Posted on 30-Mar-2003 15:45:26
#2 ]
Elite Member
Joined: 8-Jan-2003
Posts: 3270
From: Charlotte, NC

Hmmm... Well, okay. I can see that as meant for humor, but I was well over half way through it when thinking "what the?" is he trying to say anyway?

Btw, has that MOS butterfly always been on the Dynamite logo?

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agima 
Re: dynAMIte2.3 with MWF2 fixes now available
Posted on 10-Jul-2004 0:03:21
#3 ]
Regular Member
Joined: 4-Feb-2004
Posts: 197
From: :morF

It is a very cool game. I haven't seen too many people playing when I've been on lately though.

a+++


_________________
AMIGA...Amiga...amiga...agima...agimA...AGIMA

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Valiant 
Re: dynAMIte2.3 with MWF2 fixes now available
Posted on 29-Dec-2010 4:25:43
#4 ]
Super Member
Joined: 22-Oct-2003
Posts: 1109
From: West of Eden, VT USA

Is anyone still playing this?


_________________
--
-=#Val#=-
Valiant@Camelot


Amiga 1000; Amiga 2000; Amiga 3000T; CD-TV; CD32;
AmigaOne-XE 800Mhz G4;Sam400ep 666Mhz;
AmigaOne X-1000 1.8Ghz PA6T-1682M

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