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Software News   Software News : Giddy returns to the Amiga!
   posted by xeron on 13-Feb-2009 21:20:12 (7317 reads)
In the early 90's, the shareware games "Wibble World Giddy" and "Giddy 2" were released for the Amiga. The proved pretty popular, but then in 2001 the third game, "Giddy 3" was released for MS-DOS. In 2008, I contacted the author and obtained the assembler source code, and converted it to C, and now its available for AmigaOS 4.1!



Download it from OS4Depot.
    

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PosterThread
AmigaBlitter 
Re: Giddy returns to the Amiga!
Posted on 16-Feb-2009 15:47:39
#41 ]
Elite Member
Joined: 26-Sep-2005
Posts: 3499
From: Unknown

Great game. Very well done.
No problems on my sam.


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xeron 
Re: Giddy returns to the Amiga!
Posted on 17-Feb-2009 8:35:41
#42 ]
Elite Member
Joined: 22-Jun-2003
Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe

@Cass

It might work on 4.0 once the next MiniGL beta is released.


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nexus 
Re: Giddy returns to the Amiga!
Posted on 17-Feb-2009 14:42:00
#43 ]
Regular Member
Joined: 11-Feb-2005
Posts: 429
From: Germany

@AmigaBlitter

really? weird!

At os4depot.net i found a cool little tool, called Srec.I created a video with Srec which shows giddy3 and the "green"-error.

Have a look:

Giddy3-"green"-error-Video (xvid)


nexus


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xeron 
Re: Giddy returns to the Amiga!
Posted on 17-Feb-2009 15:23:36
#44 ]
Elite Member
Joined: 22-Jun-2003
Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe

Well, its clearly not supposed to look like that, but i suspect the bug isn't in Giddy 3 itself. Most likely its somewhere in SDL, MiniGL, Warp3D, or your SAM board.


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xeron 
Re: Giddy returns to the Amiga!
Posted on 18-Feb-2009 20:38:24
#45 ]
Elite Member
Joined: 22-Jun-2003
Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe

v1.2 is about to hit the depot. Changes:

All versions
- Giddy's speech bubbles and some other texts stay on the screen for a bit longer.
- The appearance of the hint bulb is a bit more obvious
- Fixed a nasty bug which meant that if you did things in a certain order the game became uncompletable.
- Included an Amiga version string
- Includes joystick support, but it is untested because SDL doesn't seem to find my joypad even though AmigaInput supports it. I'm guessing SDL might need an update.


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NoelFuller 
Re: Giddy returns to the Amiga!
Posted on 20-Feb-2009 7:44:45
#46 ]
Cult Member
Joined: 29-Mar-2003
Posts: 926
From: Auckland, New Zealand

@xeron

Can still get trapped in black earth. On way to eel one catches a bubble to get up a pipe in the cavern where one should jump to the right to advance to the eel. The bubble does not pop until it hits the roof of the cavern. Jumping too late lands our hero in blackness from which there is no escape.

Noel

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Rudei 
Re: Giddy returns to the Amiga!
Posted on 22-Feb-2009 17:32:11
#47 ]
Elite Member
Joined: 20-Nov-2002
Posts: 3589
From: Dallas, Texas

@Xeron

Are you able to put the version number on the menu screen, just so we know which version we are running...

Rude!


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newlight 
Re: Giddy returns to the Amiga!
Posted on 23-Feb-2009 0:26:00
#48 ]
Super Member
Joined: 10-Sep-2007
Posts: 1870
From: Somewhere in Spain

Does anybody had the opportunity to run the AmigaInput program?

On my case I can't get more far away that a Grim Reaper message...

And Giddy looks very nice,I want to play it and get rid of my new Windows Vista haha!!!


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