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Software News   Software News : Protrekkr released for AmigaOS4!
   posted by spotUP on 9-Mar-2009 22:48:33 (7030 reads)
Salass00 has ported an advanced tracker called Protrekkr.
It has a built in softsynth and a 303 emulator. You can also use ordinary samples.



ProTrekkr v1.98d (06/03/2009)

ProTrekkr (formerly known as NoiseTrekker by Juan Antonio Arguelles Rius aka Arguru) is a tracker program combining a software synthesizer together with a traditional samples tracker which can be used to create electronic music (like psytrance, trance goa, hard acid, IDM, chip, techno, etc.) for small sized intros, demos or games.

The tracker is available for Windows, Linux and Mac OS X.

Main features:

- Open source.
- 16 multi-notes tracks (with 256 virtual channels).
- Samples editor (can load up to 64 bits stereo samples).
- Patterns based tracker style sequencer.
- Synthesizer with custom waveforms support.
- Cubic spline interpolation.
- 2 303s units.
- Wav files import/export.
- 16 or 32 bits wav rendering.
- Multi effects engine with reverb, distortion, filters, delay, EQs, flanger, etc...
- Midi in/out support.
- Protracker .mod files import.
- Samples compressor handling Gsm/Mp3/TrueSpeech (not on Linux/Mac OS X yet).
- Replay routine source code to be included & used inside your own programs (Also featuring a replay routine for the PlayStation Portable).
- Winamp/XMPlay plugin available.
- And maybe more...

This is a FREEWARE tool, this means that you can use it for whatever you want and for free.
There's NO GUARANTEE that this program will perform well or even run on your computer.

Download it here!
    

STORYID: 4813
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PosterThread
NutsAboutAmiga 
Re: Protrekkr released for AmigaOS4!
Posted on 12-Mar-2009 15:54:16
#21 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12104
From: Norway

SDL is not that optimized it’s basically a graphic API on top of Picaaso96, if Protracker was converted to P96 then speed will increase.

salass00 is also talking about FPS, this suggest to me that protracker graphics is copied whit 25 fps, when only the changes need to be refreshed inside the window.

And there might plenty of speed to be gained, in the SDL pixel plotting routines.


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Rogue 
Re: Protrekkr released for AmigaOS4!
Posted on 13-Mar-2009 15:25:20
#22 ]
OS4 Core Developer
Joined: 14-Jul-2003
Posts: 3999
From: Unknown

Actually, the problem with almost all SDL ports is that they busy-loop. They don't wait for events, but rather redraw-poll-redraw all the time. While that isn't a problem with a game, it's a problem with an application.


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lumby 
Re: Protrekkr released for AmigaOS4!
Posted on 13-Mar-2009 17:52:50
#23 ]
Member
Joined: 1-Jun-2005
Posts: 16
From: Denmark

Hi all

I just run it on my A4000 OS4.0 no problem.
But it SLOOOOOOW.

Best regards

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hitchhikr 
Re: Protrekkr released for AmigaOS4!
Posted on 15-Mar-2009 20:55:51
#24 ]
New Member
Joined: 14-Mar-2009
Posts: 1
From: Unknown

v1.98e released.

Quote:


- Added a screen update scheduler so only modified parts of the screen
  are now refreshed, this should speed up things quite a bit
  as it looks like some implementations of SDL are borked.
- Added an option to play instrument while editing.

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Kicko 
Re: Protrekkr released for AmigaOS4!
Posted on 31-Mar-2009 20:42:49
#25 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5009
From: Sweden

so no midi ?

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Kicko 
Re: Protrekkr released for AmigaOS4!
Posted on 2-May-2009 15:36:21
#26 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5009
From: Sweden

I wonder if there is interest in supporting lylehaze with os4.1.
I would do it but it would help my economy if we could split
the cost ;) That way he could enjoy os4.1 and maybe do midi support
for protrekkr. I dont know how much midi the pc version supports but
would be nice at least to try it out on amiga.

Lyle: I hope its ok for me to ask this

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lylehaze 
Re: Protrekkr released for AmigaOS4!
Posted on 29-May-2009 2:27:50
#27 ]
Super Member
Joined: 1-Sep-2004
Posts: 1132
From: North Florida - Big Bend area.

Kicko,
Thank You. It's a very nice offer.
My Amiga has been shut down and put into storage. I really don't have time to even try to look at that code.
Once I get everything back together, I'll be happy to give it a try, but I have no way of knowing how long that will be.

But don't hold your breath!! CAMD is REALLY EASY to work with. Since this program already has MIDI support, all that needs to be done is:

OpenLibrary()
GetInterface()
CreateMidi(), all you need is an app name
Request a destination cluster from the user.
AddMidiLink() to that cluster

PutMidi() for each message

and when you are done..
RemoveMidiLink()
DeleteMidi()
DropInterface()
CloseLibrary()

f you want to be lazy, you could even skip the cluster requester, and just hard-code it to out.0 or protrekkr.0. That would be less convenient, but the end user could use MIDIThru to connect it from there.

Example code to do all of this is already posted in CAMDTools.lha. Those are mostly REALLY SIMPLE examples, for just that reason.

If anyone has questions, I would be HAPPY to help by E-Mail. The developer to do this does NOT need MIDI equipment or a MIDI interface. there are CAMD tools to show you exactly what is coming out, either in text form or graphically.

LyleHaze
[edit] more detailed steps described

Last edited by lylehaze on 29-May-2009 at 06:26 AM.


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