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Anonymous
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Re: UAE gets Warp3D wrapper Posted on 21-Jun-2003 22:38:30
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| > Don't judge it before you read it, you're too rude.
Don't think so, I wasn't really rude...
> I'm thankfull for everybody who helps me, doesn't matter who he is.
Don't get me wrong, I'm well aware that there are bugs in Warp3D. It's just that certain people are always bringing up things like this. Instead of telling you when they found a bug, they tell you "there is one, you're stupid"
Well, never mind...
BTW, the source code to the engine program is included in the Warp3D developer archive, so you don't really need to hack it to support 16 bit modes, just recompile it |
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Bean
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Re: UAE gets Warp3D wrapper Posted on 21-Jun-2003 22:42:26
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Super Member |
Joined: 4-Apr-2003 Posts: 1225
From: U.K. | | |
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| I only browse the headlines at ANN these days, if you click the "Read More" you do so at your own peril!
_________________ OS4.1 + SAM Flex RIP my A1XE.. that used to have an appetite for batteries!
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Anonymous
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Re: UAE gets Warp3D wrapper Posted on 21-Jun-2003 22:49:12
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The program uses W3D_SRC_ALPHA, W3D_ZERO as blendmode |
Come to think of it, if the engine demo really used that blendmode (perfectly possible, it's quite dated), it would still come out transparent on the VIRGE since the only blendmode it supported was src_alpha, 1-src_alpha, and the driver implicitly converted everything to that mode - the alternatives would be to fail right away, which didn't really make any more sense, or to fall back to software rendering (which would almost be worth it on the virge).
I don't know if the engine demo still compiles. After we wrote MiniGL, we had some nicer demos... |
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Anonymous
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Re: UAE gets Warp3D wrapper Posted on 22-Jun-2003 0:09:03
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| @Rogue: Quote:
I didn't read it because I never read ANN. If you've been there for some time, you will probably know why... |
Normally I stay at amiga-news.de But I'm looking around for QuarkTex discussions and the ANN discussion seems to be productive for now, so it's OK for me Quote:
I don't know if the engine demo still compiles. After we wrote MiniGL, we had some nicer demos... |
I think I got an internal compiler error using StormC4 when trying to compile WarpTest, so I didn't even try Engine. Which blending modes does the Permedia2 support? I could include Virge and Permedia modes - in the long run you will end up using QuarkTex to develop your games
@EntilZha: Quote:
Oki, I understand now. Those things make me feel a bit sad though Many people take competition to serious.
Some lines in German, I fear, I'd write something wrong in English: Ich finde, man sollte trotz aller Wiedrigkeiten an sämtliche Kommentare vorbehaltslos herangehen - das sich daraus ergebende Verhalten könnte einem auf lange Sicht einen nicht zu unterschätzenden Sympathiebonus einbringen. Ich weiß aber auch sehr wohl, daß einem dies manche Leute mehr als schwer machen Wobei ich jetzt wahrscheinlich alle Sympathie verspielt habe, weil ich wie ein Guru klinge |
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Anonymous
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Re: UAE gets Warp3D wrapper Posted on 22-Jun-2003 8:58:28
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Which blending modes does the Permedia2 support? |
Normally, only SRC_ALPHA, ONE_MINUS_SRC_ALPHA, but we found a way for limited support for ONE,ONE using some obscure apple blending mode, but it isn't really correct - it only works if the texture/fragment used doesn't have Alpha.
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I think I got an internal compiler error using StormC4 when trying to compile WarpTest |
I think we used to compile it with SAS/C and StormC 4 beta (the non-GCC version). We've been using the same binary for ages now.
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in the long run you will end up using QuarkTex to develop your games |
Well, we *do* have Voodoo's now
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Ich weiß aber auch sehr wohl, daß einem dies manche Leute mehr als schwer machen |
Diese Sache läuft einfach schon zu lange. Ich kriege immer diese "Warp3D hat Bugs" zu hören (welche Software hat keine?), aber keine konkreten Hinweise. Daher bin ich immer skeptisch. Ich fürchte, Sympathien kriege ich keine mehr |
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Anonymous
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Re: UAE gets Warp3D wrapper Posted on 22-Jun-2003 10:41:27
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| > Those things make me feel a bit sad though > Many people take competition to serious.
It's not about competition. What I find disgusting is the fact that some people always try to make you look bad in public. I never did that. I don't go around complaining about the bugs in cybppc.device, for example.
> Ich finde, man sollte trotz aller Wiedrigkeiten an sämtliche > Kommentare vorbehaltslos herangehen - das sich daraus > ergebende Verhalten könnte einem auf lange Sicht einen > nicht zu unterschätzenden Sympathiebonus einbringen.
Hmm, genau das versuche ich eigentlich immer... Ich würde z.B. nie mit irgendwelchen Schlammschlachten anfange. Das tun wirklich immer nur "die Anderen". Manchmal schlage ich ganz gerne zurück, aber das ist auch alles. |
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Anonymous
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Re: UAE gets Warp3D wrapper Posted on 22-Jun-2003 12:13:36
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| @Rogue: Quote:
Well, we *do* have Voodoo's now |
But you do not have the Visual Studio Debugger
@Rogue & EntilZha: Just got the first stupid comment at ANN. Well, there were always fanatics.
At least you have my sympathies. I remember you from the 3DWorld mailing list and could witness your know how - although I am one of those mad Amiga x86 freaks I took care of the 3DWorld back then. |
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Anonymous
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Re: UAE gets Warp3D wrapper Posted on 22-Jun-2003 13:15:29
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Just got the first stupid comment at ANN. |
See what I mean I'm staying away from there, and so my blood pressure stays low.
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although I am one of those mad Amiga x86 freaks |
Hehe, well, I don't agree with folks that think that AmigaOS is ready to go to x86 yet. That time will come, but not now.
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I took care of the 3DWorld back then. |
Yeah, right... Well, things got really quiet there recently; hopefully this is going to change soo |
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Anonymous
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Re: UAE gets Warp3D wrapper Posted on 22-Jun-2003 16:26:21
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Hehe, well, I don't agree with folks that think that AmigaOS is ready to go to x86 yet. That time will come, but not now. |
There is only one PPC system a little student like me can afford. And the Gamecube will have a hard time running OS4 Quote:
Yeah, right... Well, things got really quiet there recently; hopefully this is going to change soo |
3DWorld and PPCWorld were shut down. Don't thing H&P will resurrect them. |
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Anonymous
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Re: UAE gets Warp3D wrapper Posted on 23-Jun-2003 14:50:44
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3DWorld and PPCWorld were shut down. Don't thing H&P will resurrect them. |
Yes, I was thinking of an OS4-3D-List at amiga.com |
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Anonymous
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Re: UAE gets Warp3D wrapper Posted on 24-Jun-2003 1:10:22
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turkamigaman
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Re: UAE gets Warp3D wrapper Posted on 4-Aug-2003 22:11:22
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Cult Member |
Joined: 9-May-2003 Posts: 707
From: Izmir Turkiye | | |
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| Burada hersey var mı? Türkçe? _________________ ........./// . . www.commodoreturk.com ......../// . . . www.amigaturk.com \\..../// . . . . .www.webtur.org .\\\./// . . . . . www.ac7.org
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fryguy
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Re: UAE gets Warp3D wrapper Posted on 19-Jun-2004 0:06:21
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Cult Member |
Joined: 6-Dec-2003 Posts: 852
From: Tinytown | | |
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| I can't get to W3Dwrapper to work. I put the directory alib (containing the file Quarktex.alib) in the winuaedir and copied the warp3d.library to my system:libs
I'm using WinUAE 0.8.27 (tried with an older one too) with AOS3.9 and a Geforce 4 MX440.
When i try to run Engine (or some other program) they just crash :/
Anyone who can help me? |
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Valiant
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Re: UAE gets Warp3D wrapper Posted on 1-Jan-2011 15:30:31
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Super Member |
Joined: 22-Oct-2003 Posts: 1109
From: West of Eden, VT USA | | |
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| The precursor to the Moo... _________________ -- -=#Val#=- Valiant@Camelot
Amiga 1000; Amiga 2000; Amiga 3000T; CD-TV; CD32; AmigaOne-XE 800Mhz G4;Sam400ep 666Mhz; AmigaOne X-1000 1.8Ghz PA6T-1682M
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