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hardware OS4   hardware OS4 : "Boing Ball" re-visited - part 2
   posted by TrevorDick on 24-Feb-2012 4:26:14 (5570 reads)
Wellington, 23rd February 2012

Following the recent release of the RadeonHD graphics driver for AmigaOS 4.1 Update 5, which made it's official debut on the AmigaONE X1000 "First Contact" system, we are pleased to reveal that we have now concluded a further agreement with Hans de Ruiter for the continued development of his RadeonHD drivers for the AmigaOS.


In a statement De Ruiter commented, "I am currently working to get the driver fully ready for 3D, and to release quality. Thanks to the support of Trevor Dickinson (A-EON Technology), I will be able to devote more time to RadeonHD driver development over the next few months, and achieve this goal much sooner than would otherwise have been the case. The features being worked on include: Vertical blanking interrupt support for RadeonHD cards (no more wasting CPU cycles when double-buffering); Video RAM (VRAM) management for the RadeonHD_RM.resource (intelligent VRAM buffer paging)." De Ruiter added, "The last feature is essential for stable 3D operation. I look forward to delivering RadeonHD.chip version 1.x and, of course, to be able to run modern 3D applications using RadeonHD cards and AmigaOS." Dickinson said in reply, "I am really pleased to help fund Hans' RadeonHD driver work. This is excellent news for all AmigaONE X1000 owners, including myself and hopefully should benefit all AmigaOS 4 users in the future."

About Hans de Ruiter & HDRLab: Hans de Ruiter is an electrical & electronic engineer and leading AmigaOS developer and Amiga enthusiast. His website - HDRLab - details various projects, many of which are AmigaOS related. The biggest of these is the RadeonHD driver for AmigaOS, an ambitious project that aims to deliver modern graphics capabilities for the AmigaOS platform.

About AmigaOS: The AmigaOS dates back to 1985 with the introduction of the landmark Amiga 1000. Today, under the guidance and control of Hyperion Entertainment, AmigaOS has evolved into a modern operating system without losing that intrinsic "Amiga" look and feel.

About the AmigaONE X1000: The AmigaONE X1000 is not like other computers. It is a culmination of efforts by real Amiga enthusiasts and developers to create powerful, modern desktop hardware for the AmigaOS. It is the natural evolution of the Amiga's PowerPC lineage and is based on the PA-Semi Dual-core PA6T-1682M CPU and includes Xena, a "Software Defined Silicon" co-processor. Above all it runs the latest version of the AmigaOS.

HDR Labs - http://hdrlab.org.nz/projects/amiga-os-4-projects/radeonhd-driver/
A-EON Technology - http://www.a-eon.com/
AmigaOS - http://www.amigaos.net/

A-EON Technology
    

STORYID: 6259
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PosterThread
Plexus 
Re: "Boing Ball" re-visited - part 2
Posted on 25-Feb-2012 5:43:28
#21 ]
Regular Member
Joined: 29-Sep-2003
Posts: 289
From: SWEDEN (Sverige)

Thanks Trev and Hans!
This is Amazing

Ha en bra utvecklar period och låt oss skörda den fina frukten sen!

greetings from sweden


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AmigaOne X5000, AmigaOS 4.1 Final Edition Update 2 special super 2 cores prepared super edition v75 christmas speciale uniqe quadro prepared AmigaOS... TWO MORE YEARS IS NOTHING IF YOU BEEN WAITING SINCE 1994..

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realize 
Re: "Boing Ball" re-visited - part 2
Posted on 25-Feb-2012 10:05:51
#22 ]
Super Member
Joined: 14-Apr-2003
Posts: 1797
From: nyc

Great news! Amiga os4 development is speeding up! Now that X1000 is out lets look to lots of nice software for os4! Hans is a real asset and thank you Trevor for keeping the dream alive.

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MichaelMerkel 
Re: "Boing Ball" re-visited - part 2
Posted on 25-Feb-2012 14:38:40
#23 ]
Cult Member
Joined: 9-Mar-2003
Posts: 819
From: Ilvesheim, Germany



cool! thanks trevor and hans!

regards...
michael


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Seiya 
Re: "Boing Ball" re-visited - part 2
Posted on 25-Feb-2012 15:29:11
#24 ]
Super Member
Joined: 19-Aug-2006
Posts: 1474
From: Italia

so, if hans will port 3D acceleration to AmigaOS 4, Gallium 3D project is not yet started and maybe it won't start never...


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pavlor 
Re: "Boing Ball" re-visited - part 2
Posted on 25-Feb-2012 17:07:57
#25 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9588
From: Unknown

@Seiya

Quote:
so, if hans will port 3D acceleration to AmigaOS 4, Gallium 3D project is not yet started and maybe it won't start never...


That is realy creative interpretation of this announcement.


I see you are eager to use Radeon HD with 3D on your OS4 computer, maybe you should send some small donation to Hans.

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Seiya 
Re: "Boing Ball" re-visited - part 2
Posted on 25-Feb-2012 19:31:24
#26 ]
Super Member
Joined: 19-Aug-2006
Posts: 1474
From: Italia

as soon as i win some bilions of eur


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billyfish 
Re: "Boing Ball" re-visited - part 2
Posted on 25-Feb-2012 20:02:05
#27 ]
Member
Joined: 17-Sep-2008
Posts: 32
From: Unknown

Quote:
Another hopefully occuting method, looking through the source code showed an awful lot of Quaternion roatation mathematics, which I would hope would have single command equivalents in thePA6T extension blocks, and even more so on teh various GPUs plugged into it.


Yup that would be good to know, I noticed that the code for multiplying quaternions together is different to what I use. In my foggy memory, I seem to remember basing mine on an article doing it with less multiplications (12 multiplications rather than 16) and obviously less when the w component is 0, e.g. for a 3d vector.

The code I use is

---
Quaternion *MultiplyQuaternions (const Quaternion * const q_p, const Quaternion * const r_p)
{
Quaternion *quaternion_p = (Quaternion *) AllocVec (sizeof (Quaternion), MEMF_ANY);

if (quaternion_p)
{
const double q_w = q_p -> qu_w;
const double q_x = q_p -> qu_x;
const double q_y = q_p -> qu_y;
const double q_z = q_p -> qu_z;

const double r_w = r_p -> qu_w;
const double r_x = r_p -> qu_x;
const double r_y = r_p -> qu_y;
const double r_z = r_p -> qu_z;

const double a = (q_w + q_x) * (r_w + r_x);
const double b = (q_z - q_y) * (r_y - r_z);
const double c = (q_w - q_x) * (r_y + r_z);
const double d = (q_y + q_z) * (r_w - r_x);
const double e = (q_x + q_z) * (r_x + r_y);
const double f = (q_x - q_z) * (r_x - r_y);
const double g = (q_w + q_y) * (r_w - r_z);
const double h = (q_w - q_y) * (r_w + r_z);

quaternion_p -> qu_w = b + (-e - f + g + h) * 0.50;
quaternion_p -> qu_x = a - (e + f + g + h) * 0.50;
quaternion_p -> qu_y = c + (e - f + g - h) * 0.50;
quaternion_p -> qu_z = d + (e - f - g + h) * 0.50;
}

return quaternion_p;
}

----

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djrikki 
Re: "Boing Ball" re-visited - part 2
Posted on 26-Feb-2012 2:25:41
#28 ]
Elite Member
Joined: 22-Jun-2010
Posts: 2077
From: Grimsby, UK

To clarify: It was confirmed well over 6 months ago that work on the Gallium port had already begun and that the Friedens are working on this.

Hans is working on the Radeon HD graphic drivers which is something different - two areas of development which when combied together will bring a rich (and stable) 3D experience.

Maybe Trevor's donation will also be enough to finance Hans hopes for implementing GART as well which with a suitable written app will allow smooth, fast and low-CPU screen-capturing.


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TrevorDick 
Re: "Boing Ball" re-visited - part 2
Posted on 26-Feb-2012 5:34:57
#29 ]
Elite Member
Joined: 30-Dec-2004
Posts: 2678
From: Wellington

Very good summary

Trevor


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samo79 
Re: "Boing Ball" re-visited - part 2
Posted on 26-Feb-2012 6:47:17
#30 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

@Seiya

Quote:
so, if hans will port 3D acceleration to AmigaOS 4, Gallium 3D project is not yet started and maybe it won't start never...


And when did you read this ??
The announcement never say that, Hans say that the Trevor funds will help him to finish the 2D driver soonish

Also you can't know who are working on Mesa/Gallium right now, maybe both Friedens bros and Hans are involving into it at the same time, code are surely open for the internal developers


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realize 
Re: "Boing Ball" re-visited - part 2
Posted on 26-Feb-2012 11:45:57
#31 ]
Super Member
Joined: 14-Apr-2003
Posts: 1797
From: nyc

Will Gallium support R300 Radeon boards? (Probably only shot I have with Peg2 to use Gallium)

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elginseam 
Re: "Boing Ball" re-visited - part 2
Posted on 26-Feb-2012 12:09:02
#32 ]
Member
Joined: 14-May-2006
Posts: 10
From: London, UK

Great news !
Thanks again to Trevor & Hans.

Also made a small donation.


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