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Software News   Software News : GL Galore 1.0 released
   posted by softwarefailure on 7-Jun-2015 10:29:56 (5227 reads)

This is the game changer you've been waiting for! Airsoft Softwair is proud to present the next big thing: GL Galore, the ultimate OpenGL® scripting solution for Hollywood! GL Galore is a plugin for Hollywood that allows you to access the OpenGL 1.1 command set directly from Hollywood. This makes it possible to write scripts that utilize the host system's 3D hardware to create high-performance, butter-smooth 2D and 3D animation that is computed completely in hardware by the GPU of your graphics board. This leads to a huge performance boost over the classic Hollywood graphics API which is mostly implemented in software. Especially systems with slower CPUs will benefit greatly from hardware-accelerated drawing offered by OpenGL.

OpenGL is a portable software interface to graphics hardware. It is available for almost every platform in a variety of flavours. On AmigaOS and compatibles, OpenGL is available as MiniGL on AmigaOS 4, TinyGL on MorphOS, StormMesa on AmigaOS 3, and Mesa 3D on AROS. Windows, Mac OS X, and Linux systems are usually shipped with an OpenGL driver already installed.

GL Galore offers wrapper functions for most commands of the OpenGL 1.1 API including many GLU functions. Additionally, GL Galore also offers bridging functions that allow you to convert Hollywood brushes into OpenGL textures and vice versa. Furthermore, when GL Galore is activated, Hollywood's hardware brushes and hardware double-buffers are mapped directly to OpenGL so that you can even benefit from hardware accelerated drawing and transformation without writing a single line of GL code. Whenever GL Galore is activated, all graphics output will automatically be routed through OpenGL.

GL Galore can also be useful for rapidly prototyping software in OpenGL. People who used to program OpenGL using C will greatly appreciate Hollywood's convenient multimedia API which offers functions for almost all common tasks. For example, by using GL Galore to write OpenGL programs you can avoid all the hassle of managing a GL window using one of the many different toolkits out there. Also, jobs like image loading, sound or video playback, font handling and image manipulation will become ridiculously easy thanks to Hollywood's powerful command set which covers almost 700 functions. And of course, there aren't 14 different versions of commands like glColor, but just one version because sometimes less is more.

GL Galore is the first plugin to bear the Powered by Hollywood 6.0 seal of quality as it utilizes the new display adapter plugin interface introduced with Hollywood 6.0. The plugin will not work with older versions of Hollywood. It is available free of charge and can be downloaded from the official Hollywood portal at http://www.hollywood-mal.com/ Versions for AmigaOS 3, AmigaOS 4, MorphOS, AROS (i386), Windows, Mac OS X (PowerPC and i386) and Linux (PowerPC and i386) are provided. On top of that, GL Galore comes with over 250 pages of documentation in various formats like PDF, HTML, AmigaGuide, and CHM. Finally, many impressive example scripts are included in the distribution archive to get you started really quickly.

All of this makes GL Galore the ultimate OpenGL scripting experience combining the best of both worlds into one powerful plugin: Hollywood's extensive and convenient multimedia function set and OpenGL's raw graphics power!

GL Galore is now available for free download from the official Hollywood portal at http://www.hollywood-mal.com/

This release was brought to you by Airsoft Softwair - the hardest working men in code business.




    

STORYID: 7430
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PosterThread
g0blin 
Re: GL Galore 1.0 released
Posted on 8-Jun-2015 10:10:24
#21 ]
Cult Member
Joined: 31-Mar-2009
Posts: 666
From: Unknown

Quote:
FerruleMedia wrote that he did not see this coming and I wanted to inform him what is additionally on the plate


Naaah!

I guess they only wanted to congrats for this great achievement.

I agree that it may looks like the wrong choice of words, but I don't think they meant anything bad about it.

After all, they have been using Designers for their professional presentations for years and they are big Hollywood fans.

Best regards
Gianluca

Last edited by g0blin on 08-Jun-2015 at 02:14 PM.


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amigang 
Re: GL Galore 1.0 released
Posted on 8-Jun-2015 11:46:18
#22 ]
Elite Member
Joined: 12-Jan-2005
Posts: 2024
From: Cheshire, England

Congrats!

Must get back into hollywood, not enough hours in the day!
would love to see Hollywood GAME Designer or something like that.


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KimmoK 
Re: GL Galore 1.0 released
Posted on 8-Jun-2015 14:57:52
#23 ]
Elite Member
Joined: 14-Mar-2003
Posts: 5211
From: Ylikiiminki, Finland

One of my first things with HW should be to try to build some benchmark that roughly tests CPU performance and 3D, to get simple and quick results on every compatible platform.

Perhaps there is already such benchmark?

btw. is hollywood able to use multiple cores on linux etc.?


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Massi 
Re: GL Galore 1.0 released
Posted on 8-Jun-2015 18:35:44
#24 ]
Cult Member
Joined: 2-Feb-2011
Posts: 627
From: Rome, Italy

@All

Hordes of avid 3D programmers are now expected to flood the market with tons of awesome 3D applications ...

Jokes apart, it sounds great, well done.


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ntromans 
Re: GL Galore 1.0 released
Posted on 8-Jun-2015 19:38:53
#25 ]
Regular Member
Joined: 23-Jul-2004
Posts: 111
From: West Midlands, UK

Seriously impressive - going to dowload and have a play straight away.

Many, many thanks,
Nigel.

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g0blin 
Re: GL Galore 1.0 released
Posted on 9-Jun-2015 7:49:46
#26 ]
Cult Member
Joined: 31-Mar-2009
Posts: 666
From: Unknown

@Massi

Quote:
Hordes of avid 3D programmers are now expected to flood the market with tons of awesome 3D applications ...


Maybe not, but at least one 2D programmer has now a chance to try. Myself!

My best regards
Gianluca

Last edited by g0blin on 09-Jun-2015 at 07:50 AM.


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Massi 
Re: GL Galore 1.0 released
Posted on 9-Jun-2015 8:35:55
#27 ]
Cult Member
Joined: 2-Feb-2011
Posts: 627
From: Rome, Italy

@g0blin

It was a bit ironic comment, in the sense that 3D requires solid skills and maybe not all here are aware of this ... of course these are good news.

Waiting for your 3D productions then

Ciao


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Samurai_Crow 
Re: GL Galore 1.0 released
Posted on 9-Jun-2015 9:25:25
#28 ]
Elite Member
Joined: 18-Jan-2003
Posts: 2320
From: Minnesota, USA

Hollywood version 6 now uses a plug-in system for different graphics drivers so the bridge between Hollywood's internal 2D graphics is improved by this also on 3D accelerated platforms.

Amiga chipset drivers also become possible with the development of the plug-in system, however I doubt that Andreas will spend much time on them right now. Most platforms can't emulate Amiga graphics any better than 68k Amigas can emulate 24-bit capable PCs without a graphics card!

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g0blin 
Re: GL Galore 1.0 released
Posted on 9-Jun-2015 9:36:11
#29 ]
Cult Member
Joined: 31-Mar-2009
Posts: 666
From: Unknown

Yes Massi,

I know it was ironic, that's why I turned it on myself since I already know that I have a VERY, VERY LONG way ahead of me.

I don't have any 3D skills at all, but I do hope to see something coming out from other (and for sure much better) coders.

Cheers


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Raffaele 
Re: GL Galore 1.0 released
Posted on 9-Jun-2015 10:00:45
#30 ]
Super Member
Joined: 7-Dec-2005
Posts: 1906
From: Naples, Italy

That's Amazing!


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fishy_fis 
Re: GL Galore 1.0 released
Posted on 9-Jun-2015 11:38:27
#31 ]
Elite Member
Joined: 29-Mar-2004
Posts: 2159
From: Australia

All credit to Airsoft.

They just keep plugging away with no fanfare, and this is just another example.


Is there a way to test Hollywod out first? If I recall there was a demo for Windows?
I'd like to buy it eventually, but would be nice to have a play around and learn a little in the meantime.

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g0blin 
Re: GL Galore 1.0 released
Posted on 9-Jun-2015 14:02:49
#32 ]
Cult Member
Joined: 31-Mar-2009
Posts: 666
From: Unknown

@fishy_fis

There used to be one in the Download section of Hollywood website, but it's not there anymore.

If I recall correctly it was a 4.7 stripped down version. You may want to ask Andreas either directly or via the official forum.

http://forums.hollywood-mal.com/


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Samurai_Crow 
Re: GL Galore 1.0 released
Posted on 9-Jun-2015 17:26:27
#33 ]
Elite Member
Joined: 18-Jan-2003
Posts: 2320
From: Minnesota, USA

@g0blin and fishy_fis

The demo version was a time-limited Windows-only version. If you're looking for an Amiga demo version, don't hold your breath.

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g0blin 
Re: GL Galore 1.0 released
Posted on 9-Jun-2015 18:02:33
#34 ]
Cult Member
Joined: 31-Mar-2009
Posts: 666
From: Unknown

@Samurai_Crow

Yes, thanks. I'm a proud user of Hollywood since v4.0 both on Amiga and Windows.

I actually also have the latest version of the Designer, but I never really used it since I often code on my Win laptop and I find Hollywood IDE very handy.

Thanks for pointing that out anyway.

Best regards


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Trekiej 
Re: GL Galore 1.0 released
Posted on 10-Jun-2015 2:23:44
#35 ]
Cult Member
Joined: 17-Oct-2006
Posts: 890
From: Unknown

@thread
This confirms the idea of using Hollywood as a scripting language to make 3D games.
I understand that game makers use a scripting language to bind elements together.


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